Destiny 2 Update 7.3.0 Patch Notes
DESTINY 2 UPDATE 7.3.0
ACTIVITIES
RITUAL PLAYLISTS
CRUCIBLE
General
- Crucible Director screen has been updated.
- Implemented a double rewards booster for Crucible.
- Citadel map is back. Crucible matches make a return to the Dreaming City.
- Sparrow Control mode has been added to Crucible.
- Adjusted spawn points on Endless Vale, Midtown, and Meltdown maps to alleviate certain spawn killing and trapping issues.
- Fixed an issue with Elimination's icon on the Director screen when it appears as a rotating mode.
- Fixed an issue where attempting to revive a fireteam member can be interrupted by their respawn timer running out.
Competitive Division
- Removed Promotion and Relegation Series from all divisions except Adept and Ascendant.
- Fixed an issue with Competitive Division where players were directed to complete placement matches twice.
- Competitive playlist now only has Survival and Countdown Rush as featured modes.
- Revised mode rules
- Survival
- Increased respawn count from 4 to 6.
- Countdown Rush
- Decreased score to win from 6 to 5.
- Decreased round time from 120 seconds to 90 seconds.
- Decreased Heavy ammo spawn time from 90 seconds to 60 seconds.
- Enabled unlimited respawns and revives.
- If the final round starts at 4-4, Elimination ruleset is enabled. This will show up as Sudden Death.
- Competitive Division rating adjustments revised.
- Rank adjustment prioritizes wins and losses and ignores inflation protection.
Iron Banner
Medals
- Added medals for Strand Supers.
- You can now earn a Crucible medal for eliminating with Sparrows.
Crucible Labs
Countdown
- Updated round victory banner for defenders to display Defense Successful instead of Attack Failed.
- Added Countdown Rush as a Competitive Crucible mode.
- Countdown Rush
- Fixed an issue where music would cease to play after the first bomb has been detonated.
- Countdown Rush
- Fixed an issue where sudden death would incorrectly begin.
- Checkmate Countdown
- Updated score to win to 5.
Trials of Osiris
Relic
- Gameplay
- Mode
- Initial order of relics given out is now randomized per match.
- Added temporary overshield when picking up a relic from the Relic Depot.
- Maximum number of Relic Depots decreased from 4 to 3.
- Added new voiced lines.
- Players will tend to spawn near teammate relic holders.
- Score to win increased from 150 to 175.
- Relics
- Shield
- Angular velocity on Super's projectile tuned down from 43 to 30.
- Multiplier on damage tuned from 0.3 to 0.75.
- Increased Shield Super regen time from 3% per second to 5% per second.
- Decreased Shield bubble regen time from 15 seconds to 10 seconds and increased full uptime from 7 seconds to 10 seconds.
- Spear
- Spear ammo tuned up from 21 to 33.
- Scythe
- Decreased Scythe ammo from 45 to 38.
- Relic Charge
- UI
- Relic waypoints blink when they're low on ammo.
- Relic waypoints will no longer show if it's not in your field of view.
- New scoreboard stats added.
- Bug Fixes
- Fixed persisting arrow waypoint over respawning Relic Depots.
- Fixed duplicate "relic energy charged" incident announcements.
STRIKES
Lake of Shadows
- Fixed a map issue that allowed players to skip the dam section and jump directly into the boss arena.
- Adjusted the number of Champions on Hero and Legend difficulties and resolved an issue where certain Champions were not counting correctly toward score.
Warden of Nothing
- Fixed an issue where players could become soft locked at the treasure room.
LOST SECTORS
Hydroponics
- Fixed an issue where players would not be returned to orbit when failing the activity on Legend or Master difficulty.
- Fixed an issue where the Lost Sector had an unusually long respawn timer on open-world difficulty.
DEEP DIVES
- Fixed an issue where players who join in progress during the boss fight will spawn inside the room but then teleport back up and into the water tube.
- Asha's Empowerment buff now has a proper icon.
- Fixed an issue where players who joined during a buff selection phase would not be able to select the buffs.
RAIDS
Crota's End
- Fixed an issue with players losing enlightenment when attempting to pick up a sword while performing a finisher.
