The Cycle Frontier 3.2.0 Patch Notes and Latest Updates

Players are curious to know "The Cycle Frontier" 3.2.0 patch notes, let’s discover the latest information about "The Cycle Frontier" and its recent patch update 3.2.0.   

by Alaguvelan M | Updated Apr 20, 2023

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The Cycle Frontier

Yager Development's The Cycle: Frontier is a first-person shooter video game that combines player versus environment and player versus player gameplay elements, earning the cross-genre label "PvEvP." Originally titled The Cycle, it was released in August 2019 for early access on Windows and fully launched on June 8, 2022.

Shortly after completing work on Dreadnought, Yager began planning the development of The Cycle: Frontier. The game was revealed at Gamescom in 2018, with a focus on combining narrative and social dynamics. It was initially released as an early access title on the Epic Games Store in August 2019. However, the game's Steam release, which was originally planned for December 2020, was delayed until early 2021 due to changes in development plans and the impact of the COVID-19 pandemic.

The reception for The Cycle: Frontier, as per review aggregator Metacritic, was deemed "mixed or average." PC Gamer criticized the game's formulaic design, stating that the lack of any narrative hook or subversiveness made it difficult to invest time into. However, the game gained popularity after being streamed by Summit1g on Twitch. 

The Cycle Frontier Patch Notes

The Cycle: Frontier recently received a 3.2.0 update, which primarily focused on fixing bugs and improving technical aspects of the game. Some of the issues that were fixed include Prospectors appearing as a backpack, players getting stuck when using the Emote Wheel or Game Mode Selector, leaderboard data not updating between matches and server disconnections. The patch also improved overall matchmaking and stability. The developers have mentioned that more exciting changes are coming in future patches. For those interested in the full list of changes, you can visit The Cycle: Frontier's website or Steam Community page.

The patch also addressed issues with the store not displaying items properly as well as progression not being tracked correctly. Other fixes included matchmaking and server disconnection issues. While the update wasn't as exciting regarding new features, the developers have promised more thrilling changes are on the way. For those wanting to stay current, visit The Cycle: Frontier's website or the Steam Community page. It's always important to keep games updated to ensure a smooth and enjoyable experience.

The Cycle Frontier 3.2.0 Patch Notes

Here are the patch notes.

CHANGES

THARIS ISLAND

Grab your favorite space hammer and get ready for some space forging, 'cause the gates of Tharis Island are now open again! Noticed how every word can sound more sci-fi when you just put "space" before them?

This map can be accessed after progressing through faction quests, and contains a very powerful tool known as the Alien Forge, which allows players to apply perks to their gear to make them stronger. Think of it as a crafting station within the map, so make sure to keep a fresh pair of eyes on the back of your head, as you never know who or what may be lurking around the corner.

As far as changes goes, we did some minor tuning to the creature spawning on Tharis - do take the time to share your thoughts with us after roaming the area to tell us how it feels now. Overall though, the bulk of the changes applied to Tharis are about the Alien Forge. We spent a lot of time reading our player feedback on this topic, and we do think we're ready to turn the forge back on and see what happens!

With that in mind, let's dive into the highlights of our Forge changes.

Alien Forge:

  • The Forge will no longer upgrade the rarity of gear when forging, because of this:

    • The outcome of forging will always give you the same quality gear that was used as a base for forging.

    • The forge will only accept Epic, Exotic, and Legendary gear; Rare gear will no longer be accepted.

    • Base ingots are used with Epic gear and give Epic results. Charged ingots are used for Exotic gear. Supercharged ingots are used with Legendary gear.

    • You cannot turn Exotic gear into Legendary in the forge anymore, but using Abyss Alloy makes it possible to get Legendary gear with perks on it. This gear can then be used as a base with Supercharged ingots to roll a new set of perks.

    • It is no longer possible to craft gear without perks on it. Therefore, when crafting gear, you will need to throw in at least one valid perk-bearing material in the required quantity.

  • In situations where more than one of the same ingredients has been put into the forge (in required quantity), only the first material will be used to reroll perks. Other identical materials will be ignored.

  • Faster Healing perk can now only appear on helmets, which means it is no longer stackable. The range of possible values for the perk have returned to its original state: Minimum +10% healing speed, Maximum +30% healing speed.

BADUM'S FINAL QUESTLINE

Our favorite (and only) bartender has been keeping busy since the start of the season and is now ready to offer some juicy opportunities to the more hardened of his protégés. In other words, Badum now offers a new questline specially tailored for end-game players!

