Queen Blood Cards in Final Fantasy 7 Rebirth, A Complete Guide
by S Bargavi | Updated Mar 04, 2024
Final Fantasy 7 Rebirth
Final Fantasy VII Rebirth continues the story after Final Fantasy VII Remake, with Cloud Strife and AVALANCHE fighting against the Shinra corporation's exploitation of the Planet's life energy. The game delves into a conflict with Sephiroth, who returns after being presumed dead, expanding on character development and narrative elements.
Players control Cloud Strife and his party in real-time exploration and combat, with a more open overworld than Remake's Midgar. Objective markers guide players through main story quests and sidequests, with Chocobos available for faster travel using specialized Chocobo Lure Materia. Rebirth combines action-focused melee combat and the Active-Time Battle system, allowing players to freely switch between party members during gameplay.
In combat, characters utilize physical attacks, magic, and items for offensive, defensive, and healing purposes. The "Synergized" mechanic from Final Fantasy VII Remake Intergrade returns, enabling party members to coordinate attacks at the expense of slower ATB bar filling. With its immersive gameplay and expanded narrative, Final Fantasy VII Rebirth offers players a fresh experience while staying true to the beloved original game.
Queen Blood Cards in Final Fantasy 7 Rebirth
There are 145 Queen's Blood cards in total. We've organized them by region instead of listing them numerically to help you find them easily. The regions are arranged in the order you'll encounter them during your journey. Try to collect as many cards as possible before moving on to the next major location on the map.
Legendary cards are the best Queen's Blood cards, and you usually need to complete special matches or side quests to obtain them. We haven't unlocked all of them yet, as we're still working on rank-ups and side challenges. We'll update the tables below as we continue to grow our in-game card list.
Grasslands Cards:
#12
Cactuar
Cost: 1, Power: 1
Raise the power of allied cards on affected tiles by 3 while this card is in play.
Defeat Nene in Kalm
#13
Crystalline Crab
Cost: 1, Power: 1
Raise the power of allied cards on affected tiles by 2 while this card is in play.
Defeat Ned in Kalm
#17
Screamer
Cost: 3, Power: 1
None
Defeat Zahira in Kalm
#107
Chocobo & Moogle
Cost: 1, Power: 1
Raise power by 1 for each other enhanced allied card.
Complete the A Rare Card Lost side quest in Kalm
Number
Name
Stats
Effect
How to Get
Thorin's Card Shop:
#98
Titan
Cost: 2, Power: 5
When played, raise position ranks by 2.
Purchase for 500 gil
#99
Kujata
Cost: 3, Power: 6
When first enhanced, lower the power of enemy cards on affected tiles by 5.
Reach Gongaga, then purchase for 500 gil
#100
Odin
Cost: 2, Power: 3
Raise power by 2 for each enhanced enemy card.
Reach Nibel, then purchase for 500 gil
#101
Phoenix
Cost: 3, Power: 4
When destroyed, raise the power of allied cards on affected tiles by 5.
Reach Junon, then purchase for 500 gil
Number
Name
Stats
Effect
How to Get
Junon Region Cards:
#21
Ogre
Cost: 2, Power: 5
None
Defeat the Moore twins in Under Junon
#24
Zemzelett
Cost: 2, Power: 1
Raise the power of allied cards by 3 while this card is in play.
Defeat Zogan in Under Junon
#27
Mindflayer
Cost: 2, Power: 1
Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play.
Defeat Michaela in Crow's Nest
#30
Flametrooper
Cost: 1, Power: 3
When destroyed, lower the power of allied and enemy cards on affected tiles by 3.
Defeat Neil in Crow's Nest
Number
Name
Stats
Effect
How to Get
These cards are part of a larger collection found throughout the game, offering various effects and abilities to enhance your gameplay experience.
Corel Region Cards:
#23
Fleetwing
Cost: 1, Power: 3
None
Complete the Card Carnival Three-Card Stud challenge in Costa del Sol
#31
Spearhawk
Cost: 1, Power: 1
Raise the power of allied cards on affected tiles by 2 while this card is in play.
Complete the Card Carnival Spears and Needles challenge in Costa del Sol
#32
Sea Devil
Cost: 3, Power: 1
When allied cards are played from hand, raise this card's power by 1.
