The Finals Update 0.4 Patch Notes
Embark Studios has recently released beta Update.04 for The Finals, which brings a host of improvements to enhance the overall gaming experience for players. The update, launched on March 17, includes several balance changes, bug fixes, and other enhancements, all aimed at making the gameplay smoother and more enjoyable.
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The Finals Update today
The Finals Patch Notes: The update primarily focuses on addressing various bugs that were affecting the game's performance. These include issues such as manual action reloads not activating, characters appearing without clothes, and characters disappearing entirely. Additionally, the developers have improved the Gravity Glove's response time and made it easier for players to interact with vertical ziplines.
Apart from bug fixes, the update has also improved the game's audio and visual effects. The foley sound effects, indoor ambiance, and clothing sounds have been refined, and muzzle flash effects have been fine-tuned. Furthermore, new progress sounds have been added to notify players when their teammate is reviving a player.
The Finals March 17 Update Patch Notes
PC players can now access the latest update for The Finals Playtest, version 0.4, which introduces a range of fixes, balance updates, and a new Diamond League in the ranking system. In addition, the patch includes stability fixes to enhance the overall gameplay experience.
In the past, the game received a significant update, version 0.2, which improved the quality of life for players. However, some players encountered several issues. The latest patch for The Finals Playtest aims to address some of these problems, as outlined in the official patch notes for the update.
The Finals Playtest Update 0.4 Patch Notes
Fixes and Updates
Animations
- Fixed an issue where manual action reloads would sometimes not trigger
Audio
- Tweaked ranges for various Foley sound effects
- Tweaked relevancy of indoor ambience
- Updated various clothing sounds
- Added progress sound for getting revived by a teammate
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Characters
- Fixed an issue where some characters would appear without clothing
- Fixed an issue where characters would become permanently invisible
Gravity Glove
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- Improved response time when picking up items
Levels
- Improved interactions with vertical ziplines to make them easier to use
- Removed camera shake from Cashout Stations
- Made crane ziplines indestructible
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Ranked Mode
- Added Diamond League to the ranking system
UI
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- Fixed an issue with teams not highlighting correctly on the tournament pyramid
- Fixed an issue where squad loadouts would not change during drafting
- Fixed an issue where the ‘Invite to Party’ button would show for the party leader even when the party was full
- Fixed an issue hindering Report a Player from recent players screen
Visual effects
- Tuned various muzzle flash effects
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Balance Changes
Cashout Mode
- Reduced team wipe respawn times from 25 seconds to 20 seconds
Abilities
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Cloak
- Added new audio when in use, including volume adjustments based on movement speed and new exit and entry audio
- Increased the max duration from 10 seconds to 12 seconds
Dash
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- Fixed an issue where dash sound effects would not play
Body Types
- Reduced Heavy health from 350 to 325
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Gadgets
Dome Shield
- Reduced radius by 25%
- Increased friction and reduced bounce to make Dome Shields easier to place
- Removed the ability to pick them up
- Fixed an issue where theys could knock over or push Cashout Stations and Vaults
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Defibrillators
- Reduced the health given by 50%
Explosive Mines
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- Fixed an issue where spectator cameras could detonate mines
- Increased Mine environmental damage from 550 to 1025
Liftables
- Increased Oil Barrel environmental damage from 550 to 2050
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Weapons
- .30-06 Sniper
- Fixed an issue where the crosshair of the sniper scope could twitch
AKM
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- Increased AKM magazine size from 30 to 36
Flamethrower
- Reduced Flamethrower reload time from 4 seconds to 3.5 seconds
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LH1
- Increased LH1 magazine size from 10 to 20
M32 Grenade Launcher
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- Reduced M32 reload time from 3.5 seconds to 3.1 seconds
M60
- Reduced M60 reload time from 4 seconds to 3.5 seconds
M11
- Increased magazine size from 32 to 40
Pump-action Grenade Launcher
- Reduced Pump-action manual action reload duration by 20%
Repeater Shotgun
- Decreased bullet dispersion size
Riot Shield
- Increased Riot Shield damage from 60 to 68
SA1216 Shotgun
- Decreased bullet dispersion size
Sledgehammer
- Increased Sledgehammer damage from 130 to 145
- Increased Sledgehammer environmental damage from 550 to 685
Sword
- Increased Sword damage from 45 to 74
V9S
- Increased V9S magazine size from 18 to 24
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