Fallout 76 Update 1.77 Patch Notes Intro
The latest patch notes for Fallout 76 introduce a number of changes to the game's combat system. These changes include various ways to increase damage dealt, such as through increasing caps, lowering damage resistance, and reducing health.
Additionally, the patch notes address other factors that can affect damage output, including consecutive hits on the same target, hunger and thirst levels, mutations, and even the time of day. The patch also introduces a new feature that grants players brief health regeneration when they hit an enemy.
Overall, these changes aim to provide players with more options for customizing their playstyle and improving their combat effectiveness in the post-apocalyptic wasteland of Fallout 76.
Fallout 76 Update 1.77 Patch Notes
Crafting
We have added a number input option while crafting multiple items.
Daily Ops
You can now obtain the Zetan Backpack Skin and Intergalactic Handmade Rifle Skin from Daily Ops rewards.
Legendary Descriptions
We have made numerous changes to the mod description text to be more consistent and clearer. Notable changes below.
Old Description > New Description
- Damage increases as caps increase > Damage increases for every 1000 caps you have up to 50%
- Lower Damage Resistance increases damage dealt > Lower Damage Resistance increases damage up to 50%
- Damage increases as health decreases > Damage increases up to 95% as health decreases
- Damage increased after each consecutive hit on the same target > +5% Damage after each consecutive hit on the same target, up to +45%
- Damage increases as you fill your hunger and thirst meters > Damage increases up to 24% as you fill your hunger and thirst meters
- Damage increases as health increases > Damage increases up to 25% as health increases
- Damage increases when suffering from addictions > +10% Damage per addiction, up to +50%
- Damage increased by 5% for each mutation > +5% Damage for each mutation, up to +25%
- Damage increases with the night > 50% increased damage at night.
- Gain brief health regeneration when you hit an enemy > Restore 2% health over 2 seconds when you hit an enemy
- V.A.T.S. crits will heal you and your group > V.A.T.S. crits will heal you and your group by 5% health
- Replenish AP with each kill > Replenish 15 Action Points with each kill.
- Bullets explode for area damage > Bullets explode for 20% weapon damage Bullets explode for area damage
- (Shotguns) Bullets explode for area damage > Bullets explode for 3% weapon damage
- Hits have a chance to generate a Stealth Field > Hits have a 10% chance to generate a Stealth Field for 2 seconds
- Faster movement speed while aiming > 100% faster movement speed while aiming
- Slowly regen radiation damage while not in combat > +0.25% radiation damage recovery while not in combat
- Slowly regenerate health while not in combat > +0.05% health recovery while not in combat
- Increases Action Point refresh speed > +5% Action Point refresh speed
- Damage and Energy Resistance increase at night > +40 Damage and Energy Resistance increase at night
Bug Fixes & Improvements
Art
- Atomic Camo: The Atomic Camo paint can now be applied to all pieces of the Forest and Urban armor pieces, not just the mask. Additionally, Scout Masks that have the Atomic Camo paint applied now have the correct texture when seen in the workbench menu.
- Circus Trailer: When destroyed, the Circus Trailer now displays the correct destruction model.
- Cowspots Creamery: Various adjustments to AI pathing for Allies around the Cowspots Creamery Stand Prefab.
- Backpack Flairs: Backpack flairs no longer clip into the Heirloom Basket Backpack.
- Giant Dinosaur: Items placed under the Giant Dinosaur can now be moved individually from the Dinosaur.
- Hats: The Cappy Hat no longer removes part of the hairstyles on male characters.
- Log Cabin Porch Set: Adjusted the budget cost to align with the cost of similar C.A.M.P. items.
- Masks: The Fasnachtler Mask can now be displayed in the Fasnacht Mask Display.
- Nuka-Cola Billboard: Adjusted the build preview for the Nuka-Cola Thermometer Billboard to face the player.
- Plushies: All Plushies (Aside from jumbo-sized Plushies) now fit inside the Plushie Display Case.
- Radiation Dummy: Added the ability to turn the Radiation Dummy on and off.
- Slocum’s Joe Bar: Fixed an issue causing no textures to appear on Slocum’s Joe Bar Tiled Corner piece.