- Fixed an issue where some player abilities could go through Hive barriers.
Last Wish
- Fixed an issue in the finale of Queen's Walk, after depositing the heart, where VFX would appear in the incorrect location.
- Fixed an issue that was causing Vault of Glass Oracle sound effects to play.
UI/UX
Seasonal Challenges
- Fixed an issue where Seasonal Challenges from previous Seasons were not automatically untracked and couldn't be manually untracked.
- Fixed an issue where bonus challenges counted toward the completion count for Seasonal Challenges.
Guardian Ranks
Director
- Fixed an issue where Milestone icons were not appearing on the H.E.L.M.'s Director node.
Localization
- Fixed an issue where the keyboard layout for Brazilian Portuguese was not working properly.
General
GAMEPLAY AND INVESTMENT
ARMOR
Exotic Armor
- Aeon Swift, Aeon Safe, and Aeon Soul
- Sect of Force
- Sect of Insight
- Nearby Aeon Cult allies who do not have the Sect of Insight role equipped no longer gain a bonus to weapon damage for a short time. Instead, they gain a burst of Super energy.
- Sect of Vigor
- Now provides damage resistance against combatants when an ally dies or is resurrected, in addition to the existing class ability energy.
- When you cast your Super, nearby allies no longer gain an instant burst of healing or an Overshield. Instead, nearby critically wounded allies gain damage resistance from combatants as long as they stay near you. Nearby Aeon Cult allies who do not have the Sect of Vigor role equipped will also recover class ability energy more quickly.
- Hunter
- Shards of Galanor
- Throwing Knife kills now grant Super energy ranging between +2.5% and +5%, depending on the type of combatant killed.
- Ophidia Spathe
- St0mp-EE5
- Removed previously added requirement to have full class ability energy to benefit from the movement bonuses.
- Reduced the airborne lateral acceleration bonus.
- Now provides damage resistance against combatants while airborne.
- Mechaneer's Tricksleeves
- The Sidearm damage bonus now persists for 5 seconds after your shields begin to recharge.
- Sidearm kills extend the damage bonus' duration by 3 seconds and completely reload your Sidearm from reserves.
- The damage bonus has been reduced in PvP to compensate for it lasting longer. It is now +10% Sidearm damage (down from +35%).
- The Bombardiers
- Now applies 20 slow stacks to enemy players and 40 slow stacks to PvE combatants.
- Triton Vice
- Increased Glaive melee damage bonus while surrounded to +100% for both PvE and PvP (up from +30% in PvE and +10% in PvP).
- Celestial Nighthawk
- Precision kills now grant Super energy ranging between +1.5% and +4.5%, depending on target type killed.
- Increased Golden Gun impact damage by 25%.
- Titan
- Precious Scars
- Kills with weapons matching your subclass now apply restoration Tier 1 for 1.5 seconds in PvP and 3 seconds in PvE.
- Severance Enclosure
- Increased size and damage of the explosion.
- Kills with this Exotic's explosion will now trigger an additional explosion.
- Peregrine Greaves
- You now have to be airborne for a brief time before the Exotic effects will apply.
- Damaging Champions, Tormentors, or minibosses with a Shoulder Charge deals further increased damage and refunds your melee energy.
- Wormgod Caress
- Ashen Wake
- Fusion Grenade impacts now stun Unstoppable Champions.
- Synthoceps
- Removed extended melee lunge distance.
- Increased Glaive melee bonus to +100% (from +50%).
- Reduced the PvE surrounded melee damage bonus to +165% (from +200%).
- Now improves weapon handling and reload speed while surrounded.
- Warlock
- Ballidorse Wrathweavers
- Now when you cast a Frostpulse rift nearby allies gain a Tier 2 Stasis Surge weapon bonus for 10 seconds in PvE and 5 seconds in PvP. They also gain a 50hp overshield.
- The Stasis damage bonus provided to allies by the Winter's Wrath Shockwave is now the Tier 4 Stasis Surge weapon bonus.
- When Winter's Wrath ends, you now gain the Tier 4 Stasis Surge weapon bonus.
