Star Citizen 3.21 Patch Notes, Star Citizen Gameplay, Trailer, and More

The Star Citizen Alpha Patch 3.21.0 has arrived on October 19, 2023 with new Jump Point Rest Stop Stations, legal and illegal missions for players, and the ability to sell items owned by party members without it being considered stolen.

by Preethi | Updated Oct 20, 2023

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Star Citizen Game Info

Star Citizen is a multiplayer space game still in development. It's made by Cloud Imperium Games for Windows computers. The game, led by director Chris Roberts, started with crowdfunding in 2012 and later a Kickstarter campaign that raised over $2 million. Star Citizen has faced criticism for its long development and a lack of a clear release date.

Originally, it was supposed to be out in 2014, but the launch was delayed several times. To keep players engaged, they released different parts of the game called "modules" for testing. The most recent one, called the "Persistent Universe," was made available for players to try in 2015, and it's still getting updates. Even after more than a decade in the works, there's no set release date for the final game.

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Star Citizen 3.21 Patch Notes

Update Warning: 3.21 has a nearly 34gb patch diff from 3.20 LIVE

Short Term Database Reset: Yes (Loss of items not stored in LTP)

Long Term Persistence (LTP): Enabled

Starting aUEC: 20,000

Known Issues

  • PU – Stanton – Derelict Colonial Outposts – AI / Locations / Design – FPS Nine Tails AI Fail to to exit AI reinforcement vehicles when they land on at a derelict outpost location

  • UI / Menus – Controls – Keybindings – The Default Preset Images for the keyboard and gamepad control schemes do not match what is bound by default

  • PU – Locations / Vehicles – When spawning a ship at a Docking Port, the ship will spawn clipped into the docking port geometry

  • MISC Hull C – PU – Vehicles – Can’t undock the Hull-C

  • PU – Crusader / Orison – Locations / Transit – It’s possible for turn gates to not open preventing players from entering shuttles

  • PU – Art – Items / Character / Textures – Multiple clothes / armor / undersuit variants lost color / using the default base color

  • PU – Multivehicle – Vehicles / Ships / Ship Components / Weapons – Laser Repeater occasionally stops firing but still consumes ammo

  • Hull C – Spawn / Cargo / LEO – Hull C with cargo can spawn extended in a large Hangar instead of Docking Port

  • Stanton – Multivehicle – RSI Constellation Series – Ship Feature – Snub Ship clips through Constellation variants in vertical position when retrieved from ASOP

  • PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout after dying in the armistice zone

  • Stanton – Actor – Personal Inventory – Right click item interaction menu cannot be closed once opened

  • PU – Stanton – AI / Locations – Combat AI will teleport / pop in combat

  • Multivehicle – PU – Vehicles / Actor Feature – Medical / Respawn – Cannot respawn on a ship that has streamed out

  • Room System / Actor / Locations – Room System does not protect player actor from extreme weather conditions in Lorville Interiors

  • Vehicles – Players and items can fall through the bottom deck of the Redeemer

  • Reclaimer – Vehicles – Stanton – Reclaimer bridge elevator interaction missing

  • Vehicles / GFX – Client FPS will drop as long as players are inside of the cockpit of the Drake Cutlass series

  • The Carrack’s main elevator will get locked in place and begin to spin indefinitely after spamming the floors for a few minutes

  • Landing Pads – Multivehicle / Shopping – Refuel, repair, and rearm services unavailable when landed

  • Stanton – AI – Mission Giver – Wallace Klim is not visible at his location in Grim Hex

Bug Fixes

  • Fixed and issue causing players to become unstowed and not have an option to enter the Star Citizen Universe

  • High winds on planets should no longer blow ships away

  • Cargo ATC should no longer fail to detect vehicles within the loading zone or fail to initiate cargo transfers

  • Fixed an issue causing character’s view to get stuck wiggling when colliding in EVA

  • Fixed an issue that could cause server performance to create rapid Spikes in Charge Level when Mining

  • Fixed Medical Bay Bed and Screen Obstruction in Hangars

  • Carrack’s bridge should no longer cause extreme performance drops

  • Fixed an issue causing low client FPS around Hammerheads

  • Fixed the ARGO RAFT being unable to collect refinery orders

  • Fixed an issue causing an incorrect model to appear while using the DNA Character Customizer

  • Fixed SDR Brightness/Contrast/Gamma settings causing degradation in HDR quality

  • AI NPCs should no longer face the wrong directions when performing a leaning animation

  • AI NPCs should no longer begin to float while standing within a useable

  • Fixed an issue causing AI to not exit reinforcement vehicles at derelict outpost locations

