Armored Core VI Regulation 1.03.1 Patch Notes and Updates
by Madhumitha | Updated Oct 09, 2023
Armored Core VI Regulation
Armored Core VI Fires of Rubicon, developed by FromSoftware and published by Bandai Namco Entertainment Inc., offers an exciting fusion of their mech expertise and signature action gameplay. In this game, players can look forward to engaging in dynamic and omnidirectional battles, piloting their mechs across vast and diverse landscapes, both on the ground and in the air. Victory depends on making the most of your mech's mobility and the expansive battle arenas.
The game's customization options allow players to tailor their Armored Core with various parts, which not only impact attacks but also how the mech moves and fights, enabling a unique approach to each mission. And, for an added thrill, players will confront formidable boss battles, requiring a mix of offensive and defensive strategies, whether up close or from a distance. This new installment promises an action-packed experience that mech enthusiasts and action gamers alike can enjoy.
Armored Core VI Regulation 1.03.1 Patch Notes
Weapon Units
EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time
LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time
LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time
SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment
SHOTGUN “SG-027 ZIMMERMAN”: decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment
HANDGUN “HG-003 COQUILLETT”: increased Total Rounds
HANDGUN “HG-004 DUCKETT”: increased Total Rounds
BURST HANDGUN “MA-E-211 SAMPU”: increased Total Rounds
NEEDLE GUN “EL-PW-00 VIENTO”: increased Total Rounds
BAZOOKA “DF-BA-06 XUAN-GE”: increased Projectile Speed, decreased Reload Time
BAZOOKA "MAJESTIC”: increased Projectile Speed, decreased Reload Time
BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time
DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time
GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time
SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance
GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks
LASER CANNON “VP-60LCS”: increased Total Rounds
DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds
PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load
LIGHTWAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon
DUAL MISSILE “BML-G1/P31DUO-02”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
DUAL MISSILE “BML-G1/P32DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
DUAL MISSILE “BML-G2/P08DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed
ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed
NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory
CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment
LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed
LASER TURRET “VP-60LT”: increased Projectile Speed/Laser Turret Attack Frequency
Frame Parts
HEAD “AH-J-124 BASHO”: increased System Recovery
HEAD “HD-011 MELANDER”: increased Attitude Stability/System Recovery
HEAD “HD-033M VERRILL”: increased System Recovery
HEAD “HD-012 MELANDER C3”: increased Attitude Stability/System Recovery
HEAD “DF-HD-08 TIAN-QIANG”: increased Attitude Stability/System Recovery
HEAD “VP-44S”: increased Attitude Stability/System Recovery
HEAD “VP-44D”: decreased Attitude Stability
HEAD “VE-44A”: increased Attitude Stability/System Recovery
HEAD “HC-2000 FINDER EYE”: increased System Recovery
HEAD “HC-2000/BC SHADE EYE”: increased System Recovery
HEAD “HC-3000 WRECKER”: increased System Recovery
HEAD “HS-5000 APPETIZER”: increased Attitude Stability/System Recovery
HEAD “EL-TH-10 FIRMEZA”: increased System Recovery
HEAD “EL-PH-00 ALBA”: increased System Recovery
HEAD “20-081 MIND ALPHA”: increased Attitude Stability/System Recovery
HEAD “20-082 MIND BETA”: decreased System Recovery
HEAD “IB-C03H: HAL 826”: increased Attitude Stability
CORE “NACHTREIHER/40E”: increased Attitude Stability/Generator Output Adj.
CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability
ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive Defense
ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive Defense
ARMS “AR-011 MELANDER”: increased Recoil Control
ARMS “AR-012 MELANDER C3”: increased Recoil Control
ARMS “DF-AR-08 TIAN-QIANG”: increased Recoil Control
ARMS “DF-AR-09 TIAN-LAO”: increased Recoil Control
ARMS “VP-46S”: increased Recoil Control
ARMS “VP-46D”: increased Recoil Control
ARMS “NACHTREIHER/46E”: increased Recoil Control
ARMS “VE-46A”: increased Recoil Control
ARMS “AC-2000 TOOL ARM”: increased Recoil Control
ARMS “AS-5000 SALAD”: increased Recoil Control
ARMS “EL-TA-10 FIRMEZA”: increased Recoil Control
ARMS “EL-PA-00 ALBA”: increased Recoil Control
ARMS “04-101 MIND ALPHA”: increased Recoil Control
ARMS “IA-C01A: EPHEMERA”: increased Recoil Control
ARMS “IB-C03A: HAL 826”: increased Recoil Control
BIPEDAL “AL-J-121 BASHO”: increased Attitude Stability/Jump Distance
BIPEDAL “AL-J-121/RC JAILBREAK”: increased Attitude Stability/Jump Distance
BIPEDAL “LG-011 MELANDER”: increased Attitude Stability/Jump Distance
BIPEDAL “LG-012 MELANDER C3”: increased Attitude Stability/Jump Distance
BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Attitude Stability/Jump Distance
BIPEDAL “VP-422”: increased Attitude Stability/Jump Distance
BIPEDAL “VE-42A”: increased AP/Attitude Stability/Jump Distance
BIPEDAL “2C-2000 CRAWLER”: increased Attitude Stability/Load Limit/Jump Distance
BIPEDAL “2C-3000 WRECKER”: increased AP/Attitude Stability/Jump Distance
BIPEDAL “2S-5000 DESSERT”: increased AP/Attitude Stability/Jump Distance
BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Distance
BIPEDAL “EL-PL-00 ALBA”: increased Attitude Stability/Jump Distance
BIPEDAL “06-041 MIND ALPHA”: increased Attitude Stability/Jump Distance
BIPEDAL “IA-C01L: EPHEMERA”: increased Attitude Stability/Jump Distance
BIPEDAL “IB-C03L: HAL 826”: increased Attitude Stability/Jump Distance
REVERSE JOINT “KASUAR/42Z”: increased Attitude Stability
REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability
REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability
TETRAPOD “LG-033M VERRILL”: decreased AP
TETRAPOD “VP-424”: decreased AP
Inner Parts
BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust
BOOSTER “BST-G1/P10”: increased Upward Thrust
BOOSTER “BST-G2/P04”: increased Upward Thrust
BOOSTER “BST-G2/P06SPD”: increased Upward Thrust
BOOSTER “ALULA/21E”: increased Upward Thrust
BOOSTER “FLUEGEL/21Z”: increased Upward Thrust
BOOSTER “BC-0600 12345”: increased Upward Thrust
BOOSTER “BC-0400 MULE”: increased Upward Thrust
BOOSTER “IA-C01B: GILLS”: increased Upward Thrust
BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust
FCS “FCS-G2/P05”: decreased Close-Range Assist
FCS “FC-006 ABBOT”: decreased Close-Range Assist
FCS “FC-008 TALBOT”: decreased Close-Range Assist
GENERATOR “AG-J-098 JOSO”: increased EN Capacity/Supply Recovery/Energy Firearm Spec
GENERATOR “AG-E-013 YABA”: increased EN Capacity/Supply Recovery/Energy Firearm Spec
GENERATOR “AG-T-005 HOKUSHI”: increased EN Capacity/Energy Firearm Spec
Expansion
EXPANSION “PULSE PROTECTION”: increased Resilience
EXPANSION “TERMINAL ARMOR”: increased Duration
Bug fixes
Armored Core
Armored Core is a mecha video game that came out in 1997 for the PlayStation. It was made by FromSoftware and published by Sony Computer Entertainment. This game marked the beginning of the Armored Core series. The story is set in a future where Earth was hit by a disaster, and people had to live underground. Players get to control Armored Cores in battles against other Cores and vehicles.
The game lets you customize your Core with different parts and items as you complete missions and earn credits. Critics liked the game a lot, especially its customization and multiplayer features.
Armored Core Trailer
Armored Core Gameplay
In the single-player mode of the game, players pick missions to fight enemies and earn credits. These missions take place in diverse terrains, like desert bases and space stations, with open levels where enemies can come from any direction. The game offers various weapon types, such as guns, rockets, lasers, missiles, and swords, all customizable based on player preferences and purchases.
Players need to manage their ammunition and repair costs, which are deducted from their mission rewards. They use the money earned from missions to buy weapons and parts for their AC (Armored Core). As players advance, mission payouts increase, but choosing specific missions can impact the story's direction in subsequent playthroughs. The game also features a two-player versus mode using a split screen or PlayStation Link Cable for multiplayer action.
Armored Core VI Regulation 1.03.1 Patch Notes-FAQs
Armored Core patch notes are documents or announcements detailing changes, updates, and fixes made to the Armored Core video game, often provided by the game developers.
You can typically find the latest Armored Core patch notes on the official game website, forums, or social media channels of the game's developer or publisher.
Armored Core patch notes are essential because they inform players about improvements, bug fixes, balance changes, and new content, allowing them to stay informed and adapt their gameplay accordingly.
The frequency of Armored Core patch note releases varies, but they are typically published when significant updates or changes to the game occur, which can range from weeks to months apart.
Armored Core patch notes may sometimes include teasers or announcements about upcoming content, but their primary focus is on changes and improvements that have already been implemented in the game.