Mystery Tales 7 Walkthrough, Guide, Wiki, Gameplay

Discover all the secrets with our comprehensive Mystery Tales 7 Walkthrough, and immerse yourself in the captivating world of Mystery Tales 7 with our in-depth gameplay guide.

by Abinaya | Updated May 26, 2023

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Mystery Tales 7 Wiki

Mystery Tales 7: The House of Others is a hidden object adventure game developed by Domini Games and published by Big Fish Games. The game is the seventh installment in the Mystery Tales series. In Mystery Tales 7, you play a young woman named Emily who must investigate the mysterious disappearance of her brother, Daniel.

The game takes place in a haunted mansion, and you must use your hidden object skills to solve puzzles and uncover clues. The game received mixed reviews from critics. Some praised the game's atmosphere and graphics, while others criticized the lack of innovation. However, the game was a commercial success, and it has been downloaded over 1 million times.

Mystery Tales 7 Walkthrough

Chapter 1: The Haunting Dream

  • Take the assigned tasks, the picture (A), and the VOODOO TILE (B).
  • Collect the THERMOS and EARRINGS (C).
  • Position the VOODOO TILE (D).
  • Simple solution (E): Repeat B twice, C thrice, A twice, and then D.
  • Challenging option (E): Repeat C twice, D twice, A twice, and B twice.
  • Take note of the PHONE BATTERY, COVERED AND FLAT.
  • Utilize a CORKSCREW to acquire the OVEN HANDLE and the CAR KEY below (F).
  • Retrieve a note, move the curtain, use the apartment key, open the package, play jump, and receive the GHOSTS DVD (G).
  • HOP puzzle solution (@): Sequence as follows - GC, HG, IH, Cl, FA, GF, HG, CH, BC, BD, ED, CE, AC, B, BD, CD.
  • Open and place the GHOST RIDERS DVD (H).
  • Solution (I): Step 1 to 11.
  • Make an impression and collect the COORDINATES OF SOCIETY.
  • Use the CAR KEY (J) and the GENERAL COORDINATES (K).
  • Obtain the tarot box (L).
  • Make a selection (M).
  • Utilize the THERMOS and acquire the cloth (N).
  • Scare the bird, take the DEAD SMARTPHONE, BREEZES; use the EARRINGS (O); take the MAP and TAPE (P).
  • Attach the PHONE BATTERY to the DEAD SMARTPHONE and obtain the SMARTPHONE LIGHT.
  • Use the SMARTPHONE LIGHT and acquire the GLOSSY SYMBOL (Q); proceed forward (R).
  • Use the GLOWING SYMBOL (S).
  • Simple solution (T): Follow the sequence A, B, C.
  • Solid solution (U): Follow the sequence ABCDEFGA.
  • Continue walking forward twice.