  • Fixed an issue causing unconscious AI preventing spawn closet doors from closing when inside them, which caused no more AI to spawn

  • Players in the Anvil Pisces should no longer get pushed out the top of the ship or get stuck when using the bed

  • Camera should no longer be forced into third person after the player stands up from any vehicle seat twice

  • Toggling power on/off and Changing Weapon Groupings should no longer cause mouse clicks to not respond

  • Fixed Ship weapons not being able to charge or show no ammo after being retrieved

  • Bartenders should no longer be missing in multiple bars in major cities

  • Green Imperial Medical Regeneration Kiosks should now correctly display their UI

  • Fixed Excessive ATC Cargo communication while loading or unloading Hull-C

  • Fixed auto-docking the Hull C causing it dock wrong into the port and damage the ship

  • Fixed an issue causing players who accepted a shared salvage mission to not have permission to salvage the mission ship

  • Camera should no longer be stuck on players feet while trying on backpacks in shops

  • AI NPCs can begin to float while standing within a useable

  • Fixed spawn closets sometimes placing enemy AI out of bounds of their intended spawn points

  • Fixed an issue causing player legs and arms to become contorted in many ship cockpits

  • The Caterpillar should no longer be missing flare and chaff countermeasures

  • ATC should no longer repeat “you are clear for launch” and provide no other function after undocking from a location

  • Players should now fully be able to equip looted items after restarting game session

  • Salvaged weapons and components should no longer disappear from ship cargo bay after storing

  • The Ballista should now be able to hit locked targets with missiles instead of hitting itself with the missiles

Technical

  • Fixed 7 Client Crashes

  • Fixed 5 Server Crashes

  • Fixed a Server Deadlock

  • Made Further Server Entity Optimizations

For further reference kindly check the official site of the game.

https://twitter.com/RobertsSpaceInd/status/1715128856544207154

Star Citizen Gameplay

Star Citizen combines various types of games into four different modes, or modules. In the "Hangar Module," players can explore and customize their ships but can't fly them. The "Arena Commander" is a space combat simulator that lets players fight against each other or AI enemies. There are different game types, including racing and team battles. "Star Marine" is a ground combat simulator where players use regular weapons.

They can play game types like capturing points or free-for-all battles. The "Persistent Universe" combines elements from the other modules into a huge multiplayer platform. Players can go to different planets, do jobs like trading and bounty hunting, and explore caves. There's a law system that punishes players for breaking the rules. While the final game will have an in-game currency called UEC, the early-access version uses a temporary currency called aUEC.

Star Citizen Development

Star Citizen is developed by Cloud Imperium Games, a company founded by Chris Roberts, the creator of the Wing Commander games. The game's development started in 2010, with full production beginning in 2011. Initially, they used CryEngine 3 for development. The project involved various contractors and development companies to build a prototype and concept art.

They aimed to gain outside investment for the game, but after seeing the success of crowdfunding campaigns like the Double Fine Adventure Kickstarter, they decided to fund the game through crowdfunding instead. Cloud Imperium Games officially announced Star Citizen in 2012 and later launched a Kickstarter campaign in the same year.

As development continued, they released the "Hangar Module" in 2013, allowing players to explore their ships and the project's progress. Star Citizen uses a distributed development approach, with different studios working on the game in various locations. The game has also received external investment and involvement from several partners. Over the years, the game's scope expanded, and its release date faced multiple delays, making it a highly ambitious but extended development project.

Star Citizen Overview

Developer(s)

Cloud Imperium Games

Publisher(s)

Cloud Imperium Games

Director(s)

Chris Roberts

Engine

Lumberyard

Platform(s)

Microsoft Windows

Genre(s)

MMO, Space Trading, Combat, First-Person Shooter

Mode(s)

Multiplayer

Star Citizen Trailer

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Star Citizen 3.21 Patch Notes - FAQs

1. What is Star Citizen?

Star Citizen is an ambitious multiplayer space game currently in development by Cloud Imperium Games.

2. Where can I find the full patch notes for Star Citizen Alpha Patch 3.21.0?"

You can find the patch notes for Star Citizen Alpha Patch 3.21.0 on the official Star Citizen website or in the game's community forums.

3. What can players do in Star Citizen's Persistent Universe?

In the Persistent Universe, players can explore planets, trade, bounty hunt, mine, and take on various missions.

4. How can I get involved in Star Citizen's development?

You can support the game's development by pledging on their website and participating in alpha testing.

5. Is Star Citizen still receiving updates and new features?

Yes, Star Citizen continues to receive updates and new content as development progresses.