Teamfight Tactics 13.23 Patch Notes - All New Features

Teamfight Tactics 13.23 Patch introduces diverse changes, including Augment rotations, new items, and adjustments to core elements, enhancing strategic options for players and refreshing the gameplay experience.  

by Vignesh L | Updated Nov 21, 2023

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Teamfight Tactics 

Teamfight Tactics, also known as TFT, is a game made by Riot Games where you build a team to battle other players. It's like a spinoff of League of Legends and was inspired by Dota Auto Chess. You compete against seven other people online, trying to be the last one standing. It started as a mode in League of Legends for computers in June 2019 and later became its own game for phones and tablets in March 2020. You can play it on different devices and even with friends on other platforms!

The game was created and published by Riot Games, the same folks behind League of Legends. It works on computers with Windows and macOS, plus it's available on Android and iOS devices. You can team up and fight against others online in this multiplayer game that falls into the auto battler genre.

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Teamfight Tactics 13.23 Patch Notes

LARGE CHANGES

 Large, like the list of bands to get you started in our gameplay overview. 

3RD PARTY FRIENDS

There’s so much to uncover with Remix Rumble, and these patch notes can’t possibly cover it all. Good thing we have a supportive ecosystem of 3rd party friends that can give you specifics for the new content not covered here. 

  • TFTactics
  • League Of Graphs
  • LoL Chess
  • Mobalytics
  • Blitz.gg
  • MetaTFT
  • OPGG
  • Tacter
  • Tactics.tools
  • TFTPS
  • TFTactics

AUGMENT CYCLING: REMOVED

 Brand new Augments have been added to the pool—be sure to check them out with any of our partner links above. Additionally, we’re cycling out some existing augments for other previously-existing Augments. 

  • All Natural I/II
  • Cybernetic Leech I/II/III
  • Early Education
  • Endurance Training
  • Enshrouding Stillness
  • Hustler
  • Lesser Jeweled Lotus
  • Unburdened I/II
  • Wandering Trainer

AUGMENT CYCLING: RETURNING

Welcome back some familiar and fun Augments from past sets! 

  • Best Friends I/II
  • Clear Mind
  • Cluttered Mind
  • Cybernetic Uplink I/II/III
  • Keepers I/II

AUGMENTS ADJUSTED

As a whole we’re reducing econ inflation from some of the highs we’ve seen in Runeterra Reforged. 

  • AFK Gold: 22 ⇒ 18
  • Binary Airdrop will now use the champion’s item recommendations to pick the airdrop item. This item can not be the same as an item that the champion has already equipped.
  • Birthday Present Gold Per Level Up: 1 ⇒ 0
  • Blood Money 1g per 3 HP Lost ⇒ 3g per 10 HP Lost
  • Bronze/Silver/Golden Ticket renamed Silver/Golden/Prismatic Ticket to correspond with their Augment tier
  • Caretakers Chosen Radiant Armory Given: Level 7 ⇒ Level 8
  • A Cut Above Deathblade kill gold drop proc Chance: 25% ⇒ 20%
  • Cutting Corners XP Reduction: 3 ⇒ 4
  • Cybernetic Bulk I/II/III HP: 225/300/500 ⇒ 222/333/555
  • Healing Orbs Heal: 250/500 ⇒ 225/450
  • Hedge Fund/+/++ Gold: 23/32/44 ⇒ 20/30/40
  • Late Game Specialist Gold: 44 ⇒ 30
  • Level Up! can now only be shown on 2-1
  • Level Up! Initial XP: 2 ⇒ 8
  • Level Up! Bonus XP on Purchase: 3 ⇒ 2
  • Lucky Gloves will now use the champion’s item recommendations to pick the “ideal” items
  • Lucky Gloves: Both of the Thief’s Gloves items will be picked from the pool of 8 recommended items
  • Lucky Gloves: The two items will never be the same item
  • New Recruit now grants a Champion Duplicator
  • Parting Gifts Tier: Gold ⇒ Silver
  • Parting Gifts Shield: 50% ⇒ 10%
  • Red Buff has been renamed to Blistering Strikes
  • Risky Moves Gold: 33 ⇒ 30
  • Tiniest Titan Gold Per Turn: 2 ⇒ 1
  • Two Healthy Health per 2-cost: 100 ⇒ 110
  • Three’s a Crowd HP per 3-cost: 100 ⇒ 85
  • Young Wild & Free: 1 component ⇒ 3 gold

