TFT 13.1 C-Patch Notes
Due to the recent social engineering incident, Teamfight Tactics will release a lesser patch than expected, however, patch 13.1C will still bring about a lot of changes to TFT!
The meta after Set 8 of TFT has undergone a lot of change and is now controlled by Mecha-Primes and Viego. A further modification is therefore just what the doctor recommended.
However, TFT devs revealed that the scheduled patch 13.2 was being pushed in favor of a second mid-patch upgrade after the recent social engineering assault exposed portions of Riot Games' source code.
https://twitter.com/TFT/status/1618664577578987520
TFT 13.1 C-Patch Notes
TRAITS
- ADMIN on ally death gain Mana: 40 ⇒ 20
- ADMIN on ally death chance to drop Gold: 40% ⇒ 33%
- Aegis Magic Resist: 20/35/50/75 ⇒ 20/40/60/90
- Brawler Health: 20/40/65/90% ⇒ 20/40/65/99%
- Duelist Attack Speed per stack: 5/10/16/24 ⇒ 5/9/15/24
- LaserCorps Drone Damage: 65/165/200 ⇒ 60/160/200
- Mascot max Health Regen per 2 seconds: 1.5/2.5/4.5/10% ⇒ 1.5/2.75/5.5/10%
- Spellslinger Ability Power: 25/55/85/125 ⇒ 25/60/95/140
- Sureshot Attack Damage bonus: 10/20% ⇒ 8/20%
UNITS: TIER 1
- Ashe Attack Damage: 55 ⇒ 60
- Gangplank Trial By Fire Damage: 200/300/450 ⇒ 210/315/475
- Lulu Glitterlance Damage: 240/360/540 ⇒ 260/390/580
- Wukong Stone Skin Armor & Magic Resist: 50/75/100 ⇒ 60/70/80
UNITS: TIER 2
- Ezreal Sabotage Damage: 215/320/510 ⇒ 230/345/535
- Fiora En Garde! on hit Heal: 30/40/50 ⇒ 30/40/55
- Lee Sin Armor & Magic Resist: 45 ⇒ 50
- Lee Sin Safeguard Attack Damage ratio: 240/240/250 ⇒ 275/275/280%
- Rell Health: 750 ⇒ 800
- Yuumi Prowling Projectile Damage: 220/330/510 ⇒ 230/345/535
UNITS: TIER 3
- Zoe Trouble Bubble Damage: 375/550/925 ⇒ 390/585/975
UNITS: TIER 4
- Aurelion Sol Meteor Shower Damage: 135/200/400 ⇒ 145/215/435
- Bel’Veth Endless Banquet Attack Damage ratio: 50/50/150% ⇒ 75/75/200%
- Miss Fortune Bullet Time first bullet Damage: 45/65/210 ⇒ 40/60/180
- Miss Fortune Bullet Time subsequent bullet Damage: 25/35/105 ⇒ 20/30/100
- Samira Flair Base Damage: 100/130/666 ⇒ 80/100/666
- Samira Flair Attack Damage ratio: 500/525/1500 ⇒ 480/490/1250
- Sejuani Health: 950 ⇒ 1000
- Sejuani Armor & Magic Resist: 60 ⇒ 70
- Sett Mana nerf: 75/150 ⇒ 80/180
- Viego Heartbreaker Damage fall off: 18/18/1% ⇒ 20/20/10%
- Zed Empowered Kill Mode Sunder (Armor Shred): 15/20/50 ⇒ 20/30/100
UNITS: TIER 5
- Aphelios Attack Damage: 75 ⇒ 80
- Aphelios Gravitum (Purple) Attack Damage ratio: 150/150/1500% ⇒ 130/130/800%
- Aphelios Gravitum (Purple) base Damage: 45/75/2000 ⇒ 45/75/500
- Aphelios Gravitum (Purple) Stun Duration: 1.5/2/15 ⇒ 1.25/2/15 sec
- Aphelios Infernum (Blue) Spell AD%: 225/225/1500% ⇒ 275/275/1500%
- Aphelios Infernum (Blue) Spell Base Damage: 45/75/2000 ⇒ 55/85/2000
- Aphelios Infernum (Blue) slightly increased the cone radius
- Aphelios Severum (Red) Spell Base Damage: 45/75/2000 ⇒ 55/85/2000
- Nunu & Willump Armor & Magic Resist: 55 ⇒ 60
HERO AUGMENTS
- Ashe - Corps Focus base Attack Speed: 20% ⇒ 15%
- Galio - Justice Punch Mana reduction: 50 ⇒ 70
- Talon - Ox-ian Rage base Attack Damage & Ability Power: 12 ⇒ 10
- Wukong - Re-Energize Mana restore: 60% ⇒ 50%
- Sivir - Endless Pizza missing Health heal percentage: 15% ⇒ 12%
- Sivir - Endless Pizza time to proc: 7 ⇒ 8 sec
- Lee Sin - Cleansing Safeguard missing Health percentage heal: 12% ⇒ 18%
- Yasuo - Siphoning Winds Omnivamp: 50% ⇒ 60%
- Cho’Gath - Energy Void Magic Resist steal: 60% ⇒ 70%
- Jax - Relentless Assault Attack Speed per third attack: 9% ⇒ 12%
- Vel'Koz - Frostburn burn bonus damage percent: 200% ⇒ 300%
- Miss Fortune - Bunny Mercenary shield Health: 250 ⇒ 200
- Syndra - Power Overwhelming bonus AP, AD, MR, and Armor: 70 ⇒ 80
AUGMENTS
- Cruel Pact Tactician Health regen per turn: 3 ⇒ 2
ITEMS
- Radiant Runaan's Hurricane Attack Speed: 40% ⇒ 20%
- Radiant Spear of Shojin Ability Power: 30 ⇒ 50
- Radiant Spear of Shojin Mana on 3rd Attack: 30 ⇒ 40
- Anima Visage Health: 150 ⇒ 250
- Anima Visage max Health regen per sec: 4% ⇒ 2.5%
- Deaths Defiance Omnivamp: 20% ⇒ 25%
- Dragon Claw max Health regen: 5% ⇒ 4%
- Infinity Force now also grants +25 Mana and +25 Critical Strike Chance
- Manazane Mana restore: 150 ⇒ 120
- The Collector Attack Damage: 30% ⇒ 20%
You can view the complete 13.1 patch notes here,
TFT 13.1 C-patch Notes
TRENDING
Teamfight Tactics Game Info
Riot Games is the developer and publisher of the auto-battle game named Teamfight Tactics (TFT). A League of Legends derivative, the game pits players against seven other opponents online in a team-building game based on Dota Auto Chess. The objective is to be the last player standing. Various game modes are also available as well, including Normal, Ranked, HyperRoll, and Double Up, which was just released. Double Up is a special game mode where players play with a partner and the team faces off against the other three teams' six players, although the majority of these modes pit players against seven other opponents. Featuring cross-platform play, the game was made available as a League of Legends game mode for Microsoft Windows and macOS in June 2019 and as a standalone game for Android and iOS in March 2020.
Teamfight Tactics Gameplay
The Teamfight Tactics game is based on the Dota Auto Chess mod for Dota 2, and it has eight players building teams to battle it out to be the last one standing. Players can also tactically put units on the hexagons on their side of the game board on the battlefield, which is made up of hexagons between rounds. Each round begins with a brief battle between two players chosen randomly for that round or pitted against artificially intelligent adversaries. Each enemy has a chance to drop gold, units, or items that the player can employ during the rounds versus the computer-controlled foes. A combination of set damage per round and the number of still-alive units an opponent had determines the health lost while losing a round.
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