Super Mario RPG Jump Gets Stronger, Super Mario RPG Jump Max Damage Increase

In Super Mario RPG, the Jump ability becomes stronger over time as you use it in battles, allowing you to permanently increase its damage. Regularly using Jump and investing time in its progression can make it a powerful and cost-effective move, outshining other abilities.

by Naveenkumar | Updated Nov 28, 2023

Fresherslive

Super Mario RPG 

Super Mario RPG is a video game released in 1996 for the Super Nintendo Entertainment System. It's the final Mario game for the SNES. The game follows Mario and his friends as they try to stop the Smithy Gang, who have disrupted their world and scattered the seven-star pieces of Star Road. It's the first RPG in the Mario series, taking inspiration from Square's RPG games like Final Fantasy. The game features turn-based combat with up to three characters and introduces an isometric 3D environment for exploration and platforming, a first for the Mario franchise.

The game received high praise for its humor and 3D graphics. It served as the foundation for Nintendo's other RPG series, Paper Mario and Mario & Luigi, which carry forward some gameplay elements. Super Mario RPG was made available on the Wii Virtual Console in 2008, expanding to Europe and Australia, and later on the Wii U's Virtual Console in 2015. It was also included in the Super NES Classic Edition in 2017. A remake for the Nintendo Switch is scheduled for release on November 17, 2023.

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Super Mario RPG Jump Gets Stronger

Access the Jump Ability:

  • In battles, locate and select the Jump ability from Mario's command menu.

Initiate Jump Attacks:

  • Use the Jump ability consistently during battles.

Damage Increase Mechanism:

  • For every 2 uses of the Jump ability, its damage permanently increases by 1 point.

Cost-Effective Strategy:

  • Opt to use Jump regularly as it not only becomes more powerful over time but also has a low cost of 3 FP (Flower Points).

Long-Term Investment:

  • Consider Jump as a long-term investment in Mario's abilities, as it has the potential to surpass the damage output of other moves like Super Jump.

Monitor Damage Progression:

  • Keep track of the increasing damage of Jump as you continue to use it throughout the game.

Unique Gameplay Element:

  • Appreciate the unique aspect of Jump being the only ability in Super Mario RPG Remake that allows for a permanent damage increase.

Stay Informed for Remake Details:

  • Keep an eye out for updates or additional information about the specific maximum damage increase in the remake, as it may depend on Mario's magic attack stat.

By following these steps, players can strategically enhance the Jump ability, making it a potent and resource-efficient choice in Super Mario RPG Remake.

Jump in Super Mario RPG 

  • FP Cost: 3
  • Move Type: Jump
  • Move Power: 25 (Single foe)
  • Effect: Deals damage to one enemy.

How to Time & Timed Bonus:

  • Press A when Mario lands for a timed bonus and increased damage.
  • In-Game Description: "Stomp foes! Press A just before hit!"

By following these tips, players can effectively harness the unique property of Jump, ensuring it becomes a powerful and cost-effective move in Super Mario RPG.

Super Mario RPG Jump Max Damage Increase

Original Game Max Damage:

In the original Super Mario RPG, Jump has a unique property allowing permanent damage increase, reaching a total max damage of 152 (25 base damage + 127 bonus damage).

Remake Max Damage:

The max damage increase in the remake is yet to be determined. Mario's magic attack stat might influence the damage boost. Updates will be provided once concrete data is available

Super Mario RPG Trailer

Super Mario RPG Gameplay

In Super Mario RPG, you'll notice similarities to other games made by Square, especially the Final Fantasy series. However, the story and gameplay are mainly based on the Super Mario Bros. platform games. The game has two main parts: exploring and turn-based battles. When you're not fighting monsters, the game feels like a 3D platformer, with Mario doing things like hitting question blocks from below. Unlike some RPGs, you can see enemies in the field, so you only fight when Mario touches one. This means you can avoid fights you don't want to be in.

