Diablo 4 Patch Notes 1.2.1 Update and Latest Updates

The Diablo 4 patch 1.2.1 update places a strong emphasis on endgame content, introducing Elder Rifts to provide challenging dungeons for players to explore and conquer.

by Madhumitha | Updated Oct 31, 2023

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Diablo 4 Patch Notes 1.2.1 Update

GAMEPLAY UPDATES

Paragon Board

  • Added a Refund All button to Paragon Boards.

Training Dummy

Players can test their mettle against a new inanimate and un-killable foe—the Training Dummy! The dummy is located in an underground room, the entrance can be found in Kyovashad. The training room contains a stash and the Training Dummy. Players can choose between attacking one Training Dummy or a small group of them, and dictate whether each Training Dummy is of Normal, Elite, or Boss monster difficulty.

Season of Blood

  • Blood Wells now drop more piles of potent blood, slightly increasing the total average amount dropped.

    • Previous: 1 pile of 45-60 Potent blood

    • New: 8 piles of 5-9 each

  • Added additional information to Vampiric Power tooltips to clarify what their next Rank will increase.

  • Added additional information to the Vampiric Powers upgrade screen that communicates the amount of Pacts required and the power’s activation cost.

Miscellaneous

  • The search area has been reduced for all Whispers that require the player to find and kill a specific monster.

BUG FIXES

Accessibility

  • Fixed an issue where the screenwriter wouldn't fully read the Hunter's Acclaim title.

Dungeons and Events

  • Fixed an issue where progress in the Halls of the Damned dungeon could be reset from leaving the area during the Travel to the Sepulchrum objective.
  • Fixed an issue with the Whispering Pines dungeon where doors could randomly appear in areas they shouldn't. (What lies behind door number 3? HELL!)

  • Fixed an issue where the Waves of Darkness event sometimes didn’t reward grim favors.

Gameplay

  • Fixed an issue where Shrine Buffs would not apply when activated while mounted.
  • Fixed an issue where Varshan could stop attacking if his path to the center of the arena was obstructed.

  • Fixed an issue where Temerity would only apply its Overheal barrier at full health instead of including excess healing when a source of healing would take the player beyond full Life.

  • Fixed an issue where monsters spawned by Hell Portals in a Nightmare Dungeon didn't properly scale their Life to the number of party members.

  • Fixed an issue where Aridah could become indefinitely idle if staggered within a particular window.

  • Fixed an issue where the Sorcerer's Ice Shards skill could miss short targets when cast from an area of higher elevation.

  • Fixed an issue where the player could avoid area of effect (AOE) damage while fighting The Beast in the Ice by standing in a particular area of the arena.

  • Fixed an issue where Aspect of Artful Initiative would not proc the damage reduction from the Explosive paragon glyph.

  • Fixed an issue where the Aspect of Artful Initiative was not properly scaling with Item Power.

  • Fixed an issue where players were unable to revive their party members while under the effects of Chill.

Quests

  • Fixed an issue where progression could be blocked during The Blind Eye quest if destructible terrain was broken from a distance during the Find a Way Out step.
  • Fixed an issue where scorpions would not spawn during the Final Straw quest if the Quest was abandoned and restarted.

  • Fixed an issue where some NPCs in Jirandai would disappear if Helltide was active in the area, blocking the ability to turn in certain Quests that had associated NPCs in the town.

  • Fixed an issue where They could keep respawning without dropping the item for the Sight to Madness quest, which could block progression.

  • Fixed an issue where Druid players could have progression blocked on their Class Quest if they attempted the Investigate Fainne step while other players were killing monsters in the same area.

Season of Blood

  • Fixed an issue where Blood Lure Receptacles could be activated without getting rewards in Local Co-Op play.
  • Fixed an issue where the Sanguine Pillar in the Sanguine Battery event didn't have its life scale properly in Nightmare Dungeons, making it very easy for enemies to destroy.