Chapter 2: Mansion

  • Take the paper, LOCKPICK, and board; make a note and wear special glasses (V).
  • Utilize the SPECIAL GLASSES (W).
  • Attach duct tape on the branches and receive a HAND BROOM.
  • Use the HANDLE (X).
  • Take a 1/2 SWORD and a HAMMER (Y).
  • Go down.
  • Use the SPECIAL GLASSES (Z).
  • Utilize the LOCKPICK (A).
  • Simple solution (B): Follow the sequence ACDEF.
  • Solid solution (B): Repeat B twice, C once, D twice, and F once.
  • Play JUMP (C) and receive a TOY MOUSE.
  • Use the TOY MOUSE (D) and take SUN EMBLEM 1/2 and BOOK 1/2 (E).
  • Use the OVEN; make a note of the 2/2 EMBLEM OF THE SUN (F).
  • Use the HAMMER and receive NAILS; take the WOODEN PLANKS (G).
  • Use the 2/2 SUN EMBLEMS (H); take the GLASS CUTTER and the 2/2 SWORD AND HEART (I).
  • Walk straight.
  • Place the 2/2 SWORD AND HEART (J).
  • Simple solution (K): Repeat D five times, B and A once, repeat B twice, repeat A twice, repeat B twice, repeat A twice, repeat B twice, repeat A once, repeat B once, repeat C five times, repeat A once, repeat B twice, repeat A twice, repeat B twice, repeat C twice, repeat C twice.
  • Solid solution (L): Repeat D five times, repeat B once, repeat C twice, repeat I twice, repeat J four times, repeat A three times, repeat C once, repeat B three times, repeat A twice, repeat B.
  • Take ROOM ROOM.
  • Combine WOODEN BOARDS, NAILS, and HAMMER on the BOARDS; receive STAIRS.
  • Use the LADDER; obtain the ROOM KEY (M).
  • Continue walking straight.
  • Speak (N).
  • Take the ball, the empty palette with the brush, and the scissors (O).
  • Give the BALL OF YARN (P); take the SAW and the CLEANER (Q).
  • Use the GLASS CUTTERS; take 1/3 PAINTING and 2/2 BOOK (R).
  • Use the SCISSORS (S); acquire WINDOW CLEANER and CLOTH (T).
  • Play JUMP (U) and receive ROBERTO.
  • Give ROBERTO (V); take the COUNT STATUETTE (W).
  • Go down.
  • Place the 2/2 BOOKS (X).
  • Simple solution (Y): Follow the sequence DB, IA, GC, DF, EG, FH.
  • Solid solution (Y): Follow the sequence HFDBCHFDFHEG.
  • Take the ACID and the YELLOW FIGURINE.
  • Place the COUNT and ALGA FIGURINES (Z).
  • Take half of the mask, the Torch, and the knife (A).
  • Use the LANTERN (B).
  • Proceed to the backyard.
  • Go (C).
  • Use the special glasses (D).
  • Use the RAZOR (E), play JUMP (F), and receive the PATRICK DOLL.
  • Place the HALF OF THE MASK; take 1/2 GOALS (G).
  • Use the ACID (H); take the OIL (I).
  • Use the SAW (J); take 2/3 PAINT and the CRYSTAL BALL (K).
  • Go to Helen's room.
  • Give the CRYSTAL BALL (L).
  • A simple solution (M): Follow the sequence C, F, D, H, B, G, A, E.
  • Hard solution (N): Follow the sequence C.

Chapter 3: The Pursuit at the Lodge

  • Speak (Z).
  • Take the BURNER (A).
  • Utilize the BRUSH (B); obtain the SKI POCKET and the CANE (C).
  • Acquire the REDUCERS (D).
  • Attach the gas cylinder to the burner and receive BURNER ON.
  • Use the BURNER IGNITION (@).
  • Continue walking straight.
  • Enter the elevator (E); take the FOX EMBLEM (F).
  • Place the FOX EMBLEM (G); take the RED AX (H).
  • Utilize the SKI POLE (I).
  • Continue walking straight.
  • Take the IRON RING (J).
  • Go down.
  • Take the MAGNET and the CAULDRON (K).
  • Place the IRON RING (L); take 1/2 HORNS (M).
  • Continue walking straight.
  • Use the Pruning Shears (N); play JUMP (O); receive BERRIES.
  • Place the BERRIES; take the GOLDEN KEY (P).
  • Use the GOLDEN KEY (Q).
  • Simple solution (R1): Follow the sequence AB, CD, AD, E.
  • Hard solution (R2): Follow the sequence AB, AC, DF, EF, AF, G.
  • Take the weight and the smelling salts.
  • Go down twice.
  • Use the Scent Salt (U); take the ROPE (@).
  • Utilize the CAULDRON (V); receive CAULDRON WITH WATER.
  • Continue walking straight.
  • Use the WATER BOILER (W); take the GOLDEN CYLINDER (X).
  • Continue walking straight.
  • Place the GOLDEN CYLINDER (Y).
  • Simple solution (Z): Follow the sequence C twice, In twice, DCB, Ax twice, dx twice, C, dx twice.
  • Solid solution (Z): Follow the sequence C twice, B twice, dx twice, C twice, Ax twice, C twice, dx twice, CB, Ax twice, B, dx twice.
  • Take Jacob's journal.
  • Use the ROPE and WEIGHT; take the PIPES and make a note (@).
  • Go down twice.
  • Give JACOB'S DIARY (A); take the SCREWDRIVER (B).
  • Go to the attic.
  • Use the SCREWDRIVER (C); take the BRUSH and ROPE (D).
  • Go down.
  • Attach the ROPE to the MAGNET and receive MAGNET ON A STRING.
  • Go down.
  • Utilize HOOK FOR FISHING.
  • Use the ROD; take the JEWELRY BOX and the 2/2 HORN (F).
  • Continue walking straight.
  • Use the JEWELRY BOX for the CLIP AND PENCILS.
  • Place the 2/2 HORNS; take the SNOWMAN'S KEY (G).
  • Use the SCRATCH NOTE and PENCIL; take the SECURE CODE (H).
  • Enter the SECURE CODE; mark R6-L3-R0-L7 (I); take the IRON STONE (J).
  • Continue walking straight.
  • Place the WINDSTONE and BLUNT AXE; receive SHARP AX (K).
  • Go down twice.
  • Use the SHARP AX (L); play JUMP (M); receive GASOLINE.
  • Place TUBES, SNOW WRENCH, and GASOLINE (N).

