Dota 2 Update 7.34c Patch Notes: Fixes and Improvements
by Ruksana | Updated Sep 09, 2023
Dota 2 Update 7.34c Patch Notes
Shine Movement Speed Change decreased from 18% to 15%
Intelligence bonus decreased from +8 to +7
OCCULT BRACELET
Rites of Eloshar Stack Duration decreased from 10s to 5s
Courage Damage bonus decreased from +18 to +16
Other Attributes bonus decreased from +4 to +2
Cast Range increased from 600 to 600/625/650/675
Curse Attack Speed increased from 40/60/80/100 to 60/80/100/120
Level 20 Talent Borrowed Time Immolation DPS increased from 85 to 95
Tempest Damage increased from 75/135/195/255 to 75/140/205/270
The Double now always spawns with full health and mana
AXE
Radius increased from 300 to 315
Damage increased from 250/350/450 to 275/375/475
Level 10 Talent Berserker's Call Armor increased from +8 to +10
Base Damage increased by 2
Mana Cost decreased from 120/135/150/165 to 120
Hawk Base Health decreased from 250/375/500/675 to 200/325/450/625
No longer considers illusion damage amplification when calculating the healing amount
Damage increased from 100/140/180/220 to 100/150/200/250
Level 15 Talent Damage Taken in Shadow Walk increased from -25% to -30%
Cooldown increased from 20/17/14/11s to 22/19/16/13s
Base Damage increased by 3
Base Armor Loss increased from 2 to 2/2/3/3
Level 15 Talent Goo Cast Range increased from +150 to +250
Spiderling Base Attack Time improved from 1.35s to 1.2s
Level 15 Talent Spiderlings Health increased from +130 to +150
Base Movement Speed increased from 300 to 310
Cooldown decreased from 100s to 90s
Cooldown decreased from 30s to 24s
Burning Skeleton Archers attack speed bonus from Strafe increased from 50% to 50/55/60/65%
Damage per arrow increased from 65% to 75%
Level 20 Talent Death Pact Health increased from +250 to +300
Base Armor increased by 1
Base Intelligence increased by 2
Damage decreased from 100/150/200/250 to 70/130/190/250
Cooldown increased from 21/17/13/9s to 24/19/14/9s
Base Movement Speed decreased from 310 to 300
Base Strength decreased from 27 to 25
Intelligence gain increased from 2.5 to 2.8
Health Cost decreased from 75/100/125 to 75
Level 15 Talent Attack Speed increased from +60 to +80
Cooldown/Duration increased from 65s to 70s
Level 20 Talent Scorched Earth Cooldown Reduction decreased from 12s to 10s
Base Intelligence decreased from 20 to 18
Level 10 Talent Rolling Boulder Distance decreased from +325 to +200
Level 15 Talent Rolling Boulder Damage decreased from +120 to +110
Mana Cost increased from 35/40/45/50 to 45/50/55/60
Level 10 Talent Base Damage decreased from +40 to +30
Level 15 Talent +50% Enchant Totem Damage replaced with +200 Fissure Range
Level 20 Talent +300 Fissure Range replaced with +50% Enchant Totem Damage
Base Health Regen decreased from 1.25 to 0.5
Mana Cost increased from 50 to 60
Agility gain decreased from 3.3 to 3.1
Stun Duration decreased from 1.55/1.9/2.25/2.6s to 1.3/1.7/2.1/2.5s
Cooldown increased from 18s to 26/24/22/20s
Level 10 Talent Health decreased from +200 to +175
Level 15 Talent +3 Flak Cannon Attacks replaced with +25 Flak Cannon Damage
Level 20 Talent +40 Flak Cannon Damage replaced with +3 Flak Cannon Attacks
Level 25 Talent Flak Cannon Cooldown Reduction decreased from 6s to 5s
Stun Duration increased from 1.25/1.5/1.75/2s to 1.4/1.6/1.8/2s
Mana Cost decreased from 125/175/225 to 100/150/200
Base Health Regen decreased from 1.5 to 1
Move Speed per instance decreased from 0.8% per level to 0.6% per level
Base Damage decreased from 70 to 50
Aghanim's Shard Pull Linger Duration decreased from 0.5s to 0s
Aghanim's Shard Pull will no longer affect units that become debuff immune after the E.M.P. has been created
Mana Cost decreased from 140/150/160/170 to 125/140/155/170
