Armored Core 6 Chapter 4 Decisions Guide
by Jency | Updated Sep 02, 2023
Armored Core 6 Chapter 4 Decisions Guide
In Chapter 4 of Armored Core 6, you'll be faced with a pivotal decision that will determine the course of the story and the ending you'll receive. You'll have three missions to choose from, each associated with a different ending and marked with a USB icon.
1. Intercept the Redguns: If you're aiming for The Fires of Raven ending (the bad ending), this mission is your choice. Your objective is to intercept Balam's main MT force inside the tower. It's recommended to build a tanky loadout to withstand the challenges you'll encounter.
2. Ambush the Vespers: If your goal is to achieve the good Liberator of Rubicon ending, this is the mission to select. Your task involves taking on two formidable mini-bosses, V.V Hawkins and V.VIII Peter. Equipping plasma guns in your loadout can make defeating them easier.
3. Eliminate V.III: If you're seeking the secret ending, you'll need to complete the game twice and choose the Eliminate V.III mission in Chapter 4 during your second playthrough. If not, you'll follow the regular storyline climax.
Choose your mission wisely to experience the specific ending you desire in Armored Core 6.
Armored Core 6
Armored Core VI: Fires of Rubicon is a highly significant release in the realm of mech-based vehicular combat games. Developed by the renowned studio FromSoftware and brought to life by Bandai Namco Entertainment, this installment marks the triumphant return of the beloved series following its last major entry, Armored Core: Verdict Day, which was released in 2013.
This eagerly awaited game made its grand entrance on August 25, 2023, simultaneously captivating audiences across a variety of gaming platforms. With availability on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X/S, it ensured that a broad spectrum of players could immerse themselves in its thrilling world of mechanical warfare.
Upon its launch, Armored Core VI: Fires of Rubicon underwent critical scrutiny, with the majority of reviews falling favorably on the positive side of the spectrum. The game's blend of exhilarating mech combat and vehicular mayhem, combined with the technological advancements made since the series' last iteration, significantly contributed to its appeal. The intuitive gameplay mechanics and the immersive sensation of piloting formidable mechs resonated exceptionally well with players.
Armored Core 6 Plot
Armored Core VI: Fires of Rubicon follows the augmented mercenary Raven, guided by Handler Walter, infiltrating the Rubicon region amid a power struggle involving Balam Industries, Arquebus Corp, the Rubicon Liberation Front (RLF), and the Planetary Closure Administration (PCA), all seeking control of the enigmatic Coral substance.
Raven forms bonds with mercenaries Rusty and Carla, establishing a psychic connection with Ayre, who is born from Coral. As Coral accumulates at the Central Ice Field, Raven investigates, leading to clashes among factions. The choice between aiding Carla to destroy Coral or supporting Ayre to preserve it shapes the narrative, culminating in the "Fires of Raven" cataclysm.
In a new game plus, Raven can align with the Coral Release Project, led by AI ALLMIND, exploring symbiosis between Coral and humans. Armored Core VI: Fires of Rubicon offers a complex narrative with multiple outcomes and ethical dilemmas for player influence.
Armored Core 6 Overview
Attribute
Information
Initial Release Date
August 25, 2023
Platforms
PlayStation 5, PlayStation 4, Xbox One, Xbox Series X and Series S, Microsoft Windows
Developer
FromSoftware Inc.
Composer
Kota Hoshino
Mode
Multiplayer video game
Genres
Fighting game, Shooter Video Game, Adventure game, Platform game
Publishers
FromSoftware Inc., BNE Entertainment, Namco Bandai Games America Inc.
Armored Core 6 Gameplay
Armored Core VI places a strong emphasis on mech-centered vehicular combat within its gameplay. Players take on the roles of skilled pilots who command formidable mechs called Armored Cores. A standout feature of the game is the extensive customization options, allowing players to meticulously fine-tune and enhance their mechs' capabilities using a wide array of parts.
One of the game's notable highlights is the freedom it grants players to equip their mechs with a diverse range of weaponry. Each mech has slots for weaponry: one on each arm and two on its back. This rich selection of armaments provides players with strategic versatility as they navigate various combat scenarios.
Continuing a concept from its predecessors, Armored Core VI introduces a "combat aptitude evaluation program" akin to an arena mode. In this mode, players can test their piloting skills and engage in competitive matches against other players. Successful mission completion rewards players with in-game currency known as credits. The amount of credits earned is influenced by the level of achievement in mission objectives, with potential deductions for uncompleted goals.
A significant departure from earlier games in the series is the removal of the debt system. In previous titles, players would lose currency in case of mission failure. In contrast, Armored Core VI allows players to attempt missions repeatedly without the worry of losing currency, enhancing the overall gameplay experience.
Armored Core 6 Chapter 4 Decisions Guide- FAQs
There are three main endings in Chapter 4, each associated with a different mission. Additionally, there's a secret ending accessible after completing the game twice.
To get the "The Fires of Raven" (bad ending), select the "Intercept the Redguns" mission.
To achieve the "Liberator of Rubicon" (good ending), opt for the "Ambush the Vespers" mission.
To access the secret ending, you need to finish the game twice and then choose the "Eliminate V.III" mission in Chapter 4.
Your mission choice in Chapter 4 determines the ending you'll experience, affecting the story's outcome and character interactions.