Call of Duty Modern Warfare 3
Call of Duty: Modern Warfare III is a new video game coming out on November 10, 2023. It's the twentieth game in the Call of Duty series and the third part of the Modern Warfare series. In this game, you play as a special operations unit called Task Force 141, and your mission is to stop a Russian terrorist named Vladimir Makarov from causing a third World War. The game features both a single-player story mode and a multiplayer mode with maps from a previous game in the series.
It also introduces a Zombies mode where you can fight against hordes of undead in an open world. Modern Warfare III was developed by Sledgehammer Games and uses the IW engine version 9.0. While many are excited about the game, some have criticized the campaign mode for being too short and having level designs that they didn't like.
Call of Duty Modern Warfare 3 Day 1 Update Patch Notes
Call of Duty: Modern Warfare III is finally launching worldwide, and with it comes the Day 1 Update Patch. Developed by Sledgehammer Games, this patch brings a host of changes based on feedback from the Multiplayer Beta. Console players (PlayStation/Xbox) can start their global launch at 12 AM GMT+13, while the game will be available on all platforms by 10 PM PT. The developers promise a continuous flow of content updates, bug fixes, and gameplay adjustments throughout the coming year. So, get ready to dive into the action-packed world of Modern Warfare III.
CAMPAIGN
STABILITY & PERFORMANCE
- Offline play will no longer be prevented after first setting up an Activision account.
- Save data integrity has been reviewed and checkpoint loading errors have been solved.
- Fixed multiple UI-related crashes that occurred while navigating menus.
- Resolved several crash bugs when loading into some missions.
- Fixed an issue in which some players experienced an excessive load time after the opening title splash.
- Fixed several graphical bugs that resulted in hitching after a melee kill.
- Fixed a graphical bug that resulted in assets loading in low quality.
GAMEPLAY BUG FIXES
- Resolved a bug that resulted in low audio, audio skipping, and missing dialogue in some cutscenes.
- Addressed areas in multiple maps in which players could use vehicles and helicopters to access out of map locations.
- Enemies should no longer stay in cover more often or longer than intended.
- Fixed a bug in which certain command inputs unintentionally reset loadout selection.
- Players can now toggle the Optic for the silenced M4 and the Cronen Squall.
- Fixed a bug in which players became immune to damage from Gas and Equipment.
- Fixed a bug in which Supply Boxes will not open on first attempt.
- Fixed a bug in which weapons were missing from orange Supply Boxes.
- Fixed enemy clipping through objects in the environment on death or in combat.
- Fixed warning message for areas where the player could only crouch.
MULTIPLAYER
UIX
- Visual Changes
- Added a stroke to player nameplates to improve visibility.
- Adjusted font and contrast of the score event text on the HUD to be less obstructive.
- New Features
- Added a HUD element that displays the player’s current streak after each kill.
- Match event popups now feature the respective player’s equipped Calling Card.
- Skillful player achievements, such as Kingslayer, Collateral, etc., will now display a Medal splash on the player’s HUD.
- Tac-Stance toggle state is now indicated by a widget in the lower-right area of the HUD, replacing the previous prompt while aiming down sights.
- Match Stats are now available during gameplay via a new tab in the Scoreboard, allowing the player to compare current performance to their career average.
- Detailed Statistics are now viewable while choosing an Attachment in the Gunsmith.
- Bug Fixes
- Players will no longer be unexpectedly prompted to choose a Loadout after earning multiple rewards.
MAPS
- Added spawn anchors to many maps in order to influence the flow of combat in the direction of each map’s intended design.
- In Team Deathmatch, team-owned areas are now more favored by spawn selection and resistant to enemy pressure.
- In Domination, spawn selection is now more resistant to enemy pressure on flags, improving consistency by favoring owned flags.
- Estate
- Added frontline logic to prevent unintentionally frequent spawn flips.
- Favela
- Decreased the priority of spawn points near the Shacks and Construction Site.
- Highrise
- Decreased the priority of spawn points in the Actibase and Phonic Tunnels.
GAMEPLAY
- Adjusted footstep volume to further distinguish enemy and friendly players.
- Added an option to double-tap the aim down sights button to activate Tac-Stance.
- Refreshed Default Loadout options with a widened range of content.
- Movement
- Sprint input while sliding will now cancel the slide animation.
- Decreased aim down sights time penalty while jumping by 20%.
- Settings
WEAPONS & ATTACHMENTS
- SVA 545 (Assault Rifle)
- Increased bullet velocity by 19%.
- Increased rate of fire from 632 RPM to 682 RPM (+8%).
- Increased lower-torso damage multiplier from 1x to 1.1x.
- Decreased recoil to veer less to the right.
- MTZ-556 (Assault Rifle)
- Increased bullet velocity by 18%.
- Increased maximum damage range from 23m to 27m (+17%).
- MCW (Assault Rifle)
- Increased bullet velocity by 18%.
- Increased recoil during sustained fire.
- Decreased minimum damage from 24 to 21 (-13%).
- Striker (Submachine Gun)
- Decreased maximum damage from 42 to 36 (-14%).