Chapter 4: The Enigmatic Mind Reader

  • Take the BRUSH (O).
  • Take the RUSTY HACKSAW (P).
  • Utilize the BRUSH; receive RESIN BRUSH (Q).
  • Use the PAPER CLIP (R); take the DISC and DAGGER (S).
  • Use the DAGGER; take the BOOKS (T).
  • Open (U); place ACCOUNTS.
  • Simple solution (V1): Follow the sequence CX5, BX5, CX5, FX5.
  • Hard solution (V2): Follow the sequence EX6, CX5, BX4, Cx3, Fx3.
  • Take the WOLF PUP (W).
  • Give the wolf pup (X).
  • Continue walking straight.
  • Talk and take HUNTING MATCHES (Z).
  • Take the ORANGE; use matches and hunting matches; receive the KEY to the vault (A).
  • Take the BROKEN JAR OF WATER (B).
  • Go down.
  • Use the BRUSH WITH HELP OVER BROKEN WATER; GET A CAN OF WATER.
  • Place the JUG OF WATER; receive the FILLED WATER PIECE (C).
  • Continue walking straight.
  • Use the FULL WATER; take the BROKEN JAR and BRUSH (D).
  • Take a pencil and paper; note and 2/2 DECORATIVE CHARMS (E).
  • Use the KEY on the VAULT (F).
  • Continue walking straight.
  • Take the RAVEN LEG (G).
  • Use the ORANGE (H); play JUMP (I); receive the DIAMOND.
  • Use the DIAMOND; take, place the HANDLE (J); take the CUP (K).
  • Go down.
  • Place the CROWFOOT; take the NAIL (L).
  • Continue walking straight.
  • Use the NAIL (M); take the PENDULUM and RED BUTTON (N).
  • Go down.
  • Use the PENDULUM; take the DRAWER HANDLE (O).
  • Use the DRAWER HANDLE (P); take the scarf and TEA RECIPE (Q).
  • Continue walking straight.
  • Place the RED BUTTON and SET; wear the scarf (R).
  • Take the BIRD STATUE (S).
  • Simple solution (T): Follow the sequence B, D, E, A, C.
  • Solid solution (T): Follow the sequence B, D, E, A, C, I, T, Y.
  • Place the PEN and PAPER; receive CLOCK CLOCK (U).
  • Go down twice.
  • Place the BIRD STATUE (V); take 2/2 DECORATIVE AMULET and CLOCK HANDLE (W).
  • Continue walking straight.
  • Place the CLOCK HEAD and the CLOCK HANDS; install (X); take the HALF OF THE INGREDIENTS AND THE PAPER CLIP (Y).
  • Continue walking straight.
  • Place the HALF INGREDIENT LIST (Z); play jump; receive TEA INGREDIENTS.
  • Place 2/2 DECORATIVE CHARMS; take TONGS, THREAD, and SANDPAPER (A).
  • Place the BROKEN POT and the CARVING; take the dolls (B).
  • Go down.
  • Place the CUP, the TEA RECIPE, the TEAPOT, and the TEA INGREDIENTS (C).
  • Solution (C1): Follow the sequence A, HB, GD, GB, CB, AB, EB, BF, CO, Cl, CF.
  • Take the CUP OF HERBAL TEA (C1): F.
  • Give the CUP OF HERBAL TEA (D); take OIL (E).
  • Go down.
  • Apply OIL and SANDPAPER on a rusty hacksaw; receive hacksaw.
  • Use the HACK SAW (F).
  • Go to the mountain trail.