  • Fixed an issue where Vampiric Curse could be applied to non-hostile objects.

  • Fixed an issue where Seeker Caches could drop more than once when a player swapped between different parties.

  • Fixed an issue where the Blood Seal menu couldn't be navigated properly with the D-Pad on controllers while inspecting equipped blood seals.

  • Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.

  • Fixed an issue where swapping between keyboard and controller while upgrading Vampiric Powers would consume Potent Blood without applying the upgrade.

  • Fixed an issue where removing a Pact while in the Vampiric Powers tab would cause equipment tooltips to malfunction.

  • Fixed an issue where the tooltip implied that Durability would be restored to a damaged item after removing a Pact from it.

  • Fixed an issue where the player could get stuck behind a Seeker's Cache in Hawezar during the Blood Harvest event.

  • Fixed an issue where the Glacial Fissure attack from the Beast in the ice could deal damage through walls and outside of the boss area.

  • Fixed an issue where the Summons of the Deathless quest could have its progression blocked if not all players in the party were alive when starting the Speak to Erys step.

  • Fixed an issue where the Magistrate's Notice could be inaccessible during the Blood Money quest if another player in the party didn't have the Quest active.

  • Fixed an issue where Flickerstep's affix would occasionally not activate when using Metamorphosis.

  • Fixed an issue where the description of the Domination vampiric power described the effects of Chill when it should have described the effects of Frozen.

  • Fixed an issue where the Blood Bishop's Flesh Sacks were not properly damaging players.

  • Fixed an issue where Stored Souls could get spent by the Sorcerer’s defensive auto-cast Skills such as Ice Armor and Frost Nova.

  • Fixed an issue where using the Metamorphosis Blood Seal while having Oculus equipped would result in Teleport evading charges not renewing properly.

  • Fixed an issue where exiting the Blood Seal upgrade screen too quickly could result in being unable to upgrade the Blood Seal again until you restarted the game.

  • Fixed an issue where Scroll of Amnesia would not go to the Lost Stash if left on the ground and the player left the area.

  • Fixed an issue where the Sack of Vampiric Torques would drop rings instead of amulets.

User Interface and User Experience

  • Fixed an issue where Several towns were missing a Stash icon in their waypoint tooltip on the Map.
  • Fixed an issue where the Achievement progression percentage was not consistent in all places it is displayed.

  • Fixed an issue where Inventory sorting didn't function properly while interacting with vendors or crafters.

  • Fixed an issue where killing a monster with Metamorphosis didn't reward a soul stack.

  • Fixed an issue where the new item indicator would persist on the Quest tab after the item was used or turned in.

  • Fixed an issue where the tooltip for Damage Reduction on armor could be inaccurate at higher armor levels.

  • Fixed an issue where Social Wheel actions (emotes, trade, etc.) would not work properly while in the Immunity bubble at the end of a Nightmare Dungeon.

  • Fixed an issue where the Social Wheel customization tab wouldn't function properly when multiple players in Local Co-Op attempted to use it simultaneously.

  • Fixed an issue where the tooltips for Aspect of Untimely Death and Berserking displayed their bonuses as additive instead of multiplicative.

  • Fixed an issue where the completion pop-up for the Missing Pieces quest displayed an incorrect image.

  • Fixed an issue in the Codex of Power menu where the Seasonal Realm filter could be active in Eternal Realm games.

  • Fixed an issue where the tooltip for Aspect of Raw Might didn't display its multiplicative damage indicator.

  • Fixed an issue where the tooltip for Aspect of Elements had no damage type indicator on its tooltip and was incorrectly granting an additive bonus instead of a multiplicative one.

  • Fixed an issue where Enhanced Fireball's tooltip stated that its benefit was dependent on distance traveled.

  • Fixed an issue where the Campfire Buff description was displaying the incorrect experience percentage bonus (Note: Bonus experience players have been receiving was already functioning correctly).