Complete the Card Carnival Sea Devil by Night challenge in Costa del Sol
#35
Tonberry King
Cost: 2, Power: 1
When allied cards are destroyed, raise this card's power by 2.
Complete the Card Carnival Kingly Clash challenge in Costa del Sol
#38
Bagnadrana
Cost: 3, Power: 2
When enemy cards are played from hand, raise this card's power by 1.
Defeat Navalan in North Corel after reaching Blood Knight rank
#39
Cockatrice
Cost: 2, Power: 3
When played, destroy allied and enemy cards on affected tiles.
Defeat Rolf in North Corel
#41
Bomb
Cost: 2, Power: 2
When destroyed, lower the power of allied and enemy cards on affected tiles by 4.
Defeat Biff in North Corel
#74
Rictus
Cost: 1, Power: 2
Raise power by 1 for each other enfeebled allied and enemy card.
Defeat Dokaccha in Costa del Sol in Chapter 12
#77
Diabolic Variant
Cost: 0, Power: 2
Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally's power.
Defeat Riana in Costa del Sol in Chapter 12
#79
2-C SOLDIER Operator
Cost: 2, Power: 3
Raise the power of allied cards on affected tiles by 3 while this card is in play.
Defeat Maahir in Costa del Sol in Chapter 12
#109
Posh Chocobo
Cost: 1, Power: 2
When you win the lane, receive a score bonus of 3.
Complete the Card Carnival Go for Choco-Broke challenge in Costa del Sol
#110
Moogle Trio
Cost: 2, Power: 1
When played, add both Moogle Mage and Moogle Bard to your hand.
Complete the Card Carnival Mischief-Making Moogles challenge in Costa del Sol
Number
Name
Stats
Effect
How to Get
Gold Saucer and Dustbowl:
#42
Thug
Cost: 2, Power: 4
None
Defeat Thug in the Dustbowl
#43
Death Claw
Cost: 1, Power: 2
When enemy cards are destroyed, raise this card's power by 1.
Defeat Mary in the Dustbowl
#47
Joker
Cost: 2, Power: 2
When allied and enemy cards are destroyed, raise this card's power by 1.
Defeat Pietro in the Dustbowl
#56
Grangalan
Cost: 3, Power: 3
When played, add Grangalan Junior to your hand.
Defeat Wize 3.0 Ver. 2.0 after reaching Blood Captain rank
#97
Ramuh
Cost: 3, Power: 3
When played, lower the power of allied and enemy cards on affected tiles by 3.
Defeat Lidrehl in the Haunted Hotel after reaching Blood Marquis rank
#112
Materia Guardian
Cost: 3, Power: 5
When first enfeebled, lower the power of enemy cards on affected tiles by 6.
Complete the Infrit's 32-Bit Flames challenge in Wonderment Square
#114
Mythril Golem
Cost: 3, Power: 8
None
Complete the Luxury Real Estate challenge in Wonderment Square
#116
Gastropod
Cost: 3, Power: 5
When first enhanced, lower the power of allied and enemy cards on affected tiles by 4.
Complete the Succulent Succor challenge in Wonderment Square
#117
Custom Valkyrie
Cost: 3, Power: 4
When played, lower the power of allied and enemy cards on affected tiles by 4.
Complete the Behind Enemy Lines challenge in Wonderment Square
#118
Gigatrice
Cost: 3, Power: 4
When played, destroy allied and enemy cards on affected tiles.
Complete the Chadley the Callous challenge in Wonderment Square
#135
Chocobo Jockey
Cost: 2, Power: 2
When you win the lane, receive a score bonus of 10.
Buy the card for 150GP from the Chocobo Square GP Trader
#136
Speed Ranger
Cost: 1, Power: 2
Raise power by 1 for each enhanced enemy card.
Buy the card for 150GP from the Speed Square GP Trader
#137
Haunted Hotel
Cost: 1, Power: 1
Raise the power of allied cards on affected tiles by 2 while this card is in play.
