Total War Warhammer 3 Update 4.1 Patch Note
MULTIPLAYER
GENERAL
- In sequential turns, when another human player ends their turn, all open panels will now close.
- The Multiplayer pre-battle timer running out will now grey out all but the Play Battle buttons.
- Fixed an issue with characters sometimes not being selectable when clicking their names.
- Fixed multiplayer battles sometimes showing an invalid map as selected.
- Fixed the first player being able to exit the diplomacy screen with Esc after threatening an AI faction and waiting for the second player to decide whether to join them in the war or not.
- New error messages are now reported in the UI to help assist you with your connection woes.
GAME
GRAPHICS
- Fixed an issue with Skaven Master Assassin not walking correctly, which now walks smoothly without skipping the animation.
- Cleaned up assets in the Lustria Ogre camp.
- Fixed being able to zoom into a player using the player list when waiting for other players to load out of battle, which was causing the camera to get messed up.
- Fixed visible alpha cards on Vampire Count Necromancers.
- Improved the quality of Mother Ostankya’s cauldron.
- Fixed an issue that could in rare cases stop flying units, like the Blue Scribes, from correctly playing their death animation, which would be a real shame for those who haven’t seen it yet.
- In battle, VFX for spells with multiple targets will now not show on dead entities.
- Corrected terrain props under terrain holes to be visible in the shroud.
- Yuan Bo’s weapon no longer slips from his hand when he is knocked flying.
- Herald of Tzeentch no longer disappears after being knocked flying.
- Yuan Bo no longer slides across the ground when he gets up.
- Fixed the shield placement on the Caress Daemon Prince.
- The Changeling has shapeshifted into someone that now holds their staff correctly.
- Fixed matched combat animations for the Lammasu and Bale Taurus.
- Fixed a skinning issue on Chaos Dwarf Overseers.
- Ethereal Ancestral Warriors no longer accumulate blood.
- Fixed the colour-changing plumes of the Cathay Celestial Guards.
- Lammasu’s animation for attacking castles will now play out as intended.
- Fixed an issue causing Zhao Ming to display Yuan Bo’s dragon effects in flying combat animations.
- Fixed an issue where Akshina Ambushers would drop an incorrect weapon upon death.
- Stopped the corruption colour guide overlay sometimes disappearing when zooming in and out.
- Stopped the corruption overlay from sometimes defaulting back to Tzeench when zooming in and out.
- Selected and assigned select assets to visible in shroud.
- Sarthorael the Everwatcher will now use his correct model in campaign.
- Added a destroyed state to barricades in siege battles.
- Improved the Centigor’s head and chest movements.
- Fixed a number of portrait images that contained neck stumps.
- Mirror of the Ice Queen now correctly displays as a passive ability.
- Fixed disappearing walls on the Empire Alpine Ridge.
- Fixed the Recreant Spirit summoned army’s Boyar’s porthole.
- Akshina Ambusher’s crossbows no longer clip through body during moving attacks.
- Removed a troublesome prop from the Celestial Riverlands that was causing some clipping.
- Fixed a Spellsinger cape animation when on an Elven Steed during a run or a walk.
- Fixed Fog of War textures displaying incorrectly.
- Fixed the Skink Oracle Hero using the wrong model in the porthole.
- Fixed Arkhan the Black’s chariot mount in campaign battles using the Arkhan model twice.
- Fixed Ikit Claw’s Doomwheel mount in campaign battles using the Ikit model twice.
- Fixed Imrik’s dragon mount not using its unique model on the campaign map.
- The Chaos Giant now has a better grasp on his club.
- Grave Guard (Greatswords) swords are no longer floating in the air when charging into melee.
- Adjusted the barricade positions in Weng Chang.
- Added extra rocks to show non-playable areas next to the barricades in Grey Hag.
- Fixed skinning issues on the Fleet Admirals.
- Fixed Raven Herald’s rigid leg animation on his rider death during a walk.