- Apotheosis Veil
- Casting your Super now grants Cure Tier 3 for you and nearby allies.
- After your Super ends you now temporarily gain greatly increased melee and grenade regen for 8 seconds.
- Felwinter's Helm
- Moved the size of the weakening burst and duration of Weaken up one tier against all targets, except for finishers against bosses, which retains the maximum size and duration.
- Karnstein Armlets
- Melee kills now grant Cure Tier 3 and restoration Tier 1 for 8 seconds.
- Finishers now grant Cure Tier 3 and restoration Tier 2 for 8 seconds.
Armor Mods
- Heavy Handed, Firepower, and Reaper
- Added a 10-second cooldown for generating Orbs of Power.
- Reaper now requires a kill be secured within 10 seconds of using your class ability to generate an Orb of Power.
- Melee Kickstart, Grenade Kickstart, and Utility Kickstart
- Now only refund ability energy if the player has at least a single armor charge.
- They now provide between +16% and +45% ability energy (down from +17% and +50% respectively) based on how many stacks of the mod are equipped as well as how many armor charges they consume.
- Momentum Transfer, Bolstering Detonation, Impact Induction, and Focusing Strike
- Now provide 12%/17%/20% ability energy for 1/2/3 stacks respectively (down from 20%/25%/25%).
- Impact Induction and Focusing Strike now require a powered melee attack to function.
- Outreach and Bomber
- Now provides 12%/17%/20% ability energy for 1/2/3 stacks respectively.
- The energy gained is further reduced based on the cooldown of the class ability used, with the shortest cooldowns reducing it by 60%.
- Distribution
- Now provides 4%/6%/7% ability energy to the neutral game abilities and 2%/3%/4% Super energy for 1/2/3 stacks respectively.
- The energy gained is further reduced based on the cooldown of the class ability used, with the shortest cooldowns reducing it by 60%.
- Additional note: All of the above mods continue to provide only 50% of their ability energy returns in PvP.
Other
- Fixed an issue where Triton Vice's buff was not displaying correctly in the HUD.
- Fixed an issue where acquiring Artifice Armor before non-Artifice Armor would prevent it from being available as an armor ornament.
- Fixed an issue where slotting many decaying Armor Charge mods would cause them to stop functioning.
- Updated the Iron Symmachy armor set to current Iron Banner rewards and focused decoding, and moved Iron Companion set to legacy decoding.
- Fixed an issue where Arc Souls could shoot at a low rate of fire if created via Getaway Artists.
- Fixed an issue where Arbor Warden was not playing barricade sound effects for other players.
- Fixed an issue preventing Foetracer's visor visual effects from functioning.
WEAPONS
Weapon Archetypes
- General
- Updated Drang and Zaouli's Bane to load ammo at the correct point in the animation.
- Auto Rifles
- Pulse Rifles
- Glaives
- Projectiles
- Shields
- Melee
- Reduced the delay after firing before you can melee from 0.75 seconds to 0.2 seconds.
- Sniper Rifles
- Swords
- Updated the Sword reticle to convey more information, and now have elements that better show its current charge state and reflect its current recharge delay.
- Caster Swords and other Swords that fire projectiles now have a subtle central element on their reticles in addition to these updates to assist in aiming.
- Fixed an issue causing Sword perks that activate while guarding to not activate properly while the player has an overshield of any kind.
- Fixed an issue causing knockback to not be negated while blocking with a Sword while the player has an overshield of any kind.
- Fixed an issue where unpowered (ammo-less) Swords still received buffs from Banner of War.
Exotic Weapons
- Vex Mythoclast
- Increased damage versus
- Minor (red bar) combatants by 10%.
- Bosses by 25%.
- Champions by 200% when in the LFR mode.
- Revision Zero
- Increased damage versus Champions by 100%.
- Thorn
- Class Glaives
- General changes
- Grant 1 ammo when you activate the perk, so you can use it even if you are out of ammo.
- No longer passively drains shield energy when you Special ammo reload to activate the perk.
- Can no longer be deactivated by reloading or stowing the weapon.