- Wild Mountain Rifle Range: Various fixes to hanging decor placed inside the Wild Mountain Rifle Range Prefab.
Challenges
- Daily : Enemies with a prefix in their name now count towards Daily Challenges.
- Daily: All Radscorpion food items now count towards the “Consume Radscorpion Meat” Daily challenge.
- Daily: Perfect Mothman Egg now counts towards the “Collect Mothman Eggs” Daily Challenge.
- Daily: Addressed an issue where having an equipped throwable weapon that causes fire damage advances the Daily “Deal Fire Damage to Enemies” Challenge when using a non-fire damage-dealing weapon.
- Daily: Addressed an issue where grenade kills counted towards the challenge “Kill Robots with an Energy Weapon” while wielding but not using an Energy weapon.
- Epic : Missile Launchers now count towards the “Sell Ballistic Weapons” Challenge.
- Epic: Addressed an issue where all cryptids counted towards the “Take a Camera Picture of a Legendary Cryptid” regardless of being Legendary or not.
- Epic : Cranberry Jam now counts towards the Epic Challenge “Eat cooked meals that use cranberries”.
- Possum : Dirty Fedoras and Crumpled Fedoras now count towards the Possum Challenge.
- Re-Roll: Updated the UI for Challenge Re-Rolls to make it easier to see the number of Re-Rollers the player has.
- Re-Roll: Updates to the Re-Rolled Challenges to include new and changed challenges.
- Tadpole: Cooking Sugar now counts towards the Tadpole challenge to “Cook while wearing a Chef’s hat”.
- Weekly: Addressed an issue where grenade kills counted towards the challenge “Kill Creatures with Hammers” while wielding but not using a Hammer.
- Weekly: Addressed an issue where grenade kills counted towards the challenge “Kill Cutists with a Bladed Weapon” while wielding but not using a Bladed Weapon.
Design
- Build Menu: Fixed an issue allowing players who have not learned the Prison Door to build it in their C.A.M.P.
- Crafting : Added a number input option for Crafting Sliders.
- Enemies : Fixed an issue causing Scorched melee animations to break when staggered.
- Perks : Aqua Boy no longer removes rad immunity from drinking Toxic Goo.
- Perks: Fixed an issue causing the Power User Perk to not reflect ammo count accurately and force the user to reload early.
- Perks : The Bloodsucker Perk now properly applies its bonus to Glowing Blood Packs.
- Seasons : Fixed an issue that allowed players to purchase more rank-ups than intended.
[*] Worlds : Fixed an issue where the Infinite Ammo Custom World setting did not grant infinite ammo.
Events
- Mutated Events: Melee attacks on Resilient mutated enemies which have triggered the Resilient threshold are now always fatal, regardless of any resistances or damage dealt.
- Mutated Packages: Players can now correctly earn known recipes from Mutated Packages and Party Packs when they know all of them.
Gameplay
- Quests : Fixed an issue during “An Ounce of Prevention” where multiple instances of the same quest item may appear.
- Shelters: Fixed an issue where players could become stuck inside a Shelter entrance upon relogging in.
Inventory
- Ammo : Spent Fusion Cores and Ultracite Fusion Cores no longer remain in the player’s inventory after draining the fusion ammo in either Laser or Ultracite Gatling Guns.
- Ammo Box: Fixed an issue where the selection would jump to the top of the list when transferring Ammo.
- Drink: Rad Ant Lager now has an accurate description of its effects.
- Food : Carrot Soup now weighs 0.5lbs which is consistent with other soups.
- Junk: Adjustments to the weight of Bulk Aluminum, Lead, Silver, Cork, and Screws to be more consistent.
- Med-X: The Description for Med-X now displays its accurate effects. (25+ Damage Resist)
- Mentats: Addressed an issue where Berry Mentats would not highlight living creatures.
- Mutated Party Pack: Fixed a text bug where the Mutated Party Pack said it is granted with 3 Fallout 1st members instead of 3 or more. (3+).
- Notes & Recipes: Removed weights on Notes that are inconsistent with other Notes throughout the game.
- Stash : Fasnacht Residue Analysis can now be removed from the Stash box.
Localization
- All languages: Numerous localization fixes.
- All languages: Fixed the Boomstick and Peace Maker Mutated Event rewards to have consistent naming in all localizations.
