Bloons Td 6 Version 35 Patch Notes, Bloons Td 6 Update 35 Patch Notes And Gameplay
by Krishika M | Updated Feb 16, 2023
Bloons TD 6
Bloons TD 6 is a tower defense game that was developed and published by Ninja Kiwi, and it is the sixth installment in the Bloons Tower Defense series. The game was first released on June 13, 2018, for iOS and Android devices. Later, it was made available on Microsoft Windows in December 2018, and macOS via Steam in March 2020. In February 2022, a new version of the game called "Bloons TD 6+" was released exclusively on Apple Arcade, which is a subscription-based gaming service by Apple. This version of the game includes new features and content, such as new challenges, maps, and gameplay modes.
In the game, players build a defense to stop Bloons from reaching an exit, using various skilled monkeys, structures, and traps. The game introduces a new category of monkeys, known as "heroes," that become stronger over time. The game features 3D computer graphics and is played from a 2.5D perspective, and players can team up with others in co-op mode to enhance their defenses. Overall, Bloons TD 6 has received positive reviews and is known for its engaging gameplay and cute visuals. The game has also been praised for its frequent updates and support from the developers, including new maps, heroes, and gameplay features.
Bloons TD 6 Version 35 Patch Notes
The BTD6 35 update aims to address these issues and provide a more stable and enjoyable gameplay experience for players. The patch notes do not provide specific details about the fixes, but players can expect to see improvements to gameplay mechanics, performance, and user interface. The BTD6 35 update is a welcome addition to the game, providing new content and addressing issues that had been affecting the gameplay experience for some players. Players can download the update now and enjoy the new content and improved gameplay experience. You can know more exciting facts about this game and its latest update in this article. Just scroll down and continue reading.
Bloons TD 6 Version 35
The BTD6 35 update is a new update for the popular game Bloons TD 6, which is now available on various platforms including PC (Steam), Android, iOS, and macOS. The update introduces new content to the game, including two new maps and a new hero skin for Kaijo Pat. The patch notes also mention that the update includes various bug fixes and improvements to the game's performance and stability. In addition to the new content and fixes, the BTD6 35 update also addresses some issues that were introduced in the previous update, version 32. The previous update had introduced a new boss and several changes to the game's mechanics and user interface. Unfortunately, some players had reported various bugs and glitches, as well as changes that negatively impacted their gameplay experience.
Bloons TD 6 Update 35 Patch Notes
New Awesome
Game Changes / Additions
Bug Fixes & General Changes
Event bug fixes
Dart Monkey
Sniper Monkey
Monkey Buccaneer
Monkey Ace
Heli Pilot
Dartling Gunner
Wizard Monkey
Super Monkey
Alchemist
Banana Farm
Engineer
Obyn Greenfoot
Etienne
Geraldo
Platform Specific fixes
Balance Changes
Dart Monkey
As an already highly niche tower, adding a little more niche than ‘just ceramics’ by helping Ultra-Juggernaut with a small amount of endgame DDT AoE. Also, we’re already fairly happy with the SMFC abilities, but at T4 it feels clunky and outdated that the ability can only influence a max of 10 dart monkeys at a time when casting the ability multiple times in quick succession from multiple T4s so we are removing that limitation. We discussed whether the SMFC change would reduce the specificity of which Monkeys are affected but the benefits seemed greater, so we’ll be looking for feedback from folks who enjoy dart multitude builds.
Bomb Shooter
Upon closer inspection, Recursive Cluster has been hitting pierce in the 100’s, far more than was really intended for it so we are pulling back on this but adding in some fortified bonus to cancel out this large weakness the upgrade has.
Glue Gunner
We were unsure this rework would make it in at all until late and didnt want to mess around too much further before release, so we plan to make further refinements to the numbers in order to bring power properly in line with what we would like – however the long awaited mechanic rework for Relentless & Super Glue is here and we feel it is a promising start. Relentless Glue now brings some AoE stun on layer popping and glue track puddles has been reworked into a dps enhancement for the top path Bloon Solver instead of a hyper niche bottom path stalling bonus (the more ceramics the merrier!). Glue Gunner has also had a number of price changes aimed at improving the middle path / crosspathing while avoiding improving MOAB Glue. We’ve already found interesting uses for the top path change so keen to hear about your cool use cases.
Sniper Monkey
While there is some level of strategic placement to the 420 crosspath, Maim MOAB has high effectiveness for unlimited range slowing without any necessary spam use so is seeing a small price increase with a larger reduction on the T5 cost. Bouncing bullet synergises too effectively with some buffs too early, and we don’t want to raise the price here and make the saveup from T2 to 3 any more tedious so the number of bounces is going down but remaining unchanged at T4. Full Auto Rifle gains 1 more MOAB damage bonus to improve it as a stepping stone into the T5.
