Hell Let Loose Update 14.5 Patch Notes, Gameplay and More

Explore the latest changes in Hell Let Loose with Update 14.5 Patch Notes. Discover enhanced gameplay, bug fixes, and exciting additions as the immersive 50 vs. 50 battles continue.

by Sangamithra | Updated Nov 24, 2023

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Hell Let Loose Update 14.5 Patch Notes

 

  • A bridge too far, too dark. We’ve also implemented Driel Night.

  • Assert yourselves on the field with the new THOMPSON M1928A1 (North Africa) submachine gun, offering two drum & mag variants — and the SMLE No.1 Mk3 rifle.

  • If you’d prefer a more damaging influence, you can operate the Churchill Tank MK3.

  • The British Eighth Army & The German Africa Corps

  • DLC - Pea Dot Uniform (Aka The Erbsenmuster 44)

Public Testing Feedback

Based on player feedback the team has been focusing on resolving some of the points raised during the PTE, including:

Churchill Mk3 Tank

  • Feedback with regards to the audio mix

  • Armour values evaluated and updated

  • Turning speed evaluated and updated

Panther Tank

  • Removed the Panther tank from El Alamein due to historical inaccuracy.

British Eighth Army and German Africa Corps Uniforms

  • Comments regarding the “Waxy” look of the British uniforms

  • Validate the scale of the MK II helmet.

  • Change the texture of the current Luftwaffe belt buckle to be more historically accurate.

Pea Dot (Erbsenmuster 44) DLC

  • Colour values to be looked at and updated based on feedback that the uniform looks faded.

Patch 14.5 Changelog

Night Map Variants

  • [Added] El Alamein - Dusk Time (Historically Correct)

  • [Added] Driel Night

New Loading Screens

We've implemented new load screens for all maps, across the menu, basic training, and practice range.

The Bren Bipod

Following community feedback, the Bren now features bipod functionality.

FOV Changes

[Changed] The FOV slider range has seen the following changes:

  • Previously - 90-120

  • Now - 60-120

This is to allow all players a wider range of FOV settings which can help prevent the “Fish Eye” effect seen on larger ultrawide and super ultrawide monitors, players should note that the default FOV setting is still 90 so if you wish to change this you will need to go into your settings menu.

British Forces Update Part 1:

  • [Added] British Eighth Army

  • [Added] German Afrika Corps

  • [Added] SMLE No.1 Mk3 rifle

  • [Added] THOMPSON M1928A1 (North Africa) submachine gun

  • [Changed] Added a Bipod to the Bren

  • [Added] Churchill Tank MK3

  • [Changed] Loadouts between North Africa & Europe

  • [Changed] DAK Loadouts

  • [Added] British 8th Army Uniforms

  • [Added] British Helmets

  • [Added] German Desert Helmet

  • [Added] German Desert Cap

New Paid DLC

  • [Added] Pea Dot Uniform (Aka The Erbsenmuster 44)

General Bug Fixes

  • [Fixed] Sound effects for going prone or crouch are missing in both, 1st and 3rd person views

  • [Fixed] Players can experience voip not working when they change from one voice channel to another without letting the previous key go until they've swapped

  • [Fixed] Walking over dead / downed bodies causes water SFX to occur

  • [Fixed] Trench sandbag bullet collision is larger than the asset

  • [Fixed] Update 14 maps have a placeholder name when viewed through a server browser

  • [Fixed] VOIP keybindings do not work after completing a match

  • [Fixed] Lee-Enfield Jungle Carbine has no sound haptics when reloading

  • [Fixed] Second loadout of the Tank Commander role can be usable from the level 1

  • [Fixed] Lee-Enfield No.4 Mk 1 has considerable weapon sway that impairs crosshair visibility.

  • [Fixed] Constant low bandwidth causes the title to display the EULA and reset the user's settings data.

  • [Fixed] User is softlocked in deploy screen after being kicked from a unit

  • [Fixed] The Field of View setting does not accurately reflect the actual field of view when playing in Ultrawide, leading to fisheyeing at high FoV or on extremely wide screens

  • [Fixed] "Missing string table entry" prompt appears when players below career lv30 attempt to choose Commander role

  • [Fixed] When spawning players, garrisons can ignore collisions of nearby objects, including itself, in extreme cases even the terrain.

  • [Fixed] Panzer 4 reload audio is longer than the reload animation

  • [Fixed] Focus is lost from the "Leave Unit" prompt when the player is kicked

  • [Fixed] Unexpected viewpoint in Recon tank Gunner seat - no reticule / scope overlay present

  • [Fixed] Following a crash, Barracks/Cosmetic settings are reset to default.

  • [Fixed] The user is able to initiate the vault off edges of various assets

  • [Fixed] If the user dives to prone into a blocking volume while trying to climb up, there is a chance that they will start to float up into the air client side.

