Age of Empires 4 Update 9.1.370 Patch Notes

Age of Empires 4 Update 9.1.370 brings essential improvements and fixes, enhancing gameplay stability and addressing key issues reported by the community. This patch refines the gaming experience, ensuring a smoother and more enjoyable strategy gaming session.

by Mathelene | Updated Dec 07, 2023

Fresherslive

Age of Empires 4 Update 9.1.370 Patch Notes

General Changes & Bugfixes

  • Trader production time increased from 25 seconds to 30 seconds. 

  • Fixed an issue where relics could be duplicated using transport ships. 

  • Walls no longer generate gap fillers in the space between the wall and individual trees. Walls will continue to generate gap fillers against dense forests. 

  • Fixed an issue where gates could be built overlapping enemy walls, allowing units to pass through. 

  • Fixed some buildings with upgrades having the wrong appearance in fog of war after being destroyed. 

  • Fixed crash that could occur when issuing or cancelling a lot of commands at once. 

Siege Updates (All Civilizations)  

  • Trebuchet 

    • Counterweight Trebuchet attack speed improved from 12.625 to 11.375. 

    • Mongols’ Traction Trebuchet attack speed improved from 9.625 to 8.625. 

  • Culverin ranged armor reduced from 20 to 10. 

  • Springald ranged armor reduced from 20 to 10. 

Civilization-Specific Changes

  • House of Wisdom 

    • Corrected an issue where Traders would not spawn when using Trade Wing to go to the Feudal Age. 

  • Starting Stone increased from 50 to 100.   

  • Imperial Hippodrome Landmark 

    • Starting Triumph supply points reduced from 30 to 10. 

    • Triumph ability duration reduced from 1.5 seconds per supply point to 1 second per supply point. 

    • The maximum number of Triumph points increased from 40 to 45 

  • Greek Fire Projectiles technology no longer applies to non-Trebuchet units.   

  • Cataphracts 

    • Health reduced from 425 to 405 in the Imperial Age 

  • Numeri Technology 

    • Reduced the amount of increased damage taken by trample targets from 25% to 15%. 

  • Charging units will no longer be stopped if they charge through a Cheirosiphon’s fire. 

  • Corrected an issue where resources per minute would not appear on Byzantines Religious Buildings with Relics garrisoned. 

  • Fixed an issue where the Byzantines trader was generating more olive oil than intended, it is now 20% like the description states. 

  • Fixed an issue where the Byzantines military production modifier from Cisterns was incorrectly applying to Traders. 

  • The cheat “smorgasbord” now grants oil to Byzantines players. 

  • Guild Hall Landmark’s Stone generation rate reduced by 50%.

  • Koka Township Landmark – Shinobi 

    • When using the Shunshin ability to teleport, it is no longer possible for the Shinobi to teleport to the center of the map.   

    • The Shunshin ability can now be used to teleport on top of stone walls. Targeting a stone wall directly no longer teleports the unit to the other side of the wall. 

  • Kura Storehouse Landmark 

    • Garrison slots reduced from 8 to 4. 

    • Farm spawn frequency reduced from every 45 seconds to every 50 seconds. 

  • Floating Gate Landmark 

    • Yorishiro (Sacred Objects) no longer spawn on the ground and cannot be dropped. If a Shinto Priest holding a Yorishiro dies, the Yorishiro is destroyed. 

    • Upon Completion of the Floating Gate, a Shinto Priest holding a Yorishiro is instantly trained.  

    • All future Yorishio are held by a Shinto Priest when they are trained. 

    • The Floating Gate now has a rally point, setting the rally point to a valid building will allow a trained Shinto Priest to deposit Yorishiro automatically. It is possible to rally point to multiple buildings to queue Yorishiro placement by subsequent Shinto Priests. 

    • After depositing a Yorishiro the Shinto Priest remains available to use as a regular unit.  

    • A progress bar above the Floating Gate is now visible to indicate when the next Shinto Priest will be trained. 

    • Buildings containing a deposited Yorishiro now also display a floating golden ink scroll icon above them. 

    • A maximum of 4 Yorishiro can exist at any one time, per player. When you own 4 Yorishiro, the Floating Gate will pause production of new Shinto Priests. 

      • If a building or Shinto Priest with a Yorishiro is destroyed, the Floating Gate will resume production of Shinto Priests. 

      • The Shinto Priest production time has been reduced from 3 minutes to 2 minutes. 