Chapter 5: 

  • Take a cane and use tweezers to receive 1/2 of the medical symbol (G).
  • Use a brush and take the rusty knife (H).
  • Use a paper clip (I) to obtain a whistle, hammer, camera, and gas bottle (J).
  • Walk straight.
  • Use special glasses (K).
  • Use a hammer and camera (L) to obtain a photo combination.
  • Use the cane to receive a backpack (M).
  • Combine the pictures in the backpack.
  • Simple solution (N1): Bx2-AX4-CX7.
  • Hard solution (N2): BX3-DX7-A-CX6.
  • Take duct tape and pearls.
  • Lower.
  • Use a whetstone on a rusty knife to obtain a knife.
  • Use the knife (O), play jump (P), and receive an antigas mask.
  • Walk straight.
  • Wear a gas mask to receive 2/2 of the medical symbol (Q).
  • Lower.
  • Place 2/2 medical symbols (R).
  • Simple solution (S1): CEBFACD.
  • Hard solution (S2): DCEFEDCEC-IN2-ECD.
  • Solution (T): (BF) - (BK) - (BD), - (BE).
  • Take a loaded gun.
  • Place the gas tank and use the loaded gun (U).
  • Take the cable car.
  • Take the snow shovel (V).
  • Use the whistle and take the ornamented chip and animal tile (W).
  • Take the snow boat and use the snow shovel (X).
  • Walk straight.
  • Place the decorated chip; solution (Y).
  • Take the broken file and 2/2 of liquids and hot flame.
  • Use duct tape and take tongs (Z).
  • Use tongs (A) and take the key and 1/3 iron railway (B).
  • Take the wood (C).
  • Go down two times.
  • Use wood, 2/2 flammable liquid and foam, and snow to obtain hot hot water (D).
  • Use the pot of hot water (E) and take the screwdriver and 1/2 fuse (F).
  • Place the tile of animals (G).
  • Easy solution (H): (AC) - (BF) - (DH) - (EG).
  • Solid solution (H): (AC) - (BD) - (VN) - (BF) - (AC) - (DF) - (EG).
  • Grab the stone tile and take a note.
  • Place the stone tile (I).
  • Simple and complex solutions (J): (BE) - (AC) - (BA).
  • Take the rope.
  • Take the cable car.
  • String in a broken file to get the file.
  • Use the file (K), play jump (L), and receive a carbine.
  • Use the carbine and move the lever (M) to take the powder and valve (N).
  • Walk straight.
  • Use the screwdriver (O) to take the disc (P).
  • Use the valve and take the ripcord and reel (Q).
  • Place the dial and take 2/3 cable tab (R).
  • Place the reel and take tongs and 3/3 railway table (S).
  • Replace the tear cord to take the 2/2 fuse (T).
  • Lower.
  • Place 2/2 businesses (U).
  • Simple solution (V): (FG-DE) - (BC-FG) - (GH-BC) - (EF-FG) - (CD-DE) - (AB-BC).
  • Hard decision (W): (FG-DE) - (BC-FG) - (GH-BC) - (EF-FG) - (CD-DE) - (AB-BC).
  • Use 3/3 tile per tile (X).
  • Use special glasses (Y).
  • Take the ice ax (Z).
  • Walk straight.
  • Note the sponge (A).
  • Use the sponge (B), play jump (C), and get points.
  • Give glasses (D) and take the key from the graveyard (E).
  • Use a duster and take the dead lantern (F).
  • Lower.
  • Use the key (G) and go to the graveyard.
  • Use the ice ax and take the magnet (H).
  • Take the 1/3 metal bar (I).
  • Lower.
  • Use tongs and take 1/2 batteries and 2/3 metal bar (J).
  • Use the key (K) and take the horn (L).
  • Go to the tavern.
  • Use the magnet and take the token.
  • Place the horn and take 2/2 batteries (N).
  • Lower.
  • Put the batteries in the dead light and receive a flashlight.
