TFT 13.14 PBE Patch Notes and Updates

TFT 13.14 PBE Patch Notes bring exciting updates and changes to the game, enhancing the gameplay experience and discover the latest adjustments, balance changes, and bug fixes in this comprehensive patch.  

by Alaguvelan M | Updated Jul 11, 2023

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Teamfight Tactics

Teamfight Tactics is an auto battler video game mode based on the League of Legends universe. In this game mode, eight players compete against each other in tactical battles using automated chess-style gameplay.

The objective of the game is to create a team of champions and strategically position them on a game board to defeat opponents, using a combination of strategy, team synergy, and a bit of luck. Players must carefully select a team of champions from a pool of 50+ League of Legends champions, each with their unique abilities and strengths.

The champions are further classified into different classes and origins, which determine their basic attributes and abilities. The classes and origins determine how champions synergize with each other, and players choose the ones that best fit their playstyle.

In Teamfight Tactics, players buy champions from a shared shop that refreshes after every round and then place them on their gameboard. Once placed, champions automatically battle against the opponent's champions. The battles are automated, and players can only influence the outcome with predetermined advantages like item upgrades and champion synergies.

Throughout the game, players can upgrade their champions with items and experience points. The items improve the performance of the champions, while experience points help the players level up and increase the number of champions they can place on the board.

At the end of each round, players earn gold that they can use to purchase champions, level up their team, and upgrade their items. Players can also sell champions they don't need for extra gold, which adds another layer to the game's strategic depth.

Teamfight Tactics is a very strategic game that requires a combination of luck, skill, and proper planning. It's a great way for fans of the League of Legends universe to experience a new type of gameplay within this universe and a great way for players who may not be as skilled in MOBA games to try something new and enjoy the universe in a different way.

TFT 13.14 PBE Patch Notes

Patch 13.14 TFT Augment PBE changes

  • Balance Budget: Gold reduced from four to five.
  • Balance Budget Two: Gold reduced from eight to six.
  • Balance Budget Three: Gold reduced from 12 to 10.
  • Built Different Two: Health is now 180 to 360 and attack speed is 40 to 60 percent.
  • Built Different Three: Health is now 270 t o600 and attack speed is 50 to 70 percent .
  • Caretaker’s Ally: Rework—”Each time you level up, gain the same random tier-three champion.”
  • Caretaker’s Chosen: Level to open a Radiant item Armory changed from eight to seven.
  • Final Reserves: Total health reduced adjusted from 40 to 20 percent and gold increased to eight.
  • Know Your Enemy: Rework—”Your units deal 15 percent increased damage. If you and your opponent have any of the same traits activated, they deal 20 percent increased damage instead.”
  • Knowledge Download: XP gained reduced from 16 to 12.
  • Knowledge Download Two: XP gained reduced from 24 to 22.
  • Knowledge Download Three: XP gained reduced from 40 to 36.
  • Living Forge: Random Ornn Artifact changed to gain an Ornn item Anvil.
  • Medium-End Shopping: Gold granted reduced from three to one.
  • Money: Gold gained initially and after four turns reduced to 10.
  • Money Money: Gold gained initially and after four turns reduced to 16.
  • Money Money Money: Gold gained initially and after four turns reduced to 25.
  • Riftwalk: Now has players gain a Kassadin.
  • Rolling for Days: Shop refreshes reduced to 10.
  • Rolling for Days Two: Shop refreshes reduced to 15.
  • Rolling for Days Three: Shop refreshes reduced to 25.
  • Spoils of War Two: Chance to drop loot reduced to 30 percent.
  • Spoils of War Three: Chance to drop loot reduced to 40 percent.
  • Stable Evolution: Health gained reduced to 70 and attack damage was reduced to seven percent.
  • Stars are Born: Gold gained reduced from three to six.
  • Suppressing Fire: The duration of attacks dealing reduced damage increased from four to eight seconds.
  • The Boss: Attack speed granted increased from 30 to 35 percent.
  • Three’s a Crowd: Health gained increased from 100 to 123
  • Tiny Grab Bag: Gold reduced to four
  • Tiny Power: Attack damage, ability power, and attack speed given to units reduced from eight to seven percent.
  • Tiny Power Two: Attack damage, ability power, and attack speed given to units reduced from 11 to 10 percent.
  • Tiny Power Three: Attack damage, ability power, and attack speed given to units reduced from 18 to 16 percent.
  • Wellness Trust: Gold threshold reduced from 50 to 30.
  • Young and Wild and Free: Gain one random item Component(s) was added. 

Patch 13.14 TFT item PBE changes

Items adjusted on PBE servers for TFT Set Nine Patch 13.14 were Sniper’s Focus and Locket of the Iron Solari. A big change on July 11 reduced the burn of Radiant Morellonomicon and Sunfire Cape to only two percent. The regular versions of the items were also adjusted.

  • Locket of the Iron Solari: Shield reduced from 300/350/400 to 180/200/220 and damage duration was reduced to four seconds. 
  • Morellonomicon: Burn reduced from 10 to one percent.
  • Sunfire Cape: Burn reduced from 10 to one percent
  • Sniper’s Focus: Grant one bonus attack range was added.
  • Sniper’s Focus: Increased damage per Hex was reduced from 10 to eight percent.

Patch 13.14 TFT champion PBE changes

Only Orianna has received a balance change among the TFT Set Nine champions during the first week of PBE testing, featuring a rework after the lowest health ally gains a shield. On July 11, a large number of champion changes were added to PBE servers.

