Amnesia The Bunker Update 1.70 Patch Notes: Fixes and Improvements

Amnesia: The Bunker Update 1.70 brings Halloween-themed content, including two new game modes, enhanced stalker behaviors, and a range of gameplay improvements. This update offers increased replay value and a more challenging experience for players.

by S Samayanka | Updated Oct 26, 2023

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Amnesia The Bunker Update 1.70 Patch Notes

The new update comes with TWO completely new game modes:

  • Shell Shock Mode: For the most Hardcore experience – a true test of guts.
  • Custom Mode: Customize your experience with 30+ settings and parameters.

Some of the new FEATURES available in the new modes are:

  • New stalker behaviors that increases unpredictability
  • A sublevel fuse system
  • Hardcore version of the health system
  • Randomized corpses and dog tags
  • Randomized locker locations
  • Revolver located in one of the lockers and not available from start
  • New Training Grounds level for you to practice your skills
  • Saving your progress costs fuel
  • …and much more!

Note: Most of these are New Game+ features and are only accessible by completing the game on any difficulty once.

HALLOWEEN UPDATE

General

  • Added two new game modes, Shell Shock Mode and Custom Mode. They include the following new features:

    • New Stalker behaviors that increases unpredictability
    • A sublevel fuse system
    • Hardcore version of the health system
    • Randomized corpses and dog tags
    • Randomized locker locations
    • Revolver located in one of the lockers and not available from start
    • Reduced safe room
    • Fuel Storage door locked with a code lock
    • Game not paused while in inventory
    • New achievements for completing the game on the new game modes
    • New save systems (saving costs fuel, no saving)
    • Over 30+ settings to tailor your gameplay experience to your liking
  • Added the Training Grounds, a new map accessible from the main menu after completing the game once.
  • Added support for 120 FPS on PC.

Gameplay Improvements

  • Improved resource and prop randomization.
  • Enhanced the challenge of the Shotgunner encounter.
  • Randomized the Shotgunner’s starting position on consecutive playthroughs.
  • Wooden containers like crates and barrels can now spawn random resources when broken.
  • Added a dog tag by the corpse in the cell in the Prison.
  • The rats in the Hub are now active from the start on consecutive playthroughs.
  • Traps in the Hub are now randomized on consecutive playthroughs.
  • Removed the scripted rat trap event in Maintenance on consecutive playthroughs.
  • Disabled player fall damage.
  • Increased crawling speed when injured.
  • Increased gas damage on Hard Mode.

Misc Fixes

  • Fixed a bug where save slots could disappear.
  • Added a Particle Quality setting that affects flare, gas, fire, and grenade entities/particles.
  • Fixed an issue where the player could get stuck behind the generator.
  • Fixed an issue where the torch was missing a flame on certain platforms.
  • Fixed an issue where you could get locked inside the charge lantern state when moving between maps.
  • Fixed an issue where the player’s hands could become misaligned after a cutscene animation played.
  • The item highlight effect now works properly on meat items.
  • Fixed an issue with player blood trails not spawning properly.
  • Fixed an issue where the gun cylinder rotation would be incorrect.
  • Fixed an issue where a hint on how to use fuel would appear when it shouldn’t.
  • Resolved an issue where an item held in your right hand would move across the screen after charging the lantern.
  • When disarming traps, the camera no longer rotates to random spots.
  • Fixed missing letters in some names in the end credits.
  • Fixed a culling issue inside the Warden’s Office in Prison.
  • Reduced the Stalker’s collider size when inside the hurt state, to prevent it from blocking the player’s path.
  • The moon should no longer be missing in No Man’s Land on some platforms.
  • Fixed some instances of floating pickup items.
  • Fixed a culling issue in the corridor outside the Break Room in Soldier Quarters.
  • Fixed a hole in the geometry in Maintenance.
  • Jumping up on the table in Administration no longer causes the room’s props to disappear.
  • Resolved an issue where the left hand had a strange pose when certain items were equipped.
  • The lighter animations have been properly synchronized when using a fuel bomb or a torch.
  • The painting tripod in Delisle’s room now has proper collision.
  • The big crates in Tunnels now use the correct texture.
  • Fixed the strange-looking billboard by the sign leading into the Officer Quarters.
  • Fixed a few instances where the Stalker could get stuck.
  • Activating a root power switch now retains its state when leaving and returning to a map.
  • Added a message when trying to use a medkit and bandage when your health is full.
  • Fixed a rendering issue with the wood shot impact particles.
  • The large wooden crate with rope handles can now be broken properly.
  • Grenade explosions can now affect more entities.
  • Fixed an issue where the crate blocking access to the Tunnels could get stuck.
  • Removed an invisible obstacle when entering the Arena.
  • Improved the Stalker’s animation when grabbing the player on the ladder.
  • Improved the lockbox texture. They should now be easier to spot.
  • Fixed an issue where the Stalker could start stalking the player from inside the holes before it should be able to do so.
  • Equipping a fuel canister from the inventory no longer causes it to appear in the middle of the screen for a frame.
  • Fixed an issue where shotgun ammo in the inventory didn’t register when trying to load the shotgun.
  • Fixed a couple of issues where text would be rendered outside of the screen on certain aspect ratios.
  • Fixed inconsistent behavior when breaking smaller crates.
  • Large crates and wooden doors can no longer be broken with the revolver.

