Raid Shadow Legends 8.10 Patch Notes

Update 8.10.0 brings reworked gear bonuses, Plarium ID management, shop adjustments, new champion stories, and various fixes and improvements. Check out the details and share your thoughts!

by Jayasree D | Updated Jan 08, 2024

Fresherslive

Raid Shadow Legends 8.10 Patch Notes

With update 8.10.0, we’re adding the opportunity to rework your Gear’s Ascension Bonuses, and the ability to manage your Plarium ID via the Settings window. We are also removing limits for purchasing Tome Packs in the Bank tab in the Shop and adding two more packs with Primal Shards. See the full breakdown below.

Ascension Bonus Reworking

You can now rework the Ascension Bonus on your Artifacts with Chaos Dust, and rework the Ascension Bonus on your Accessories with Chaos Powder. When the Ascension Bonus is reworked, it is randomly changed to another Bonus from the pool of Bonuses available for that type of Gear. The Ascension Bonus always changes after reworking.

Reworking rules:

- You can rework the Ascension Bonus on any piece of Gear that has already been Ascended, regardless of its Rank and Rarity.

- The number of times you can rework the Ascension Bonus on each piece of Gear is unlimited.

- For each piece of Gear, each next reworking costs more than the previous one, but after it has been reworked for the 7th time, the cost won’t change anymore.

- Reworking doesn’t change the Gear’s Ascension Level.

Chaos Dust can be obtained on Stage 25 of the Sand Devil’s Necropolis, and Chaos Powder can be obtained on Stage 25 of the Phantom Shogun’s Grove. Also, you can get Chaos Dust and Chaos Powder in Events and Tournaments, and in limited Special Offers.

Plarium ID Management

After connecting your in-game account to a Plarium ID in the Profile tab of the Settings window, you can now use the “Manage your Plarium ID” button to sync your game progress and enable two-factor authentication.

Shop Changes

We have introduced the following changes to some of the packs in the Shop:

- Removed limits for purchasing Tome Packs in the Bank tab of the Shop.

- Changed prices for Rare, Epic, and Legendary Tome Packs.

- Rebalanced the Primal Pack in the Shop, and added two more packs with Primal Shards to the Packs tab of the Shop.

Champion Lore

This update adds another batch of new Champion lore to the game! Check out the stories for the likes of Vergis, Skullcrown, and Miscreated Monster, with more coming in future updates. If your favorite isn’t here, stay tuned, they may arrive in the future!

The whole list of Champion stories added

- Krakarth,

- Vergis,

- Tayrel,

- Ruella,

- Burangiri,

- Captain Temila,

- Gorgorab,

- Nogoryo,

- Sinesha,

- Bovos Sharphorn,

- Lady Etessa,

- Wuzgar,

- Skullcrown,

- Fren'zi the Cackler,

- Anax,

- Pann the Bowhorn,

- Ilysinya,

- We regret Suncursed,

- Cormac the Highpeak,

- Fyr-gun Isbeil,

- Siegehulk,

- Djamarsa,

- Ethlen the Golden,

- Occult Brawler,

- Miscreated Monster,

- Criodan the Blue,

- Yaga the Insatiable,

- Ostrox Boneglaive,

- Neldor Rimeblade,

- Ambassador Lethelin,

- Lordly Legionary,

- Aeila Lifebraid,

- Malkith Bloodflock,

- Magnarr.

Other improvements and battle fixes

Improvements:

- Now, when ‘+’ is tapped near the Cursed City Keys icon in the top panel of the Cursed City mode, the timer for when the Cursed City Keys will be restored is shown.

Fixes:

- Fixed a bug that caused Lyssandra’s Transference skill to not transfer debuffs from herself to a target when fighting the Crypt Keeper in Faction Wars.

- Fixed a visual bug that caused duplicate Champions in the Champion queue to display incorrectly when choosing settings for Multi-Battle.

- Fixed a bug that caused Kaja the Wry’s Back With A Bang skill to not reset the cooldown and instantly activate Timit the Fool’s Kegs of Dread skill.

- Fixed a bug that caused certain buttons in Artifact Storage to be active when they should be inactive.

- Fixed a bug that caused the Clan Quest “Fully upgrade an Epic Champion's Skills” to not be completed when fully upgrading Wuji’s skills.

- Fixed a bug that caused the Merciless Artifact Set to decrease a random skill's cooldown on each hit when using a multi-hit skill instead of once per attack. 

- Fixed a bug that caused Ostrox Boneglaive’s Pain Reversal skill to activate the Shadow Heal Mastery.

- Fixed a bug that caused the ‘You must reset and hide the Champion Filter to access the Champion Vaults.’ notification to appear when players opened the Collection via the Cursed City pre-battle interface.

- Fixed a bug that caused messages in the chat to have their time shown as an hour ahead.

- Fixed a bug that caused the battle sound effects to be played when Cursed City battles were loading.

