Hunt Showdown Patch Notes 1.14
Bug Fixes
Challenges
- Fixed an issue that blocked Rotjaw Clean Sweeps from progressing the Clean Sweep Challenge.
Combat Log
- Fixed a visual issue that showed heath regeneration affecting incoming damage.
- Fixed a visual issue when kill-trading that resulted in a broken Death Screen.
- Fixed a visual issue that showed a broken Death Screen when dying to the Wellspring Zone in Soul Survivor.
Quickplay
- Fixed an issue that blocked Serpent from working correctly in Quickplay
Shooting Range
- Fixed a rare issue that caused Hunters to be pushed below the map.
- Fixed an issue that caused assets to pop in when loading into the Shooting Range
UI
- Fixed an issue that unequipped Weapon Charms upon Prestige.
- Fixed an issue that caused the Teams of 2 button to be not grayed out when queuing against Teams of 3.
- Players are now correctly notified of receiving an instance of a weapon when unlocking a Legendary skin for that weapon.
- All Legendary Hunters are now correctly shown in the Recruitment – Legendary Hunters tab.
- Fixed an issue that caused Rotjaw Bounty Icons to disappear during and after spectating.
- Fixed an issue that caused a ping to occur when a Player was typing in text chat and used the ping keybind.
Weapons
- Fixed weapon spread from being too accurate while jumping.
- Fixed an issue that caused contraband status of picked-up weapons to be lost in certain scenarios.
- Fixed a visual bug that showed a double shell ejection on the LeMat Mark II UpperMat.
- Fixed the Nitro Express Rifle friendly fire damage reduction amount.
- Fixed an issue that caused a delay when trying to immediately reload the Sparks LLR and variants after a shot in ADS.
- Fixed an issue that caused your equipped weapon to drop to the ground if the interaction of looting a weapon from a saddlebag is interrupted.
- Fixed an issue that caused some throwables to disappear if a Hunter died while cooking them.
- Fixed an issue that allowed the Bomb Lance Waxed Frag Charge to penetrate thin walls.
- Fixed some incorrect weapon stats.
- Fixed the Explosive Crossbow in the Trial "Excult Over Downfall."
World
Global
- Adjusted Rotjaw spawn behavior to ensure a minimum distance to Extraction Points.
- Fixed Rotjaw Traces from appearing incorrectly active after Reconnecting.
- Fixed an issue that caused Target whispers to stay red if an enemy Hunter extracted within the radius.
- Fixed a rare issue that caused hold interactions to randomly fail.
- Fixed an issue that incorrectly showed new Challenges after Reconnecting.
- Fixed a visual issue that caused partner loadout information to be lost after Reconnecting.
- Fixed an issue that caused burned Health Chunks to not be properly removed.
- Fixed an issue that played the wrong audio when stepping onto the top of a ladder.
Stillwater Bayou
- Alice Farm: Closed off the attic of a building that allowed Hunters to see through the roof.
- Blanchett Graves: Fixed a visible black texture.
- Chapel of Madonna Noire: Fixed a blinking asset in the basement.
- Cypress Hut: Fixed floating grass.
- Cyprus Huts: Updated the road leading to Pitching Crematorium.
- Darrow Livestock: Adjusted one of the fence gates to prevent Hunters from getting pushed into the wall.
- Lockbay Docks: Adjusted the position of a box by the big Family.
- Lockbay Docks: Fixed a texture issue on the floor of the basement.
- Port Reeker: Widened a hole in the roof of a small hut, towards the south side.
- Reynard Mill & Lumber: Closed off an unintentionally accessible area on the south side building.
- Slaughterhouse: Fixed a dead pig model floating in the air.
- Slaughterhouse: Adjusted the collision around some hay bales.
- Stillwater Bend: Closed off the attic of a building that allowed Hunters to see through the roof.
Lawson Delta
- Arden Parish: Fixed a piece of Scrapbeak Boss Target dressing sticking through the roof.
- Arden Parish: Fixed a doorframe that was de-rendering at a short distance.
- Arden Parish: Closed a one-way peek crack.
- Blanc Brinery: Fixed a floating extraction vehicle on the north side.
- Bradley & Craven Brickworks: Moved some crows to different spots.
- Bradley & Craven Brickworks: Closed off an unintentionally accessible area.
- Bradley & Craven Brickworks: Fixed the LOD on a ramp.
- Bradley & Craven Brickworks: Adjusted the collision around the doors in the side building.
- C&A Lumber: Closed off an unintentionally accessible area.