- All languages: Fixes across multiple languages for the descriptions of the Daring Adventure Armor Paint.
- Russian : 3 Star Legendary Ranged Weapons sold by Purveyor Murmrgh no longer show debug text in Russian.
Power Armor
- Headlamps : The Union Power Armor Headlamp mods are now buildable. Recipes can be acquired through expedition rewards or Giuseppe’s vendor inventory.
- Jet Packs: The Armor Ace Jet Pack Skin no longer appears as the Union Jet Pack Skin, and all Jet Pack skins can now be applied to any Power Armor that can use Jet Packs.
- Jet Pack Mods: Jetpack Power Armor modifications no longer cause visual issues when inspecting a Power Armor Torso.
Stability
- Fast Travel: Addressed a crash when attempting to Fast Travel quickly after Fast Traveling to another player.
Weapons
- Attack Speed: The Chainsaw and Auto-Axe now have the same attack speed in first and third-person view.
- Auto-Axes: The Auto-Axe can now roll 2-star Faster Swing Speed Legendary mod again, this can happen with both 2 and 3-star crafting rolls.
- Crossbow Bolts: Crafting Ultracite crossbow bolts now count towards the “Craft Crossbow Bolts” Tadpole: Archer challenge.
- Energy Weapons: Energy weapons with high base damage (Such as Plasma Caster or Tesla weapons) now lose less durability per shot. Other energy weapons with lower base damage will lose slightly less durability per shot. The Plasma Gun also has reduced condition damage.
- Missile Launcher: The Targeting Computer mod for the Missile Launcher no longer target friendly and neutral NPC’s.
- Mods : Weapons with Poison mods now correctly deal base weapon damage to robots again.
- Pipe Wrench: The Pipe Wrench now works with the Legendary Perks Hack and Slash and Collateral Damage.
- Shotguns: Shotguns can no longer be shot underwater.
User Interface
- Help Menu: The “Damage Types” section of the Help Menu now correctly says which icons represent each damage type.
- Seasons : Fixed an issue where users could not see purchased Re-Rolls until relog.
TRENDING
Fallout 76 Update Today
- PC (Steam): 1.0.76.0
- PC (Microsoft Store): 1.0.76.0
- PlayStation: 1.77
- Xbox: 1.0.0.76
Please review the download sizes listed below for today's patch on the platform you are using:
- PC (Steam): 2 GB
- PC (Microsoft Store): 6.9 GB
- PlayStation: 7.02 GB
- Xbox: 6.9 GB
Fallout 76 Info
Fallout 76, released in 2018, is an action role-playing video game set in a post-apocalyptic world torn apart by nuclear war. Developed by Bethesda Game Studios and published by Bethesda Softworks, it is a prequel to the previous entries in the Fallout series and the studio's first attempt at a multiplayer game.
The game features an open world that players can explore with others, made possible by a modified version of Bethesda's Creation Engine. Despite high anticipation, Fallout 76 received mixed reviews due to various technical issues, gameplay design, lack of purpose, and absence of human non-playable characters.
Bethesda faced criticism for the game's quality of physical content and post-launch support. Nonetheless, the game sold 1.4 million copies by the end of 2018. In April 2020, the Wastelanders update was launched, reintroducing non-playable characters to the game.
Fallout 76 Gameplay
Fallout 76 is the first online multiplayer game created by Bethesda Game Studios. Players can either play alone or with a party of up to three other players on public dedicated servers. Private servers were planned to be introduced later, allowing players to invite friends and prevent unwanted player-versus-player gameplay.
The game is set in an open world four times larger than Fallout 4's and is based in West Virginia, featuring real locations and mutated monsters inspired by local folklore. The SPECIAL progression system has been revised to include skill points, attributes, and perks that take the form of trading cards, which players can merge to create more powerful perks.
The game relies on robots, holotapes, and environmental storytelling to advance the narrative, as there are no human non-player characters (NPCs) in the game. Fallout 76 also includes the ability to build bases at various locations in the game world, which are removed when the player is offline.
Players can also use nuclear weapons to change the game world, but this attracts powerful enemies. The game features a photo mode where players can pose their characters and choose from various facial expressions and filters.
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.