Hunt: Showdown
Hunt: Showdown is a video game that falls under the first-person shooter genre, which was developed and published by Crytek. It was initially launched on Steam through an early access program on 22 February 2018, and subsequently on Xbox Game Preview on 29 May 2019. The full version of the game was released on 27 August 2019 for Microsoft Windows, followed by releases on Xbox One on 19 September 2019 and PlayStation 4 on 18 February 2020. The game requires players to play the role of a bounty hunter, where they must eliminate a mythical creature to obtain the bounty and ensure their survival by reaching an extraction point.
Hunt Showdown update 1.80 patch notes
HIGHLIGHTS
Server Side
- Improvements made on the server side to the physicalized entities in the world. This means we have reduced the processing costs attached to AI, Doors, chains and any other interactable object in the world.
- Removed an unused component that could impact server performance.
- Improvements were made to spikes in performance that were caused by idle AI. These AI were using more recourses than needed so we have made some improvements to their cost on the server when idle. Please be aware, idle AI may have a slower reaction time than normal.
Client Side
- We have made improvements to the way the game interacts with the Steam API. During a game session, we were calling some features of the Steam API every frame, this can be costly for some systems, so this resulted in a decrease in performance for some of you. We are hoping this change will help to alleviate some of the issues experienced.
Lightweight Profiler
We know that the above will not resolve the performance issues for everyone, so we are using this update as an opportunity to bring back the Lightweight profiler tool.
This tool will help us to further investigate the performance issues that some of you are having. We have added this as a user-friendly way to gather the data we need to further our investigations. Here is how it works:
- Go to Hunt in the game library, and click on the cogwheel
- Select properties from the dropdown menu
- Go to the “Beta” tab
- Enter the following code: 8q63K9CVmLnVdpgu
- Make sure it shows as “Lightweight – Lightweight profiler” in the drop-down menu on the beta tab.
- Close this and launch the game. Select “Play Lightweight Profiler”
We recommend not using this feature for extended periods of time as it can have a minor impact on performance, depending on your setup.
Once you have completed a session you will need to send 2 files (game.log and profiling/pipeline_stats.csv) to either our Community Managers or to our Customer Support team. These files can be quite large in some cases, especially if you use the profiler for several games in a row. please keep this in mind when sending the files to our team.
World
Doors can now open inward if you walk backwards while interacting with them.
All ‘Barn’ type fences have been overhauled.
AI
- Grunts, Hives and Armoured will no longer react to stimulus in unison. This will give them a more natural feel.
- Improvements made to the leeches and their positioning in relation to Meatheads.
Audio
- Added the latest Port Sulphur Band album “The Sinners Songbook” to the song rotation in the main menu.
Hunter
- Adjustments were made to the textures of the Legendary Hunter “Cain” to improve his visibility within the surrounding environment.
- Updated the 1st person view tied to a number of older legendary Hunters to bring them in line with the more recent additions to the roster. Some adjustments were also made to the 3rd person view to reflect these character updates:
- The changes apply to the following hunter:
- Bone Doctor
- Black Coat
- Llorona's Heir
- Mountain Man
- Marshall Brewer
- Night Acolyte
- Night Seer
- Researcher
- Ronin
- Reverend
- Red Shirt
- Sheriff Hardin
- The Rat
Meta
- Adjustments were made to the weapon meta stats to bring the details more in line with how the weapons perform in-game. (No actual changes have been made to any weapons with this update).
Menu
- Added the Tier 2 ‘weapon equip’ animations to the lobby and Roster menus.
WORLD
Stillwater Bayou
- Re-added a vault point that was previously removed on the North side of the Boss lair in Davant Ranch.
- Reworked the underground section of The Chapel of Madonna Noir
- Added a new clue spawn position to the cabin between Chapel and Stillwater Bend.
- Reworked the layout of Cyprus Huts.
- Added some extra cover around the perimeter.
- Added some new windows and a new ladder to the boss building.
- Added some new clue positions.
- Reduced the amount of water present at this location.
- Updated the forest on the East side of the compound.
- Updated the AI spawn positions for the Trials tied to Cyprus Huts.
- Added a new watch tower and several potential clue spawn locations to the area between Blanchet Graves and Cyprus Huts.
- Improvements made to the white house between Healing Waters Church and Catfish Grove.
- Improvements made to the cover for the outside corner of the boss pit in Alive farms.
Lawson Delta
- Added some solid covers to the sandbags to the roof of Lawson Station.
- Changes made to the boss lair in Iron Works. Some of the overhead holes in the wall have been opened.
- Added a metal cover piece between the stairs of the water and workshop building in C&A Lumber.
- Added some obstacles (crate boxes) to the side of the building on the north side to provide extra cover from players peaking that location from inside Wolfshead Arsenal.
DeSalle
- Improvements made to the spawn point in the field at Moses Poultry. This spawn is now closer to the rocks providing cover when starting the match.
- Removed some of the sound traps in Pearl Plantation.
- Reworked the southside approach to Pearl Plantation.
- Reworked some of the environment around Lower DeSalle and Reeves Quarry.
