For Honor Update 2.42 for Y7S1 Heresy Patch Notes - Latest Updates

Get the For Honor update 2.42 for Y7S1 Heresy patch notes here and this article covers all the details on the latest features, improvements, and fixes to the game, including balance changes, new armor, and bug fixes.

by Rajalaxmi | Updated Mar 20, 2023

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For Honor Game Wiki

For Honor is an exciting action game that takes players on a journey through history, allowing them to assume the roles of famous soldiers and warriors such as knights, samurai, and Vikings. The game, developed and published by Ubisoft, offers players a chance to control their chosen character using a third-person perspective.

Ubisoft Montreal was primarily responsible for developing For Honor, and the game was released worldwide for PlayStation 4, Windows, and Xbox One in 2017. Since its release, For Honor has gained a considerable following due to its engaging gameplay and historical accuracy.

The game is set in a fictional world where various factions, including knights, samurai, and Vikings, have been at war for centuries. Players can choose to join one of these factions and fight for their cause, engaging in battles that are both thrilling and challenging.

For Honor boasts an impressive combat system that is heavily based on melee combat. Players can choose from a wide range of weapons, including swords, axes, and spears, and engage in battles that require a mix of skill, strategy, and timing. The combat system is intuitive, and players can easily master it with a bit of practice.

In addition to the engaging gameplay, For Honor also features stunning graphics and sound effects that immerse players in the game world. The environments are beautifully rendered, and the character models are detailed and realistic.

For Honor Update 2.42 for Y7S1 Heresy Patch Notes

BALANCING

FIGHTERS

Afeera bugfixes

  • Gravity Pull no longer guarantees Speeding Comet
  • Increased chain link timing after Oracle’s Rush to no longer guarantee Khassaki Kick on Hit or Block
  • Increased chain link timings after most attacks to Khassaki Kick to let opponents input a Guard Swap and still dodge the attack

BALANCING

FIGHTERS

Jormungandr rework

We’re reworking Jormungandr following the Testing Grounds we held in the previous season. The rework focuses on replacing the hero’s game plan from draining your opponent’s Stamina to displacing your opponents to get the upper hand. To do so, we’ve added a few new moves to the hero’s arsenal, and moved some attacks around to give the hero better openers as well as a better flow while in chains. These changes should help the hero reach their full potential and perform better in today’s metagame.

Stamina-based gameplay removal

  • Moves no longer unbalance opponents in Out of Stamina state
  • Moves no longer deal Stamina damage
  • Moves no longer pause Stamina regeneration

Displacement-based gameplay

  • NEW MOVE: Venomous Sting
  • Input: After landing a Guardbreak, press Heavy in any stance
  • 800ms deals 12 damage, costs 12 Stamina
  • Pushes opponents backward on hit and can wall splat

Heavy Finishers

  • Top Heavy Finisher now pushes opponents backward
  • Heavy Finishers now push opponents further away
  • Top Heavy Finisher now deals 24 damage, down from 30
  • Side Heavy Finishers now deal 22 damage, down from 29

Heavy Openers

  • Top Heavy Opener now deals 22 damage, down from 27
  • Side Heavy Openers now deal 20 damage, down from 24
  • Top Heavy Opener is now 800ms, down from 900ms

Flow improvements

  • NEW MOVE: Ouroboros Might
  • Input: Light + Heavy Attack during chains
  • 800ms deals 24 damage, costs 12 Stamina
  • Can be feinted
  • Can be performed after any attack except itself, Venomous Sting, and Hamarr Slam
  • Initiates Chains
  • Gains Uninterruptible Stance at 100ms

Jotunn Gift

  • Now deals 10 Health damage

Jotunn Farewell

  • New animation
  • Now always unbalances opponents on hit
  • Now 800ms, up from 500ms
  • Can now be feinted