  • Use the flashlight and take a scarf, track, and the 3/3 metal bar (O).
  • Place the 3/3 metal bars and take the scissors (P).
  • Go to the graveyard.
  • Wear a scarf and take the bulb (Q).
  • Use the token and take the cemetery map (R).
  • Go to the tavern.
  • Send class card and take map mark (S).
  • Go to the graveyard.
  • Place map marks (T).
  • Simple solution (U1).
  • Hard solution (U2).
  • Use special glasses (V).
  • Use a trowel and take the lever (W).
  • Take the jack and replace the light bulb (X).
  • Use scissors and take the saw and left handle (Y).
  • Lower.
  • Use the saw (Z), play jump (A), and receive a purple chip.
  • Place the purple chip (B).
  • Simple solution (C1): AX6-CX6-In2.
  • Solid solution (C1): Bx2-Cx2-AX4.
  • Wear 1/2 bracelets and a snake head.
  • Lower.
  • Use the lever (D) and take 2/2 bracelets (E).
  • Use the jack and take the clerk and broom (F).
  • Go to the tavern.
  • Use the left handle (G) and carry a fire extinguisher and page by 1/4 (H).
  • Get out of the crypt.
  • Place 2/2 bracelets and take the shield (I).
  • Use the shield (J).
  • Use special glasses (K).
  • Use the broom and take the hammer and chisel (L).
  • Use the clerk (M) and take the angel emblem (N).
  • Place the angel emblem (O).
  • Simple solution (P1): (1-D) - (2-M) - (3-C) - (4-R) - (5-B) - (6-H) - (7-G) - (8-A) - (9-L) - (10-E) - (11-K) - (12-H) - (13-J) - (14) - (15-P) - (16) - (17-O) - (18-P).
  • Hard solution (P2): (1-C) - (2-R) - (3-P) - (4-D) - (5-V) - (6-B) - (7th) - (8-H) - (9-A) - (10-O) - (11-P) - (12-M) - (13º) - (14-L) - (15-K) - (16-H) - (17-P) - (18-T) - (19-J) - (20-U) - (21-C) - (22).
  • Take the Mjolnir emblem.
  • Walk straight.
  • Use the chisel and hammer and take the stone fragment (Q).
  • Place the snake head and take book page 2/4 and the right handle (S).
  • Use the fire extinguisher (T) and take the 3/4 book page and the 1/3 safety pieces (U).
  • Go to the graveyard.
  • Place the Mjolnir emblem (V) and take the cup (W).
  • Go to the tavern.
  • Use the right handle (X) and take the olive oil (Y).
  • Use the olive oil (Z), open it, and take the shock sling (A).
  • Go to the graveyard.
  • Use the stone fragment on the unloaded rogets and receive the loaded slingshot.
  • Use the loaded slingshot and receive the metal feather (B).
  • Walk forward 2 times.
  • Use the metal feather (C) and take the red stone (D).
  • Use the hammer (E), play jump (F), and receive the stone lily.
  • Use the stone lily (G) and take the glass jar (H).
  • Walk straight.
  • Place the red stone and take the half statue (I).
  • Use the glass jar and take the fleur de lys (J).
  • Go down 2 times.
  • Place the fleur de lis and take the 2/3 bas relief piece (K).
  • Place the half statue and take the 3/3 piece of bas relief (M).
  • Walk forward 2 times.
  • Place the 3/3 safety pieces and take the 4/4 page of the book (O).
  • Place the 4/4 pages of the book (P).
  • Simple solution (P1): (I-1) - (B-2) - (H-3) - (C-4) - (D-5) - (C-6) - (E-7) - (J-8) - (F -9) - (A-10).
  • Simple solution (P2): (AG) - (CH) - (CF) - (BD) - (EF).
  • Hard solution (R1): (Ix3-1) - (Bx2-2) - (ะ -3) - (Gx3-4) - (Qx1-5) - (ะก-6) - (Ex2-7) - (Jx1-8) - (Fx3-9) - (Bx1-10).
  • Hard solution (R2): (CH) - (CE) - (FC) - (AE) - (GA) - (BD).

