Armored Core 6 Operation Wallclimber, How to Beat Wallclimber and Juggernaut in Armored Core 6?
by Vignesh L | Updated Aug 25, 2023
Armored Core 6 Wiki
Armored Core VI: Fires of Rubicon represents a mecha-based vehicular combat game crafted by FromSoftware and published by Bandai Namco Entertainment. Marking the latest entry in the Armored Core series following Armored Core: Verdict Day (2013), it made its debut on August 25, 2023, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Notably, this release is the series' inaugural appearance on the Windows platform.
Boasting a surge of positive acclaim, Armored Core VI: Fires of Rubicon garnered favorable reviews, ascending to become the most highly acclaimed iteration within the franchise. The game's development was shepherded by FromSoftware, while its publishing fell under the purview of Bandai Namco Entertainment.
The creative team featured director Masaru Yamamura and producer Yasunori Ogura, with key roles executed by individuals such as programmer Toshimitsu Koyachi, artist Kozo Maeda, and writers Kazuhiro Hamatani and Masaru Yamamura.
Kota Hoshino's musical compositions added depth to the experience. Set across multiple platforms including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, Armored Core VI: Fires of Rubicon engages players in exhilarating vehicular combat. Its diverse gameplay modes encompass both single-player and multiplayer options, facilitating a comprehensive entertainment journey for players to embark upon.
Armored Core 6 Operation Wallclimber
In Armored Core 6's Operation Wallclimber, players face the challenge of defeating the formidable boss known as The Juggernaut. The encounter demands a strategic approach to overcome its potent attacks, notably the ground-laid explosive mines and the high-speed ramming charge that can stagger your mech.
To effectively defeat The Juggernaut, players must capitalize on their vertical missile launcher to steadily accumulate stagger points. Executing an assault boost from above or behind, followed by a plasma blade combo, proves pivotal in dealing substantial damage. However, utmost caution is required to avoid the ground mines throughout the battle.
Success hinges on maintaining an aerial position, evading mines, and accurately timing attacks to exploit vulnerabilities in The Juggernaut's defenses. As the battle progresses, the dynamic shifts with Rusty's assistance in the first half of the fight, transitioning to a more challenging phase as players tackle the boss alone. Adapting to changing circumstances and consistently executing the aerial strategy with precise missile strikes and well-timed plasma blade assaults is the key to conquering The Juggernaut and emerging victorious in Operation Wallclimber.
How to Beat Wallclimber and Juggernaut in Armored Core 6?
Defeating the boss, known as The Juggernaut, in Operation Wallclimber requires a specific approach. This formidable adversary possesses distinct attack patterns that you must be wary of:
1. Explosive Mines: Be cautious not to dash into the explosive mines scattered on the ground.
2. High-Speed Charge: The boss can execute a rapid charge, impacting your mech and causing a stagger.
Here's an effective strategy to triumph over The Juggernaut:
1. Utilize Vertical Missile Launcher: Employ your vertical missile launcher to increase the boss's stagger gauge steadily.
2. Execute Plasma Blade Combo: Employ an assault boost to initiate a plasma blade combo from above or the rear.
3. Watch for Ground Mines: Avoid ground mines to prevent unnecessary damage.
The key to success lies in maintaining an aerial position above and behind The Juggernaut. Although your initial instinct might be to circle around, this tactic is ineffective due to the boss countering by turning toward you or swiftly traversing the battlefield to evade you. Circumventing the boss is also perilous due to its propensity for deploying damaging mines. Thus, prioritizing an airborne approach is crucial.
With a reverse joint leg configuration and a powerful upward thrusting thruster, you can promptly ascend above The Juggernaut. From this vantage point, unleash attacks using your right-hand weapon. Initiate the engagement with vertical missiles, which possess a high likelihood of hitting and contribute to the stagger gauge. When positioned directly behind or sufficiently above the boss, you can also unleash regular missiles before it shifts away.
Upon achieving a location directly above or slightly behind The Juggernaut, trigger an assault boost to swiftly close the distance and execute a dual-hit combo with the plasma blade. This sequence substantially accumulates stagger damage. If prior hits have been successful, the boss should be in a staggered state. Subsequently, descend to the ground, allowing your boost meter to replenish, and exploit the opportunity to unleash any off-cooldown weapons.
The initial phase of the battle is relatively manageable, as Rusty offers assistance in distracting The Juggernaut. However, when the boss reaches half of its health, Rusty departs, intensifying the challenge. Nonetheless, the strategy remains consistent.
Employ your vertical missiles persistently and conserve your right-hand fire and regular missiles until you achieve a direct position above or behind the boss. Seize openings to engage with the plasma blade, dealing substantial damage. Although executing the melee hit might prove challenging due to camera angles, you'll adapt as the confrontation progresses.
Should you succeed in staggering the boss using ranged attacks alone, consider reserving the plasma blade strike until the staggered state for heightened damage. Despite The Juggernaut's imposing demeanor, adhering to an aerial assault strategy, evading landmines, and leveraging vertical missiles will inevitably lead to its defeat.
Armored Core 6 Trailer
Armored Core 6 Gameplay
Armored Core VI places a strong emphasis on mecha-based vehicular combat, immersing players in the roles of adept pilots controlling formidable Armored Cores. These mechanized units offer extensive customization potential through the integration of diverse parts, enabling players to refine and elevate their capabilities.
A notable highlight of the gameplay lies in the capacity for players to outfit their mechs with an array of weaponry. Each mech boasts slots for arm-mounted and back-mounted weapons, fostering strategic versatility and empowerment during engagements. The familiar arena concept from its predecessors endures in the form of a "combat aptitude evaluation program."
Within this mode, players can not only showcase their skills but also engage in competitive encounters against fellow players. Successful mission completion results in the award of in-game currency, known as credits. The number of credits earned correlates with mission objectives achieved, with possible deductions for unfulfilled goals.
Armored Core VI diverges from previous series installments by discarding the debt system. This departure eradicates the burden of monetary loss upon task failure, granting players the freedom to undertake missions repeatedly without apprehension of currency loss. This liberating adjustment motivates players to enhance their performance and anticipates heightened achievements without the encumbrance of financial repercussions.
Armored Core 6 Operation Wallclimber-FAQs
Armored Core VI: Fires of Rubicon is a mecha-based vehicular combat game developed by FromSoftware and published by Bandai Namco Entertainment.
Armored Core VI: Fires of Rubicon was released on August 25, 2023, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.
The director of Armored Core VI was Masaru Yamamura, and the producer was Yasunori Ogura.
Toshimitsu Koyachi was the programmer, Kozo Maeda was the artist, Kazuhiro Hamatani and Masaru Yamamura were writers for Armored Core VI.
The combat concept is retained through the "combat aptitude evaluation program," allowing players to compete against others in a competitive mode.