Hamarr Slam

  • No longer has Uninterruptible Stance
  • Now deals 30 damage, down from 38
  • Now has 1400ms of recovery on hit, down from 1500ms

Quality of Life improvements

Jotunn Surge

  • Reworked animation
  • Input changed to Front Dodge + Guardbreak
  • Attack speed is now 500ms, down from 600ms
  • No longer chains on Miss

Light Openers

  • Reworked animations
  • Improved trajectories
  • Increased forward movement

Light Finishers

  • No longer Undodgeable

Serpent Smite

  • Attack Speed is now 800ms, down from 1000ms
  • Damage is now 22, down from 26
  • Gains Uninterruptible Stance at 400ms during the attack, down from 600ms

Improved Chain Link Timings

  • Chain Link timings are improved for the following attacks:

    • Light Openers
    • Heavy Openers
    • Serpent Smite
    • Serpent Coil Strike
    • Jotunn Gift

GLOBAL

Dodge Changes

As we have tested in previous Testing Grounds, we’re adjusting Dodges and Dodge Attacks to be more in line with how we are pushing gameplay forward. We want defensive Dodge Attacks to be higher-risk moves so that players are not overly incentivized to use them to defend themselves; while they are still good defensive options, they should now be riskier to use, and require a read on the defender’s part, especially when used against feintable attacks.

We’ve also heard your feedback that some of the changes felt bad on slow, feintable dodge attacks, and as such the three heroes that have these types of Side Dodge attacks (Jiang Jun, Tiandi and Warmonger) will not grant the same punishment as for the faster ones.

Side Dodge Heavy attacks

  • Non-feintable Side Dodge Heavy attacks now act as Light attacks when parried

    • Jiang Jun, Tiandi, and Warmonger’s Side Dodge Heavy attacks still act as Heavy attacks when parried

Delayable Side Dodge Attacks

  • Most side Dodge attacks are now able to be performed from 200ms to 400ms during Side Dodges
  • The following heroes have different timings for their Side Dodge attacks

    • Jiang Jun: Mighty Backlash is 300ms to 500ms
    • Tiandi: Tiger Dodge is 100ms to 300ms, Dragon Dodge is 200ms to 300ms
    • Warden: Shoulder Bash is 300ms to 500ms
    • Warmonger: Both Beast of Prey and Preying Claw are 300ms to 500ms

Side Dodge Bashes vulnerability

  • The following Side Dodge Bashes were changed:

    • Conqueror’s Shield Bash (used as a Side Dodge Attack)

      • Now 600ms, up from 533ms
      • Miss recovery is now 800ms, up from 700ms
    • Gladiator’s Sucker Punch (used as a Side Dodge attack)

      • No longer chains on miss
    • Lawbringer’s Shove (used as a Side Dodge attack)

      • Miss recovery is now 700ms
    • Shinobi: Reaper’s Dance

      • Miss recovery is now 700ms, up from 600ms
    • Shugoki’s Headbutt (used as a Side Dodge attack)

      • Now 600ms, up from 533ms
      • Miss recovery is now 700ms, up from 600ms
      • No longer chains on miss

Defense while dodging

  • Non-Reflex Guard heroes no longer have regular Block while dodging in any direction, regardless of if the stance is forced or not, for most of the duration of the dodge
  • Heroes regain their defense 100ms after being able to change their Stance during a Dodge
  • Conqueror Superior Block window is now 100ms to 300ms, down from 100ms to 600ms in both Front and Side Dodges
  • Kensei Superior Block window is now 100ms to 300ms, down from 100ms to 600ms on Side Dodges and 100ms to 700ms in Front Dodge

Invulnerability while Dodging

  • Heroes no longer lose Invulnerability while dodging when colliding with walls, heroes, etc.