- Decreased near-medium damage from 33 to 27 (-18%).
- Decreased fear-medium damage from 27 to 25 (-7%).
- Decreased minimum damage from 21 to 20 (-5%).
- Decreased aim down sights time from 250ms to 240ms (-4%).
- Holger 26 (Light Machine Gun)
- Increased bullet velocity by 13%.
- Pulemyot 762 (Light Machine Gun)
- MTZ Interceptor (Marksman Rifle)
- Increased bullet velocity by 15%.
- Increased hipfire spread during sustained fire.
- Decreased aim down sights time from 330ms to 265ms (-20%).
- MCW 6.8 (Marksman Rifle)
- Increased bullet velocity by 12%.
- Increased hipfire spread during sustained fire.
- Decreased aim down sights time from 260ms to 245ms (-6%).
- Longbow (Sniper Rifle)
- Increased bullet velocity by 13%.
- Swapped full-auto crosshair for expected semi-auto crosshair.
- Increased flinch when shot by an enemy player to align with other Sniper Rifles.
- Increased hipfire spread while moving and during sustained fire.
- KV Inhibitor (Sniper Rifle)
- Increased bullet velocity by 5%.
- Increased hipfire spread while moving.
- Increased flinch when shot by an enemy player by 18%.
- WSP Stinger (Handgun)
- Swapped semi-auto crosshair for expected full-auto crosshair.
- Decreased maximum damage from 25 to 24 (-4%).
- Decreased maximum damage from 27 to 25 (-7%).
- Decreased maximum damage range from 12m to 6m (-50%).
- Decreased upper-torso damage multiplier from 1.1x to 1x.
- Decreased hipfire spread during sustained fire.
- Renetti (Handgun)
- COR-45 (Handgun)
- Decreased maximum damage range from 9m to 6m (-33%).
- Decreased near-medium damage range from 20m to 10m (-50%).
- High Velocity (Ammunition)
- Decreased bullet velocity multiplier from 1.2x to 1.15x.
- Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x.
- Low Grain Rounds (Ammunition)
- Decreased damage range penalty.
- Decreased bullet velocity penalty.
- Decreased recoil control advantage.
- High Grain Rounds (Ammunition)
- Decreased recoil control penalty.
- Decreased bullet velocity advantage.
- Decreased damage range advantage.
- Optics (Attachment)
- Muzzles (Attachment)
- Slightly increased aim down sight penalty for Flash Hider, Compensator, and Muzzle Break types.
PERKS
- Demolition Vest
- Battle Rage (Tactical) will now only restock up to 1 use.
- Tactical Pads (Boots)
- Tac Mask (Gear)
- Added immunity to Flash Grandes (Tactical) thrown by the player’s self.
FIELD UPGRADES
- Trophy System
- Mosquito Drone (Killstreak) will no longer be targeted and destroyed.
- Med Box
KILLSTREAKS
- Enemy Killstreak activations will now invoke announcer voicelines as expected.
- Guardian-SC
- Decreased volume of Guardian-SC’s owned by teammates.
- Increased environmental audio occlusion.
- Addressed an issue that caused a player’s HUD to disappear until respawn after being stunned.
- Counter UAV
- Players within interior areas will no longer receive a “Not enough space to call in” error upon activation.
- Juggernaut Recon
- Decreased magazine capacity from 20 rounds to 8 rounds (-60%).
VEHICLES
TRENDING
Call of Duty Modern Warfare 3 Gameplay
In Call of Duty: Modern Warfare III's gameplay, it's similar to the previous Modern Warfare II and other games in the series. You can slide cancel like before, and in the campaign, there are both linear missions and new "Open Combat Missions" where you can choose how you want to complete your objectives. In multiplayer, all 16 maps from Modern Warfare 2 are available at the start, and you can vote for maps in the lobby. The player health has been increased for longer battles. The game also brings back the "red dot" minimap so you can see enemies on your radar when they shoot without a suppressor. There are familiar modes like "Kill Confirmed" and "Hardpoint," and a new mode called "Cutthroat" where three teams of three players compete. The game will have artificial intelligence to monitor in-game behavior and report toxic behavior. It's set to release new multiplayer maps and feature an open world Zombies mode where players work together to complete objectives and fight zombies and AI-controlled enemies in an open map. The game also includes story quests to advance the narrative.
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Call of Duty Modern Warfare 3 Overview
Title
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Call of Duty: Modern Warfare III
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Developer
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Sledgehammer Games
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Publisher
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Activision
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Directors
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Aaron Halon, Dave Swenson, Greg Reisdorf
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Producer
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Trevor Schack
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Designer
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Zach Hodson
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Programmer
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Jason Bell
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Artists
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Joe Salud, Matt Abbott
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Writers
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Brian Bloom, Ashley Poprik, Shelby Carleton,
Justin Chung, Dana Shaw, Jen Campbell
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Composer
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Walter Mair
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Series
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Call of Duty
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Engine
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IW 9.0
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Platforms
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PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
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Call of Duty Modern Warfare 3 Trailer
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