- Edge of Intent (Warlock)
- Healing turret projectiles now provide Cure and restoration and detonate in an 8m radius area of effect (AoE) to provide the benefits to nearby allies.
- Increased mag size from 4 to 5.
- Edge of Action (Titan)
- Passing through the bubble now grants bonus reload speed, handling, and a small amount of stacking bonus damage in addition to the overshield.
- Reduced the health of the bubble from 8000 to 2400 to account for the increased uptime and improved effects.
- Edge of Concurrence (Hunter)
- Lightning Seeker now jolts targets on impact.
- Reduced the direct hit damage of the round that generates the lightning bolt, to account for the free ammo being granted.
- Osteo Striga
- Salvation's Grip
- Placed a speed limit on the detonation when damaging Stasis crystals. This will help prevent the detonation from being able to shatter too many crystals on a single frame, which would sometimes kick the player to orbit with an error code.
- Salvation's Grip shatter kills and Headstone Stasis crystal shatter kills no longer use a blank icon on the kill screen.
- Tommy's Matchbook
- Updated the description strings to properly communicate that the Scorch functionality is tied to the catalyst being equipped.
- Winterbite
- Increased the detonation damage of the large projectile by 25%.
- The self-damage blast radius has been halved, and the self-damage has been reduced.
- Monte Carlo
- The bayonet stab now has controller rumble.
- Wicked Implement
- Fixed an issue causing Wicked Implement's spawned Stasis shards from activating the Collective Action perk.
- Two-Tailed Fox
- Fixed an issue causing Two-Tailed Fox to revert to Void damage when stowed while empty.
- Quicksilver Storm
- Fixed an issue where Quicksilver Storm plays special reload animation in third-person instead of normal reload when a normal reload is executed.
- Fixed an issue where Quicksilver Storm foregrip animates when firing in Auto Rifle mode.
- Tractor Cannon
- Fixed an issue where Tractor Cannon was missing a hip-fire reticle.
Perks
- Danger Zone
- We made a small change to how it works on Rocket Launchers. You can figure it out...
- Heavy Grip
- Removed an unintended effect that was slightly increasing incoming flinch.
- Precision Instrument
- Increased Enhanced Precision Instrument damage bonus at max stacks from 26% to 30%.
- Kinetic Tremors
General
- Added foundry weapons as a reward from Lost Sectors.
- Changed price for Common and Uncommon Hand Cannons in collections to match the price of other Common and Uncommon weapons.
- Fixed an issue where some sunset weapons had their damage type changed, relative to what damage type mod players had inserted.
- Reduced the duration of time it takes to dismantle a Deepsight weapon, since dismantle grants pattern progress.
- Fixed an issue where some Exotic weapons had incorrect tray icons shown on kill feeds.
- Fixed an issue where the camera shifts slightly to the left when equipping a Sidearm or Hand Cannon.
- Fixed an issue where the Compass Rose Solstice Shotgun was not in Collections for some players.
- Fixed an issue where the Subjunctive SMG was not in Collections for some players.
- Fixed an issue where Kinetic-slot Special ammo weapons were starting with max ammo reserves when landing into PvE activities.
Accessories
- Updated Legendary and Exotic Sparrows to have 150 health (matching Always on Time).
- Updated Legendary and Exotic Sparrows to have two speed selections, one matching Always on Time and one matching the previous highest speed.
ABILITIES
All Subclasses
- Reduced melee lunge suppression time for victims struck by certain displacing melee abilities from 1 second to 0.5 seconds.
- Sprint and slide-activated melees can no longer be activated after the player fires their weapon during a slide, preventing effective one-shot-eliminations from combinations like slide + Shotgun + shoulder charge.
- Blink
- Fixed an issue where rapid Blinks could result in failed slide attempts.
- All non-Super abilities
- Neutral game abilities now receive variable amounts of ability energy from perks that grant instant percentage chunk energy, based on the ability's passive cooldown tier.
- The shortest cooldown abilities will receive the same percentage of energy as they did previously, but as passive cooldown increases, the energy granted from perks scales per tier, down to a floor of 50% for grenades and class abilities and 60% for melee abilities. This means that the number of seconds of raw cooldown reduction granted from chunk energy perks is more closely equivalent across all ability cooldown tiers.
