Adventure Escape Mysteries Clue Walkthrough Guide, Check Here Adventure Escape Mysteries Clue

Adventure Escape Mysteries Clue Walkthrough Guide Haiku Games is back with new Adventure Escape games and players are curious to know about Adventure Escape Mysteries Clue Walkthrough Guide. Scroll down and keep reading this entire article to know Adventure Escape Mysteries Clue Walkthrough Guide and more about the game.

by Sona

Updated Feb 23, 2023

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Adventure Escape Mysteries Clue Walkthrough Guide, Check Here Adventure Escape Mysteries Clue
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Adventure Escape Mysteries Clue 

Adventure Escape Mysteries is a favored series of portable mystery games developed by Haiku Games. These games are developed for both iOS and Android outlets and are free to download, but some in-game items direct payment to access. In Adventure Escape Mysteries, players are presented with a series of challenging mysteries and clues that they must solve to move through the game's story. One of the key features of Adventure Escape Mysteries is the use of clues. Throughout each game, players must collect and interpret various clues to solve mysteries and progress through the story. Clues can take numerous different forms, such as notes, documents, objects, and more. In Adventure Escape Mysteries, clues are often interconnected, with one clue directing to another in a chain of occasions that ultimately leads to the solution of a mystery. 

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Adventure Escape Mysteries Clue Walkthrough Guide

Haiku Games is back with a new Adventure Escape game, this time a unique occurrence only available for 30 days. It’s based on the game Clue and features all the diverse characters from there. Mr. Black has been murdered and the players have to extrapolate out who did it, with what weapon, and where. As players move through the level, they are rewarded with new clues and challenges that keep them engaged and interested. For those who are in search of the Adventure Escape Mysteries Clue Walkthrough Guide, below is provided the information in this article. 

Source: appunwrapper

Adventure Escape Mysteries Clue Walkthrough 

A walkthrough guide for Adventure Escape Mysteries typically furnishes step-by-step instructions on how to unravel each mystery and discover every clue in the game. These guides are usually created by experienced participants who have already finished the game and are familiar with the mysteries and challenges. A walkthrough guide can be a useful tool for participants who are stuck on a particular mystery or clue in Adventure Escape Mysteries. Experience the amazing puzzles and critically acclaimed levels relished by tens of millions of participants. Scrutinize cryptic clues, solve a mystery, and solve puzzles in beautifully demonstrated adventures. 

Adventure Escape Mysteries Clue Guide

  • Detective Brown arrives at Mr. Boden Black's house. Tap on Professor Plum first. You'll begin taking notes about him.
  • Move the candlestick Professor Plum gave you to the room's left side. A note that is torn open the drawer. After that, tap the back fuse box. To observe some shapes, place the torn note on it. To obtain the code, count the sides of each shape. So it’s 4534. To activate the fuse, enter that.
  •  Examine the uncovered fuse box. The Fuse Puzzle must be solved at this point. The lights will then come on.
  •  Mr. Black appears to be dead.  Make sure by looking at his pulse. He will show signs of choking if you pull down his collar. You will receive a notebook clue. Also, get the key that's on his neck.
  •  Keep his candlestick as evidence and a potential murder weapon after further conversation with Professor Plum. 
  •  After unlocking the cupboard on the right with the key, take the house map. Take it to the left-hand dining room.
  •  Take the owl emblem out of the vase by breaking it open. After that, move the plant to one side and insert the tile into the wall. It will reveal a door puzzle! Additionally, pay attention to the four animals that are situated on each corner of the door.
  • Let's solve the Animals Lock Puzzle by putting the owl emblem on the door. Move each head to the spot where you noticed it on the door. After that, enter.
  • Chef White is attempting to flee through the window! She lets you know she heard a shot before the lights went out. 
  • Get the fire poker, the Peacock photograph, the Green photograph, and the pitcher. Turn the valve behind the picture to the left of the fireplace to get the fountain to work and the water to flow.
  • The fountain's water should fill the pitcher. Tap the fireplace next. The soot is covered in shoe and hand prints! Pour the water over the fire to put it out first. After that, take a White picture with the poker. Keep the black photo in mind! Additionally, you will have a brand-new journal clue.
  •  Tap on the table's papers. Let's solve the Assignments Puzzle by combining the remaining images with the four photos you found. Move the picture of each guest to the appropriate description card. Based on their appearances or occupations, each description provides clues. 
  • Your journal will be updated with all of the guests' information.
  • You get the key to the Billiard Room from Professor Plum, who also tells you that he also heard a gunshot before the blackout. To get there, go to the Billiard Room on the map. Check out the updated Plum profile as well.
  • The door does not have a keyhole! Open the dartboard and look under the jacket for the dart.
  • A keyhole will appear on the door when the dart is thrown at the dart board. Head through after unlocking it with the key.
  • Miss Scarlet appears to us as we are in the Billiard Room. Additional notes will be added to your journal after you have finished speaking with her.
  • Under the buck's head, move the chair to the left. Grab the record by putting the pillow aside. Under the sofa chair, there is also an antler. Take the bottle of heart from the floor. Additionally, to obtain a pool ball, remove the sagging floorboard. The pool ball behind the curtain is not to be missed!
  • On the record player, play the record. The pool ball and skull bottle should then be taken out of the drawer. Additionally, in order to insert the pool ball into the deer's mouth, replace its head antler.
  • Tap on the pool table and add each of the four pool balls to it. Let's finish solving the Pool Table Puzzle now. To sink a ball into a hole, you must hit it in the right direction. On their way, the balls cannot hit any other balls. Starting with 1 and working your way up to 6 helps.
  • Place the plaque indicating companionship on the wall.
  •  Take the pineapple bottle and for the time being ignore the switchboard and monitor. Make a list of the numbers on each of the three bottles and place them alongside the others.
  • Press the red button on the monitor and tap it to see Miss Scarlet brandish a knife at Mr. Black. Despite the fact that the footage stops in the middle, you can still confront Miss Scarlet and finish the chapter.

Source: appunwrapper



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Adventure Escape Mysteries Clue Walkthrough Guide: FAQs

1. What is Adventure Escape Mysteries Clue about?

Adventure Escape Mysteries is a favored series of portable mystery games developed by Haiku Games.

2. How many haiku games are there?  

The current app portfolio contains 17 games. In the Google rankings, Haiku Games's apps appear in the top 100 in more than 10 countries. Some important apps are Adventure Escape Mysteries, Adventure Escape: Asylum, and Adventure Escape: Murder Manor. 

3. How do you solve the animal puzzle in AE mysteries?  

Solve the puzzle on the wall by putting omnivorous animals on the top row, herbivorous on the middle row, and carnivorous on the bottom row. The star emblem will drop down to the bottom floor.

4. Adventure Escape Mysteries Clue Walkthrough about?

A walkthrough guide for Adventure Escape Mysteries typically furnishes step-by-step instructions on how to unravel each mystery and discover every clue in the game. It’s based on the game Clue and features all the diverse characters from there. Mr. Black has been murdered and the players have to extrapolate out who did it, with what weapon, and where. 

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