- Updated the turning pages on the Blue Scribes’ model to have the correct textures rather than placeholder ones.
- Fixed material issues on the Necrofex.
- Fixed the floating staff on the Chaos Warshrine.
- Skavenslave Spears’ weapons now display properly.
- Fixed several Empire State troops not having blood on their weapons and shields.
- Removed floating rock assets.
- Updated the skinning on the Magma Cannon riders to fix a clipping issue with their armband.
- Skeleton Warriors and Skeletal Spearmen will now use their shields to block missile damage, rather than being too lazy to do so.
- Fixed the two Regiment of Renown Doom Flayer units not displaying the correct unit model in the porthole.
- Yuan Bo will no longer clip through gates when attacking in dragon form.
- Blood will now appear on Kroxigor weapons for regular, ancient and blessed variants.
- Blessed Carnosaurs will now get splattered with blood.
- Skink blowpipes and club weapons will also get splattered with blood.
- Black Guards of Naggarond, you guessed it, will now be splattered with blood.
- Manual edits have been made to the combi map terrain shroud to prevent texture stretching.
- Wulfric’s cloak has received a glow up.
- War Drum entities now have both of their fists closed to show they mean business.
- Dreadlord’s shield joins the splattered-with-blood gang.
- Skink Cohort’s have had their sword animations fixed.
- Dazh’s Hearth-Blades have had their blood effects tweaked.
- Fixed an desync issue with the Patriarch on the War Bear mount.
- Resolved an issue where Kislev Horse Archers were firing their arrows in the wrong direction. (They were shooting sideways instead of shooting forward.)
- Kossovite Dervishes weapons’ application to the blood-splattered gang was accepted.
- Bale Taurus riders are no longer absolutely huge when on the campaign map.
- Added missing moving fire animations to Orion.
- Fixed instances of flyby camera clipping below the terrain in the Battle of Itza Quest Battle.
- Fixed the appearance of the Bretonnian Companions of Quenelles.
- Blood pack effects now appear correctly on the Dire Wolves.
- Fixed some Lizardmen portholes being too zoomed in when in battle.
- Fixed instances of the flyby camera clipping through terrain in the Talisman of Hoeth Quest Battle.
- Fixed Rakarth’s death animation.
- Fixed the unit card and porthole images used by the Ancestor Spirit unit when summoned via the unique item Horn of the Ancestors.
AUDIO
- Fixed looping audio in Story Panel and related Event Videos.
- Fixed missing and looping audio from the Prologue story panels.
- Fixed missing audio when right-clicking to equip / unequip ancillaries and items in the Character Details panel.
- Fixed an issue where VO may not trigger for consecutively triggered incident panels.
- Fixed missing sounds for Mother Ostankya’s Realms of Chaos Campaign Flyby.
- The Hexes ‘Enhance’ button now plays the correct sound.
- Fixed Helman Ghorst’s Corpse Cart Bell from being played overzealously.
- Faction settlements will no longer voice their discontent about the corruption they themselves are spreading.
- Fixed an issue in the audio limitation system that could cause it to not update correctly, and possibly leave entities close to the camera silent.
- Added some missing unique sounds to the Dark Elves Slave Diktats button, and the Slaanesh Pleasurable Acts button.
UI
- You can no longer pull a fast one by clicking the diplomacy buttons quickly to add invalid actions to the deal, you crafty devil.
- Units with burst fire projectiles now correctly display their ammo as the number of bursts remaining, instead of the total ammo remaining,
- Fixed Russian subtitles not showing for the Chaos Dwarf intro and victory movies.
- Removed references to “maelstrom” attrition as it does not exist in the Immortal Empires campaign map.
- Aekold Helbrass is now appropriately named Aekold Helbrass during the Aekold Helbrass quest battle to unlock Aekold Helbrass.
- Fixed the following skills not appearing in game due to overlapping coordinates on the skill node set.
