Elden Ring Game
Elden Ring, which was released on February 25th, 2022, is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. The game was directed by Hidetaka Miyazaki, known for his work on the Dark Souls series, and features world-building provided by George R. R. Martin, the renowned fantasy writer famous for the A Song of Ice and Fire series.
Elden Ring is available on multiple platforms, including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The game promises to deliver an immersive and challenging gameplay experience, with an expansive open world to explore, intricate combat mechanics, and a rich storyline.
Elden Ring has been highly anticipated by fans of both FromSoftware and George R. R. Martin and has received positive reviews for its stunning visuals, captivating storytelling, and innovative gameplay.
Elden Ring Update 1.09.1 Patch Notes
Check out the Elden Ring Update 1.09.1 Patch Notes below.
TRENDING
New feature
Ray Tracing support has been added for PlayStation 5, Xbox Series X and PC versions.
Ray Tracing can be activated in the settings menu:
- PS5 / XSX: Game Options > Ray Tracing
- PC: Graphics > Ray Tracing Quality
Please note that performance - such as frame rate and resolution - may be impacted while playing with Ray Tracing on.
The minimum and recommended technical specifications to use Ray Tracing can be found at the end of the patch notes.
PvP-exclusive balance adjustments
- The adjustments in this section do not affect single-player or cooperative play.
- The Inescapable Frenzy incantation power and grab angle have been increased.
- The Lifesteal Fist skill power, range and grab angle have been increased.
- Decreased the power of dual-wielded jumping attacks.
- Decreased the poise damage of heavy attacks and heavy running attacks of Fist and Claw weapon types.
- Decreased the power of the Founding Rain of Stars spell.
- Decreased the spell enhancement effect of the Terra Magica spell.
- Decreased the damage and poise damage of the Wave of Gold skill when hitting an opponent over a certain distance.
- Decreased the effectiveness of the Determination and Royal Knight's Resolve skills.
- Decreased the effects of the Contagious Fury skill of the Jellyfish Shield.
- Decreased the effectiveness of the Claw Talisman.
- Decreased the effectiveness of the Lord of Blood’s Exultation Talisman.
- Decreased the attack power buff granted by the White Mask head armor.
- Decreased the jumping attack damage buff granted by the Raptor's Black Feathers armor.
- Decreased the damage buff granted by Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear when activated with the Flask of Wondrous Physick.
General balance adjustments
- Added an invincibility window when respawning in the colosseum.
- Increased the scaling of the following attributes when infusing weapons with certain Ashes of War:
- Magic / Fire / Flame Art / Lightning / Sacred
- Increased the attribute scaling of the following weapon types:
- Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon
- Increased the speed, range and recovery time of some attacks for the following weapon types:
- Great Hammer / Great Axe / Great Sword / Curved Greatsword
- Flail weapons changes:
- Increased the speed of some attacks.
- Reduced attack recovery time.
- Increased poise when using two-handed attacks.
- Increased running attacks speed and reduced attack recovery time for the following weapon types:
- Straight Sword / Curved Sword / Katana / Twinblade Sword / Axe / Hammer / Halberd
- Increased the first attack speed for the following weapon types:
- Straight Sword / Curved Sword / Whip
- Increased the speed of guard counters for the following weapon types:
- Straight Sword / Great Sword / Colossal Sword / Great Curved Sword / Katana / Twinblade Sword / Axe / Great Axe / Flail / Great Hammer / Spear / Great Spear / Halberd
- Reduced the attack recovery time for Whip weapons.
- Increased the damage of Claw weapons.
- Added Holy damage and Faith scaling to the Great Club.
- Increased damage negation when blocking Holy damage and decreased damage negation when blocking damage from other affinities.
- Increased the effectiveness of the Twinblade Talisman.
- Slightly reduced rolling travel distance for light equipment weights.
- Decreased the hitbox size for some attacks of the following weapon types:
- Thrusting Sword / Heavy thrusting Sword / Spear / Great Spear / Halberd
Ashes of War adjustments
- Lifesteal Fist
- Increased target grab range.
- Surge of Faith
- Increased projectile generation speed.
- Flame Spit
- Increased the guard speed and blocking amount of the skill.
- Adjusted the angle of the fireball.
- Tongues of Fire
- Increased the guard speed and blocking amount of the skill.
- Great Oracular Bubble
- Increased projectile generation speed and reduced the recovery time.
- Viper Bite
- Reduced the time before rolling is possible after using the skill.
- Shriek of Milos
- Increased close range poise damage.
- Spearcall Ritual
- Increased projectile generation speed.
- Cursed-Blood Slash
- Increased projectile generation speed and reduced the recovery time.
