Lords of the Fallen Update 1.028 Patch Notes

Lords of the Fallen Update 1.028 introduces significant improvements and fixes. Explore enhanced gameplay with detailed patch notes, addressing bugs, optimizing performance, and delivering an enriched gaming experience.

by Sangamithra | Updated Jan 29, 2024

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Lords of the Fallen

"Lords of the Fallen" is an action role-playing video game created by Hexworks and published by CI Games. This game, released on October 13, 2023, is a follow-up to the 2014 title of the same name and is accessible on PlayStation 5, Windows, and Xbox Series X/S. Players venture into a fantastical world, partaking in battles and challenges, all the while enhancing their character's abilities.

Reviews upon its launch were diverse, with some critics expressing positive feedback, while others had more mixed opinions. For fans of action-packed RPGs, "Lords of the Fallen" provides an engaging and worthwhile gaming experience.

Lords of the Fallen Update 1.028 Patch Notes

Greetings Lampbearers,

This week we've focused on bringing further improvements to the game's multiplayer experience, both in terms of optimisation and stability, resulting in a fluid experience and less rubberbanding in cooperative and invasion matchups. This is alongside our ongoing commitment to ensure Mournstead feels as smooth as ever, with an additional 35+ tweaks and enhancements included in today's update.

Multiplayer

  • Fixed an issue that failed to show the new area prompt to both players in a co-op session at the same time.

  • Fixed an issue that prevented both host and co-op partner from upgrading Sanguinarix on a new save without quitting the game.

  • Fixed an issue that could cause players to gain invulnerability when attempting to revive a co-op partner while being hit by an enemy.

  • Fixed an issue that could cause the co-op partner to become stuck in a teleportation loop if player host is underneath the water whilst in Umbral.

  • Fixed an issue in multiplayer that would cause item selection UI to automatically move to the top when a co-op partner would purchase or sell an item in a shop.

  • Fixed an issue in multiplayer that prevented a co-op partner's crossbow to not reload automatically after rolling, whilst having the Inner Serpent Pendant equipped.

  • Fixed an issue in multiplayer where the host didn't receive any Vigor for defeating the invader in a Crimson Ritual.

  • Fixed an issue in multiplayer that caused an invading player to not receive Vigor if the host player died from a status effect.

  • Fixed an issue where co-op partner was unable to assist the host when killing enemies to progress Illuminator Aubrey's quest in the Trial of the Three Spirits.

  • Improved the multiplayer experience across all platforms for coop or invasion matchups. The overall experience now has less rubberbanding and should result in smoother gameplay overall.

  • Fixed an issue that caused a fog wall to appear for co-op partner during the introductory cutscene for the Hollow Crow.

Collision

  • Fixed a collision issue that allowed players to skip a part of Lower Calrath by accessing unintended areas near the droppable ladder in the Alehouse.

  • Fixed a collision issue that could cause players to get stuck in an inaccessible area prior to the first Umbral puzzle in Lower Calrath.

  • Fixed a collision issue that allowed players to skip a major part of Lower Calrath by jumping over a fence using Umbral environment next to the first Umbral puzzle

  • Fixed an issue that could cause players to become stuck in Umbral environment after death in Axiom near the first Umbral puzzle in Lower Calrath.

  • Fixed a collision issue that could allow players to gain entry to an unintended area while in Umbral in the cathedral in The Empyrean.

  • Fixed a collision issue near the that could allow players to traverse out of bounds, and fall through the world near the kitchen in Manse of the Hallowed Brothers.

  • Fixed a collision issue that allowed players to skip the Ruiner's arena in Lower Calrath.

  • Fixed a collision issue where players could get stuck behind a fallen statue near Leprosarium.

  • Fixed a collision issue that could cause players to get stuck in the elevator room while the elevator descended in Pilgrim's Perch.

  • Fixed a collision issue where soulflayable Umbral effigies attached to Umbral platforms would have collision while in Axiom.