- Goddard Docks: Fixed some floating vegetation and objects towards Maw Battery.
- Godard Docks: Fixed an AI navigation area.
- Lawson Station: Fixed some floating vegetation and objects at the construction site building.
- Lawson Station: Moved some trees around in the eastern forest.
- Maw Battery: Fixed some misaligned Spider Boss dressing.
- Maw Battery: Fixed some flickering walls.
- Nicholls Prison: Fixed some crows clipping into a railing when Scrapbeak is present.
- Nicholls Prison: Switched out a wrongfully placed lamp.
- Nicholls Prison: Closed off an unintentionally accessible area.
- Salter’s Pork: Fixed a duplicate wall.
- Salter’s Pork: Fixed some floating grass.
- Windy Run: Made the roof entrances smoother.
- Windy Run: Blocked off a spot where you could get stuck in one of the side-buildings.
DeSalle
- Darin Shipyard: Blocked off a spot you could get stuck in.
- First Testimonial Church: Fixed some floating assets.
- First Testimonial Church: Moved a sledgehammer that wasn't able to be picked up.
- Fort Bolden: Added a missing ladder.
- Fort Bolden: Blocked off a spot where you could get stuck.
- Kingsnake Mine: Blocked off a spot where a Hunter could vault through a roof.
- Kingsnake Mine: Fixed an unintended sight line.
- Lower DeSalle: Smoothed some vault spots.
- Pearl Plantation: Moved some Saddle Hitchposts.
- Pearl Plantation: Fixed some floating vegetation.
- Reeves Quarry: Fixed a red barrel clipping through the ground.
- Seven Sisters Estate: Fixed some broken glass on top of a roof.
- Seven Sisters Estate: Fixed some visual bugs on the ground.
- Stanley Coal Company: Blocked off a spot where you could get stuck.
- Upper DeSalle: Removed some invisible colliders on top of the wall around the bank building.
- Weeping Stone Mill: Made it possible to crouch-walk off the elevator when it's on the ground.
- Weeping Stone Mill: Adjusted the LOD on a cart.
Refer the official website to get the complete Hunt Showdown Patch Notes 1.14
https://twitter.com/HuntShowdown/status/1709509937695433136
Hunt Showdown Tide of Corruption Release Date
Hunt Showdown's "Tide of Corruption" event was released on October 4, 2023. This thrilling event continues the game's captivating storyline, picking up where "Tide of Shadows" left off. But what makes this event even more intriguing are the new elements it brings to the game.
The event introduces three unique pacts: The Demented Pact, The Death Pact, and The Infernal Pact. Each pact offers a set of exclusive traits that add fresh dimensions to your gameplay experience. Whether you're into mania and reverence, seeking the order of death, or harnessing the power of flames, there's a pact for every play style.
https://twitter.com/HuntShowdown/status/1709508819389186343
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Hunt: Showdown
Hunt: Showdown is a video game where you become a bounty hunter. The game was made by Crytek and is available on PC, PlayStation 4, Xbox One, Xbox Series X/S, and PlayStation 5. It was first released on PC in August 2019. In the game, you're in a world full of scary monsters, and your job is to hunt them down. But it's not just about hunting; you also need to survive against other players who are trying to do the same thing.
The game was originally being made in the USA under a different name, but they had some money problems and moved the development to Germany. It was then called Hunt: Showdown and became a competitive multiplayer game. Players explore big maps, find clues about where the monsters are, and use different weapons and tools to take them down. There are also two modes: one where you hunt monsters for bounties and another where you compete in a battle royale-style game. Hunt: Showdown got good reviews because of its unique gameplay.
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Hunt: Showdown Gameplay
In Hunt: Showdown, you take on the role of a bounty hunter. There are two main ways to play. First is "Bounty Hunt," where you work alone or with up to two other players. Your job is to hunt down big, scary bosses and claim bounties for killing them. To find these bosses, you have to collect clues in big, open maps filled with dangers and other enemies. You can use various weapons like shotguns and traps to defeat the bosses and survive until you can leave the map.
The second way to play is called "Soul Survivor," which used to be called Quickplay. It's like a battle royale. You start with minimal equipment and need to find certain things on the map. The goal is to become the Wellspring Carrier by activating the fourth Rift and defending yourself against other players.
If you win, you can bring your character with all their stuff into the Bounty Hunt mode. The game supports up to 12 players in each match. Hunt: Showdown is known for its mix of monster hunting and player-vs-player action, making it a unique and exciting game.
Hunt: Showdown Trailer
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