Carentan

  • [Fixed] [J6] [J7] [J8] Missing texture at sewer entrance in multiple sectors

Driel

  • [Fixed] Wooden plank asset doesn't have any collision with the player or bullet collision

  • [Fixed] [F2] The wall presents multiple visual issues in sector F2

  • [Fixed] Warfare warm-up wall is changing the intensity of the color

  • [Fixed] [F5] Misaligned texture in F5 on Driel Map

  • [Fixed] Covered tires present no bullet collision

  • [Fixed] [F2] [F9] Multiple grass assets are floating above the ground

  • [Fixed] [E10] There's a house that presents LoD issues with shadows starting at 25m

  • [Fixed] Multiple sandbag assets have wood SFX/PFX

  • [Fixed] [C10] Player is floating when walking above the fence in sector C10 on Driel map

  • [Fixed] [TPP] Barrel asset presents extended collision

  • [Fixed] Windshields of the aircraft present bullet collision issue

  • [Fixed] Flickering texture while using binoculars in sector G1 on Driel Map

  • [Fixed] H5 Covered Artillery have Flickering texture effect in sector H5

  • [Fixed] Some covered pallets and a barrel have shadow LoD issues

  • [Fixed] A tree stump is missing bullet collision

  • [Fixed] Ceramic pots have metal PFX and SFX

  • [Fixed] Metal boxes from trenches have wood PFX and SFX

  • [Fixed] [D2] Wooden grenade boxes have stone SFX and PFX

  • [Fixed] [D5] Longboats present LOD issues

El Alamein

  • [Fixed] Wheelbarrow has no bullet collision

  • [Fixed] Leaf piles are out of place on a Desert map

Kharkov

  • [Fixed] Rarely, the Player is spawned under the map on the enemy territory

Sainte-Mère-Église

  • [Fixed] [D5] A wooden water trough is floating above the ground

  • [Fixed] [B8] A couple of apples are misaligned with the ground and appear as floating

  • [Fixed] [E5] A pipe is clipping through a barrel

  • [Fixed] [D8] Player spawned on an Outpost in an out of bounds area and got stuck

Sainte-Marie-du-Mont

  • [Fixed] [H8] Bullet Collision is missing on a specific tomb asset inside the church

  • [Fixed] [G8] Light effect is too bright inside a house model

https://twitter.com/hell_let_loose/status/1727688688673440006

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Hell Let Loose 

Hell Let Loose, a tactical first-person shooter released in 2021, immerses players in intense World War II battles across the Western, North African, and Eastern Fronts. Developed and published by Team17, with assistance from Cover 6 Studios and Expression Games, the game stands out for its emphasis on platoon-level combat.

Originally conceived by Australian studio Black Matter, the project began in 2017, securing $220,000 through Kickstarter. After debuting in early access for PC in June 2019, the full release followed in July 2021. PlayStation 5 and Xbox Series X/S players joined the fray on October 5, 2021. A notable shift occurred in January 2022 when Black Matter handed over development to publishers Team17, marking a new phase in the game's evolution.

Hell Let Loose Gameplay

Hell Let Loose delivers immersive 50 vs. 50 battles featuring combined arms warfare. Players select from diverse factions like Germans, Americans, Soviets, British, German Afrika Korps, and British 8th Army sub-factions. Factions comprise rifle squads (6 soldiers), armored squads (3 tank crewmen), and recon squads (2 soldiers), each playing a crucial role. The game offers two primary modes: Warfare and Offensive, both centered on capturing and controlling map sectors.

In Warfare, victory comes from holding all sectors or a majority when the timer ends. Offensive mode involves one team defending all sectors while the other aims to capture them before the timer expires. Effective communication is vital, with various voice channels, including leadership, unit-specific, proximity, and party channels fostering teamwork. The PC version also includes text chat.

Hell Let Loose introduces an RTS-inspired strategic meta-game where commanders manage faction resources, overseeing vehicle deployments, air strikes, and supply drops. Engineers can build resource nodes to enhance production, but enemy teams can dismantle them. This strategic layer adds depth to the intense frontline battles.

Hell Let Loose Trailer

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Hell Let Loose Update 14.5 Patch Notes - FAQs

1. What new weapons are introduced in Hell Let Loose Update 14.5?  

The update brings the THOMPSON M1928A1 (North Africa) submachine gun, SMLE No.1 Mk3 rifle, and the Churchill Tank MK3.

2. What changes are made based on player feedback from Public Testing?  

The Churchill Mk3 Tank underwent audio mix improvements, armor and turning speed evaluations. The Panther tank was removed from El Alamein due to historical inaccuracy.

3. Are there new night map variants?  

Yes, El Alamein - Dusk Time and Driel Night are introduced for a diverse gaming experience.

4. What's included in the new Paid DLC, Pea Dot Uniform (Erbsenmuster 44)?  

The DLC adds historically inspired uniforms with color values adjusted based on player feedback.

5. Are there FOV changes in Patch 14.5?  

Yes, the FOV slider range has been adjusted from 90-120 to 60-120 to address visual effects on larger ultrawide monitors.