At first, you'll play with just Mario, but your group will grow to five characters. In battles, Mario and two others fight, and you can switch them in and out as you explore. Each character has their own special moves. For example, Princess Toadstool can heal, while Geno and Bowser can do powerful attacks. Battles follow a turn-based system, but you can add extra power with well-timed button presses. At the start of each turn, you choose to attack, defend, run, use items, or do magic from the menu. This action command, where you time your button presses, became a common feature in later Mario RPGs.

Super Mario RPG Plot

One day, Mario goes to rescue Princess Toadstool from King Bowser's castle. During their fight, a huge living sword named Exor falls from the sky, breaking the Star Road and wrecking Bowser's castle. This sends Mario, Princess Toadstool, and Bowser flying in different directions, and scatters seven star pieces.

Mario meets Toad, who tells him he needs to save Toadstool. He tries to return to Bowser's castle, but Exor destroys the bridge. Mario goes to the Mushroom Kingdom and meets a "tadpole" named Mallow. They retrieve a frog coin taken by a thief named Croco. When they return, they find the Smithy Gang, led by the evil robotic blacksmith king Smithy, has taken over. Mario and Mallow defeat the gang's boss, Mack, and find a Star Piece. Mallow learns he's not really a tadpole and decides to join Mario in finding the seven Star Pieces and his real parents.

They meet a star spirit named Geno who has taken control of a wooden doll. They battle Bowyer, who is causing trouble in Rose Town. They get another Star Piece. Geno tells Mario about the shattered Star Road and his mission to fix it and defeat Smithy. Bowser asks for Mario's help to reclaim his castle, and they team up. They rescue Princess Toadstool from a fake wedding with Booster. She decides to join the party while her grandmother takes her place in disguise.

They gather five more Star Pieces and head to Nimbus Land. They learn Valentina is holding the rulers captive. They defeat Valentina and Dodo, freeing Mallow's parents, the king and queen. They see a star fall into a nearby volcano.

They go to Barrel Volcano and get the sixth Star Piece. They find out the final piece is with Smithy in Bowser's castle. They fight through enemies, enter the castle, and discover Exor is a gateway to Smithy's factory. They defeat Smithy, stopping his army, and Exor disappears. The Star Pieces fix the Star Road, Geno goes back, Bowser rebuilds his castle, Mallow becomes prince again, and Mario and Princess Toadstool celebrate their victory.

Super Mario RPG Overview

Developer

Square

Publisher

Nintendo

Director

Yoshihiko Maekawa, Chihiro Fujioka

Producer

Shigeru Miyamoto

Programmer

Fumiaki Fukaya

Artist

Hideo Minaba, Kiyofumi Kato, Yuko Hatae

Writer

Kensuke Tanabe, Atsushi Tejima

Composer

Yoko Shimomura

Series

Mario

Platform

Super Nintendo Entertainment System

Release Date

JP: March 9, 1996; NA: May 13, 1996

Genre

Role-playing

Mode

Single-player

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Super Mario RPG Jump Gets Stronger-FAQs

1. What makes Jump unique in Super Mario RPG?

Jump in Super Mario RPG has a special property—its damage can be permanently increased over time, setting it apart from other attacks.

2. What is the maximum damage Jump can achieve in the original game?

In the original release, Jump's total max damage is 152, comprising a base damage of 25 and a maximum bonus damage of 127.

3. Is the maximum damage in the remake confirmed?

No, the max damage increase in the remake is undetermined. Mario's magic attack stat might influence it, and updates will be provided when concrete data is available.

4. How do I increase Jump's damage in Super Mario RPG?

To boost Jump's damage permanently, simply use it in battles. The damage increases by 1 point every 2 uses, making it a gradual but effective strategy.

5. Why should I invest time in using Jump throughout the game?

Regularly using Jump is a strategic choice as it eventually outdamages other moves, and its low cost of 3 FP makes it an economical and powerful option.