- “Lord of Wei Jin” for Yuan Bo
- “Iridescent Scrivener” for Kairos Fateweaver
- “Master Schemer” for The Changeling
- Fixed invalid faction options sometimes appearing in the dropdown lists for Changing of the Ways.
- The landmark building tooltip (on the city label) now shows every level of the building chain.
- Fixed some settlements not showing their respective resource icon in the settlement label when a resource building could be constructed there.
- Fixed a display issue where the AI Stats Modifier was getting added to the player’s Reload Time and Weapon Base / AP when calculating the display value. However, the actual value was not modified.
- Fixed pre-battle buttons showing as active after loading a save where the player has already made the decision on which action to take. For example, if the player pressed Fight Battle and then saved/re-loaded.
- Fixed some building mission objectives not opening to the Building Browser when clicked.
- Added the missing Healing Received stat effect icon from various units.
- Fixed Changeling showing the Horde icon in the diplomacy screen.
- Added a flame icon as part of the new notification system in the Frontend that directs players to the new Legendary Lords that are included in DLC, improving their discoverability.
- Fixed Daemon Prince parts in the character details panel not showing when opening the panel through the Skills tab.
- Fixed missing button animations when selecting Skills.
- The “Battle for Itza” quest battle now correctly zooms to Mage-Priests when the objective buttons are pressed.
- Fixed the Dreadlord portrait used in Imrik’s Armour of Caledor quest battle.
- The Dragonhorn ancillary has been renamed to the Horn of Vaul.
- Fixed an issue wherein re-clicking the Army Setup or Map Setup buttons in custom battle would cause the opposite button to become visually selected.
- Fixed the Flesh Lab button not reverting to the passive state when closing the panel.
- The Horde building panel is no longer accessible when the Character Details panel is open at 4k resolution.
- The mission marker/pin no longer shows in the 3D space for Vampire Coast treasure map missions.
- Fixed an issue where the Blue Scribes icon was displayed as Lore of Light rather than Lore of Tzeentch.
- Fixed duplicate units displaying on various tooltips when an effect is applied to them.
- Fixed occasional flickering issues when the UI Scale was higher than 100%.
- Corrected the Unit Category Icon Titles on the Incarnate Elemental of Beasts and the Things in the Woods.
- Fixed the Changeling agent recruitment building icon not showing the correct building in the tooltip.
- Changed the DLC banner behaviour on Race selection in Custom Battle to be consistent with behaviour inside new campaign Race selection. This means that the banner will only show if no content is owned in that race. If any content is owned, then the banner won’t show anymore. For example, the banner will now not be visible on base races such as Kislev or Tzeentch even when Shadows of Change DLC is not owned.
- Fixed the Champions of Chaos epilogue event not triggering after completing the campaign. (Cheers to Rhox#7160 on the forums for flagging this one!)
- Fixed Malus and Karios not appearing in their respective culture categories in the Formless Horror panel.
- Made the Formless Horror map indicator clickable, so that the location of a character can more easily be viewed.
- A question mark now shows on the pre-battle screen if all armies are hidden in a quest battle.
- Events, Lords & Heroes, Provinces and Known Faction dropdowns will now be re-opened after closing a panel such as the Technology panel.
- Fixed the Multiplayer battle unit card box not resizing to the correct size if a player drops out of the battle and the remaining players get the rest of the units.
- Fixed an issue wherein Dilemma effects would not create tooltips.
- Fixed some effects that would modify the character’s chance of being discovered (e.g. in ambush stance) but were shown as decreasing rather than increasing, or vice versa.
- The Marauder Horsemen riders are no longer hiding behind their Horses in the porthole view.
- Fixed the outposts units list always showing units from the first settlement instead of the one selected.
- To reduce confusion with the new respec mechanic, Lords not available for replacement now show in the recruitment list in a disabled state in more scenarios.
- Fixed Mother Ostankya’s Empowered Hex button sometimes overlapping the help pages button in some languages.