BUG FIXES

FIGHTERS

Lawbringer

  • [Bug Fix] Fixed an issue that caused the Lawbringer to be missing a transitional animation when changing the guard after hitting a wall

Conqueror

  • [Bug Fix] Fixed an issue that caused the Conqueror to play an up-and-down movement when holding the Full Block stance loop animation (FH-4130)

Valkyrie

  • [Bug Fix] Fixed an issue that caused the Valkyrie Shield Tackle followed-up attacks to have animation issues (FH-5006)

Jiang Jung

  • [Bug Fix] Fixed an issue that caused Jiang Jung’s Left Dodge attack & Right Dodge attack into Light soft feint to be missing visual effects (FH-4327)

UI

  • [Bug Fix] Fixed an issue that allowed Heroes and their customization contents to be swapped in barracks
  • [Bug Fix] Fixed an issue that caused Random Select to not work properly on single-pick game modes (FH-3999)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the tiandi's Lin Chong Chest to not apply patterns on cape and waist flaps (FH-4894)
  • [Bug Fix] Fixed an issue that caused the Berserker’s Gleip, Glamr, Haugbui, and Grettis Helm to not take material colors (FH-4475)
  • [Bug Fix] ] Fixed an issue that caused the Kyoshin’s Might of the Wind’s Execution to be missing blood splatter as he cleanses his weapon (FH-4398)
  • [Bug Fix] Fixed an issue that caused the Raider’s Bolthorn Skin to present visible seams on his arms (FH-4370)
  • [Bug Fix] Fixed an issue that caused the Nuxia’s Chengshu Chest cape paint patterns to be misaligned (FH-3886)
  • [Bug Fix] Fixed an issue that caused the Raider’s Hundingsbane Helm to not apply Material color (FH-3829)
  • [Bug Fix] Fixed an issue that caused the Zhanhu alternate body type barrack camera to be centered on the character (FH-3758)
  • [Bug Fix] Fixed an issue that caused the Gryphon’s Art of War elite outfit ornament to be the same Sensei Fokoku elite outfit (FH-2970)

PC

  • [Bug Fix] Fixed an issue that caused the game to keep running in the background after closing it (FH-4866)

For Honor Gameplay 

For Honor is an action-packed game that takes place in a medieval, fantasy setting where players get to choose from one of five different factions, each with its own unique style and flavor. The Iron Legion, Warborn, Dawn Empire, Wu Lin, and Outlander factions each offer a different experience for players.

The Outlander faction was introduced in January 2022, and it features three distinct characters, The Pirate, The Medjay, and The Afeera. The Pirate is based on a stereotypical pirate lord from the Golden Age of Piracy, while The Medjay is an Ancient Egyptian warrior, and The Afeera is influenced by the Abbasid dynasty culture and the Mamluks.

The Wu Lin faction was added to the game in the Marching Fire expansion in October 2018. The Vanguard class is well-balanced and has excellent offense and defense. The Assassin class is fast and efficient in dueling enemies but deals much less damage to multiple enemies. The Heavies, also known as Tanks, are more resistant to damage and are suitable for holding capture points, although their attacks are slow. The Hybrid class is a combination of two of the three types and is capable of using uncommon skills.

For Honor: Year 7 Season 1 - Heresy Trailer 

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

For Honor Update 2.42 for Y7S1 Heresy Patch Notes - FAQs

1. What is For Honor?

For Honor is a multiplayer action game that takes place in a medieval, fantasy setting. Players can choose from five different factions and several different classes, each with their own unique abilities and play styles.

2. Can you play For Honor alone? 

Yes, For Honor offers a single-player campaign mode, as well as multiplayer modes that can be played alone against AI opponents.

3. Is For Honor a free-to-play game?

No, For Honor is a paid game, although it often goes on sale and there are occasional free weekends or trial periods.

4. What platforms is For Honor available on?

For Honor is available on PC, Xbox One, and PlayStation 4, as well as the newer Xbox Series X|S and PlayStation 5 consoles.

5. How many players can play For Honor at once? 

For Honor's multiplayer modes support up to eight players at once.