Dying Light 2 update 1.25 Patch Notes, Nvidia Geforce Experience Dying Light 2 

Dying Light 2 update 1.25 Patch Notes Dying Light 2 was released on February 4th 2022 and Techland is the developer of the game. The game is available on PlayStation 5, PlayStation 4, Xbox One, Nintendo Switch, Xbox Series X, Series S, and Microsoft Windows. Many players of the game want to know about Dying Light 2 update 1.25 Patch Notes. Let's check out the article Dying Light 2 update 1.25 Patch Notes. 

by Rajalaxmi | Updated Feb 01, 2023

Source: Twitter

Dying Light 2

Dying Light 2 game is an action role-playing survival horror video game which is featuring a zombie apocalyptic-themed open world. This is set 22 years after the Dying Light game which stars a new protagonist named Aiden Caldwell who has various parkour skills. The player can perform some actions such as climbing edges, sliding, leaping off from the edges, and wall running to quickly navigate the main city. This was confirmed that there are many 3000 parkour animations to give a more fluid-free running experience. The tool is a grappling hook and a paraglider also traversals the city Aiden's character also can use the undead to break his fall.

Dying Light 2 update 1.25 Patch Notes

Highlight

This update brings a number of major changes that will impact gameplay. Lets take a look at some of the highlights in this update.
Players can now experience more immersive and frightening audio during the night chases
Cutscenes can be skipped by holding down the dedicated button.
Hazmat Biters wont explode instantly when hit with a weapon using fire or electric mods
Players can now determine any amount of crafted items not only one or all.
Players can now instantly kill grabbing Biters with the Stab Skill upgrade
Rare Trophies will now drop more often from Infected
Newly added apparel Pilgrim Outfit granted at the beginning of the game.
Ability to dodge when looking up
Improved world textures selected floors, walls, and surfaces
Lowered Biter-grabbing frequency
New 1-handed axe animations and were not stopping with animations improvements there!

Co-op

  • Any player can now use the hosts Nightrunner Tools during a co-op session, regardless of personal progression in single player
  • Added respawn ability spawns 45 seconds after death near another player
  • Markers of other players will display on the compass when at a distance greater than 50 meters
  • Markers of other players will appear in the environment when at a distance of fewer than 50 meters
  • Challenges should now end for all the players if one completes it
  • Ropes will look natural and not warped when swinging
  • Decreased neck sturdiness for lower-tier enemies takedowns will work properly
  • Changed UI placement of the information about the party
  • Doors in X13 will open properly for the players in the co-op session
  • Fixed issue with players respawning in X13
  • Fixed immunity exploit after repeatedly healing. No more god mode.
  • Fixed jittering of the players model while in hiding/vents
  • Improved UI regarding players in need of a revive
  • The list of games found in the online menu will auto-refresh after a failed joining attempt
  • Fixed rare issue with flashlight remaining turned on during Aidens flashbacks
  • Fixed rare graphical issues with Military Containers opening and closing repeatedly
  • Fixed TPP animations issue for players using baseball bats
  • Bloody Ties - fixed matchmaking issues despite owning said story DLC
  • Bloody Ties fixed the issue of music not playing for all players in Rush and Carnage challenges
  • Bloody Ties players now dont need to wait for other players in critical moments during timed sequences
  • Bloody Ties player looks more natural when unlocking the safes
  • Bloody Ties Rush challenges will end for everyone once the host finishes
  • Bloody Ties objectives for Spectacles now update properly in UI for all players in co-op
  • Fixed TPP animation of attaching a power cable to the generator
  • Improved co-op widgets of other players including status icons (poisoned, burned, etc.)
  • The player no longer loses the ability to attack from a turret after a triggered cutscene
  • Lets Waltz rope replaced with monkey bar to prevent players from falling to death and blocking the quests progress
  • Teleport to the host shortened from 10s to 3s
  • Increased bleeding-out time from the 20s to 40s now you have extra time to help your fallen friends!
  • The player healing his loving friend wont get dragged down anymore in other words, healing is stopped if the patient run away
  • Veronika Quest fixed the issue of one invisible NPC for every player in the session
  • Fixed rare occurrences of the hosts difficulty reverting to Normal when other players would leave the game
  • When using the controller, reviving other players wont unintentionally use up other consumables outside of the medkit selected in the item wheel

Gameplay

  • Addressed the issue of players being unable to craft lockpicks despite the free space
  • Barb wires around Huntress camp will now inflict damage beware!
  • Crossbow now has finite ammo in Harpers Elite Mission
  • Kick attacks are now a little bit faster and more powerful
  • Hurting friendly NPCs wont count anymore toward the King of the Hill goal

