Escape From Tarkov Arena Patch, New Map, Fixes Matchmaking, and More

Escape From Tarkov Arena's latest patch 0.1.4.1 redefines gameplay by introducing the long-awaited matchmaking overhaul, economic rebalancing, and integration of crucial movement and recoil mechanics.

by Madhumitha | Updated Dec 30, 2023

FreshersLive

Escape From Tarkov Arena Patch

Chop Shop

A new location Chop Shop has been added to the game: a car repair shop in the industrial zone of Tarkov. It used to be the place where stolen cars were stripped for parts to sell, but now it has become a gunfight arena.

This compact location for violent fast-paced battles is available for Shootout 2x2 and Shootout 3x3 modes.

Changes and new mechanics:

Ranked matchmaking changes:

  • Now when searching for players, it matches you based not only on the ARP, but also on the average Meta Points of presets purchased in previous matches.

Vaulting and obstacle interaction

  • Obstacle vaulting has been added to the game;

    • There are two types of vaulting:
    • Climbing the obstacle and remaining on it. For example, climbing a crate to fire at the enemy from top of it;
  • Vaulting over an obstacle. For example, jumping over a small fence to take a shortcut.
  • Each of these types has different animations for different heights, different parameters of stamina and arm stamina consumption, and different action speeds, depending on the negative effects;
  • During a sprint, you can jump over obstacles without the goal of climbing them (Vaulting);
  • If vaulting is performed while walking, the loudness of such actions will be noticeably lower than jumping and sprinting;
  • For the convenience of overcoming obstacles an option has been added to the game settings: "Vaulting over medium obstacles", where you can choose "Auto" or "Hotkey". If you select "Auto", your character will climb over medium and low height obstacles by himself. If you select "Hotkey" you will need to press the "Jump" key to initiate vaulting, but this way you can control the character's actions more precisely;
  • The character now stops if he hits a wall while walking or sprinting.

Please note that Arena locations are not fully adapted to the vaulting mechanics yet, so we ask you to report any issues you find. Locations will be finalized early next year.

Shoulder transition

  • The ability to move firearms from the right shoulder to the left shoulder and back has been added to the game. This can be useful when you want to fire from the left side while behind cover;
  • Shoulder transition is available during walking, crouching, leaning, and other actions;
  • Shoulder transition is not available while prone and overhead and side blind firing;
  • Positioning the weapon on the left shoulder imposes a penalty - the weapon has additional sway when moving.

Controls settings

Warning: All controls settings have been reset to default.

  • Added "Shoulder transition" action, default key is "Mouse4";
  • Added "Vaulting" action, default key is "Space", press type is "Continuous";
  • The "Jump" action has been reassigned to "Spacebar" key with "Release" press type. Try these controls settings in-game before changing them.

New recoil mechanics

  • The recoil mechanic has been improved to make it more realistic and comfortable for players. A special emphasis has been placed on improving the feel of semi-auto and short burst shooting;
  • New recoil mechanic now includes a variety of flexible settings, allowing for balance adjustments based on analytical data and player feedback;
  • Recoil parameters have been rebalanced for all weapons available in the game.

Economy changes

Cash rewards

  • The cash reward for winning in all modes has been increased:

    • For matches with starter presets (Meta Points (MP) below 300), the reward value has been increased by 10% compared to similar matches in the last patch;
    • For matches with advanced presets (MP above 600), the reward value has been increased to 47% compared to similar matches in the last patch;
    • In addition, in ShootOut 2x2 and ShootOut 3x3 modes, the reward values have been further increased and are now 15% higher than in Teamfight mode;
    • Reward values in ShootOut 3x3 mode have been balanced relative to ShootOut 2x2.