Buy the card for 150GP from the Haunted Hotel GP Trader
#138
Skywheel
Cost: 3, Power: 2
None
Buy the card for 150GP from the Skywheel Square GP Trader
#139
Loveless
Cost: 1, Power: 1
When played, raise the power of allied and enemy cards on affected tiles by 1.
Buy the card for 150GP from the Event Square GP Trader
#140
Saucer Squad
Cost: 2, Power: 3
None
Buy the card for 150GP from the Wonderment Square GP Trader
#141
Dio
Cost: 3, Power: 4
Raise power by 1 for each other enhanced allied and enemy card.
Buy the card for 150GP from the Battle Square GP Trader
#143
Sephiroth
Cost: 3, Power: 4
When played, destroy enemy cards on affected tiles.
Complete the Boot Camp challenge in Wonderment Square
Number
Name
Stats
Effect
How to Get
Gongaga Region Cards:
#53
Maloceros
Cost: 3, Power: 5
When you win the lane, receive a score bonus of 10.
Defeat Regina in Gongaga Village after reaching Blood Tactician rank
#55
Great Malboro
Cost: 3, Power: 3
When played, lower the power of allied and enemy cards on affected tiles by 6.
Defeat Zhijun in Gongaga Village
#59
Griffon
Cost: 0, Power: 1
Replace an ally and raise the power of allied cards on affected tiles by the replaced ally's power.
Defeat Oscar in Gongaga Village
#145
Shadowblood Queen
Cost: 3, Power: 3
Raise power by 3 for each other enfeebled allied and enemy card.
Defeat the Shadowblood Queen in the Gongaga Ruins after reaching Blood Executioner rank
Number
Name
Stats
Effect
How to Get
Cosmo Canyon Region Cards:
#51
Insectoid Chimera
Cost: 0, Power: 2
Destroy an allied card and replace it.
Defeat Robin in Cosmo Canyon
#61
Reapertail
Cost: 1, Power: 3
When first enfeebled, lower the power of enemy cards on affected tiles by 2.
Defeat Bernard in Cosmo Canyon
#66
Two Face
Cost: 2, Power: 3
Enhanced: raise power of allied and enemy cards on affected tiles by 4. Enfeebled: lower their power by 4.
Defeat Ka'dina in Cosmo Canyon
Number
Name
Stats
Effect
How to Get
Nibel Region Cards:
#68
Valron
Cost: 2, Power: 3
Raise power by 2 for each other enfeebled allied card.
Defeat Turner in Nibelheim
#71
Twin Brain
Cost: 1, Power: 1
When played, raise position ranks by 2.
Defeat Dale in Nibelheim
#144
Emerald Witch
Cost: 2, Power: 2
Raise the power of allied and enemy cards on affected tiles by 2 while this card is in play.
Defeat Vincent at Shinra Manor after reaching Blood Sovereign rank
Number
Name
Stats
Effect
How to Get
Blood Booster Packs for the Queen in Final Fantasy 7 Rebirth.
Booster packs are like bundles of cards that you can buy from card vendors in the game. Just like Thorin's Card Shop, these vendors will have more and more booster packs as you play through the main story. Once you get access to a booster pack, you can buy it from any card vendor, even if you go back to regions you visited earlier in the game.
Suppressive Strikers Pack
#2
Riot Trooper
Cost: 2, Power: 3
None
#6
Toxirat
Cost: 2, Power: 2
When played, lower the power of allied and enemy cards on affected tiles by 3.
#16
Devil Rider
Cost: 2, Power: 4
None
#18
Flan
Cost: 1, Power: 2
None
Number
Name
Stats
Effect
Ruffians Pack
#3
Grenadier
Cost: 2, Power: 1
When played, lower the power of enemy cards on affected tiles by 4.
#10
Mandragora
Cost: 1, Power: 1
When played, add Mandragora Minion to your hand.
#14
Quetzalcoatl
Cost: 2, Power: 3
None
#15
Zu
Cost: 2, Power: 2
None
Number
Name
Stats
Effect
Weird & Wicked Pack
#19
Crawler
Cost: 1, Power: 2
None
#20
Archdragon
Cost: 1, Power: 3
When played, lower the power of enemy cards on affected tiles by 3.