These quests will require a good amount of grinding, but lemme tell you, the rewards will be worth it! By completing Badum's final quest, you will gain access to the Fortuna's Favored area, the most exclusive part of Prospect Station. Additionally, you'll be rewarded with a nice Karambit skin and the Tempest Prospector archetype, some of our favorite skins in the game if we're completely honest!

Enjoy the grind, Prospectors. We're interested to see who completes Badum's quest first. Sure, it's not a race, but remember it can be one if you want to.

CRESCENT FALLS

We've heard your thoughts on Crescent Falls feeling a liiiiiittle too crowded and have applied some changes as a response. Feel free to drop on that second and check how it feels, we're very interested in hearing your new thoughts!

For the future we would like to tune the different values of the map separately for solo, duo and trio squads. For instance, we're aware 21 solo players behave differently on a map than 7 teams of 3. This however was not possible for the moment, but this doesn't mean further changes won't happen in the future. We will check our data to keep adjusting our numbers if we see a need for that.

  • Crescent Falls player count has been decreased from 21 to 18, so you all have a bit more breathing space.

  • Increased the number of EVAC points on Crescent Falls from 2 to 3. That's only one more but also a 50% increase. Perspective is important!

    • Dropping with a group of 3 means you're looking at 6-7 spawn points for players who will likely stick together. However, when playing alone, you're looking at a much larger amount of spawn points and player engagements. A slight reduction could help alleviate this while we continue to investigate more permanent solutions.

"NO DROP" ITEMS

We are currently exploring a new solution to combat trading by marking items as "No Drop" items. We will be testing this out on Scrips for the moment, meaning those can no longer be dropped on the ground and given to another player.

  • Players trying to bring Scrips to the surface will be notified that, should they choose to drop with some, they won't be able to drop them on the surface from their inventory.

  • Dropping a No Drop item will result in it being permanently deleted.

  • Dropping your backpack will cause any No Drop items within it to be permanently deleted.

  • No Drop items can still be found in on the surface and can still be picked up, as long as they are generated by the game.

  • After being looted on the surface, No Drop items will never be droppable again.

WEAPON CHANGES

Because we are still early in the season and the meta is still solidifying, we've gone through several smaller adjustments to weapons that have been deemed a bit problematic by the community. We will of course continue monitoring weapon balance after these changes, and you can expect more adjustments to pop up in upcoming patches. These changes are quite conservative for now, as we want to take a closer look at each weapon and see how they perform in their intended role, based on our usual feedback and data.

Those balancing passes will also include armor, as we're getting ready to tweak their stats and durability. After all, we're still looking at implementing armor degradation as a new game mechanics in the near future.

Damage Changes:

  • PDW damage reduced from 10 to 9.

  • PDW Mk2 damage reduced from 11 to 10.

  • C-32 damage reduced from 50 to 48.

  • C-32 Mk2 damage reduced from 55 to 50.

  • Rusty AR-55 damage reduced from 12 to 11.

  • AR-55 damage reduced from 12 to 11.

  • AR-55 Mk2 damage reduced from 13 to 12.

  • Flechette Prototype damage increased from 8 to 9.

Headshot Multiplier Changes:

  • Manticore headshot multiplier reduced from x1.7 to x1.5.

  • Manticore Mk2 headshot multiplier reduced from x1.7 to x1.5.

Looting Experience Changes:

  • Slightly reduced the chance of finding a PDW Mk2.

  • Slightly reduced the chance of finding a Manticore Mk2.

NEW PROSPECTORS

Our Prospector roster is expanding a bit as two newcomers are making their appearance for Season 3, ready to jump straight into the heart of the action. Everyone, please give a warm welcome to Artillery and to the Jungle Bandit!

These are some of the nicest folks you will encounter in your adventures. Just... don't ever turn your back on them if you can help it. For, uh, y'know, reasons.

MISCELLANEOUS

Before diving in the meat of the matter, we'd like to start with a quick clarification that left several of our players confused in a previous notice. To keep things simple, please note that matchmaking algorithms based on gear score values are only used for Bright Sands. In other words, gear score is irrelevant for both Crescent Falls and Tharis Island.

While drops in TC:F are meant to be somewhat uncertain, we definitely understand how frustrating it can be to constantly die due to an total imbalance in weaponry before you have a chance to react. To combat this, but still maintain some sense of tension and uncertainty about what you might encounter during any given drop, we will be implementing a form of gear score in combination with a Kills/Deaths ratio when determining a player's Matchmaking Rating calculations. This doesn't mean that you will only see players wearing the same gear as yours in a match, that would limit the nice feeling of overcoming unlikely odds, but it will help keep players more fairly matched and make it less likely that new players will be constantly overpowered while they are learning the ropes.

