Riddle Transfer 2 Walkthrough, Gameplay, Wiki, Guide
by Mathelene | Updated Oct 11, 2023
Riddle Transfer 2 Wiki
Riddle Transfer 2, the final game in the Riddle School series, was released on May 25, 2016, coinciding with the 10th anniversary of Riddle School. The game's creation started shortly after Riddle Transfer, but its development faced challenges. Initially, only a week was spent on the story, and Jonathan, the creator, intended to work on it for years.
However, he found the original story weak and realized it might harm the series. He felt disconnected from the characters he once thought were deep and interesting; in reality, they seemed one-dimensional. Jonathan also felt overwhelmed by the time and effort required for the game, causing stress. On July 4, 2012, with a heavy heart, Jonathan officially decided to cancel Riddle Transfer 2 and three other planned games.
Riddle Transfer 2 Walkthrough
Activate the teleporter:
Insert the keycard into the purple power box.
Rewire the circuit box using the Up Arrows in this order: 3, 4, 2, 0, 1.
Access the console with the code 4-0-0-3.
Set pLatitude to '++' four times and '+' three times.
For pLongitude, choose '— —' 12 times and '—' once.
Escape the classroom:
Combine a paper bag from the trashcan with the green backpack you get from Phred to create a decoy.
Place the decoy on the desk, then exit the classroom.
Gather items in the school:
Pick up the math book from the locker right of Ms. Cophey's class.
Collect chewing gum from the desk in Mr. Kahm's class.
Find a bucket in the janitor's closet.
Fill the bucket with water outside Ms. Cophey's class.
Heat up the water in the bucket using Zack's enflamed head.
Lastly, get soap from the men's bathroom.
Make a bucket of coffee:
In the women's bathroom, use soap on the gumball machine, take a gumball, and use it to disable the lasers.
Collect coffee grounds at the end of the hall in the cafeteria.
Mix the coffee grounds with the hot water in the bucket and give it to Ms. Cophey.
Earn a dollar to persuade Chubb to move:
Ask Chubb to move and give him the gumball. He'll leave.
Take the dollar from Chubb and give it to Richy in Mr. Kahm's class in exchange for glue.
Sabotage the guard's eye drops:
Give your math book to the guard in the Teacher's Lounge.
Take the eye drops and use them on Ms. Cophey's hand to cut it open.
Combine soap with the container, glue it back together, and place it back where you found it.
Talk to the guard, compliment his intellect, and ask if his eyes feel dry. He'll use the "eye drops," which burn his eyes, allowing you to enter the principal's room.
Pass the pop quiz:
Answer the questions in this order: Quiz, Useless, Everyone, I Saw It.
Complete the red puzzle:
Match the puzzle to the picture in the top-right corner following the provided screenshot.
Complete the green puzzle:
Adjust the rings to match the image provided, starting from the outer ring and working your way in.
Complete the blue puzzle:
Use the arrows to move rows or columns according to the screenshot: E (1x), D (2x), C (1x), J (1x), A (2x).
Obtain the final key:
Use the dialpad to enter the code E-A-C-C-A.
Retrieve the key and use it on the front panel next to Quiz.
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Riddle Transfer 2 Guide
Activate the teleporter:
-
Insert the keycard and rewire the circuit box.
-
Set the console code and coordinates as indicated.
Escape the classroom:
-
Create a decoy by combining a paper bag and a green backpack.
Gather items in the school:
-
Collect a math book, chewing gum, a bucket, water, and soap.
Make a bucket of coffee:
-
Use gum to disable lasers, collect coffee grounds, and mix them with hot water for Ms. Cophey.
Earn a dollar and sabotage the guard:
-
Give Chubb a gumball for a dollar.
-
Exchange the dollar for glue from Richy.
-
Sabotage the guard's eye drops.
Pass the pop quiz:
-
Answer the questions in order: Quiz, Useless, Everyone, I Saw It.
Complete the puzzles:
-
Solve the red, green, and blue puzzles as per the provided instructions.
Obtain the final key:
-
Enter the code E-A-C-C-A on the dialpad.
-
Use the key on the front panel next to Quiz.
Riddle Transfer 2 Gameplay
In Riddle Transfer 2, you play as the main characters trying to escape through the sewers while being chased by Zone 5.1 agents. The game was created over three weeks and released on May 25, 2016, marking the 10th anniversary of Riddle School. However, it had a troubled development history.
Originally, the creator, Jonathan, had big plans for the game, but he eventually found the story weak, felt disconnected from the characters, and faced stress due to the time and effort required. As a result, he decided to cancel Riddle Transfer 2 on July 4, 2012, along with three other planned games.
Riddle Transfer 2 Walkthrough - FAQs
Riddle Transfer 2 was released on May 25, 2016, coinciding with the 10th anniversary of Riddle School.
The game's creator, Jonathan, initially canceled Riddle Transfer 2 due to concerns about a weak story, a sense of disconnection from the characters, and the stress of development.
In Riddle Transfer 2, you play as the main characters escaping through the sewers while being pursued by Zone 5.1 agents. The game was created over three weeks.
Yes, there were different ideas for Riddle Transfer 2, including a scrapped concept involving the characters escaping through a sewage system. The final version starts with the characters fleeing through the sewers, avoiding Zone 5.1 agents.
Yes, initially, Jonathan had plans for three other games in addition to Riddle Transfer 2, but he ultimately canceled them.