- For example, with Firebolt Grenade (which have a 64-second base cooldown time) vs. Lightning Grenade (which have a 152-second base cooldown time):
- With the previous system, a 10% base energy chunk reduced the cooldown of Firebolt Grenade by 6.4 seconds and reduced the cooldown of Lightning Grenade by 15.2 seconds.
- With the new system, a 10% base energy chunk reduces the cooldown of Firebolt Grenade by 6.4 seconds and reduces the cooldown of Lightning Grenade by 7.6 seconds.
- Note: Perks that were designed to grant full energy refunds (e.g., Knock 'Em Down) or perks that target a single, specific ability (e.g., Shinobu's Vow) are not affected and grant the same energy that they did in the previous system.
- Titan
- Fixed an issue that prevented shoulder charges from breaking invisibility.
Arc Subclasses
- Hunter
- Titan
- Warlock
- Arc General
Solar Subclasses
- Titan
- Throwing Hammer
- When picked up, it now returns melee energy over 1.4 seconds rather than instantly.
- Increased projectile tracking strength by about 20%.
- Sol Invictus
- Reduced maximum Sunspot duration from 20 seconds to 12 seconds.
- Warlock
- Solar General
Void Subclasses
- Titan
- Ward of Dawn
- Increased base cooldown time from 417 seconds to 455 seconds.
- Sentinel Shield
- Shield Throw ability energy regeneration while Sentinel Shield is active is no longer dependent on the player's Discipline stat.
- Regeneration time previously ranged between 2.5 and 5 seconds, based on Discipline, and is now a flat 3 seconds at all times.
- Note: This regeneration rate is reduced for the second Shield Throw charge when Offensive Bulwark is equipped.
- Warlock
- Feed the Void
- Pocket Singularity
- Increased projectile arming shape radius from 0.75m to 2m.
- Increased projectile detonation radius from 3m to 3.75m.
- Increased vertical acceleration bias in detonation physics impulse by about 10%.
- Increased physics acceleration strength vs. players by about 15%.
- Now interrupts active slides on targets hit by Pocket Singularity.
- Void General
Stasis Subclasses
- Hunter
- Withering Blade
- Increased projectile speed by 10%.
- Increased maximum projectile lifetime by 10%.
- Increased maximum bounce count from 2 to 3.
- Increased tracking consistency.
- Fixed an issue where projectile tracking would shut off completely if your first bounce was off the floor.
- Winter's Shroud
- Increased Slow stacks applied to PvE combatants from 40 to 60.
- Increased Slow duration applied to PvE combatants from 4 seconds to 8 seconds.
- Increased Slow detonation size vs. PvE combatants from 8m to 9m.
- Titan.
- Shiver Strike
- Now slows players on hit, a behavior previously removed in Hotfix 3.2.0.3.
- Fixed an issue where Shiver Strike would not function with the Melee Kickstart armor mod.
- Glacial Quake
- Howl of the Storm
- Fixed an issue where Howl of the Storm was not consistently freezing targets in contact with the created Stasis crystals.
- Warlock
- Stasis Grenades
- Glacier Grenade
- Coldsnap Grenade
- Fixed an issue where the seeker was not consistently created in the direction the projectile was moving after a bounce.
- Increased arming shape size from 0.9 meters to 1.4 meters.
- Tracking strength now ramps down from full strength to 0 over the course of the grenade's lifetime, rather than immediately turning off after the seeker had reached 0.5 seconds lifetime.
- Stasis General
- Fragments
- Whisper of Hedrons
- Removed -10 Strength penalty.
- Whisper of Impetus
- Now provides +10 Resilience.
- Whisper of Shards
- No longer provides +10 Resilience.
- Whisper of Hunger
- Stat penalty changed from -10 Mobility/Intellect to -20 Strength.
- Whisper of Bonds
- Removed -10 Discipline penalty.
- Freeze
- Increased Special ammo weapon damage bonus vs. frozen targets from 5% to 10%.
Strand Subclasses
- Titan
- Bladefury
- Banner of War
- Increased the number of enemy defeats necessary to increment the banner level and increased the amount of time added per enemy defeat at each level to compensate.