- Fixed the AI stats modifier setting in the campaign select screen remaining visible when collapsing the battle header.
- Fixed an issue where right-clicking inside the skill tooltip on an ability was not opening the skill browser.
- Dwarf runes can now be removed with a double-click.
- Fixed the discovered Skaven Under-cities label not showing a tooltip.
- Added the missing onscreen name to a key map point in Zharr-Naggrund.
- Fixed a missing War of Altar icon in the event feed popup.
- Fixed the AI Stats modifier tooltip cutting off accents in other languages.
- The Offices panels now make use of sticky tooltips and show the units that Offices affect.
- The Grom’s Cauldron panel has been updated to use sticky tooltips.
- The Sotek Sacrifices panel has been updated to use sticky tooltips.
- Ancillaries have been updated to have sticky tooltips.
- The Bloodlines panel has been updated to use sticky tooltips.
- Fixed a large number of inconsistent character skill icons.
- Fixed idle Caravan lords not being selectable in the character details panel.
- Fixed Eltharion the Grim’s “Grim Discipline” skill tooltip going off-screen.
- Fixed unit cards in custom battle being hidden behind other UI elements while dragging them.
- Fixed the multiplayer pending action notification sometimes appearing when a player was watching a movie.
- Fixed the Waaagh! target UIsometimes showing over invalid targets which was making the text show as placeholder.
- Fixed the Waaagh! target not showing over armies that have a valid capital.
- Fixed Dread, Prestige and Slave post battle animations not increasing the resource number when the animation ends.
- Fixed Trait events not showing the text that says how it was acquired.
- Stopped trait tooltips flickering in the Lord & Hero recruitment panel.
- The Ultimate Scheme teleport button now correctly informs the player why they cannot teleport if they are in a stance.
- Updated the parchment map translation of Plain of Bone in Korean localisation.
- Fixed the expanded abilities section in the unit information panel not remembering that it was expanded when hovering over a different unit.
- Fixed the Help page text for the Blessing of the Lady feature saying it would provide a physical resistance, when it has since been changed to a damage resistance.
- Fixed a typo in Beastmen recruitment talking about recruiting from Black Arks rather than the local horde.
- Fixed a number of followers having incorrect explanations for gaining them.
- Fixed a number of races not using their bespoke “raze” image when capturing a settlement.
- Fixed flickering mission icons when ending your first turn.
- Fixed event feed mission pop ups occasionally not allowing players to zoom to objectives.
- Fixed spacing on the resource bar to address the overlapping of number values and the herdstone shard icon.
- Fixed the quest battle balance of power preview in multiplayer campaigns showing incorrectly if the game was using anything other than Ultra unit size.
- Updated the images for Books of Nagash feature on the resource bar to fix misalignment.
- Units unlocked through Chaos Gifts are no longer hidden from affected unit lists in tooltips.
- Adjusted wording of “Howling in the Woods” to clarify that it doesn’t apply to the Mordheim Balewolves.
- Fixed various missing unit cards in technology and skill tooltips.
- Fixed the ‘Time’s Up!’ popup in multiplayer timed campaigns remaining on screen if the player had an action queued, such as an attack action.
- A few of Mother Ostankya’s diplomacy text strings have been tweaked to match the audio.
- Adjusted the padding in the effects list to fix odd spacing for certain technologies.
- Fixed inconsistencies on the Forest Stalker unit UI tooltips for the Kislev and Wood Elves Cave Bats and Giant Spiders units.
- Individual Changeling Scheme objectives will now correctly show as completed.
- Fixed the position of the Doom Knights unit in the Warband Upgrades panel.
- Added a preview for effects that provide unit stat modifiers, such as Soporific Musk for Slaanesh.
- Fixed a flickering issue with army unit cards when hovering over their top border.
- “Path to Glory” and “Big Names” effects now show in the Battle and Campaign effects lists for characters.
- Fixed the Wood Elves Offices panel not closing with ESC.