Monkey Sub
You guys seem to think this would be nice, so here it is.
Monkey Buccaneer
You asked for it (and we’ve always wanted it), so … our first Paragon Synergy!
Monkey Ace
While we wanted to initially ensure general farming achievability of the (still very high) price compared to how good we actually felt the Doomship was due to the target goal of giving it an intentional ability niche and the jump it would be as most expensive paragon, but after seeing the results of its power we’re happy to take this up now
Heli Pilot
ComCom is both lacking in pierce damage, and favors the 105 crosspath more than we’d like. This goal for this change is to improve the overall single target power for the missile AoE without such a high pierce number, with only a smaller damage buff for the main darts so existing pierce benefits that can be applied for the main attack remain valuable
Dartling Gunner
While admittedly difficult to handle at T3, the recent changes made to attempt to give Buckshot an easier growth into BADS overall backfired and were a failure. Looking back, the difficult T3 required attention but was still not bad if used correctly and the improved handling at T4 was far worth this effort in the end. That seemed fine enough before and we don’t like how it has ended up so walking those changes back. We have to admit when we miss and thanks for continued discussion on bottom path.
Wizard Monkey
Arcane Spike is seeing 1 damage shifted from MOAB bonus to regular damage to improve layer skipping issues. Dragon’s Breath range is being fixed to actually match the tower radius, but now xx2 crosspath will also improve range and can bring it back to what it was. Necromancer strategies are very dependent on where your Zombie Bloons spawn which would enable more strategies with more range, but then too much range is very harmful making the spawn location difficult to place & forcing you to often place these towers in silly locations which makes the shimmer not work well. Allowing Necro to select a spawn point addresses this issue and we hope provides some interesting micro uses, so please share any cool ones.
Super Monkey
We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade. Robo path T3 feels a little too expensive compared to bottom path’s, and the T5’s ability doesn’t feel like enough of a step up from T4 for the much greater cost it has so some adjustments are also being made here, as after all this is Super Monkey, right?
Ninja Monkey
Ninja’s x5x ability side-benefit of buffing all x3x ninja doesn’t quite pack enough punch
Alchemist
Permanent Brew is strong in the right use, but just to let it live up to more of its potential without requiring a chinook we are improving its range. Transforming Tonic has been compared to being a worse but more expensive Turbo Charge, and that seems like a fair complaint. T5 has good niche uses, but T4 isn’t worth the cost right now so we’re adding more juice to the tonic.
Druid
Many people seem to feel that moving to a big damage bonus on the basic main attack has lost this tower’s identity in the vines. We are reworking this a little, with the main attack & Bramble piles having their damage contributions tweaked to have value over multiple x4xs but not far exceeding them on the main attack anymore, and the main actual increase in DPS output is being shifted into the small center track vine damage zone in hopes of making placement more impactful.
Banana Farm
For sake of consistency we want Monkey Bank to increase in cash generation when used with sources that externally buff generation so everything works as expected, however along with this buff the current power of IMF loan on this path already feels too strong so we are lowering that power for IMF Loan in exchange.
Spike Factory
Spiked Mines explosion radius doesn’t hit too much since it’s almost always centered just in front of the ‘first bloon in a pack’ to hit it in most effective use cases, and Super Mines price is coming down a little to pull it slightly forward into more challenge viability. We also felt like a massive ceramic bonus on Super Mines could both help it annihilate super ceramics, and give it fun niche uses against ceramics in general for challenges and Bosses. Carpet of Spikes still fails to see love over multiple T4’s, so rather than making it cheaper we like an all-round increase to the MOAB bonus.
Monkey Village
Village Call To Arms doesn’t have a place in current high level meta gameplay as grouped clusters of equal towers are never really ideal. As it stands, the village radius is not a large enough area to get lots of benefit to all of the towers that you would be spreading out and maintain any uptime on them. A seemingly huge change but perhaps not in practical use, so we will be looking for feedback on this and whether this reduces placement skill or the need for multiple Villages.
Engineer
Sentry Champion’s pierce crosspath does not feel like it has enough of an edge to compete with the deconstruction crosspath. Engineer Ulraboost is limited to viable use in high-farming situations due to its cost, and while the buff is great when applied to strong towers, we find it too expensive for an upgrade that only adds a buff to other towers, especially in games where cost is the primary focus.
