Quake Champions Patch Notes, Wiki, Gameplay, And More

Quake Champions patch notes The interesting first-person arena is currently making headlines as people have been searching for the Quake Champions patch notes updates. While curiosity arises to know the updates and new versions, we are here to provide you all the important details of the update. Read until the end of the article to get your dose of the latest updates on Quake Champions patch notes. Let’s dig in to find out Quake Champions patch notes.

by Haritha L

Updated Feb 06, 2023

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Quake Champions Patch Notes, Wiki, Gameplay, And More
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Quake Champions 

Id Software and Bethesda Softworks collaborated to create the first-person arena shooter known as Quake Champions. After Quake 4 in 2005, it is the fifth main installment in the Quake series. The game went into early access on August 22, 2017, and has been available for free since August 10, 2018. On August 18, 2022, the complete game was released, according to reports from Quake Fandom. The 2016 Electronic Entertainment Expo saw the release of Quake Champions. There are several playable characters in the game, and each one has access to one or more "passive abilities" in addition to one "active ability" that can only be used after pressing a key. "Fast paced arena based shooter" was how the game was described. Due to hardware restrictions, it won't be released on consoles.

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Quake Champions Patch Notes

SEASON 17 CONTENT

  • Added Quake 3 Grenade Launcher as WARTHOG 3000 Tri-bolt

  • Added Quake 4 Grenade Launcher as GALANG Tri-bolt

CHAMPION UPDATES

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Anarki

  • Reduced speed boost during Adrenaline use from 20% to 10% faster

Athena

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  • Reduced number of grapple charges from 3 to 2
  • Added an 800ms second cooldown between throwing grapples
  • Added Stockpile passive, picking up ammo grants 10% cooldown
  • Increase damage that can be sustained before breaking the rope from 50 to 100
  • Collision knockback reduced from 100 to 50

B.J. Blazkowicz

  • Increased rate of fire of Dual Wield TB & RL from 1.33x to 1.5x faster.
  • Reduced the size of his upper and lower arm hitboxes
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Clutch

  • Reduced the volume of the first person jump and dodge sound effects

Death Knight

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  • Changed to the Flame Dot from 10 dps for 7 seconds to deal 15 dps for 5 seconds

Doom Slayer

  • Allow the Berserk to be cancelled after 2 seconds of activation
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Eisen

  • Reduced turret deploy time from 2 to 1 second
  • Increased turret turn-speed from 180 to 270 degrees per second

Keel

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  • Reduced number of grenade charges from 5 to 3
  • Increased cooldown between shooting grenades from 400 to 800ms
  • Increased movement speed to match that of a medium
  • Increased the cooldown reduction of the Stockpile passive from 5% to 10%

Nyx

  • Reduced Ghostwalk telefrag damage from 125 to 100
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Ranger

  • Reduced Dire Orb total telefrag damage from 125 (25 touch + 100 telefrag) to 100 (25 touch + 75 telefrag)

Slash

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  • Reduced speed boost during Plasma Trail use from 25% to 10% faster

Sorlag

  • Reduced the size of her head, arm, and leg hitboxes
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Strogg

  • Reduced Stroyent healing from 25 to 20 HP

MAP UPDATES

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Exile

  • Redid all of the map collision, hopefully fixing all Dire Orb and Peeker exploits, and fixing the uncomfortable ramped walls (except in the foggy cooldown tunnel where it's expected)
  • The map has been renamed to its original full name, Vestibule of Exile
  • Simplified ambient soundscape

Insomina

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  • Fixed visibility issue near tribolt ledge
  • Fixed collision of the blood pool archways
  • Fixed staircase collision exiting both ends of the bloodpool hallway

Tempest Shrine

  • Fixed CTF flag placement at Point B
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The Dark Zone

  • Fixed players spawning at the same location in the corridor near the heavy armor

Tower of Koth

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  • Fixed visibility blocker issues on the other Maw staircase
  • Bot nav updates, trying to resolve the issue of bots looping through the MH teleporter

Vale of Pnath

  • Fixed collision along SG wall
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GAME MODE UPDATES

Clan Arena

  • Healing Blood Pools are no longer active in Clan Arena modes

GAME UPDATES

  • Updated Pure Gold bundle to include a new Ranger Pure Gold Profile Icon & Pure Gold Pillar.
  • Updates to Pure Gold textures
  • Fixed Pure Gold & Pure Silver shader icons
  • Improvements to the Nvidia Reflex implementation
  • Optimization pass on weapon end effects
  • Optimization pass on Railgun trail affects
  • Optimization pass on big flame particle affects
  • Updated Flintlock power-up shaders
  • Fixed ranked leaderboard favorite champion, now uses Most Frags in Duel
  • Reverted recent Sorlag acid color changes
  • Fixed a typo in the Death Knight Necrosis outfit torso description
  • Fixed the cause of the UI_BACKEND_ERROR_10004
  • Fixed a crash due to a race condition on start-up
  • Fixed Q2 TB muzzle animations in first and third
  • Fixed Q1 TB muzzle animations in first and third
  • Fixed Q3 RG animation errors

ADDITIONAL AUDIO UPDATES

  • Reduced the volume of the ability ready sound effect

SERVICE UPDATES

  • Improvements to Microsoft Store entitlement consumption
  • Fixed external invites in the MS Game Pass build
  • Fixed external platinum purchasing in the MS Store

Quake Champions Characters

Serial No

Characters

1

Anarki

2

Athena

3

B.J. Blazkowicz

4

Clutch

5

Death Knight (QC)

6

Doom Slayer

7

Eisen

8

Galena

9

Keel

10

Nyx

11

Ranger

12

Scalebearer

13

Slash

14

Sorlang

15

Strogg & Peeker

16

Visor

Quake Champions Weapons

Weapons

Category

Gauntlet

Starter Weapons

Machine Gun

Starter Weapons

Shotgun

Starter Weapons

Nailgun

Starter Weapons

Heavy Machine Gun

Pickup Weapons

Super Shotgun

Pickup Weapons

Super Nailgun

Pickup Weapons

Tribolt

Pickup Weapons

Rocket Launcher

Pickup Weapons

Lightning Gun

Pickup Weapons

Railgun

Pickup Weapons

Quake Champions Gameplay

A "competitive arena-style, character-based shooter," Quake Champions is a single-player and multiplayer PC game. It draws inspiration from the original Quake for its visual style and is based on the gameplay of Quake III Arena and Quake Live. All of the playable characters, or "champions," have both passive and active skills, but the fundamental gameplay mechanics are the same. The duration of the cooldown between uses of active abilities, which may be initiated with a button click, varies by champion and is typically between 30-45 seconds, however it can be shortened by gathering items, according to reports from Quake Fandom. The champions that perform best together are determined by the players. The abilities are based on a rock-paper-scissors mechanism, where some skills have natural counters. Apart from their powers, a player's competence will determine whether they lose or win, skills put aside.



Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Quake Champions Patch Notes - FAQs

1. What is Quake Champions?

Id Software and Bethesda Softworks collaborated to create the first-person arena shooter known as Quake Champions.

2. When was Quake Champions initially released?

Quake Champions had it's initial release in 2018.

3. Where can you play Quake Champions?

You can play Quake Champions on Steam. 

4. Who published Quake Champions?

Quake Champions was published by Bethesda Softworks.

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