Miscellaneous

  • Fixed an issue where using a Chaos Scroll while exiting the Fields of Hatred could disconnect the camera from the player.
  • Fixed an issue where Reins of the Bloody Liquid Steed Mount Cosmetic was not rewarded for defeating Echo of Lilith.

  • Fixed an issue where Cinders would not be reset once a Helltide ended.

  • Fixed an issue where the Cinder cost of the Tortured Gift of Living Steel was 280 instead of the displayed 300. It now costs 300 Cinders.

  • Fixed an issue where riding a Mount that had no armor would cause the player character to appear as carrying invisible reins.

  • Fixed an issue where the dagger option was not available at the Purveyor of Curiosities for Sorcerers.

  • Fixed an issue where Uber Unique items were not always dropping at their maximum roll values.

  • Various performance, stability, and visual improvements.

Diablo IV

Diablo IV is a 2023 online-only video game by Blizzard Entertainment. It's the fourth game in the Diablo series and was released on June 5, 2023, for various platforms. In the game, players choose from five character classes and go on quests by battling enemies.

It brings back familiar features like random dungeons and collecting gear, while also introducing new elements like an open world and player-versus-player fights. Critics liked the game's story and the overall feel of the game. Within its first five days, Diablo IV made a whopping $666 million in revenue.

Diablo IV Gameplay

In Diablo IV, the main gameplay is about getting stronger by defeating tougher enemies. You do this by using your character's skills, which you can customize with gear and talents. This helps you progress through the story and quests. Enemies come in different groups with unique themes and fighting styles.

They also have special abilities, and you can use these abilities to your advantage. Your character's power in battles depends on their attributes and the gear they have. Offensive stats like attack and critical chance make you deal more damage, while defensive stats like resistance and defense help you take less damage. The game also adds new attributes like Angelic, Demonic, and Ancestral Power, which affect the duration of special effects.

Gear comes in different rarities, with the rarest items having unique effects. You can trade and craft items, but the most powerful ones won't be tradeable. The game has limited-time seasons that change the way legendary powers work. You can buy cosmetic items with real money, and you need an internet connection to play because it's online-only.

Fresherslive is your ultimate gaming partner, offering you the essential tools and expert tips needed to become a professional player. Count on us as your trusted companion on your journey to gaming excellence.

Diablo IV Plot

Diablo IV is set in the world of Sanctuary, 50 years after the events of Diablo III. The main villain, Lilith, the daughter of Mephisto, is summoned by cultists and seeks to gain power in the weakened realm after previous battles between demons and angels.

Lilith and an angel named Inarius had created Sanctuary thousands of years ago, giving birth to the Nephalem, a unique race. However, Lilith's actions led to her banishment to the void. In the game, you play as "the Wanderer," who becomes connected to Lilith through a dark ritual.

You team up with Horadrim survivors and learn of Lilith's plan to summon Lesser Evils and consume her father's power. As you face various challenges and foes, including other reformed Lesser Evils, you confront Lilith and ultimately defeat her. The game ends with the knowledge that the Prime Evils are still a looming threat, and the characters must prepare for the coming battle against them.

Diablo IV Trailer

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Diablo 4 Patch Notes 1.2.1 Update - FAQs

1. What are the key highlights of the Diablo 4 patch notes 1.2.1 update?

The update introduces new endgame content, class balance adjustments, and various bug fixes.

2. What is the new endgame content added in patch 1.2.1?

The update includes the "Elder Rifts" feature, which offers challenging dungeons and opportunities for powerful loot.

3. Have any specific class changes been made in the patch notes 1.2.1 update?

Yes, class balance adjustments, skill tweaks, and item enhancements have been implemented for a more balanced gameplay experience.

4. Are there any quality-of-life improvements in this update?

Yes, the patch brings improvements to the user interface, item management, and overall game performance.

5. Are there any known issues or bugs addressed in the 1.2.1 update?

The update includes fixes for various bugs, including issues related to quests, skills, and multiplayer gameplay.