Rise Of The Dragons Second Update Patch Notes

Miscellaneous Gameplay Changes aim to fine-tune the gaming experience.Quality of Life Improvements enhance player convenience and customization.

by Madhumitha | Updated Sep 26, 2023

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Rise of Dragons

Get ready for some classic beat 'em up action with a fresh twist in this latest addition to the Double Dragon franchise. Set in the grim year 199X, the aftermath of a nuclear war has left New York City in ruins, overrun by ruthless criminal gangs. In the face of this chaos, two young heroes, Billy and Jimmy Lee, step up to reclaim their city from the clutches of these gangs. It's a tale of survival and determination as they embark on a mission to restore order to the streets.

In this unique roguelite adventure, you'll dive into the early adventures of the Double Dragon brothers, facing both familiar and new adversaries. What sets this game apart is its dynamic level structure, where the order you choose to tackle missions affects their difficulty. Each playthrough offers a fresh chance for action, ensuring that every gaming session is a thrilling and unpredictable experience. So, gear up to fight for justice and take on the challenges of the post-apocalyptic streets in the true Double Dragon style!

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Rise Of The Dragons Second Update Patch Notes

Movement Break Changes

  • Light brake/land no longer limits player's movement.
  • Heavy brake/land duration are shortened.

Invulnerability Changes

  • Characters are invulnerable when performing throw and slam.
  • Characters are invulnerable when knocked, unless they bounce off the wall.
  • All grapple special moves are invulnerable if the player grabs the target successfully.
  • Jimmy’s SP3 is invulnerable for a few frames on startup.
  • Uncle Matin’s SP3 is invulnerable for a few frames on startup.
  • Chin Tai Mei’s SP3 is invulnerable for a few frames on startup.
  • Linda’s SP1 is invulnerable for a few frames on startup.
  • Duke’s SP3 is invulnerable for a few frames on startup.

Command Run Changes

  • Billy, Jimmy, Chin Tai Mei and Linda will perform a dodge roll when you initiate running.
  • When performing a dodge roll, they are invulnerable and can pick up items and weapons except dynamite.
  • Uncle Matin, Burnov and Willy pushes the target when you initiate running.
  • Duke teleport and becomes invulnerable when you initiate running.
  • Abobo has armor property when running.
  • Anubis will disappear and becomes invulnerable after running for a while.

Miscellaneous Gameplay Changes

  • Projectile and thrown weapons Z-Axis hitbox size has been reduced.
  • Frequency of enemies attacking from out of screen has been reduced.
  • Certain special moves for some characters have had minor buffs.
  • Breakable object can also be broken with 2 stunlock hits.
  • Since players were buffed with more invulnerability, the overall difficulty has increased (especially in earlier missions).
  • HP recovered from hotdog has been reduced to 15.
  • HP recovery from burger has been reduced to 40

Miscellaneous Quality of Life Changes

  • Mission Select's gang evolution cutscene can now be skipped.
  • Gameplay tips have been added to Now Loading scenes.
  • Through the option menu, you can choose to make defeated enemies disappear over time.
  • Through the option menu, you can enable/disable screenshake.
  • Through the option menu, you can enable/disable double tap forward to run.
  • Through the option menu, you can enable/disable controller vibration.
  • Through the option menu, you can enable/disable each HUD and floating HUD element

Double Dragon Gaiden Rise of the Dragon Second Update

We're very excited to tell you that we've just released the second update for Double Dragon Gaiden: Rise of the Dragons! This update makes the game better in some really cool ways. One big improvement is that your characters can't be hurt as much when they do certain moves, like throwing or slamming enemies. They can also dodge more smoothly now, and some characters can even do special moves while they run. We've also fixed some things to make the game fairer, like making it harder for enemies to hit you from off the screen. Overall, we've worked to make the game more fun and enjoyable, and we hope you have a great time playing it with this second update!

Great news for Double Dragon Gaiden: Rise of the Dragons fans! There's a second update ready for you to enjoy. The folks at Modus Games have shared the official patch notes with us, and it's packed with improvements. This update brings changes to things like how long your characters can't get hurt, making the game smoother and more fun. Plus, they've added some quality-of-life tweaks to make your gaming experience even better. So, get ready to dive back into the game and experience all the awesome changes this update has to offer!

Rise of Dragon Game Play

Gameplay in Rise of the Dragon is a bit like other adventure games from the 1990s, like The Adventures of Willy Beamish and Heart of China. When you play, you see what's happening in the game from the perspective of the main character, Blade. To move around and interact with things, you use a cursor on the screen. It turns into an arrow when you want to go to another place or a magnifying glass when you want to look closer at something.

One important thing to keep track of is the time meter in the game. It shows how time is passing as you play. Everything Blade does takes up some time, and certain events only happen at specific times. So, you have to figure out how to stop the bad guys' plans before the game's three days are up, or Blade won't have enough time to save the day. Be careful about traveling between places because it can use up a lot of in-game time, so you need to plan your moves carefully.

There are puzzles in the game, and you often have more than one way to solve them. What you do as Blade can affect the story later on. The people you meet remember how you treated them, and if you say the wrong thing to important characters, they might not help you, and you could end up stuck in an unwinnable situation. Rise of the Dragon also has action scenes and a shooting scene, but you can still finish the game without playing through all of them. If you have trouble with the action scenes, the game gives you a chance to skip them and move on.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Rise Of The Dragons Second Update Patch Notes-FAQs

1. What are the changes to movement breaks?          

Light brake/land no longer restricts movement.
Heavy brake/land is shorter in duration.

2. How has invulnerability been altered in the game?

Characters are invulnerable during throws and slams.Characters are invulnerable when knocked, unless they bounce off a wall.Grapple special moves are invulnerable upon successful grabs.
 

3. What are the Command Run changes?

Characters like Billy, Jimmy, Chin Tai Mei, and Linda can perform dodge rolls when initiating a run.During a dodge roll, they are invulnerable and can pick up items and weapons. Other characters like Uncle Matin, Burnov, Willy, and Duke have unique abilities when running.

4. What are the miscellaneous gameplay changes?

Projectile and thrown weapon hitboxes in the Z-axis are smaller.
The frequency of off-screen enemy attacks has been reduced.
Breakable objects can be shattered with just 2 stunlock hits.

5. What quality of life improvements have been made?

You have the option to make defeated enemies disappear over time.
Various settings like screenshake, double-tap to run, controller vibration, and HUD elements can be customized through the option menu.