Baldur's Gate 3: How to Break Wyll's Pact With Mizora?
by T Santhosh | Updated Aug 29, 2023
Baldur's Gate 3
Baldur's Gate 3 is a role-playing video game developed and published by Larian Studios. It is the third main installment in the Baldur's Gate series, which is based on the popular Dungeons & Dragons tabletop role-playing system. Initially, a partial version of the game was released in early access format for macOS, Windows, and the Stadia streaming service on October 6, 2020.
The early access phase allowed players to experience the game's development and provide feedback. The full release on PC is scheduled for August 3, 2023, with the PlayStation 5 version following shortly after on September 6, 2023. An Xbox Series X/S port is also in development. Unfortunately, the Stadia version was canceled due to Stadia's closure.
Baldur's Gate 3: How to Break Wyll's Pact with Mizora?
In Act 1 of Baldur's Gate 3, players will uncover that Wyll serves as a Warlock of the Fiend, bound to the Archdevil Zariel through a pact facilitated by her servant Mizora. His intention in forming this pact was to save lives, although his willingness is far from enthusiastic. Players are presented with an opportunity to sever this servitude, but achieving this is neither straightforward nor without its associated costs. By the conclusion of Baldur's Gate 3, it becomes possible for Wyll to break free from his infernal obligations entirely.
Mizora's Plea
Upon reaching Act 2 and the conclusion of the first day, Mizora manifests as an apparition and assigns Wyll a task. The forces aligned with the Absolute have apprehended a significant asset belonging to Zariel, and Wyll is tasked with infiltrating Moonrise Towers to effect a rescue.
Failing to undertake this mission or declining it outright would activate his contract, condemning him to Hell and transforming him into a lemure, a low-level devil often exploited as cannon fodder in the Blood War.
However, astute players who easily succeed in a Perception assessment recognize Mizora's unprecedented desperation. This realization empowers them to demand more from her, given her compromised stance.
Should the party succeed in the rescue mission, they can negotiate for Mizora to terminate Wyll's pact, provided they prevail in an Intimidation, History, or Performance challenge against a difficulty of 14. Nevertheless, Mizora insists on postponing the pact's termination until after the rescue.
Locating Zariel's Asset
Progression through the story reveals the "asset" within the Mind Flayer Colony, an area only accessible after vanquishing Ketheric Thorm atop Moonrise Towers. The Mind Flayer Pod, situated near the brine pools in the Tadpoling Center, houses the target.
Unexpectedly, the asset is Mizora herself, ensnared while investigating the Absolute. The active party member must pass uncomplicated Arcana assessments to decipher the devices flanking Mizora. A decision must then be made regarding which device to activate.
Although the "annihilate" mechanism might seem enticing, eliminating Mizora wouldn't dissolve Wyll's contract. Instead, his descent into Hell would coincide with her demise. Alternatively, the active character can attempt a Strength check against a 14 to shatter the pod.
Mizora, however, retains one final trick: stipulations within the contract grant her six months to terminate it. Consequently, Wyll remains a Warlock of the Fiend for the remainder of the campaign's duration. Confronted with this disheartening revelation, players can initiate a Persuasion test, also against a 14. Success prompts Mizora to bestow the Infernal Rapier upon the party.
This +2 rapier augments the wielder's spell save DC by +1 and enables utilization of their primary spellcasting ability modifier instead of Dexterity or Strength. Moreover, the wielder gains the capacity to employ the spell Planar Ally: Cambion once following a lengthy reprieve. This weapon proves remarkably beneficial for Wyll, even if players opt not to grant him the Pact of the Blade class feature.
Should Wyll Take Mizora's Deal in Baldur's Gate 3?
In Baldur's Gate 3, the decision regarding Wyll's pact with the devil Mizora holds immense significance, marking a pivotal juncture in the narrative. True to the essence of a D&D devil's pact, Mizora's arrangement intertwines advantages with dire repercussions, playing a pivotal role in shaping the evolving story and the city's future.
The choice to either sever or uphold Wyll's pact carries weight, considering its implications. Should players persuade Wyll to honor the pact, they unearth the location of his captive father.
Mizora extends her aid to facilitate the father's escape, establishing a connection between them. However, this course of action comes at the cost of binding Wyll's essence to Mizora's, eventually forcing him into her service. Opting to maintain the pact significantly streamlines the task of rescuing the Grand Duke. Wyll's heroic nature compels him to strive for the safety of all, a trait that fosters a strong bond with Karlach.
This specific moment within Wyll's journey, particularly his dynamic with Mizora, stands out as one of the most intriguing elements in Baldur's Gate 3. The interaction between characters and the gravity of their decisions adds depth and complexity to the storyline, enriching the overall gaming experience.
Is Rescuing Wyll's Father Achievable?
Absolutely, you can indeed save Wyll's father, the Grand Duke, without relying on assistance from Mizora. If you're willing to take on the challenge, this path allows you to both break Wyll's pact with Mizora and free his father from captivity simultaneously.
However, be prepared for a more demanding escape, as Mizora will actively impede your progress. To attain this outcome, promptly approach Gortash upon his invitation. Cooperate with his plan, await his rise to the position of Grand Duke, and then initiate a conversation with Mizora.
At this point, she will present you with a choice: divulge the whereabouts of Wyll's father or let him perish while severing the Warlock Pact. Choose to terminate the pact. Within its confines, you will not only encounter the Gondians' families but also Wyll's father. Anticipate Mizora's opposition to your rescue endeavors. She will complicate matters by summoning spiders to jeopardize the safety of the Grand Duke.
Baldur's Gate 3 Gameplay
Baldur's Gate 3 is a role-playing video game that offers both single-player and cooperative multiplayer modes. Players have the option to create one or more characters and assemble a party with computer-generated companions to embark on the game's story. Additionally, players can team up online with others, using one of their characters to form a cooperative party.
In contrast to previous entries in the Baldur's Gate series, Baldur's Gate 3 features turn-based combat, similar to Larian Studios' earlier games Divinity: Original Sin and Divinity: Original Sin II. However, this time, the combat system is based on the Dungeons & Dragons 5th Edition rules, adding depth and strategy to the gameplay
Baldur's Gate 3: How To Break Wyll's Pact With Mizora - FAQs
Yes, it is possible to break Wyll's pact with Mizora in Baldur's Gate 3 through specific in-game choices and actions.
Breaking the pact will liberate Wyll from Mizora's service but might lead to more challenging scenarios and potentially alter the game's narrative and outcomes.
To break the pact, you need to engage in conversations and make certain choices that allow you to sever Wyll's connection with Mizora.
Yes, players have the option to rescue Wyll's father through alternative paths that do not involve Mizora's assistance, although these routes might present their own challenges.
The opportunity to break the pact with Mizora might be available at specific moments within the game's storyline. It's important to pay attention to the narrative progression to identify these opportunities.