The First Descendant Modules List and Guide

Master The First Descendant with our Modules Guide and enhance your character's abilities and gameplay with rare skill modules and unlock new strategies for victory.  

by Vignesh L | Updated Sep 25, 2023

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The First Descendant Modules Guide

In The First Descendant, your character can get special upgrades called Rare Skill Modules. These upgrades can change how your character's abilities work and give you new ways to play the game. In this guide, we'll talk about these Rare Skill Modules for different character classes and tell you where to find them.

Think of these modules as power-ups that can change how you fight. They can make your character more flexible and better at fighting. Whether you want to be tougher, deal more damage, or try out completely new skills, Rare Skill Modules are what you need. Let's explore each character class and see what Rare Skill Modules they can get. This information will help you decide how to make your character stronger and more unique in The First Descendant.

The First Descendant Modules List

Here is a guide to the Rare Skill Modules in The First Descendant, organized by class:

Ajax:

  • Body Enhancement: Event Horizon no longer gives Void Energy, and increases DEF and Energy Shield based on Max HP.
  • Matrix Recomputation: Modifies Expulsion to grant a buff aiding allies. Obtained from any Intercept Mission, drops from Elite and Commander enemies.
  • Void Barrier: Orbit Barrier can be moved and reflects damage back to enemies. Found in any Intercept Mission.
  • Void Charge: Modifies Void Walk's damage to increase proportionally to DEF. Obtained in any Intercept Mission.

Blair:

  • Backdraft: Alters Extinguish, increasing Weak Point ATK instead of DEF. Found in DeadBride Intercept Mission.
  • Classic Chef: Modifies Pitmaster to increase Firearm and Skill Critical Hit Rate based on Flame Zone count. Obtained in Pyromaniac Intercept Mission.
  • Incendiary Bomb: Alters Blaze Up, throwing a projectile that spawns a Flame Zone. Found in Devourer Intercept Mission.
  • Superconductor: Changes Deadly Cuisine, significantly boosting Giant Fireball's damage and removing Small Fireballs or Flame Zones. Obtained in Obstructer Intercept Mission.

Bunny:

  • Bionic Fuel: Speed of Light consumes HP instead of MP. Found in DeadBride Intercept Mission.
  • Electric Condense: Maximum Power deals massive damage once. Can be found in any Intercept Mission or from Elite and Commander enemies.
  • Electric Transition: Speed of Light recovers Energy Shield based on distance traveled. Obtained in any Intercept Mission.
  • Superconductor: Electrocution reduces enemy ATK. Found in GraveWalker Intercept Mission.

Freyna:

  • Contagion: Killing a Room 0 Trauma-inflicted enemy creates a Poison pool. Obtained in Executioner Intercept Mission.
  • Neurotoxin Synthesis: Alters Room 0 Trauma effect to add ATK reduction and Weaken Regeneration. Event exclusive.
  • Toxic Stimulation: Grants Plague Bodyarmor to Allies during Defense Mechanism. Found in Obstructer Intercept Mission.
  • Venom Synthesis: Putrid Venom leaves a Toxic Footprint that inflicts Poison on enemies. Obtained in Pyromaniac Intercept Mission.

Gley:

  • Blood and Iron: Life Orbs can't be acquired with the Thirst effect, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits. Found in Obstructer Intercept Mission.
  • Massive Sanguification: Life Siphon can absorb Life Orbs during Non-Frenzied mode. Obtained in DeadBride Intercept Mission.
  • Predator Instinct: Firearm ATK increases while firing a Firearm in Frenzied mode. Found in Pyromaniac Intercept Mission.
  • Supersense: Alters the effect of Frenzied mode's Maximize Lethality during Increased Sensory, fixing Fire Rate but increasing Weak Point ATK and Duration. Obtained in Obstructer Intercept Mission.

Jayber:

  • Attacking Compulsion: Alters Healing Turret effect, summoning an Assault Turret. Found in Obstructer Intercept Mission.
  • Immediate Purge Code: Changes Reactivate effect, exploding all turrets and leaving an Electric area-of-effect. Obtained in Devourer Intercept Mission.
  • Medical Compulsion: Alters Reactivate effect similar to Immediate Purge Code. Found in any Intercept Mission, drops from Elite and Commander enemies.
  • Regenerative Breaking: Removes Close Call's effect, with a chance to recover MP when using a skill. Obtained from any Intercept Mission, drops from Elite and Commander enemies.

Lepic:

  • Increased Gain: MP is no longer consumed during Overkill, reduces MP when attacking with Overkill, and recovers MP on critical hits during Overkill. Found in any Intercept Mission.
  • Nerve Infiltration: Overclock no longer inflicts Burn but Weaken Regeneration instead. Obtained in GraveWalker Intercept Mission.
  • Power unit Change: Overclock no longer increases Skill Power Modifier but increases Firearm ATK. Found in any Intercept Mission.
  • Regenerative Breaking: Removes Close Call's effect, with a chance to recover MP when using a skill. Obtained from any Intercept Mission, drops from Elite and Commander enemies.