- Fixed a bug that caused the Saved Teams instructions to be ignored in subsequent battles during Multi-Battle mode in the Doom Tower after one of the battles was lost.

- Fixed a bug that caused CvC Points earned in Tag Team Arena battles to not be displayed in the battle result window. 

- Fixed a bug that caused a red dot indicator to appear on all Champion Pass and Forge Pass entry points when Challenges were completed after a player had reached the maximum Champion Pass or Forge Pass level.

- Fixed a bug that caused Borgoth’s Easy Prey [P] skill to trigger when Miscreated Monster has the Warmaster Mastery and a Shield buff.

That’s everything we’ve got for you! Don’t forget to let us know what you think of these changes. 

Raid Shadow Legends Review

Raid: Shadow Legends stands out for its impressive graphics and engaging gameplay, making it a captivating experience for players. The game, developed by Plarium Games, features beautifully rendered and animated characters within a dark fantasy realm, providing a visually stunning adventure. The sheerness of graphic quality has been commended, offering a generous experience for new players.

The intricate attack animations and environmental effects contribute to a truly immersive gaming atmosphere. The single-player campaign, with twelve levels, is interconnected with a multiplayer Arena, fostering a sense of community and competition. The game's positive aspects include a Western art style, realistic approach to fantasy combat, and the overall visual spectacle. Despite some criticisms of monetization, Raid: Shadow Legends has received praise for its graphics, animations, and engaging multiplayer features.

About Raid Shadow Legends

Raid: Shadow Legends is a mobile and PC role-playing game known for its captivating fantasy-themed gameplay. Developed and published by Plarium Games, the game was released on February 28, 2019, with a PC port following on January 21, 2020. Players immerse themselves in the fictional realm of Teleria, oppressed by the Dark Lord Siroth. As an ancient Telerian warrior, users aim to defeat Siroth, bringing peace to the land. The gameplay involves assembling an army to battle enemies in diverse settings like castles, dungeons, and deserts.

A unique aspect is the collection of Shards, containing the souls of past warriors, to build a formidable team. While praised for graphics and animations, it has faced criticism for aggressive monetization. The game's engaging multiplayer features include Arena and Clan Boss battles, fostering a sense of community among players.

Raid Shadow Legends Gameplay

In Raid: Shadow Legends, players embark on a fantasy-themed, turn-based role-playing adventure. The game unfolds in the imaginative realm of Teleria, ruled by the malevolent Dark Lord Siroth. As an ancient Telerian warrior, your mission is to resurrect and lead a powerful team against Siroth, striving to restore peace. The gameplay involves assembling a team through the Shard collection, each holding the essence of past warriors.

Battles take place in various landscapes like castles and dungeons, blending single-player campaigns with multiplayer components like the Arena and Clan Boss battles. The game offers a visually stunning experience, with detailed characters and environments. While players can enjoy the generous single-player campaign, the multiplayer features enhance the overall experience, fostering competition and collaboration in the Raid universe.

Raid Shadow Legends Plot

In Raid: Shadow Legends, players find themselves in the fictional realm of Teleria, oppressed by the malevolent Dark Lord Siroth. The narrative follows the journey of an ancient Telerian warrior resurrected to counter Siroth's tyranny and restore harmony to the land. As players progress through the game, they assemble a formidable team of warriors, each with unique abilities and powers, to engage in battles across diverse landscapes like castles, dungeons, and temples. The overarching goal is to defeat Siroth and bring peace to Teleria.

The game's plot, crafted by Paul C. R. Monk, unfolds through a combination of single-player campaigns and multiplayer components, creating an immersive and interconnected gaming experience. The storyline is interwoven with Western art style and dark fantasy settings, enhancing the overall narrative appeal.

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Raid Shadow Legends 8.10 Patch Notes: FAQs

1. What is Ascension Bonus Reworking?

Ascension Bonus Reworking allows players to change the bonuses on their Artifacts and Accessories using Chaos Dust and Chaos Powder, providing a fresh, random bonus from the available pool.

2. How do I obtain Chaos Dust and Chaos Powder?

Chaos Dust is obtained on Stage 25 of the Sand Devil’s Necropolis, and Chaos Powder is acquired on Stage 25 of the Phantom Shogun’s Grove. Events, Tournaments, and limited Special Offers also provide these resources.

3. What changes are introduced in Plarium ID Management?

Players can now sync game progress and enable two-factor authentication by connecting their in-game account to a Plarium ID in the Settings window.

4. What Shop changes are implemented in the update?

The update removes limits for purchasing Tome Packs, adjusts prices for Rare, Epic, and Legendary Tome Packs, rebalances the Primal Pack, and adds two more packs with Primal Shards.

5. How does the Ascension Bonus Reworking cost evolve?

Players can rework Ascension Bonuses on Gear without limits. However, each subsequent rework on a specific piece of Gear becomes more costly until the 7th rework, after which the cost stabilizes.