We are keeping a close eye on the matter and might adjust the systems as we see fit going forward.

  • Project Fireball Part 7 - Heavy Strider kills needed during the storm on Bright Sands has been reduced from 12 to 6.

  • The UI for certain shop images have been spruced up.

  • Fixed terrain near Geothermal Plant area to prevent gear from disappearing in the mud, which was frankly revolting.

  • Evac ship pilots have received some additional training on bringing Prospectors back to the station safely. Players should no longer clip through the floor when moving instead of evacing.

  • Fixed a typo in the description for the "In A Deep Dark Hole" mission.

  • Re-centered the area to call evac around the evac pad between Sparking Pools and Korolev Island HQ on Tharis Island.

  • Fixed a launch error for some users on the Epic Games launcher.

  • A disclaimer has been added to the Loadout Preset description that altered gear perks are not taken into account.

  • Adjusted item mesh for Letium Bio Samples needed for Research Costs Part 5. These should now look different than Sample Containers to prevent any confusion.

  • The Elite Crusher has visited a laryngologist and its mighty roar can be heard from Crusher Caverns again.

  • Crusher de-aggro time has been readjusted to be more in line with its intended behavior.

  • Adjusted rewards from daily Supply Crate packages so there is less overlap with items obtainable through Free Loadout Runs.

  • Increased the max stack size of Letium from 10 to 20.

  • Players will now hear an audible cue when armor reaches 0 durability. The shield should play a "shield breaking sound" for both players. Information is power.

  • Improved the Howler's ability to fight Prospectors who are standing on higher locations. Insert reference about having the high ground.

  • Added some missing localizations.

  • Keycards will now be obtainable through Free Loadout Runs, as intended.

BUGFIXES

  • Fixed an issue where Prospectors would appear only as a backpack to other Prospectors. Not quite what we had in mind when we told you to go bag some enemy Prospectors.

  • Fixed an issue where unknown errors would occur when trying to equip a loadout preset.

  • Fixed an issue with the Howler staying stuck in investigation mode near buildings. The alternative was to give them a pipe, a magnifying glass and a deerstalker hat, but we went with an actual fix instead.

  • Fixed an issue with the Howler pushing players out of the evac ship. In other words, we've applied a nerf to the power of Y E E T.

  • Fixed an issue with Prospector heads disappearing when mixing archetype heads. There are, after all, better ways to stay ahead in the fashion game.

  • Fixed an issue with Howler Grenades not affecting some creatures.

  • Fixed an issue with players getting stuck during the Supply Crate step in the tutorial missions.

  • Fixed a UI issue for the Blood Freak skin.

  • Fixed an out-of-bounds exploit on Tharis Island. We're bound to find them all, eventually.

  • Fixed an issue with some SMGs being audible far beyond their intended range. Imagine how loud those shots must have been for the ones doing the shooting.

  • Fixed an issue where the flying droids in the Prospect Station would sometimes, uh, randomly explode. Yeah let's not talk about that.

  • Fixed an issue that caused the "Osiris Research Center" and "Korolev Quarry Building" locked rooms to not properly reset.

  • Fixed an issue with rendered shadow for a building on Crescent Falls between Nutrion Farms Processing and Favela.

  • Fixed an invisible collision issue near a cave in the North Uplink area on Bright Sands.

  • Fixed an issue with assets failing to render on potato setups lower spec machines. 

  • Fixed an issue with Howler Grenades not stacking properly.

  • Replaced missing tooltip for currency items when redeeming a code in game.

  • Backpacks will now properly have their weights reduced when placed in a backpack with the weight reduction perk applied. Please keep an eye out for "Backpack Clicker", our next idle incremental backpack-stacking game. (Just kidding. Unless?)

  • Fixed a visual issue with the Kawaii Scarab skin. Try saying that 10 times very fast.

  • Fixed a visual issue with the Rebel Reporter Chest piece.

  • Fixed an area where players could get stuck between Windfall's shop and the launch terminal on Prospect Station.

  • Adjusted captions to match spoken words from voice lines.

  • Adjusted collision boxes for the "Tech Ball" on the station between ICA and Osiris.

  • Fixed and issue with the Golden Key melee weapon where it was not making noise in 3rd person. Random musing, but silent keys would be so very useful when coming home late.

  • Fixed some icons in the Fortuna Pass being misaligned.

  • Fixed an issue that caused kills with Howler grenades to not count towards kill quest objectives.

  • Fixed an issue that caused suppressed Manticores and Scarabs to sound extremely similar to an Asp Flechette. We know Osiris likes cutting costs, but reusing weapon sound assets was a bit ridiculous.