CORE ITEMS

  • Bramble Vest Armor: 75 ⇒ 55
  • Bramble Vest Damage: 75/100/150/200 (by star level) ⇒ 100
  • Bramble Vest new: Grants 5% max health.
  • Bramble Vest new: Take 8% reduced damage from attacks.
  • Bramble Vest no longer reduces Critical Strike Damage
  • Blue Buff Ability Power: 25 ⇒ 20
  • Blue Buff no longer grants 10 Mana after Takedowns within 3 seconds of casting their ability.
  • Blue Buff new: After a takedown, deal 15% increased damage for 8 seconds.
  • Deathblade Attack Damage: 66 ⇒ 55
  • Deathblade new: Grants 8% bonus damage
  • Dragon’s Claw Magic Resist: 65 ⇒ 55
  • Dragon’s Claw new: Grants 5% max health.
  • Infinity Edge new: If the holder’s spells can already critically strike, gain 10% Critical Strike Damage
  • Guinsoo’s Rageblade Attack Speed: 18% ⇒ 15%
  • Guinsoo’s Rageblade AS Per Attack: 4% ⇒ 5%
  • Jeweled Gauntlet new: If the holder’s spells can already critically strike, gain 10% Critical Strike Damage
  • Morellonomicon new: Burn and Wound apply on Ability and Attack damage.
  • Quicksilver Magic Resist: 30 ⇒ 20
  • Quicksilver CC Immunity: 18s ⇒ 14s
  • Quicksilver new: While CC Immune, gain 6% Attack Speed every 2 seconds (the AS lasts after immunity ends).
  • Night Harvester replaced with Steadfast Heart
  • Rabadon’s Deathcap Ability Power: 70 ⇒ 60
  • Rabadon’s Deathcap new: Grants 8% bonus damage
  • Rapid Firecannon replaced with Red Buff
  • newRed Buff Attack Speed: 45%
  • Red Buff no longer grants +1 Range
  • Red Buff Bonus Damage: 8% ⇒ 8% (unchanged)
  • Red Buff Attacks and Abilities 1% Burn and 33% Wound targets for 5s.
  • newSteadfast Heart: 200 HP, 20 Armor, 20% Crit Chance
  • Steadfast Heart: Take 8% reduced damage. While above 50% Health, take 15% reduced damage instead.
  • Warmog’s Armor Health: 800 ⇒ 650
  • Warmog’s Armor new +8% Max HP

ARTIFACT ITEMS

 Artifacts allow us to keep adding unique things to play with, so we’re welcoming the return of a few favorite Shimmerscale items. Most Artifacts are receiving small buffs to keep them up to par with their rarity. 

  • Deathfire Grasp Mana: 30 ⇒ 15
  • Deathfire Grasp Ability Power: 50 ⇒ 45
  • Diamond Hands has been added to the Artifact pool
  • Diamond Hands Health: 300 ⇒ 400
  • Diamond Hands Gold Per Proc: 2 ⇒ 1
  • Gambler’s Blade has been added to the Artifact pool
  • Gambler’s Blade AP: 20 ⇒ 10
  • Gambler’s Blade AS: 15% ⇒ 20%
  • Gambler’s Blade Gold Cap: 60 ⇒ 30
  • Gambler’s Blade Trigger Chance: 6% ⇒ 4%
  • Gold Collector Gold Chance: 40% ⇒ 45%
  • Goldmancer’s Staff Mana: 0 ⇒ 15
  • Hullcrusher Bonus Health: 550 ⇒ 600
  • Mogul’s Mail Health: 150 ⇒ 200
  • Sniper’s Focus Damage Increase Per Hex: 8% ⇒ 9%

SUPPORT ITEMS

 I still think this should be called Best Friend’s Club. 

  • Banshee’s Veil Attack Speed: 15% ⇒ 25%

RADIANT ITEMS

Making adjustments to the Radiant versions of the Core Items we changed above (plus a little bit of balancing). 