Ultimate Lepic:

  • Explosive Stacks: The grenade can be charged up to 3 times and is charged after using a certain amount of ammo. Found in DeadBride Intercept Mission.
  • Firearm Master: Removes Close Call's effect, reloading a weapon increases Skill Range, and changing weapon increases Skill Power Modifier. Obtained in Obstructer Intercept Mission.

Sharen:

  • Battlesuit Melting Nuts: Impact Rounds can stack and reduce the enemy's DEF instead of stunning them. Found in any Intercept Mission, drops from Elite and Commander enemies.
  • Overcharged Edge: Active Camouflage consumes Energy Shields instead of MP, and Ambush damage increases with Energy Shields consumed. Obtained in Pyromaniac Intercept Mission.
  • Release Cutting Force: Cutoff Beam can be unleashed as Sword Aura. Found in DeadBride Intercept Mission.
  • Void Domination: Flash Shortsword's targeting range and speed are increased. Obtained in Executioner Intercept Mission.

Valby:

  • Singing Water: Alters Laundry Bomb effect, spawning a Seduction of Water that taunts enemies and inflicts Laundry. Event exclusive.
  • Supply Moisture: Changes Laundry Bomb effect, increases Attribute Status Effect Trigger Rate when using a Firearm on the water, and no longer reduces MP cost. Obtained in Pyromaniac Intercept Mission.
  • Tidal Wave: Changes Clean Up effect, no longer leaves watery trails when moving and inflicts skill damage when moving through enemies. Found in Obstructer Intercept Mission.
  • Water Play: Changes Bubble Bullet effect, creating a rectangular-shaped pool of water in front of you. Obtained in DeadBride Intercept Mission.

Viessa:

  • Cold-Bloodedness: When using Frost Road, increases Skill Power Modifier, decreases MP Cost and Skill Cooldown, can't create Frost Road while moving. Found in Devourer Intercept Mission.
  • Cold Snap Watch: When using a skill, inflict Ice Needle instead of Ice Shackle, triggering passive skill based on Ice Needle stacks. Obtained in any Intercept Mission, drops from Elite and Commander enemies.
  • Glacial Cloud: Throws a projectile forward and spawns a Blizzard where it lands. Found in any Intercept Mission.
  • Hypothermia: When using a skill, inflict Ice Needle instead of Ice Shackle, triggering passive skill based on Ice Needle stacks. Obtained in any Intercept Mission.

Ultimate Viessa:

  • Absolute-Zero: No longer inflicts Ice Shackle when using skill, inflicts Frostbite on critical hits, triggering Ice Sphere. Event exclusive.
  • Cold Cohesion: Increases the number of Ice Spheres to 5. Found in Pyromaniac Intercept Mission.

The First Descendant Wiki

The First Descendant welcomes you to a thrilling world of action. You'll play in the third person, like in a movie, and your goal is to gather stuff while shooting enemies. The game looks super cool because it uses a fancy game engine called Unreal Engine 5.

In the game, you become a Descendant, a hero who fights to save humanity. Each Descendant has special powers that are great for playing alone or with friends. You can team up with up to four other players to fight big bosses. It's not just about shooting – you'll need to use different strategies to win.

This shows how smart and determined you are to protect humanity's future. Get ready for an exciting adventure that pushes the limits of gaming. The Unreal Engine 5 makes the game look amazing and keeps you hooked.

The First Descendant Gameplay

"The First Descendant" offers an exciting game where you'll experience intense fights, smart thinking, and working together with others. You'll play in the third person, like watching a movie, and become a Descendant with special abilities that help you survive. The game lets you play by yourself or with friends, giving you the freedom to choose. You'll explore a changing world and face tough challenges.

One cool thing is the big boss fights that need teamwork. You can team up with up to four players and use different tactics to win. You'll have lots of weapons, skills, and ways to make your character better as you play. It's an exciting adventure where you'll fight to save humanity and uncover the secrets of this awesome game world.

The First Descendant  Trailer

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

The First Descendant Modules Guide-FAQs

1. What is the main objective in The First Descendant?  

The main objective is to gather items while shooting enemies and protect humanity as a Descendant.

2. How many players can team up to fight big bosses in the game?  

You can team up with up to four other players to take on big bosses.

3. What are Rare Skill Modules in the game?  

Rare Skill Modules are special upgrades that can alter and enhance a character's abilities, providing new ways to play.

4. How would you describe Rare Skill Modules in simple terms?  

Think of Rare Skill Modules as power-ups that can change how your character fights and makes them more effective.

5. What can players achieve with Rare Skill Modules?  

Players can use Rare Skill Modules to make their characters more versatile, boost defenses, increase damage output, or try out new skills.