Gwendolin
For now with a noteworthy direct comparison to Brickell and the use cases for these two heroes we have done a price swap keeping the lesser of the two at the lower price point. However as 750 would put gwen on the same cost as Striker Jones and we want starts with base 4 heroes to stay more diverse we have taken her down a little extra on top of that.
Captain Churchill
As the upper end of heroes have crept up and up for awhile now, we want to reign in some of these top heroes slowly. Church’s pierce at all levels is going down to make his absolute coverage of ceramic children harder
Pat Fusty
Since his addition to the game Pat Fusty has been a very strong top tier hero between his powerful roar buff and ability to stall large groups of strong targets for a long time. This feels slightly out of hand (couldn’t resist), so we’re taking his slap attack’s pierce down at all levels to reduce this stalling potential without changing the buff.
Admiral Brickell
Brickell has shown exceptional high level performance, while not fitting in as any intended strong early solo carry. Her base cost has been increased so she won’t come into early play, and Lv20 Mega Mine is having its damage taken down to not quite decimate late game somuch. In return she will have much more pierce, and as it is mainly a niche utility we also want Blast Chain to be available more often.
Psi
Psi felt too easily able to keep up with early waves given their strong endgame, and given the improved attack rate was then unchanged from level 2 to 20, we have shuffled around the Lv2 and Lv5 upgrades to address this. Psi from Lv5 onwards is unchanged from before.
Geraldo
We just wanted to give some QoL
Lych Boss
We feel like the T3 Lych health/difficulty sticks out as a larger obstacle compared to other bosses, and other tiers of Lych, so we are lowering the multiple T3 health values
Bloonarius Boss
Elite Bloonarius’ ‘bleed’ Bloons effect becomes heavily outscaled in the higher elite tiers, dissolving into the stratosphere before having any meaningful impact. To correct, we are improving the types of Bloons that come out at these points to maintain appropriate Bossness.
Dreadbloon Boss
The forced slowdown of Dreadbloon during the ceramic shielded phase has caused a lot more games to end due to running out of time, with average players seeing this as a rest period. We are reducing the amount of slowdown at all tiers to raise up the threat level more in this phase.
Bloons TD 6 Update 35 Gameplay
Bloons TD 6 is a tower defense game that features 3D computer graphics and is played from a 2.5D perspective. Players can team up with up to three other players in co-op mode to create a defense consisting of various skilled monkeys, structures, and traps to stop Bloons from reaching an exit. The game introduces a new category of monkeys known as "heroes" that gain strength over time. The monkeys each have a unique role and can pop, slow down, or boost the power of other monkeys to affect the Bloons. Destroying Bloons grants the player money to purchase additional defenses or upgrade existing ones. Bloons spawn in waves and travel along a predetermined path, becoming stronger and having different properties over time. If a Bloon reaches the end of the path, the player loses lives, and the game ends if all lives are lost. Rounds are played on specific maps with obstacles and varying difficulty levels. In-game currencies include "Monkey Money" earned by winning rounds or completing challenges, "Monkey Knowledge Points" that can be used to permanently upgrade monkeys, and "Trophies" obtained through weekly events to unlock special cosmetics.
Bloons Patch Notes
Here is the patch notes of BT6 version 34.2 which was the most recent update, excluding Update 35. This update was released on December 12, 2022.
Various bug fixes.
Mega Holidays Update!
• Battle against the awesome resistances and immunities of The Armored Behemoth, Dreadbloon!
• Uncover the tower-buffing placements on the new Beginner map, One Two Tree!
• Slay the Bloons in festive spirit with the new Captain Churchill skin, Sleigh Churchill!
• Trophy store items, quality of life improvements, balance changes and much more!
• Happy holidays and best wishes for a wonderful New Year, from all of us at Ninja Kiwi!
Bloons Td 6 Version 35 Patch Notes - FAQs
The objective of the game is to prevent Bloons from reaching the end of a predetermined path by building a defense consisting of various skilled monkeys, structures, and traps.
Yes, players can team up with up to three other players in co-op mode to enhance their defenses and tackle more challenging levels.
"Heroes" are a new category of monkeys that become stronger over time and can affect Bloons in various ways, such as popping them, slowing them down, or boosting the power of other monkeys.
The game features three in-game currencies: "Monkey Money" is rewarded for winning rounds and completing challenges; "Monkey Knowledge Points" are granted throughout gameplay and can be used to permanently upgrade monkeys via a skill tree; and "Trophies" are a rare type of currency only obtainable through weekly events.
Bloons TD 6 is available on iOS and Android devices, Microsoft Windows via Steam, and macOS. Additionally, a new version of the game called "Bloons TD 6+" was released exclusively on Apple Arcade in February 2022.