- Cleaned up the environment along the west side of Upper DeSalle.
- Added some extra detail to improve the terrain at various locations around the map.
- Improved the roof access for the south side building at Reeves Quarry.
- Added a new passage and drop-in point to a shack at Kingsnake mine.
- Improved some areas in Kingsnake Mine to allow for smoother movement and better vaulting.
- Added some crates as a point of access on a very long cliff located on the north-west side of Kingsnake Mine.
- Improvements made to the rocky area near the northern gate of Kingsnake Mine. Added some extra metal sheets to this area to provide cover.
- Added some reeds to the river to the south of Kingsnake Mine.
- Improvements made to the environment between Kingsnake Mine and Weeping Stone Mill.
- Moved the Gramophone from the workshop to the construction site in Kingsnake Mine.
AI
- Fixed a bug that caused AI to sometimes become stuff on spawned items in the world.
- Fixed a bug that prevented Waterdevils from traversing through a choke bomb cloud.
- Fixed a bug that caused Hive swarms to not chase players the way it is intended.
- Fixed a bug that caused Armoured to continue to attack a door that has already been broken.
- Fixed a bug that sometimes caused the Meatheads to stand still in the world and not produce any leeches.
- Fixed a bug that caused the leech shedding animation from Meatheads to continue after their death.
Audio
- Fixed an issue that caused the audio from metal sliding doors to be distorted.
- Pressing start on the tutorial missions now produces the correct sound.
- Fixed an issue with the reverb and ambience around the cave entrance to Fort Bolden.
- Corrected the audio tied to snapping twigs.
- Fixed several reverb issues that were noticeable across all maps.
- Fixed a bug that caused the swarm of a Hive barrel to have no audio.
WORLD
Stillwater Bayou
- Fixed a bug that caused the screen to turn black when entering the Crypt of Healing waters Church while using Dark Sight.
- Fixed a floating tree in Catfish Grove.
- Fixed a collision issue on the roof of the small shack, in the southwest section of Davant Ranch.
- Fixed several ‘one-way’ see through gaps in Chapel of Madonna Noir.
- Fixed a floating ammo crate anchor next to the generator in Catfish Grove.
- Fixed some vegetation clipping issues in Chapel of Madonna Noir.
- Fixed some clipping issues in the Hunting tower south of Catfish Grove.
- Fixed a vaulting point at Alain & Son’s Fish that was not working as intended.
- Fixed several unintended ways of entering the boss lair at Alice Farm.
- Added some new Barrel anchor points to Alice Farm.
- Fixed a floating loot anchor in Catfish grove.
Lawson Delta
- Fixed several floating barrels and loot items around Golden Acres & Salters Pork.
- Fixed several ‘one-way’ see through gaps in the roof at Maw Battery.
- Fixed some floating look items in Iron works.
- Fixed a misaligned window in Maw Battery.
- Fixed some floating skulls that appear in Maw Battery when the spider is present in that location.
- Fixed a floating loot anchor in the hunting tower south of Goddard Docks.
- Fixed an area south of Iron works that could not be traversed through.
- Reworked the collision for the Lawson Station Workshop roof.
- Reduced the spawn numbers of Hives at Arden Parish.
- Fixed an area in Salters pork that allowed players to hide behind the Assassin dressing.
- Fixed some floating objects in Nicholls Prison.
- Fixed a floating clue in Wolfshead Arsenal.
Desalle
- Fixed multiple windows, doors, ladders, and sound traps around the map that were incorrectly scaled.
- Fixed an area that could cause players to become stuck in the forest between Ash Creek Lumber and Upper Desalle.
- Fixed an issue that allowed players to walk on the outsides of the bridges around the map.
- Fixed several unintended gaps & cracks in Stanley Coal Company.
- Adjusted several windows in Stanley Coal Company.
- Fixed a non-interactable loot anchor in Darin Shipyard.
- Fixed a non-interactable loot anchor in Forked Fishery.
- Fixed an inaccessible cash register that can spawn in Reeves Quarry.
- Fixed some floating loot anchors in Fort Bolden.
- Adjusted the gap above the cranked gate in Darin Shipyard.
- Fixed some floating branches south of Pelican Island Prison.
- Fixed a spot in Kingsnake mine where players could get stuck.
- Corrected some aspects of the muddy forest areas around Stanley Coal Company and Heritage pork.
- Consistency pass performed on the Meathead Spawns across DeSalle.
- Fixed some vegetation that would disappear when going into Pelican Island Prison from the Testimonial Church.
- Fixed some issues with the Butcher decals in Upper DeSalle.
- Fixed some issues with the Assassin decals in Moses Poultry.
- Fixed some floating rocks in Reeves Quarry.
- Fixed some of the Assassin decals at Heritage Pork.
- Fixed some loot anchors that were clipping into the world geometry in Reeves Quarry and Darin Shipyard.
- Correct the visuals tied to the mud hills near Stanley Coal Company.
- Improvements made to the train wreck near Moses Poultry.
- Fixed a previously randomised window that is now permanently accessible in Fort Bolden.