      • Place Yorishiro tooltip has been improved to more clearly display the available bonuses from depositing into various buildings.   

    • Castle of the Crow Landmark – Treasure Caravans 

      • Fixed an issue where the Treasure Caravans were awarding too few resources on each trade trip when converting between land and sea trader. 

      • Treasure Caravans no longer get stuck trying to embark or disembark when they reach the shore. 

    • Tanegashima Gunsmith Landmark 

      • Starting stockpiles reduced from 5 to 2. 

      • Ozutsu 

        • Ozutsu melee armor reduced from 4 to 0. 

        • Ozutsu base damage reduced from 35 to 28 

    • Corrected issue where garrison arrows from Japanese Town Centers had more range than intended. 

    • Samurai Bannermen 

      • Corrected an issue where a dropped banner aura would stack with Uma Bannermen auras. 

      • Torches no longer receive damage increases on the UI from Katana Bannermen and Uma Bannermen. 

    • Onna-Bugeisha 

      • Onna-Bugeisha no longer lose access to field construct Siege Towers when using mixed selection with other infantry. 

      • Onna-Bugeisha can now garrison into Transports. 

    • Flipped the Samurai icon in the Barracks to better distinguish it visually from the Onna-Bugeisha icon next to it in the UI. 

    • Malian Cattle food per minute generation in Ranches reduced from 28 to 25.

    • Great Bombard population increased from 3 to 4.

    • Variant Civilization Changes

The following changes apply only to the Variant versions of the Classic civilizations. Variant civilizations share in many of the changes made to their parent civilization listed above. 

House of Wisdom 

  • Age Up time increased from 105 seconds to 120 seconds. 

  • Military Wing: Reinforcements 

    • Removed initial delay on training Desert Raiders. 

    • Fixed an issue on Xbox where field siege units could not be constructed by Cavalry after building the Military Wing: Reinforcements.  

  • Trade Wing: Bazaar 

    • Gold cost of each trade increased 

      • Feudal: from 125 to 150. 

      • Castle: from 325 to 350. 

      • Imperial: from 400 to 425. 

    • Resource trade values increased 

      • Feudal: from 200 to 225 

      • Castle: from 600 to 625 

      • Imperial: from 1000 to 1025 

    • Villager trade option removed. 

    • The number of available options per trade cycle reduced from 5 to 4. 

  • Culture Wing: Logistics 

    • Reduced improved healing from 50% to 30%. 

    • Passive Mass Heal granted by the Imperial Age Wing properly benefits from the +30% improved healing. 

  • Dervish HP reduced from 155 to 120 

  • Tower of the Sultan build time reduced from 240 seconds to 200 seconds. 

  • Infantry Support technology improved from +2/2 armor to +3/3 armor. 

  • Tier 4 Golden Age now properly decreases the cost of siege built in the field.  

  • Jeanne experience gained from killing Boar reduced from 50 to 25. 

  • Jeanne Champions armor reduced from 4/4 to 3/3. 

  • Red Palace Landmark 

    • Reduced damage of bonus emplacements on Keeps and Town Centers from 60 to 40 to match French. 

    • Bonus emplacement range reduced from 10 to 9.5 to match French. 

  • Guild Hall Landmark’s Stone generation rate reduced by 50% to match French. 

  • Jeanne d’Arc Honorable Heart tooltip changed to reflect actual behavior. 

  • Reduced the starting experience of Jeanne d’Arc on Empire Wars from 500 to 400. 

  • Corrected an issue where French influence system was referenced in a few building tooltips for the Jeanne d’Arc variant civilization. 

  • Starting Wood increased from 150 to 200. 

  • Golden Cuirass technology damage reduction now activates at 30% health (up from 20%). 

  • Corrected an issue where weapon range of Gilded Achers would be reduced after researching Incendiary Arrows. 

  • Shaolin Monastery Landmark – Shaolin Monks 

    • Shaolin Monks and Monks are no longer selected together with double clicking. 

    • Shaolin Monks ranged armor reduced from 2 to 0. 

    • Shaolin Monks now display a buff indicator when activating the Body of Iron ability. 

  • Technologies at the Mount Lu Academy Landmark are now properly marked as unique to civilization. 

  • Zhu Xi’s Library Landmark – Imperial Guard 

    • Damage reduced from 35 to 28. 

    • Health decreased from 350 to 340. 

    • Melee armor increased from 6 to 10. 

    • Ranged armor decreased from 6 to 3.