- Gold Breaker
- Reduced the recovery time.
- I Command Thee, Kneel!
- Increased attack generation speed.
- Starcaller Cry
- Increased the speed of follow-up attacks.
- Spinning Wheel
- Increased attack generation speed.
- Added a roll & heavy attack cancel timing while using the skill.
Bug Fixes
- Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Antspur Rapier a Cold affinity.
- Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Rotten Greataxe a Blood affinity.
- Fixed a bug where some attacks of the Partisan, Death Ritual Spear, and Lucerne had unexpected Physical attack scaling.
- Fixed a bug where the Nightrider Glaive did not increase the damage of horseback attacks.
- Fixed a bug where the Duelist Greataxe and Rotten Greataxe did not increase the damage of charged attacks.
- Fixed a bug where the Roar Medallion Talisman effect didn’t increase the power of some incantations.
- Fixed a bug that reduced the power of some skills while under the Golden Vow effect.
- Fixed a bug that caused the effects the Determination and Royal Knight's Resolve skills when casted from a left-handed weapon to be added to other skills casted with a right-handed weapon.
- Fixed a bug that reduced the critical hit power of right-handed weapons while having Determination or Royal Knight's Resolve active on a left-handed weapon.
- Fixed a bug where status build-ups were unintentionally added to some Weapon Skills
- Fixed a bug where the power and special effects of a left-handed weapon could be added to a skill cast with a right-handed weapon.
- Fixed a bug that caused an equipped Sacrificial Twig to be consumed when a player died in the Colosseum.
- Fixed the camera positioning when respawning in the Colosseum.
- Fixed a bug where a player could receive credit for a kill in the Colosseum when dying due to the Death status effect, instead of the player who inflicted that status effect.
- Improved stability in Colosseum matchmaking.
- Fixed a bug related to level correction when an invader used the Phantom Bloody Finger.
- Fixed a bug that could cause disconnections with other players in certain locations during multiplayer.
- Improved online multiplayer stability.
- [PS4] Fixed a bug that occurred when using the Finger Severer on summoned NPCs while offline that could cause the game to crash.
- Fixed a bug related to some enemies not rendering or behaving as expected.
- Several performance improvements and other bug fixes.
https://twitter.com/ELDENRING/status/1648257950543233024
Elden Ring GamePlay
Elden Ring is played in a third-person perspective and offers gameplay focused on combat and exploration. The game shares many elements with other FromSoftware games, such as the Dark Souls series, Bloodborne, and Sekiro: Shadows Die Twice. Players are allowed to freely explore the game's open world, the Lands Between, which is made up of six primary areas.
Players can explore the world using their mount, Torrent, and fast travel outside of combat. Along the way, players will encounter non-playable characters (NPCs) and enemies, including demigods who rule each primary area and serve as the game's main bosses. The game also features hidden dungeons, such as catacombs, tunnels, and caves, where players can fight bosses and gather helpful items.
At the beginning of the game, players choose a character class that determines their starting spells, equipment, and attributes. Players can use melee combat or ranged weapons and spells to fight enemies. Attacks from enemies can be blocked using shields or avoided by dodging.
Players can also use spells to enhance their weapons, fight enemies from afar, and restore lost hit points. The player can memorize a limited amount of spells, which can be cast using a staff or Sacred Seal item. Weapons can be improved using Ashes of War, which grants weapons new capabilities and add Weapon Arts, special abilities used during combat.
Checkpoints called Sites of Grace are located throughout the game's areas. These places allow players to increase the power of their attributes, change memorized spells, swap Ashes of War, or use fast travel. Players can spend runes, an in-game currency acquired by defeating enemies, to increase their attributes at Sites of Grace. Runes can also be used to buy items and improve weapons and armor. Upon death, players respawn at the last Site of Grace they interacted with.
Elden Ring also features crafting mechanics that require materials to create items. Recipes can be found inside collectibles called Cookbooks, which are scattered throughout the world. Materials can be collected by defeating enemies, exploring the game's world, or by trading with merchant NPCs. Crafted items range from poison darts and exploding pots to consumables that temporarily increase the player's strength in combat.
Elden Ring has a multiplayer system that allows players to be summoned for both cooperative and player versus player (PvP) play over the Internet. Cooperative play involves placing a Summon Sign on the ground, which causes the sign to appear in the world of online players who have used a corresponding item. If another player interacts with the sign, the person who placed it is summoned into their world.
PvP combat involves using a Summon Sign to directly challenge another player to a duel or using additional items to invade the worlds of others. World hosts may also use a "Taunter's Tongue" to increase the likelihood that their world will be invaded by others, as well as decrease the time between invasions.
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