- Fixed overlapping deployment zones in the Darklands scheme battle for the Changeling.
- The unit/spell browser now correctly opens when right-clicking units in recruitment queues.
- Fixed the Waaagh! Gork & Mork choice UI flickering when selecting a target for the first time.
- The art for the toggle flying button in battle has been changed to accurately depict what the button will do; makes unit fly/makes unit land.
- Prevented the names of horde settlements from appearing too early when zooming in.
- The Wood Elves Deeproots view now correctly closes when clicking the button again.
- Discovered under-cities and cults in the settlement panel now shows the buildings from the discovered faction selected, instead of always showing the first one, if multiple discovered slots exist in a settlement.
- Fixed an issue when Morathi had high Slaanesh corruption, the control breakdown would list the factor as “Faction” instead of “Slaanesh corruption”.
- The unit/spell browser can now be opened by right-clicking units during exchanges.
- Some Cathay technology names and descriptions have been updated to be consistent with the previous Harmony rework.
- Defensive supplies no longer display unnecessarily.
- The faction summary screen now shows the max cap for agents as 0, if you cannot currently recruit them.
- Fixed Warband Recruitment not closing when clicking on a recruitment button if an event popup was open.
- Fixed the Treasure Maps button for Vampire Coast remaining selected if the panel was closed by clicking on the 3D map.
- Adjusted the text behaviour on the Hero Details panel, and added a scrollbar to the description component to fix the information spilling outside of the UI frame.
- Fixed an issue where selecting an enemy army while having the Warband Upgrades panel open would cause the enemy armies’ unknown units to show as goblins and the panel to stay open.
- Adjusted the size of the description text component in some types of events to fix overspill on the player’s screen at certain resolutions.
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Some resources gained in the post battle screen were missing animations. Those have now been added, the resources that got added are:
Refer the official website to get the complete Total War Warhammer 3 Update 4.1 Patch Notes.
Total War Warhammer 3 Review
Total War: Warhammer III has received positive reviews for its engaging gameplay and immersive fantasy world. Players praise the combination of turn-based strategy and real-time battles, providing a satisfying and strategic gaming experience. The inclusion of diverse fantasy races, each with unique abilities, adds depth and variety to the game.
The large campaign map and the addition of the "Immortal Empires" mode, combining content from previous games, are appreciated for expanding the scope of the game. The storyline involving powerful Daemon Prince Be'lakor and the quest to prevent his ascent as the Chaos God of Shadows is compelling.
The positive feedback also extends to the game's visuals, with well-designed units and environments. Overall, Total War: Warhammer III is celebrated for its depth, strategic complexity, and captivating fantasy setting.
TRENDING
Total War Warhammer 3
Total War: Warhammer III is a video game where you control armies in a fantasy world. Developed by Creative Assembly and published by Sega, it was released on February 17, 2022. The game combines turn-based strategy and real-time battles. Set in the Warhammer Fantasy universe, it features various races, including humans, dragons, and chaos factions.
The main goal is to navigate a campaign map, engage in battles, and prevent a powerful Daemon Prince named Be'lakor from absorbing the god Ursun's power. Players can choose different factions, each with unique stories and objectives. The game received positive reviews for its depth, new features, and immersive gameplay.
Total War Warhammer 3 Gameplay
Total War: Warhammer III is a video game where you command armies and engage in battles. The gameplay involves two main modes: turn-based strategy and real-time battles. In the turn-based part, you move your armies and manage cities on a map. You also make alliances and fight against computer-controlled factions. When armies meet, the game shifts to real-time battles, where you control units and make tactical decisions.
The game features various fantasy races, each with unique units and abilities. The campaign has different factions with their own stories and goals. The ultimate objective is to prevent a powerful Daemon Prince, Be'lakor, from absorbing the god Ursun's power. The game received positive reviews for its immersive and strategic gameplay.
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Total War Warhammer 3
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