Escape From Tarkov Arena Patch, New Map, Fixes Matchmaking, and More
by Madhumitha | Updated Dec 30, 2023
Escape From Tarkov Arena Patch
Chop Shop
A new location Chop Shop has been added to the game: a car repair shop in the industrial zone of Tarkov. It used to be the place where stolen cars were stripped for parts to sell, but now it has become a gunfight arena.
This compact location for violent fast-paced battles is available for Shootout 2x2 and Shootout 3x3 modes.
Changes and new mechanics:
Ranked matchmaking changes:
Vaulting and obstacle interaction
Please note that Arena locations are not fully adapted to the vaulting mechanics yet, so we ask you to report any issues you find. Locations will be finalized early next year.
Shoulder transition
Controls settings
Warning: All controls settings have been reset to default.
New recoil mechanics
Economy changes
Cash rewards
Experience
This change will allow players to gain more experience if they performed well in a match but did not win.
Rating
Balancing changes to presets
Balancing adjustments have been made to the following presets:
Cobra
Zenith
Breeze
Cracksman
Climber
Click
List of changes:
Escape From Tarkov
Escape from Tarkov is a video game that's still being made by Battlestate Games for computers running Windows. It's about a made-up place called the Norvinsk region in Russia, where there's a war between two private military groups: USEC and BEAR.
In this game, players take part in matches called "raids." During these raids, they battle against other players and computer-controlled characters to get valuable items and try to survive, all while aiming to escape from the region. It's all about fighting, gathering stuff, and trying to make it out alive!
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Escape From Tarkov Overview
Developer(s)
Battlestate Games
Publisher(s)
Battlestate Games
Designer(s)
Nikita Buyanov
Composer(s)
Nikita Buyanov
Engine
Unity
Platform(s)
Windows
Release
27 July 2017 (closed beta)
Genre(s)
First-person shooter
Mode(s)
Multiplayer
Escape From Tarkov Gameplay
Escape from Tarkov is a tough and realistic shooter game that mixes elements from multiplayer games. It has three modes: PMC raids online, Scav raids, and an offline mode. In raids, players can go solo or team up, starting on one side of different maps. Their goal is to reach an extraction point on the opposite side, fighting others on the way. Players can find weapons, gear, and armor, stashing loot for later use or selling it in a market.
There's minimal on-screen info and when players die in a raid, they lose everything. Insuring gear can help get it back. Scav raids give random gear, have cooldowns, and start mid-game. Raids can last 15 to 45 minutes and may have up to 14 players.
Outside raids, players sell unwanted stuff, trade, and complete quests from traders. Upgrading the "Hideout" offers bonuses like reduced cooldowns, extra experience, and crafting abilities.
The gameplay resembles military sims like ARMA. Players customize weapons part by part, wear military gear, and control movement and crouching. Checking ammo needs manual inspection. The game has a health system for injuries, needing specific medical supplies. Realistic ballistics with bullet behavior, including ricochets and penetration, are part of the game. Finding items takes time, each revealed individually. Energy and hydration levels must be watched during a raid.
Escape From Tarkov Plot
Escape from Tarkov happens in the fictional city of Tarkov within a special economic zone in Russia from 2015 to 2026. The city's broken down due to political scandals and corporate collapse. Warring factions control sections of the city, with aggressive locals, called Scavs in charge of some areas.
Players have nine maps to explore, each representing different parts of the abandoned city. These maps include places like an industrial park, a shopping mall, secret research facilities, military bases, and more. Additional maps are in development, including Suburbs, Terminal, and Town. There's a plan for an open-world option that combines all locations.
Players can join two PMC factions: USEC and BEAR. USEC focuses on Western firearms, while BEAR prefers Russian ones, each with its own advantages. The main enemies are the Scavs, divided into various types.
Normal Scavs have basic gear, while Scav Raiders and Bosses are tougher, smarter, and have better equipment. Rogues and Cultists are specific Scav groups with their own behaviors and gear. The game's developers occasionally change spawn rates and where these factions appear for special events.
Escape From Tarkov Development
Escape from Tarkov's development started back in 2012. The lead developer, Nikita Buyanov, and his team gained experience while working on a previous game called Contract Wars at Absolutsoft. Both games are part of what the developers call the Russia-2028 universe. Some team members also have real-world military experience, with one being a former Spetsnaz operator.
The developers made the game more authentic by recording actual weapon sounds in deserted warehouses. Throughout the beta phase, they regularly updated the game with new stuff like features, maps, characters, and equipment. Big updates sometimes come with a "wipe," resetting everyone's progress in the game.
However, there have been problems with cheaters and people trading in-game currency for real money, which breaks the game rules. In 2020, the developers took action against this by warning players about trading pricey items with others in-game. This led to confusion among players, questioning what's allowed in fair item trading.
Escape From Tarkov Trailer
Escape From Tarkov Arena Patch-FAQs
The update aims to fix matchmaking issues, introduce the new Chop Shop map, implement recoil and movement mechanics, and address economic imbalances.
Chop Shop is a smaller, dynamic map offering fresh gameplay experiences and exciting engagements for players seeking varied environments.
Matchmaking now considers weapon preset power levels (measured by MP values) used in recent games to pair players against opponents with similar MP values, reducing gear-related imbalances.
Players exploring different weapon unlock trees might face initial matches with lower-tier gear against seasoned players due to matchmaking relying on past MP scores for each preset.
The update includes economic adjustments for increased rewards, integration of movement mechanics like vaulting, and reworked recoil systems, although early map optimization for vaulting may cause some initial issues.