Experience

  • Experience rewards have been increased for:

    • Kill: from 100 to 250;
    • Headshot kill: from 150 to 250;
    • Double kill: from 100 to 150;

      • Awarded in addition to the experience reward for two kills;
    • Triple (or more) kill: from 150 to 200;

      • Awarded in addition to the experience reward for three or more kills;
    • Objective capture in Teamfight mode: from 150 to 300;
    • Objective capture in ShootOut 3x3 and ShootOut 2x2 modes: from 100 to 200;
    • Defeat in Teamfight mode: from 3000 to 3500.
  • Experience rewards have been decreased for:

    • Teamfight:

      • Victory: from 6500 to 5500.
    • ShootOut 3x3:

      • 1st place: from 6700 to 5500;
      • 2nd place: from 4200 to 3500;
      • 3rd place: from 3200 to 2500;
    • ShootOut 2x2

      • 1st place: from 6800 to 6000;
      • 2nd place: from 4000 to 3500;
      • 3rd place: from 3500 to 3000;
      • 4th place: from 3000 to 2500;
      • 5th place: from 2500 to 0.

This change will allow players to gain more experience if they performed well in a match but did not win.

Rating

  • Amount of received rating has been changed for:

    • ShootOut 2x2

      • 1st place: +30
      • 2nd place: +15
      • 3rd place: -5
      • 4th place: -15
      • 5th place: -25
    • ShootOut 3x3:

      • 1st place: +30
      • 2nd place: +15
      • 3rd place: -15
      • 4th place: -30

Balancing changes to presets

Balancing adjustments have been made to the following presets:

Cobra

  • Hexatac HPC armor has been replaced with NFM THOR Concealable Reinforced Vest.

Zenith

  • The durability of the FORT Redut-M armor has been reduced from 80 to 56.

Breeze

  • FN Five-seveN MK2 pistol ammunition has been changed from 5.7x28mm SB193 to 5.7x28mm SS190;
  • Added SureFire X400 Ultra flashlight.

Cracksman

  • PP-9 "Klin" submachine gun 20-round magazines have been replaced with 30-round magazines.

Climber

  • HK MP5 submachine gun 20-round magazines have been replaced with 30-round magazines;
  • Reduced the number of extra magazines from 4 to 2;
  • Added 20 rounds of 7.62x51mm M62 ammunition to the inventory.

Click

  • SR-2M "Veresk" now comes installed with Zenit Klesch-2P flashlight with laser
  • Added ELCAN SpecterDR 1x/4x scope to the inventory

List of changes:

  • Game systems have been optimized to increase FPS in systems with weak CPUs;
  • Reduced the loudness of sounds in KillCam;
  • Reduced the loudness of music between rounds;
  • Disabled Killcam after death from a cleanup crew;
  • Fixed the issues with environment culling on various locations;
  • Fixed an issue causing some players to jump out of the spawn area before the gates were open;
  • Fixed the issues causing the Killcam to display incorrectly;
  • Fixed an issue causing scopes on weapons to display incorrectly in Spectator mode;
  • Fixed an issue where a group would start matching without a member who had not left the previous game. The group member would not receive a confirmation notification for the found game;
  • Fixed an issue where a player's character's hands were displayed incorrectly in the spawn area, causing the use of weapons to be unavailable until the end of the round;
  • Fixed an issue in the matchmaker where when a player lost connection to the game, the matchmaker would not reset the match and players could play the match with an incomplete match-up;
  • Fixed an issue where players on the losing team who closed the game on the final statistics screens did not lose rating and money;
  • Fixed an issue that caused players added as friends to not be displayed in the friends list;
  • Fixed several UI issues related to incorrect display of information and text in tooltips.

Escape From Tarkov

Escape from Tarkov is a video game that's still being made by Battlestate Games for computers running Windows. It's about a made-up place called the Norvinsk region in Russia, where there's a war between two private military groups: USEC and BEAR.

In this game, players take part in matches called "raids." During these raids, they battle against other players and computer-controlled characters to get valuable items and try to survive, all while aiming to escape from the region. It's all about fighting, gathering stuff, and trying to make it out alive!

Discover the magic of classic games on Fresherslive! Our games article takes you on a nostalgic journey through beloved games of the past. Relive the fun and excitement of these timeless classics.