  • Fixed an issue where Lancers and Imperial Guards would both be selected when double clicking on either unit. 

Known Issues

Ayyubid House of Wisdom does not allow for additional Wings when starting in Age 2 or Later
We are aware of an issue that impacts the Ayyubid’s House of Wisdom when starting the game in the Feudal Age (II), Castle Age (III), or Imperial Age (IV). When starting in these ages, the House of Wisdom does not account for any skipped ages and allow additional Wings to be built (like it does with its parent civilization, the Abbasid). We are tracking this issue and do not require any additional reports of this issue.

Crash on Canal Map when using unequal Team sizes
We are aware of a crash that occurs when loading into a match on the Canal map when team sizes are unequal (2v1, 3v2, etc). We are tracking this issue and do not require any further reports. Thank you.

Investigation

Community-Reported Issues:

  • Your reports continue being crucial to our prioritization and implementation of fixes and features in the game.

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Age of Empires 4

Age of Empires IV, the latest addition to the Age of Empires series, is a real-time strategy video game created by Relic Entertainment in collaboration with World's Edge and published by Xbox Game Studios. Released on October 28, 2021, for Windows and later on August 22, 2023, for Xbox One and Xbox Series X/S, the game marks the fourth installment in the renowned franchise.

In Age of Empires IV, players engage in strategic gameplay, building civilizations, managing resources, and commanding armies to achieve victory. With its launch on different platforms, the game extends its accessibility to a wider audience, allowing both PC and Xbox users to enjoy the immersive and historically inspired gaming experience.

Developed by a dedicated team, Age of Empires IV combines modern gaming technology with the beloved gameplay elements that have made the series a staple in the real-time strategy genre.

Age of Empires 4 Gameplay

Age of Empires IV takes players on a strategic journey through history, set in the Early Middle Ages to the early Renaissance period, starting from the year 750. In the game, there are eight civilizations, including English, Chinese, Mongols, and more. Two additional civilizations, Ottomans and Malians, were added in a free update. The game offers five single-player campaigns, such as The Rise of a King and The Hundred Years War, each presenting unique historical scenarios.

Players progress through four Ages—Dark Age, Feudal Age, Castle Age, and Imperial Age—by constructing Landmarks rather than advancing at the Town Center. Units include various types of land and naval units, each civilization having its own unique flavor. The Malians stand out with an asymmetric unit lineup. Buildings, from economic to military and defensive structures, contribute to the strategic depth, while Landmarks play a crucial role in advancing civilizations to new Ages.

Age of Empires 4 System Requirements 

MINIMUM Requirements

RECOMMENDED Requirements

Operating System: Windows 10 64bit | Windows 11 64bit

Operating System: Windows 10 64bit | Windows 11 64bit

Processor: Intel Core i5-6300U or AMD Ryzen 5 2400G | CPU with AVX support required

Processor: 3.6 GHz 6-core (Intel i5) or AMD Ryzen 5 1600 | CPU with AVX support required

Memory: 8 GB RAM

Memory: 16 GB RAM

Graphics: Intel HD 520 or AMD Radeon RX Vega 11

Graphics: Nvidia GeForce 970 GPU or AMD Radeon RX 570 GPU with 4GB of VRAM

DirectX: Version 12

DirectX: Version 12

Storage: 50 GB available space

Storage: 50 GB available space

Additional Notes: -

Additional Notes: 4 GB of video RAM and 16 GB of system RAM

Age of Empires 4 Trailer

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Age of Empires 4 Update 9.1.370 Patch Notes - FAQs

1. What is the setting of Age of Empires IV?  

Age of Empires IV is set during the Early Middle Ages to the early Renaissance, with the earliest appearance of any civilization being in the year 750.

2. How many civilizations are available in the game?  

At the release date, there were eight civilizations, including English, Chinese, Mongols, and more. Two additional civilizations, Ottomans and Malians, were added later through a free update.

3. How many campaigns does the game have?  

The game features five single-player campaigns, including The Rise of a King, The Normans, The Hundred Years War, The Mongol Empire, and The Rise of Moscow.

4. What are the Ages in Age of Empires IV?  

The game features four Ages: Dark Age, Feudal Age, Castle Age, and Imperial Age.

5. What is the purpose of Landmarks in the game?  

Landmarks play a crucial role in advancing civilizations to new Ages. Each civilization, except the Abbasid Dynasty, has 6 Landmarks.