  • Aphelios: Moon Blast damage buffed to a total of 195 and Chakram damage increased to eight
  • Ashe: Total damage buffed from 125 to 175 percent
  • Cassiopeia: Magic damage reduced to 170/255/385 and bonus magic damage nerfed to 51/77/116.
  • ChoGath: Magic damage buffed to 334/486/722 and gained maximum health was changed to 30/35/40.
  • Galio: Heal buffed to 350/400/450 for a total heal of 400.
  • Gwen: Duration of armor and magic resistance changed to 3/3/6 seconds.
  • Irelia: Mana nerfed to 30/90 and Ionia bonus reduced to plus-25 armor and magic resistance.
  • Jarvin IV: Mana changed to 60/180
  • Jhin: Ionia bonus reduced to 20 percent attack damage.
  • Jinx: Total damage buffed from 125 to 147
  • Katarina: Magic damage after teleportation nerfed to 130/195/320
  • Karma: Magic damage buffed to 180/270/445 and Ionia ability power bonus nerfed from 30 to 20
  • Lux: Magic damage changed to 700/1050/3333 and mana nerfed to 0/40
  • Malzahar: Shields destroyed increased to 50 percent and magic damage buffed to 200/300/450
  • Orianna: Rework—After granting the lowest health ally a shield for four seconds the spell empowers Orianna’s next attack that deals 260/390/585 bonus magic damage. The shield expiring ability was removed, along with adjacent enemies getting Chilled. 
  • Samira: Total damage nerfed from 200 to 175 percent
  • Soraka: Magic damage from stars buffed to 115/170/265.
  • Swain: Mana adjusted to 40/80 and health bonus increased to 475.
  • Taric: Mana changed to 40/70 and shield gained adjusted to 450/500/575
  • Teemo: Magic damage adjusted to 200/300/465/500
  • Warwick: Passive attack heal changed to 30/35/40
  • Urgot: Mana buffed to 30/90
  • Zed: Total damage nerfed from 166 to 146
  • Zeri: Chain Lightning’s total damage increased from 45 to 49

Patch 13.14 TFT trait PBE changes

The July 11 update to PBE for TFT Patch 13.14 brought about changes to traits like Deadeye, Demacia, Invoker, Rogue, and Juggernaut.

  • Deadeye: Damage at each breakpoint buffed to 25/70/150 percent damage
  • Demacia: Armor and magic resistance buffed at all breakpoints except three to 5/25/60/125
  • Invoker: Additional mana to Invokers buffed at the breakpoint of six to 20
  • Juggernaut: Damage reduction slightly adjusted at all three breakpoints
  • Rogue: Bleed increased at the breakpoint of four from 30 to 50 percent
  • Shadow Isles: Times receiving or dealing damage reduced from eight to six and shield duration buffed to 15 seconds
  • Slayer: Omnivamp reduced from 15 to 10 percent
  • Strategist: Ability power at each breakpoint nerfed to 15/25/40/60

Teamfight Tactics Gameplay

Teamfight Tactics is a game mode in League of Legends that combines strategic gameplay with a chess-like format. The game is an auto battler genre that has quickly gained popularity among League of Legends players.

Gameplay in Teamfight Tactics revolves around building a team of champions from a shared pool and placing them on the gameboard to fight against the opponents' teams. The game is played with up to eight players, each competing to become the last player standing.

Players have a budget of gold to purchase champions from a shared shop that refreshes after every round. They can also gain gold through winning battles or selling unwanted champions. Once purchased, champions can be combined with other champions of the same type to make them stronger and more powerful.

The champions in Teamfight Tactics are classified into different classes and origins, each with their unique traits and abilities. Players can build their team by focusing on one or two classes or origins, which can synergize with each other to create a more potent team.

During each round of Teamfight Tactics, players choose where to place their champions on the gameboard. Once placed, the champions will automatically fight against the opponents' champions, with the winning team being the last one standing. Players may also equip their champions with items to boost their abilities and make them stronger.

After each round, players earn experience points and gold, which can be used to purchase additional champions, level up their characters, or upgrade their items. The game also features a 'carousel' mechanic, allowing players to pick up a random, upgraded champion in the early stages of the game.

Teamfight Tactics is a fast-paced and highly strategic game that requires careful planning and quick decision-making. The game combines elements of chance with skill in a unique and exciting way, making it a favorite among League of Legends players and fans of the auto battler genre.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

TFT 13.14 PBE Patch Notes - FAQs

1. What notable changes can we expect in the TFT 13.14 PBE Patch Notes?

The TFT 13.14 PBE Patch Notes introduce significant changes, including adjustments to champions, items, and game mechanics, aiming to enhance the overall gameplay experience.

2. Have any new champions been added or existing ones adjusted in the TFT 13.14 PBE Patch Notes?

Yes, the TFT 13.14 PBE Patch Notes include new champion additions and adjustments to existing ones, offering fresh strategies and gameplay possibilities.

3. Are there any balance changes to items in the TFT 13.14 PBE Patch Notes?

Absolutely, the TFT 13.14 PBE Patch Notes bring balance changes to various items, ensuring a fair and competitive environment for players.

4. What improvements have been made to the TFT 13.14 PBE Patch Notes regarding game mechanics?

The TFT 13.14 PBE Patch Notes feature improvements to game mechanics, such as adjustments to economy systems, carousel rounds, and other core gameplay elements.

5. Have any bug fixes been addressed in the TFT 13.14 PBE Patch Notes?

Yes, the TFT 13.14 PBE Patch Notes include bug fixes, resolving various issues to provide a smoother and more stable gaming experience.