Mystery Tales 7 Gameplay

Mystery Tales 7: The House of Others is a hidden object adventure game developed by Domini Games and published by Big Fish Games. The game was released on December 16, 2021, and is the seventh installment in the Mystery Tales series. In Mystery Tales 7, you play a young woman named Emily who must investigate the mysterious disappearance of her brother, Daniel.

The game takes place in a haunted mansion, and you must use your hidden object skills to solve puzzles and uncover clues. The game is played from a first-person perspective. You can move around the environment by clicking on the arrows on the screen. You can interact with objects by clicking on them. The game is divided into several chapters. Each chapter has a set of hidden object scenes and puzzles to solve.

To solve a hidden object scene, you must find a list of items within a certain amount of time. To solve a puzzle, you must use your logic and reasoning skills. As you progress through the game, you will earn points. You can use these points to purchase hints, which can help you solve hidden object scenes and puzzles. The game also features a bonus chapter, which can be unlocked after completing the main game.

The bonus chapter features a new set of hidden object scenes and puzzles. Mystery Tales 7 is a challenging and rewarding game. If you are a fan of hidden object adventure games, then you will definitely enjoy Mystery Tales 7.

Mystery Tales 7 Bonus Chapter Guide

"The Secret of the Island" is the captivating bonus chapter in the game Mystery Tales 7: The House of Others. In this chapter, you take on the role of Emily, who embarks on a perilous journey to an eerie island in hopes of locating her missing brother, Daniel. The island has a notorious reputation for being haunted, adding an element of mystery and suspense to Emily's quest. As you navigate through the bonus chapter, you will encounter a series of challenging puzzles, hidden object scenes, and intriguing characters.

Your objective is to unravel the secrets of the island by solving these puzzles and collecting crucial clues that will lead you closer to finding Daniel and escaping from the island's clutches. "The Secret of the Island" provides an immersive and rewarding gameplay experience, with its unique set of hidden object scenes and puzzles specifically designed for this bonus chapter. If you thoroughly enjoyed the main game, rest assured that the bonus chapter will offer you a similar level of excitement and enjoyment.

Prepare yourself for an exciting adventure filled with suspense, mystery, and thrilling discoveries as you delve into the depths of "The Secret of the Island." Embark on this captivating journey alongside Emily, and uncover the truth that lies hidden on the haunted island.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Mystery Tales 7 Walkthrough - FAQ

1. What are the main gameplay mechanics in Mystery Tales 7?

The main gameplay mechanics in Mystery Tales 7 involve hidden object skills, solving puzzles, and uncovering clues.

2. What is the protagonist's name in Mystery Tales 7?  

The protagonist's name in Mystery Tales 7 is Emily.
 

3. What items are used in the game, Mystery Tales 7?

Some items used in Mystery Tales 7 include voodoo tiles, thermos, earrings, corkscrew, oven handle, car key, smartphone, map, tape, flashlight, and many more.

4. What are some positive aspects of Mystery Tales 7?

Some positive aspects of Mystery Tales 7 include its atmosphere and graphics.

5. What is the genre of Mystery Tales 7?

Mystery Tales 7 is a hidden object adventure game.