#26
Capparwire
Cost: 1, Power: 3
When played, lower the power of allied and enemy cards on affected tiles by 1.
Number
Name
Stats
Effect
Shut Up 'n' Drive Pack
#22
Deathwheel
Cost: 1, Power: 1
When played, lower the power of allied and enemy cards on affected tiles by 3.
#25
Ignilisk
Cost: 1, Power: 1
Raise the power of allied cards on affected tiles by 2 while this card is in play.
#28
Scrutineye
Cost: 1, Power: 1
Raise the power of allied and enemy cards on affected tiles by 1 while this card is in play.
#29
Hell Rider II
Cost: 3, Power: 5
When played, lower the power of enemy cards on affected tiles by 3.
Number
Name
Stats
Effect
High Seas Horror Pack
#33
Shoalopod
Cost: 2, Power: 1
Raise the power of allied cards on affected tiles by 4 while this card is in play.
#34
Crown Lance
Cost: 2, Power: 2
When played, lower the power of allied and enemy cards on affected tiles by 2.
Number
Name
Stats
Effect
Uncanny Terrors Pack
#36
Sandhog Pie
Cost: 1, Power: 1
When destroyed, raise the power of allied cards on affected tiles by 3.
#37
Bloatfloat
Cost: 1, Power: 1
When destroyed, lower the power of allied and enemy cards on affected tiles by 4.
#40
Heatseeker
Cost: 1, Power: 1
When destroyed, add Heatseeker Minion to your hand.
Number
Name
Stats
Effect
Heavy Hitters Pack
#44
Landworm
Cost: 3, Power: 5
When enemy cards are destroyed, raise this card's power by 2.
#45
Sandspitter
Cost: 2, Power: 3
When played, lower the power of allied and enemy cards on affected tiles by 1.
#46
Chimera
Cost: 2, Power: 4
Raise power by 2 for each enfeebled enemy card.
#54
Grandhorn
Cost: 0, Power: 3
Destroy an allied card and
Number
Name
Stats
Effect
Jungle Arcanum Pack
#48
Amphidex
Cost: 1, Power: 2
The first time this card is enhanced, raise the power of allied cards on affected tiles by 3.
#49
Frightflower
Cost: 1, Power: 1
When destroyed, raise the power of allied and enemy cards on affected tiles by 2.
#50
Gagighandi
Cost: 2, Power: 4
When first enhanced, lower the power of enemy cards on affected tiles by 2.
#52
Gigantoad
Cost: 0, Power: 3
Destroy an allied card and replace it.
Number
Name
Stats
Effect
Chimerical Creatures Pack
#57
Amalgam
Cost: 1, Power: 1
When destroyed, add Resurrected Amalgam to your hand.
#58
Skeeskee
Cost: 1, Power: 1
When allied cards are destroyed, raise this card's power by 1.
#60
Basilisk
Cost: 3, Power: 2
When played, destroy enemy cards on affected tiles.
#65
Stone Golem
Cost: 1, Power: 4
When first enhanced, lower the power of enemy cards on affected tiles by 4.
Number
Name
Stats
Effect
Stranger than Fiction Pack
#62
Jabberwock
Cost: 2, Power: 6
When played, lower the power of allied and enemy cards on affected tiles by 1.
#63
Desert Sahagin
Cost: 1, Power: 3
When first enhanced, raise the power of allied cards on affected tiles by 4.
#64
Cavestalker
Cost: 2, Power: 4
When first enfeebled, lower the power of enemy cards on affected tiles by 2.
#67
Gi Specter
Cost: 0, Power: 2
Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally's power.
Number
Name
Stats
Effect
Prehistoric Beasts Pack
#69
Disgorgon
Cost: 2, Power: 3
When played, raise position ranks by 2.
#70
Dragon
Cost: 3, Power: 5
When played, lower the power of enemy cards on affected tiles by 4.
#73
Bahba Velamyu
Cost: 1, Power: 2
When destroyed, lower the power of enemy cards on affected tiles by 1.
Number
Name
Stats
Effect
Carnival of Carnage Pack
#72
Black Bat
Cost: 1, Power: 2
When played, lower the power of allied and enemy cards on affected tiles by 1.