Burn Damage increased from 15/25/35/45 to 20/30/40/50
Level 15 Talent Overwhelming Odds Damage per Hero decreased from +50 to +40
Level 20 Talent Moment of Courage Proc Chance decreased from +12% to +10%
Cast Range decreased from 625 to 550/575/600/625
Attack Speed increased from 16/32/48/64 to 20/35/50/65
Pull Radius increased from 410 to 430
Turn Rate improved from 0.7 to 0.9
No longer gets cancelled if Meepo is banished, hidden or becomes untargetable
Damage increased from 75/150/225/300 to 100/175/250/325
Bonus Attack Damage increased from 50/100/150 to 70/110/150
Level 15 Talent Dead Shot Cast Range increased from +250 to +350
Base Health Regen decreased from 1.25 to 1.0
Mana Cost increased from 70/85/100/115 to 75/90/105/120
Base Agility decreased from 20 to 14
Added visual effects for the damage area
Trees created by Sprout now provide 1x healing when consumed with a Tango
Base Armor increased by 1
Level 15 Talent Death Pulse Heal increased from +30 to +40
Intelligence Multiplier increased from 2/3/4/5x to 3.5/4/4.5/5x
Cooldown decreased from 26/20/14/8s to 23/18/13/8s
Now also increases attack range by 75
Attack Animation Speed increased from +50% to +70%
Base Health Regen increased from 0.75 to 1.5
Mana Cost rescaled from 50/55/60/65 to 40/50/60/70
Mana Cost decreased from 95/105/115/125 to 80/95/110/125
Cooldown decreased from 60/52/44/36s to 45/40/35/30s
Mana Cost rescaled from 40/45/50/55 to 30/40/50/60
Cooldown increased from 30s to 40s
Level 10 Talent Swashbuckle Slash Range decreased from +350 to +250
Attack Speed Slow decreased from 80/100/120/140 to 65/90/115/140
Damage decreased from 95/190/285/380 to 90/180/270/360
No longer counts damage from Roshan
Base Intelligence increased from 24 to 26
Ally Heal Amplification increased from 5/10/15/20% to 10/15/20/25%
Mana Cost decreased from 125/175/225 to 100/150/200
Agility bonus increased from 55/70/85/100% to 70/80/90/100%
Agility Damage Multiplier decreased from 1/1.4/1.8 to 0.8/1.2/1.6
Damage Reduction decreased from 14/21/28/35% to 5/15/25/35%
Base Armor increased by 1
Cast Range increased from 500/550/600/650 to 525/600/675/750
Level 15 Talent Sand Storm Movement Speed increased from +25 to +50
Cast Range increased from 500 to 550
Cooldown decreased from 130/120/110s to 110s
Base Attack Speed decreased from 100 to 90
Passive Bonus Range increased from 100/200/300/400 to 130/220/310/400
Damage increased from 250/350/450 to 300/400/500
Charge Bonus Speed increased from 250/300/350/400 to 275/325/375/425
Fixed movement speed not updating when slows wear off while Spirit Breaker is charging
Bonus Damage increased from 150/225/300 to 175/250/325
Level 15 Talent Damage increased from +40 to +45
SVEN
Cooldown increased from 18/16/14/12s to 21/18/15/12s
Slow Resistance decreased from 30/35/40% to 30%
Cooldown increased from 105/100/95s to 110/105/100s
Base Damage decreased by 2
Level 15 Talent Health decreased from +300 to +275
Mana Cost increased from 75/80/85/90 to 90
Cooldown increased from 18/16/14/12s to 24/20/16/12s
Cooldown increased from 100s to 120/110/100s
Tombstone Vision Range decreased from 1500 to 1200 on all levels
Aghanim's Shard secondary target search range decreased from 100% of cast range to 75% of cast range
Mana Cost increased from 25/30/35/40 to 40
Base Damage Bonus decreased from 10/16/22/28% to 10/15/20/25%
Strength gain decreased from 3.0 to 2.8
Duration decreased from 25s to 19/21/23/25s
Level 15 Talent Upheaval Attack Speed per second on Allies decreased from +12 to +10
Attack Damage increased from 18/20/22/24 to 18/22/26/30
Base Agility increased from 17 to 19
Base Intelligence increased from 18 to 21
Mana Cost decreased from 150 to 100
Base Armor increased by 1