  • Baron’s Gift (Nashor’s Tooth) AS on Proc: 60% ⇒ 80%
  • Blue Blessing (Blue Buff): No longer grants 20 Mana after Takedowns within 3 seconds of casting their ability.
  • Blue Blessing: After a takedown, deal 25% increased damage for 12 seconds.
  • Blue Blessing AP: 50 ⇒ 60
  • Covalent Spark (Ionic Spark) MR: 25 ⇒ 50
  • Dragon’s Will (Dragon’s Claw) Magic Resist: 130 ⇒ 115
  • Dragon’s Will Grants 8% max health.
  • Equinox (Evenshroud) Health: 400 ⇒ 500
  • Equinox Hex Range: 2 ⇒ 3
  • Guinsoo’s Reckoning (Rageblade) Attack Speed Per Attack: 8% ⇒ 10%
  • Luminous Deathblade (You know this one) Attack Damage: 125% ⇒ 105%
  • Luminous Deathblade grants 12% bonus damage
  • More More-ellonomicon (what could this be?) Burn and Wound apply on Ability and Attack damage.
  • More More-ellonomicon AP: 40 ⇒ 50
  • Quickestsilver (Quicksilver) Magic Resist: 40 ⇒ 30
  • Quickestsilver: For 14s, gain 7% Attack Speed every 2 seconds.
  • Rabadon’s Ascended Deathcap (Rabadon’s Deathcap) Ability Power: 130 ⇒ 110
  • Rabadon’s Ascended Deathca grants 12% bonus damage
  • Rapid Lightcannon: Name and icon replaced with Crest of Cinders (Red Buff)
  • Crest of Cinders (Red Buff) no longer grants +2 Range
  • Crest of Cinders Bonus Damage: 12% ⇒ 10%
  • Crest of Cinders Attack Speed: 50% ⇒ 70%
  • Crest of Cinders Attacks 3% Burn and 50% Wound targets.
  • Rosethorn Vest (Bramble Vest) Armor: 140 ⇒ 120
  • Rosethorn Vest Damage: 150/175/225/400 ⇒ 175
  • Rosethorn Vest Grants 8% max health.
  • Rosethorn Vest Take 20% reduced damage from attacks.
  • Rosethorn Vest no longer reduces Critical Strike Damage
  • Royal Crownshield (Crownguard) HP: 100 ⇒ 250
  • Spirit of the Colossus (Steadfast Heart): 500 HP, 40 Armor, 20% Crit Chance
  • Spirit of the Colossus: Take 9% reduced damage. While above 40% Health, take 18% reduced damage instead.
  • Warmog’s Pride (Warmog’s Armor) Health: 1300 ⇒ 1000
  • Warmog’s Pride: gain 12% max health.

Teamfight Tactics Gameplay

In Teamfight Tactics, you and seven other players face off to make the best team and win the game. You start by picking units and placing them on a battlefield made of hexagons. Once the fight begins, your team battles automatically against other players or computer-controlled enemies. If your team loses, you lose some health based on how strong the other team was.

The game happens in stages and rounds. Each stage has rounds where you fight others, except for the first stage that has rounds against computer-controlled enemies. There's a special round called the "Carousel" where you get to pick units with items to power up your team. As you play, you earn gold that you can use to get more units or make your team stronger. The more you play, the more powerful your team can become!

Teamfight Tactics System Requirement

Specifications

Minimum

Recommended

CPU

Intel: Core i3-530
AMD: A6-3650

Intel: Core i5-3300
AMD: Ryzen 3 1200

RAM

2 GB RAM

4 GB RAM

GPU

NVidia: GeForce 9600GT
AMD: HD 6570
Intel: Intel HD 4600 Integrated Graphics, 1GB VRAM

NVidia: GeForce 560
AMD: Radeon HD 6950
Intel: Intel UHD 630 Integrated Graphics, 2GB VRAM

DX

DirectX 10

DirectX 11

OS

Win 7, 8, 10, X86 32-bit, x64

Win 10, x64

STO

16 GB HDD

16 GB SSD

RES

1024x768

1920x1080

Teamfight Tactics Trailer

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Teamfight Tactics 13.23 Patch Notes-FAQs

1. What is Teamfight Tactics about?  

It's a game where eight players build teams to compete against each other, striving to be the last one standing.
 

2. How does the gameplay work in Teamfight Tactics?  

Players pick units, place them on a hexagonal battlefield, and engage in automatic battles against other players or computer-controlled enemies. Winning or losing impacts your team's health.
 

3. What are the special rounds or features in the game?  

The game is divided into stages with rounds where players fight opponents. The "Carousel" round lets players choose units with items to power up their teams.
 

4. How can players enhance their gameplay in Teamfight Tactics?  

Gold earned during gameplay allows players to acquire more units or strengthen their team, gradually making it more powerful.
 

5. Are there any recent changes or updates in Teamfight Tactics?

Recent updates introduced various changes, including adjustments to Augments, Core Items, Artifact Items, Support Items, and Radiant Items to balance gameplay and add new elements.