#75
Adjudicator
Cost: 2, Power: 1
Raise power by 1 for each other enhanced or enfeebled allied and enemy card.
#76
Yin & Yang
Cost: 0, Power: 3
Replace an ally and raise the power of allied cards on affected tiles by the replaced ally's power.
Number
Name
Stats
Effect
How to succeed in the Queen's Blood card games in Final Fantasy 7 Rebirth
In Queen's Blood, it's a card game played on a 3x5 board, meaning three rows and five columns. You and your opponent start from opposite ends - you on the left, and your opponent on the right.
Here are some key points to remember:
Game Basics:
Position Ranks:
Card Abilities:
Scoring:
Example Scoring:
NPC Opponents:
Remember, mastering the game involves strategic card placement, considering card abilities, and aiming for higher scores in each row to secure victories. For more detailed guidance, check out other related guides on opponents and card selection.
Final Fantasy 7 Rebirth Gameplay
Final Fantasy VII Rebirth is the second installment in a trilogy that remakes the classic 1997 game, picking up the story after the events of Final Fantasy VII Remake (2020). The game follows Cloud Strife, a former Shinra soldier turned eco-terrorist, as he battles against Shinra's exploitation of the planet's life energy and confronts the legendary SOLDIER Sephiroth, presumed dead but now back in action. Rebirth, like its predecessor, reimagines aspects of the original game, offering enhanced character development and an expanded narrative.
The gameplay in Rebirth combines real-time exploration and combat, featuring a more open overworld compared to the previous linear Midgar setting. Players control Cloud and the party, with objective markers guiding them through main story quests and sidequests. Additionally, Chocobos can be ridden for faster traversal, using the Chocobo Lure Materia.
Rebirth builds on Remake's hybrid combat system, blending action-focused melee combat with the Active-Time Battle (ATB) system. In battles, characters utilize physical attacks, magic, and items for offense, defense, and revival. The "Synergized" mechanic, introduced in a DLC for Final Fantasy VII Remake Intergrade, makes a return, allowing party members to synchronize attacks with a trade-off of slower ATB bar filling.
This installment promises an enriched and expanded gaming experience, combining familiar elements with exciting new features. Ready to embark on a quest?
Fresherslive's games article is your guide to epic RPG (Role-Playing Game) adventures. Create your hero and conquer virtual realms like never before by checking out our games articles.
Final Fantasy 7 Rebirth Overview
Game Name
Final Fantasy VII Rebirth
Developer(s)
Square Enix Creative Business Unit I
Publisher(s)
Square Enix
Director(s)
Naoki Hamaguchi, Motomu Toriyama, Tetsuya Nomura
Producer(s)
Yoshinori Kitase
Designer(s)
Teruki Endo, Masanori Sato
Programmer(s)
Daiki Hoshina, Satoru Koyama, Ryo Hara
Artist(s)
Shintaro Takai
Writer(s)
Kazushige Nojima
Composer(s)
Mitsuto Suzuki, Masashi Hamauzu
Series
Final Fantasy
Engine
Unreal Engine 4
Platform(s)
PlayStation 5
Release
February 29, 2024
Genre(s)
Action role-playing
Mode(s)
Single-player
Final Fantasy 7 Rebirth System Requirement
Memory (RAM)
8 GB
12 GB
Graphics Card
AMD Radeon RX 480 or GeForce GTX 780
AMD Radeon RX 5700 or GeForce GTX 1080
CPU
AMD FX-8350 or Core i5-3330
AMD Ryzen 3 3100 or Core i7-3770
File Size
100 GB
100 GB
Operating System (OS)
Unknown
Unknown
Specifications
Minimum Requirements
Recommended Specs
Final Fantasy 7 Rebirth Trailer
Queen Blood Cards in Final Fantasy 7 Rebirth: FAQs
There are 145 Queen's Blood cards, organized by regions in the order of encounter during the game.
The goal is to have a higher score in each row compared to your opponent on the 3x5 grid.
Players gain points in rows where they have more power, and only rows where they have more points contribute to the total score.
Queen's Blood Booster Packs are bundles of cards purchasable from vendors, adding new cards to your collection.
Yes, Chocobos can be ridden for faster traversal in the game.