Base Mana Regen increased from 0 to 0.25
Cooldown decreased from 38/32/26/20s to 26/24/22/20s
Cast Point decreased from 0.35s to 0.2s
Damage decreased from 60/110/160 to 60/100/140
ZEUS
Ministun Duration increased from 0.25s to 0.35s
Cooldown decreased from 130/125/120s to 120s
Mana Cost decreased from 300/400/500 to 250/375/500
Dota 2 7.34c Release Date
Dota 2's balance patch 7.34c was released by Valve on September 9. In this update, the developers introduced adjustments to various heroes and modified the characteristics of Gyrocopter and Invoker, reflecting their ongoing efforts to refine and balance the gameplay experience in the ever-evolving world of Dota 2.
Dota 2
Dota 2, released in 2013 by Valve, is a highly popular multiplayer online battle arena (MOBA) video game and the successor to the iconic Defense of the Ancients (DotA) mod from Warcraft III.
In Dota 2, two teams of five players each engage in intense battles to protect their respective bases while controlling unique and powerful heroes with distinct abilities.
The game's rich esports scene, featuring major tournaments like The International with massive crowdfunded prize pools, underscores its competitive appeal.
Despite its steep learning curve, Dota 2 is renowned for its rewarding gameplay, production quality, and loyalty to its predecessor, making it a standout title in the gaming world, enjoyed by millions of players and even used for machine learning experiments.
Dota 2 Gameplay
Dota 2 is a multiplayer online battle arena (MOBA) video game characterized by intense and strategic gameplay. Two teams, the Radiant and Dire, each consisting of five players, compete to destroy the opposing team's "Ancient," a heavily defended structure located in their base. Players control one of the game's 124 distinct heroes, each with their unique abilities and attributes, divided into core (carries) and support roles.
The game revolves around real-time strategy controls and takes place on a single, three-dimensional isometric map with lanes and defensive towers. Players progress by leveling up, unlocking new abilities, and acquiring items through gold earned by defeating enemy heroes, creeps, and structures.
Dota 2's depth comes from its complex hero interactions, teamwork, and the dynamic ebb and flow of each match, making it a highly competitive and engaging experience.
Dota 2 Development
The development of Dota 2 has its roots in the modding community and a series of key events. It all began in 2003 with the creation of Defense of the Ancients (DotA), a mod for Blizzard Entertainment's Warcraft III: Reign of Chaos. DotA gained immense popularity, and DotA: Allstars by Steve Feak became a standout version.
When Feak retired in 2005, IceFrog took over as lead designer. Valve's interest in Dota was sparked by employees who were fans of the mod, leading to the hiring of IceFrog in 2009 to design a sequel.
After a legal battle over the "Dota" name, Dota 2 was officially announced in 2010. Valve aimed to maintain the core of the mod while enhancing its visuals and gameplay. The game was eventually released in 2013, incorporating community contributions, and has since become a prominent esports title with significant updates and a thriving player base.
Dota 2 Update 7.34c Patch Notes - FAQs
Dota 2's balance patch 7.34c was released on September 9.
Dota 2 is a popular multiplayer online battle arena (MOBA) video game released by Valve in 2013, known for its intense battles and unique heroes.
Each Dota 2 team consists of five players.
Dota 2's development began as a mod for Warcraft III called "Defense of the Ancients" (DotA).
Dota 2 was officially released in 2013 by Valve, incorporating community contributions and becoming a prominent esports title.