Escape From Tarkov Overview

Developer(s)

Battlestate Games

Publisher(s)

Battlestate Games

Designer(s)

Nikita Buyanov

Composer(s)

Nikita Buyanov

Engine

Unity

Platform(s)

Windows

Release

27 July 2017 (closed beta)

Genre(s)

First-person shooter

Mode(s)

Multiplayer

Escape From Tarkov Gameplay

Escape from Tarkov is a tough and realistic shooter game that mixes elements from multiplayer games. It has three modes: PMC raids online, Scav raids, and an offline mode. In raids, players can go solo or team up, starting on one side of different maps. Their goal is to reach an extraction point on the opposite side, fighting others on the way. Players can find weapons, gear, and armor, stashing loot for later use or selling it in a market.

There's minimal on-screen info and when players die in a raid, they lose everything. Insuring gear can help get it back. Scav raids give random gear, have cooldowns, and start mid-game. Raids can last 15 to 45 minutes and may have up to 14 players.

Outside raids, players sell unwanted stuff, trade, and complete quests from traders. Upgrading the "Hideout" offers bonuses like reduced cooldowns, extra experience, and crafting abilities.

The gameplay resembles military sims like ARMA. Players customize weapons part by part, wear military gear, and control movement and crouching. Checking ammo needs manual inspection. The game has a health system for injuries, needing specific medical supplies. Realistic ballistics with bullet behavior, including ricochets and penetration, are part of the game. Finding items takes time, each revealed individually. Energy and hydration levels must be watched during a raid.

Escape From Tarkov Plot

Escape from Tarkov happens in the fictional city of Tarkov within a special economic zone in Russia from 2015 to 2026. The city's broken down due to political scandals and corporate collapse. Warring factions control sections of the city, with aggressive locals, called Scavs in charge of some areas.

Players have nine maps to explore, each representing different parts of the abandoned city. These maps include places like an industrial park, a shopping mall, secret research facilities, military bases, and more. Additional maps are in development, including Suburbs, Terminal, and Town. There's a plan for an open-world option that combines all locations.

Players can join two PMC factions: USEC and BEAR. USEC focuses on Western firearms, while BEAR prefers Russian ones, each with its own advantages. The main enemies are the Scavs, divided into various types.

Normal Scavs have basic gear, while Scav Raiders and Bosses are tougher, smarter, and have better equipment. Rogues and Cultists are specific Scav groups with their own behaviors and gear. The game's developers occasionally change spawn rates and where these factions appear for special events.

Escape From Tarkov Development

Escape from Tarkov's development started back in 2012. The lead developer, Nikita Buyanov, and his team gained experience while working on a previous game called Contract Wars at Absolutsoft. Both games are part of what the developers call the Russia-2028 universe. Some team members also have real-world military experience, with one being a former Spetsnaz operator.

The developers made the game more authentic by recording actual weapon sounds in deserted warehouses. Throughout the beta phase, they regularly updated the game with new stuff like features, maps, characters, and equipment. Big updates sometimes come with a "wipe," resetting everyone's progress in the game.

However, there have been problems with cheaters and people trading in-game currency for real money, which breaks the game rules. In 2020, the developers took action against this by warning players about trading pricey items with others in-game. This led to confusion among players, questioning what's allowed in fair item trading.

Escape From Tarkov Trailer

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Escape From Tarkov Arena Patch-FAQs

1. What does the Escape From Tarkov Arena 0.1.4.1 patch primarily focus on?

The update aims to fix matchmaking issues, introduce the new Chop Shop map, implement recoil and movement mechanics, and address economic imbalances.

2. What is the significance of the new Chop Shop map in Escape From Tarkov Arena?

Chop Shop is a smaller, dynamic map offering fresh gameplay experiences and exciting engagements for players seeking varied environments.

3. How has the matchmaking system been improved in Tarkov Arena?

Matchmaking now considers weapon preset power levels (measured by MP values) used in recent games to pair players against opponents with similar MP values, reducing gear-related imbalances.

4. Are there potential drawbacks or concerns related to the revised matchmaking system?

Players exploring different weapon unlock trees might face initial matches with lower-tier gear against seasoned players due to matchmaking relying on past MP scores for each preset.

5. Apart from matchmaking, what other significant changes have been introduced in the update?

The update includes economic adjustments for increased rewards, integration of movement mechanics like vaulting, and reworked recoil systems, although early map optimization for vaulting may cause some initial issues.