Technical

  • The game will no longer use DRM protection
  • PC only Nvidia DLSS3 support. For the very best experience, you need a VRR monitor, and GPU scheduling turned on. There is a known issue where the in-game benchmark does not report the correct framerate when the DLSS Frame Generation is enabled. To see the correct framerate, please use industry-standard FPS reporting tools such as Frameview or CapframeX. We expect to resolve this issue in the next patch.
  • PC only addressed the issue of the darker picture on certain configurations after one of the last patches
  • PC only the Carnage Manica shield no longer displays twice when holding the scroll wheel on the mouse
  • PS5 only Bloody Ties will now load properly when launched from the Resume Activity tab
  • The Heartbeat sound wont be audible anymore if the player muted all audio in the games settings
  • Increased variation of ferns models in the city
  • Background music for the Cathedral quest is no longer audible everywhere upon tracking the quest
  • Fixed the graphical issue of fog or smoke appearing underwater
  • Fixed graphical issues of buildings geometry showing dark gaps in the distance
  • Fixed issue with menu background shaking due to in-game explosions
  • Fixed rare instances of players falling through the elevators floor
  • Improved quality of VFX/particle effects
  • SFX are now audible for the weapons blast mod explosion
  • Improved shooting animation for crossbows
  • Fixed the issue of missing VO lines
  • Fixed lack of combat music while fighting in GRE Anomalies
  • Fixed rare instances of missing audio after previewing an outfit in the stash
  • Fixed TPP animations for blocking with Cranage Manica while holding 2h weapon
  • Fixes to distant NPCs occasionally stuck in their animation
  • Improved lightning consistency in the game
  • UV Flashlight increased audio intensity when burning Biters
  • Furniture and other assets moved in a few locations to mitigate clipping anomalies
  • Increased rendering range for volumetric fog and lights
  • Higher resolution for the sky
  • Increased number of objects casting shadows
  • Enhanced transition for LOD of trees
  • General CPU, GPU, and DirectX 12 performance optimizations
  • Improvements to memory usage and performance in longer play sessions
  • PC only the disappearance of the FSR 2.0 option on certain configurations have been addressed
  • Fixes to True Nightrunner Achievement completion. Please note there may be a need to redo one of the Nightrunner Trials
  • Improved LODs on the Highway leading to X13

UI

  • Added a quest marker for Portrait of a Hangover
  • Added an additional seventh health bar segment for healthy players with over 600 HP
  • Added a tooltip to the map icon for the vendor at Carnage Hall
  • Added a tooltip to the map icon for Severus at Carnage Hall
  • The camouflage icon wont be replaced anymore by other status icons
  • Clarified quest objectives in The Master
  • Fast Travel hint will now be properly added to the Hints Menu
  • The order of icons for mod weapons is no longer different in different parts of the UI
  • The Quest Update text overlapping the health bar is fixed
  • Improved loading times of Messages of the Day in the main menu
  • Players can now easily swap accessories and Nightrunner tools in the Quick Slot

Dying Light 2Legend Levels

Dying Light 2 Stay Human is commencing its 1st Anniversary on 31 January 2023. The main celebration event will commemorate the launch of the ultimatum post-apocalyptic survival horror game. The developer team has created a chock-full state of exciting new features and content. The first anniversary will have a stacked celebration schedule starting with in-game events which have always played a main substantial role in the post-launch support of the game. There is going to be a new and exciting end-game progression system in Dying Light 2 Stay Human game which is called Legend Levels. The players will be able to earn Legend Points by completing quests, activities, and challenges to level up.

Nvidia Geforce ExperienceDying Light 2

The original Dying Light game was a technical tour de force and the long-awaited game which is available now is no different. The player must be boasting multiple ray tracing effects which are that enhance this massive open area and NVDIA DLSS which is giving GeForce RTX gamers the definitive experience. Dying Light 2 Stay Human game which is takes us to one of the last surviving cities, 15 years after the mutant outbreak in Harran society. Aiden is an especially gifted outsider and you also have to navigate across the street and rooftops dodging and fighting bandits and special infected and helping survivors and peacekeepers have circumstances force you can take a side and irrevocably change the lives of everyone.

Dying Light 2Twitch Drops

Dying Light 2 Twitch Drops event is to participate, the players must first link their Twitch account and their Techland account. They also need to watch anyone streaming Dying Light 2 and also have drops enabled. After watching for almost one hour and the player will then receive the Bozak Bow. In February 2023, the Dying Light 2 road map will be a jam-packed month for Dying Light 2 where they will be having two events one of which is the ongoing Bloody Anniversary event. There will also be a Dropkick weekend event which will happen on 9 Febuary to 13 Febuary.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Dying Light 2 update 1.25 Patch Notes - FAQs

1. When Dying Light 2  game was released?

 The dying Light 2  game was released on February 4, 2022. 

2. Who is the developer of the game?

Techland is the developer of the game. 

3. On which platform you can play this game?

This game is available on PlayStation 5, PlayStation 4, Xbox One, Nintendo Switch, Xbox Series X, and Series S, and Microsoft Windows

4. What is the genre of the game?

Action role-playing and survival horror game is the genre of this game. 

5. What is the file size of the game?

The file size of the game is  60 GB.