- Fixed two windows in Fort Bolden that were not working as intended.
Gunplay
- Fixed some network synchronization issue that caused some hit reactions to glitch.
Weapon
- Fixed an issue that caused the FMJ ammo on the Winfield Silencer to have an increased trigger range as well as still having a muzzle flash.
- Fixed a bug that caused doors and windows to open when removing a knife/axe/bolt.
- Removing a throwing knife from a teammate will no longer cause further damage.
- The correct ping marker is now displayed when pinging the consumable ammo boxes.
- Fixed a rare issue that caused the speed loader bullets to get stuck inside the Scottfield Swift.
- Fixed a bug that caused the 3rd person animation of the Dual Scottfield Swifts to show the incorrect timings during reload.
- Fixed an issue that caused the LeMat Cylinder to spin after fanning.
- Fixed a bug that caused the Winfield Musket Bayonet to have the incorrect ammo count when using FMJ ammo.
- Fixed a minor visual issue with the 3P animation when charging choke and frag bombs
- Fixed an issue where the ammo switch animation on the Romero was not correctly synced.
- Fixed an issue that caused the Lebel and its variants to fall through the floor in some instances.
Known issues
- In some cases, weapons will come out of ADS randomly.
- In some cases, players may experience desync when walking along edges or slopes.
- In some cases, using ladders can teleport players or cause them to become stuck in other assets.
- Poison effects from the hive and spider can persist even after their intended duration.
- In some cases, when first starting the game, Hunters in the lobby may not load in correctly (only parts of the hunter are visible).
- In some cases, an incorrect/placeholder death screen will appear when your hunter has been burned out (lost all health chunks to fire).
- In some rare cases, dragon breath ammo can cause a player to burn immediately after being killed.
- In some cases, when attempting to loot a hunter, a message can appear saying “Ammo full” which will prevent you from looting.
- Quickplay: Picking up a small weapon while performing a switch to a larger weapon results in swapping the wrong item.
- In some cases, activating a filter in the weapons screen will still show all weapons rather than the selected option.
- Opening the map while moving the mouse to the left will cause your hunter to spin in place while the map is open.
- Concertina wire can damage players through walls.
- In some cases, if you are unable to loot a weapon it is because the client registers that it fell in a different place than is shown on the screen.
- In some cases, switching to another weapon (looting) can result in the dropped weapon falling under the floor.
- In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
- In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
- In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
- In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status will continue as intended in the background.
- In some cases, the UI can “hiccup” and may take some time to update meta-actions (buying/equipping/hiring hunters).
- In some cases, when an enemy hunter survives a headshot from explosive ammo the “death from a headshot” audio can still be heard.
- In some cases, killing a hunter right after they have been revived will cause them to drop the unselected weapon.
- In some cases, the tabs in the main menu might not appear if you have a slow connection to the backend. Restarting the client should help with this.
- In some cases, the Butcher bounty token can spawn below floors or stairs prevent you from collecting it.
TRENDING
Hunt: Showdown Gameplay
"Hunt: Showdown" is a multiplayer first-person shooter game that offers two gameplay modes. One of them is "Bounty Hunt" where players assume the role of a bounty hunter who tracks down one or two of the game's four bosses to claim a bounty. Players can choose to work alone or with up to two other players to explore three medium-sized open-world maps filled with environmental dangers and enemies like Grunts, Hives, and Armoreds. As they collect clues, the location of the monster's lair becomes clearer. The game features four monsters, including the Butcher, the Spider, the Assassin, and the new boss, the Scrapbeak, and players can use various weapons such as shotguns and crossbows to take them down. However, ammo is scarce, so players need to make each shot count. They can also use different tools like traps and decoys to their advantage. Once players kill the monster, they must survive long enough to reach one of the extraction points, which are randomly placed on the map. Killing the bounty holder reveals their location to all other players and gives them limited ability to see the approximate location of other nearby players. The game's second mode, "Quickplay," is a battle royale mode that lasts for 15 minutes, where players have to find an energy wellspring in a map and fend off hostile attacks. Each match supports up to 12 players.
When did Hunt: Showdown release?
The first version of Hunt: Showdown was released as an early access title on February 22, 2018. At the 2018 Gamescom, it was announced that the game would be available on Xbox One through its Xbox Game Preview program. Crytek then announced on the game's website on July 3, 2019, that the official release of the game would be on August 27, 2019, for Microsoft Windows. However, the Xbox One release was delayed to September 19, 2019 due to technical difficulties. Finally, the game was made available on PlayStation 4 on February 18, 2020.
About Hunt: Showdown
SPECIFICATIONS
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DETAILS
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Developer(s)
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Crytek
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Publisher(s)
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- Crytek (PC)
- Koch Media (retail)
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Engine
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CryEngine V
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Platform(s)
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- Microsoft Windows
- PlayStation 4
- Xbox One
- Xbox Series X/S
- PlayStation 5
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Release
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22 February 2018 |
Genre(s)
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First-person shooter
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Mode(s)
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Multiplayer
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