  • Added a “Randomize”-button to the custom settings screen.
  • Ensured rats only gather around activated corpses.
  • Fixed an issue where the lantern would be unequipped when charging.
  • Fixed an issue where rats could fall through the floor in certain locations.
  • Sorted out some inventory and menu issues on certain aspect ratios.
  • Fixed an issue where a duplicate medkit or bandage would appear when using a health item.
  • Improved navigating the custom settings screen with a controller.
  • Fixed some smaller bugs related to the Stalker’s behavior when moving between maps.
  • Fixed an issue where a dog tag would disappear from one of the corpses in the cells in the Prison.
  • Made sure the torch has proper visual effects.
  • Fixed clipping issue when applying health items while crawling.
  • Fixed an issue where the audio would stutter.
  • Made sure the “Time Between Saves” stat works as it should.

Amnesia The Bunker

"Amnesia: The Bunker" is a survival horror video game developed and published by Frictional Games. It's the fourth installment in the Amnesia series and presents an unsettling narrative where players take on the role of a French soldier trapped in a claustrophobic bunker with a menacing monster. The main objective is to find a way to escape this nightmarish confinement. The game was released on June 6, 2023, for various platforms including Windows, PlayStation 4, Xbox One, and Xbox Series X/S.

This title has garnered favorable reviews from critics, likely due to its intense and immersive horror experience. Players can expect a suspenseful storyline, atmospheric graphics, and challenging gameplay. The game continues the tradition of the Amnesia series, known for its ability to keep players on edge and test their wits in the face of terrifying creatures. If you enjoy survival horror and a heart-pounding, adrenaline-fueled experience, "Amnesia: The Bunker" is a game that's worth exploring.

https://twitter.com/frictionalgames/status/1717164112084681205 

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Amnesia The Bunker Gameplay

"Amnesia: The Bunker" gameplay plunges players into a chilling World War I setting, placing them in the shoes of French soldier Henri Clément. Trapped in a gloomy underground bunker, Henri's life is constantly under threat from a fearsome, light-sensitive monster known as "the Beast." To survive, players must maintain the bunker's power supply while scrounging for resources and scarce ammunition, scattered randomly across the map. Henri wields weapons like a revolver and a shotgun, along with throwable items such as grenades and flares to combat the lurking horrors.

The bunker remains dimly lit, and a watch helps Henri keep tabs on the generator's fuel levels. If the power runs out, darkness envelops the bunker, and the Beast becomes an active menace. Players must scramble to refuel the generator and rely on a noisy dynamo flashlight to navigate the pitch-black environment, with limited fuel supplies. 

Unlike previous Amnesia titles, "The Bunker" offers a semi-open world, granting players more freedom in their approach. Scripted moments are fewer, and the Beast is a constant, menacing presence. Players can interact with the environment creatively, like using gasoline to create temporary light sources. Safe rooms provide respite, enabling item storage and game-saving. Notably, this installment doesn't incorporate the sanity mechanic found in earlier series entries.

Amnesia The Bunker Plot

The plot of "Amnesia: The Bunker" unfolds in the midst of World War I, following French soldier Henri Clément's search for his missing friend Augustin Lambert. After finding Lambert in a crater, they are discovered by the Germans and an artillery blast leaves Henri unconscious. He awakens in an abandoned bunker with no memory of how he got there. As he explores, Henri encounters a surviving soldier who instructs him to find dynamite and a detonator to escape. However, this soldier is killed by a strange creature, the Beast, which has been terrorizing the bunker.

Henri uncovers a series of clues that reveal the horrifying events leading to their predicament. The bunker garrison had discovered an ancient Roman tunnel, leading to hallucinations and nightmares, and soldiers sabotaged the excavation. Henri's guilt over Lambert's disappearance drove him to search for his friend, unaware that Lambert's exposure to water from the Roman ruins transformed him into the Beast, responsible for the garrison's slaughter.

Henri eventually confronts the Beast, leading to a pivotal choice. Depending on the outcome, Henri either escapes the ruins with uncertainty about his fate, or the Beast escapes with him into the war-torn landscape. The story is a gripping journey of survival and horror in the depths of a haunted bunker.

Amnesia The Bunker Trailer

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Amnesia The Bunker Update 1.70 Patch Notes - FAQs

1. What are the new game modes introduced in Amnesia: The Bunker Update 1.70?  

The update brings two new game modes: Shell Shock Mode for a hardcore experience and Custom Mode for personalized gameplay.
 

2. What are some of the new features in these game modes?

These modes feature new stalker behaviors, a sublevel fuse system, a hardcore health system, randomized elements, and more.
 

3. Is there a Training Grounds level included in the update?

Yes, a new Training Grounds level is added for players to practice their skills.
 

4. Are there any changes to the save system in the update?

Yes, saving progress now costs fuel, and a new save system is introduced.
 

5. What gameplay improvements can players expect from the update?

The update enhances resource and prop randomization, challenges the Shotgunner encounter, and includes various fixes and visual improvements for a better gaming experience.