  • Fixed a wall decal in Prospect Station that would sometimes display on Prospectors that stood right next to it. We have no further explanation to provide.

  • Adjusted some misplaced assets in the Korolev Faction Building.

  • Fixed multiple collision issues between ICA and Osiris faction HQs.

  • Finally called an exorcist and fixed an NPC that would sometimes clip through walls near the Korolev Faction Headquarters.

  • Fixed an issue where the takeoff alarm for the Laser Drill would sometimes be too quiet, making the whole alarm idea rather moot.

  • Fixed some visual glitches that would appear near the entrance to the Player Quarters.

  • For the sake of privacy, fixed players sometimes being able to see through the walls on Prospect Station.

  • Fixed some rocks on Tharis Island that would sometimes having no textures on low graphics settings.

  • Fixed issues with asset loading distance on Crescent Falls.

  • Adjusted audio effects applied to certain voice lines for consistency.

  • Fixed a localization issue in RU with distinction for words "outfit", "costume", "suit", and "chest".

  • Fixed a localization issue where Polish strings of text could be seen in Russian localization.

  • Fixed an issue with the C-32 Bolt Action not properly showing the Hive weapon skin in the weapon preview list when selected using the MK II weapon type.

  • Fixed a few weapon previews not being properly aligned for prototype weapons.

  • Fixed an issue where some quests would not properly showcase progress while on Fortuna.

  • Fixed a clipping issue with Vadim on the station. The man has finally learnt how to sit.

  • Fixed the Blood Freak prospector skin, so it can be equipped.

KNOWN ISSUES & THINGS WE ARE WORKING ON

While some of these issues might take a bit longer, we are still investigating and aim to find fixes for our next planned patch.

  • Creature behavior might still have some issues that we are currently investigating.

  • We are aware of your feedback that you want to see a default weapon skin setting.

  • We are investigating changes to the stash & making the process of selling items smoother.

  • Deysnc Issues - we are constantly having an eye on it.

  • Getting kicked back to the lobby is currently under investigation.

  • We received a bunch of reports that performance has taken a hit in Season 3 and are investigating.

  • The Howler does not always drop loot, which is quite rude.

  • Your weapon model can become invisible. While invisible guns are cool, this is not on our to-do list.

  • Our Welcome Packs descriptions need to be reworded to reflect the disappearance of mandatory wipes.

  • Streaming tools can lead to crashes for some players.

  • CPU usage spikes seem to be back for some players.

The Cycle Frontier Gameplay

The Cycle: Frontier is a first-person shooter game that has been compared to Escape from Tarkov. The game is set in the future when interstellar travel is possible and focuses on a group of humans who live on a space station called the Prospect Station. Players take on the role of mercenaries known as prospectors who must land on a treacherous planet called Fortuna III to scavenge loot, complete quests, and extract before their equipment is permanently lost upon death if not insured. The game has three major factions - the Independent Civilian Advisory (ICA), Osiris, and Korolev - which offer contracts for players to complete. Players can choose to drop solo, in a duo, or in trios and game instances last for six hours before resetting. The game features two maps, as well as crafting, load-out customization, character appearance customization, and a "battle pass" system.

The game's crafting system allows players to gather resources found on Fortuna III and use them to craft various items, including weapons, ammunition, and consumables. Crafting stations are located throughout the map, and players must defend themselves while using them.

The game also features a "battle pass" system, which allows players to earn rewards as they progress through the game. The battle pass includes cosmetic items such as skins and emotes, as well as gameplay enhancements such as increased XP gain and reduced crafting costs.

One unique aspect of The Cycle: Frontier is its emphasis on player choice. Players must decide which contracts to accept and which factions to align with, as their choices will impact their reputation and the types of contracts offered to them in the future. The game also features a dynamic weather system and day-night cycle, which can affect gameplay and require players to adapt their strategies accordingly.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

The Cycle Frontier 3.2.0 Patch Notes - FAQs

1. What is The Cycle: Frontier?

The Cycle: Frontier is a first-person shooter game set in the future where interstellar travel is possible. Players take on the role of prospectors, tasked with landing on a dangerous planet called Fortuna III and competing against each other while scavenging loot and completing quests before extracting.

2. Had what play style has The Cycle: Frontier been compared to?

The game's play style has been compared to Escape from Tarkov.

3. What is the job of prospectors in The Cycle: Frontier?

The job of prospectors in The Cycle: Frontier is to land on Fortuna III, scavenge loot, complete quests, and compete against each other before extracting.

4. What features does The Cycle: Frontier have?

The Cycle: Frontier has features including crafting, customizing load-out, and character appearance, as well as a "battle pass" system.