  • Fixed a collision issue that could allow players to jump down a stone wall and fall out of the game world in Revelation Depths.

Enemies

  • Fixed an issue where the Bringer of Stillness could get stuck in the environment in Upper Calrath.

  • Fixed an issue where the Ruiner could get stuck in a falling animation in Upper Calrath.

  • Fixed an issue where a Raw Mangler could get stuck in a falling animation in Pilgrim's Perch.

  • Fixed a rare issue that could cause the Lightreaper to become invulnerable to damage during combat.

  • Fixed an issue that could cause Corrupted Penitent to get stuck in a falling animation near a wooden scaffolding in Depths.

  • Fixed an issue that prevented "A Shadow Dispelled" achievement to unlock if the Scarlet Shadow had been defeated with an effect.

Visuals

  • Fixed an issue where textures present on the ground in Penitent Path were missing.

  • Fixed an issue where Umbral assets could be seen loading in above the exit of the boss arena of The Congregator of Flesh on lower graphic settings.

  • Fixed an issue that caused the visual effects of Boss Weapons to not appear if players entered ranged mode beforehand.

UI

  • Fixed an issue where players were unable to close the Bucketlord dialogue whilst having an insufficient amount of buckets under special circumstances.

  • Fixed an issue that caused special edition's content prompt to appear after closing the 3D Photomode.

  • Fixed an issue where the "Controller Disconnect" prompt was shown permanently while having 2 controllers connected and disconnecting 1 of them.

Other

  • Fixed a camera collision issue that allowed players to see out of the game world in Revelation Depths.

  • Fixed an issue where the camera input could break when interacting with Winterperry while triggering a falling animation with nearby rocks in Depths.

  • Fixed an issue where the mini event in front of the Sanctuary of Baptism wouldn't play properly, resulting in the enemy AI missing to knock down the targeted penitent.

https://twitter.com/lotfgame/status/1750585636413710580

Lords of the Fallen Gameplay

In "Lords of the Fallen," players step into the shoes of a customizable character in an expansive, interconnected world. The game adopts a third-person perspective, providing players with a view from behind their character. With nine distinct character classes to choose from, players can also personalize their character's appearance. The gameplay in "Lords of the Fallen" combines melee combat and magic, taking inspiration from the challenging aspects of Soulslike games.

Moreover, players can opt for cooperative play with a friend and participate in player-versus-player multiplayer battles. The game's world is captivating as it consists of two layers: the living world, Axiom, and the realm of the dead, known as Umbral. A unique magical lantern enables players to transition between these realms. In case of death, players are transported to Umbral and must return to Axiom to reclaim lost experience points.

Yet, dying in Umbral results in the loss of unspent experience points. Savepoints are scarce in each region, but players can craft their own using materials collected from Umbral creatures. "Lords of the Fallen" offers an immersive experience brimming with exploration, combat, and strategic elements in a challenging and mysterious world.

Lords of the Fallen Trailer

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Lords of the Fallen Update 1.028 Patch Notes - FAQs

1. What does Lords of the Fallen Update 1.028 focus on?

The update emphasizes improvements in multiplayer optimization and stability, reducing rubberbanding in cooperative and invasion matchups for a smoother experience.

2. How is the co-op experience enhanced in this update?

Co-op issues like invulnerability glitches, stuck teleportation loops, and item selection UI problems have been fixed, contributing to a more seamless multiplayer gameplay.

3. What collision issues are addressed in the update?

Various collision problems, including unintended skips, getting stuck in inaccessible areas, and issues in different locations like Lower Calrath and Umbral, have been resolved.

4. Are there improvements to enemy behavior in the update?

Yes, the update fixes issues like enemies getting stuck in animations and addresses a rare problem causing the Lightreaper to become invulnerable during combat.

5. What visual enhancements are included in the update?

The update addresses texture and loading issues in different areas, ensuring a more visually polished experience, with fixes for Umbral assets, boss weapon visual effects, and more.