- Fixed an issue where unpowered Swords were being granted an incorrect buff by Banner of War.
- Warlock
- Strand General
REWARDS
Legendary Shards
Triumphs and Seals
- Fixed an issue where some players could not equip the Chosen title.
Seasonal Challenges
- Bonus Seasonal Challenges no longer count toward the cumulative Seasonal Challenge for completing all of the standard Seasonal Challenges.
GENERAL SANDBOX
- Fixed a systemic issue where networked projectiles could predictively cause impact damage multiple times. This issue was made worse with higher framerates.
PLATFORMS AND SYSTEMS
- The Seal the Deal platform achievement now completes with Seals created after Forsaken.
GENERAL
- Fixed an issue where ornaments couldn't be favorited before they had been equipped for the first time.
- Fixed an issue where a weapon with 4 perks in one column would push the mod slots off the bottom of the screen.
- Fixed an issue where the Veteran's Flair transmat effect was not visible in the ship customization screen.
- Fixed an issue where Glimmer in some chests would disappear for all players, even when loot was still available for other fireteam members.
- The tutorial screen for Bright Engrams will now properly appear the first time a Bright Engram is received.
- The definition for the Knitting Time emote will now be ordered correctly.
- Fixed an issue where the 3rd Player interaction text was missing from the emote Cozy Campfire.
- The purchase restriction on Instant 10x Season Pass Ranks has been removed.
- Fixed an issue where the Wind Up finisher had an odd transition back to idle.
- Players in a vendor performance will no longer get soft locked if their fireteam members start a cinematic.
- Players can no longer pull the Season 21 Artifact out of their Collection.
Destiny 2 Update 7.3.0 Release Date
Destiny 2 Update 7.3.0 was released on November 28th, bringing the Season of the Wish. Developed by Bungie, this update introduced various changes and improvements to the game. Players experienced new content and features, enhancing their gameplay experience. The release date coincided with a scheduled maintenance session, ensuring a smooth transition for the implementation of patch version 7.3.0.
Guardians eagerly delved into the Season of the Wish, discovering fresh challenges, rewards, and adjustments to the Destiny 2 universe. As with any major update, players were encouraged to explore the detailed patch notes for comprehensive insights into the modifications made to the game.
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TRENDING
Destiny 2
Destiny 2, a popular online first-person shooter by Bungie, initially launched as a paid game in 2017 but shifted to a free-to-play model in 2019, becoming available on various platforms. Set in a futuristic "mythic science fiction" world, players assume the role of Guardians defending Earth's last safe city using powerful abilities called Light.
The game offers a mix of player-versus-environment (PvE) and player-versus-player (PvP) modes, featuring story missions, strikes, dungeons, and raids for exploration and combat. With expansions like Forsaken, Shadowkeep, and the 2020 release Beyond Light, which introduced the power of Darkness, Destiny 2 has evolved its narrative. Bungie has planned expansions to conclude the "Light and Darkness Saga" before embarking on a new chapter. Positive reviews highlight the game's engaging gameplay, visuals, and community-focused events, making it a favorite in the first-person shooter genre.
Destiny 2 Gameplay
Destiny 2 blends the intensity of a first-person shooter with role-playing and massively multiplayer online (MMO) elements. Players step into the shoes of Guardians, formidable defenders of Earth's last safe city. The gameplay unfolds in two main styles: player versus environment (PvE) and player versus player (PvP) modes.
In PvE, gamers dive into story missions, strikes, dungeons, and challenging six-player raids, demanding teamwork and strategy. Exploring diverse destinations, engaging in public events, and interacting with non-player characters (NPCs) enrich the experience. Destiny 2 innovated with "Guided Games," enhancing matchmaking by connecting players with clans for demanding raids. PvP offers objective-based and classic deathmatch modes.
The game seamlessly weaves PvE and PvP, delivering a dynamic and immersive adventure. With an evolving storyline, frequent updates, and expansions, Destiny 2 stands as a standout title in the first-person shooter realm, drawing players back with its engaging content.
Destiny 2 Trailer
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