Unwanted Experiment Walkthrough Gameplay Trailer, Guide, Wiki, And More
by Swetha P | Updated Mar 02, 2023
Unwanted Experiment Walkthrough
"The Unwanted Experiment" is an escape room game set in Hidden Town. Dark Dome's point-and-click room escape game, "The Unwanted Experiment," is highly regarded for its exceptional puzzle design, despite being a short game. The puzzles are logical in nature, but challenging enough to provide a significant test of one's skills.
Recently, Hidden Town has welcomed a new inhabitant - an eccentric scientist who has established a laboratory in the town's farthest house. His peculiar conduct has caused consternation among the locals, with some claiming to have witnessed frightening creatures in the vicinity of his lab.
Erik ventures into the laboratory to investigate these rumors but end up being seized by the deranged scientist. It is up to the player to assist Erik in escaping the perilous laboratory before he becomes the subject of the scientist's treacherous experiments.
Unwanted Experiment Walkthrough Guide
The game features two primary characters, namely Erik, the lead character, and Alex, an acquaintance of the eccentric scientist. After rescuing Alex, the game requires you to alternate between the rooms of Erik and Alex, solving a set of interconnected puzzles. To switch to Alex's room, tap on his portrait located at the bottom of the screen, where all items are stored in the inventory.
In the complete playthrough, you can watch the entire game or skip to the text walkthrough to obtain solutions for all the puzzles. The game's unique feature is its use of two playable characters, each with its own set of puzzles and challenges. By alternating between them, players must solve puzzles that gradually unlock the secrets of the scientist's laboratory.
Untie Erik
At the beginning of the game, the protagonist Erik Dorian is held captive in a dimly lit laboratory and must find a way to escape before becoming a victim of the mad scientist's dangerous experiments. To start the escape, players must click on Erik to awaken him from his unconscious state. Once awake, Erik will attempt to free himself from the ropes that bind him. Players must click on Erik again to access his tied hands and repeatedly tap on them until the rope tears apart due to friction against the wooden shelf behind him.
The Photograph Puzzle
To progress in the game, players must explore different rooms by clicking on the left and right arrows. Once in the room with a microscope, players need to open the table beneath the microscope and take the transparent piece of plastic containing a skeletal formula, which is a molecular diagram with two hexagons and lines inside them.
Next, players should move to the room with a dart board and select the file shelf located on the right side of the screen. From there, players must open the red file and examine the first two pages featuring black squares and rectangles arranged in a peculiar manner.
Take note of the number of red lines present inside the hexagons that overlap with the black squares on the top of both the left and right pages of the red file. These red lines correspond to the correct order of four photos on the pinboards located in the microscope room. Arrange the photos and use these symbols to unlock the box. Enter the symbols and Keep in mind that the red lines and order of photos/symbols may differ in your game due to the random generation of the diagram.
The Locked Cell Padlock Puzzle
Return to the microscope room and insert the fuse into the small board on the left side of the wooden panel. Pressing the square buttons below each of the four bulbs causes them to flash a specific number of times. Obtain a glass beaker from the white cabinet above the washbasin in the chair room, which can be opened using the yellow key.
In the dartboard room, open the red file and locate a photo of Chris and a monstrous creature. There is a coded message on the back of Chris's photograph, with black squares representing the switches/buttons on the wooden board in the microscope room.
Go back to the microscope room and press only the black-colored switches on Chris's photo. Note down the number of times each red bulb flashes when the corresponding switch is pressed. Record the number of flashes for all four bulbs to obtain four digits. Enter these digits one by one on the padlock to unlock the window of the locked cell.
In Conversation with a Mutant
Initiate conversation with the man and he will introduce himself as Alex Lauren, an acquaintance of Dr. Freyer, the mad scientist. He requests help from you to cure himself as he was injected with a substance by Dr. Freyer, which is slowly transforming him into a mutant. He was going to expose Dr. Freyer's inhumane experiments before he got injected. He requires the antidote to reverse the transformation and regain his human form. Alex also reveals that his fingerprints are needed on the biometric palm reader to unlock the hatch on the ceiling, which is the only way for both him and Erik to escape from the laboratory.
Sign Language Puzzle
Upon tapping Alex again, it becomes apparent that the transformation process has progressed, and he now has a crocodile head, rendering him unable to speak. However, he communicates through sign language with his remaining un-mutated hand, drawing four symbols in the air. The symbols may include squares, circles, triangles, wiggles, and more. Take note of the sequence of the symbols that he drew.
Proceed to the dart board room and locate a small red box on a table beneath the dartboard. Input the symbols in the same order that Alex drew them to unlock the box. Inside the box, you will find a pair of scissors, a piece of chewing gum, and a blue key.
The Safe Puzzle
To proceed, use the blue key to open the small panel with a lightbulb drawing next to the cell door in the wardrobe room. Flip the switch inside to turn on the lights in Alex's cell, allowing you to see a pattern of squares on the right wall. Count the number of lines on each square and the position of the squares as they indicate the order and position of buttons on a secret safe.
The safe is located on the wooden shelf behind the chair in the ladder room. Press the buttons in the correct order as shown by the lines on each square in Alex's cell to open the safe. Remember to memorize the position of squares and the number of lines in each square before attempting to open the safe. The paper inside shows a syringe drawing and color combinations related to the antidote.
The Stereo Player Puzzle
In the ladder/chair room (Erik’s rooms), take the compact disc from the cardboard box kept on the shelf on the left side of the screen. The cardboard box has tape stuck on the outer side.
To access Alex's rooms, click on his icon located at the bottom of the screen in the items list. Use the left and right arrow keys to navigate through the rooms until you find one with a stereo that has a CD player. Inside the CD player compartment, place the compact disc, but since the player is battery-operated, you will need to find a battery.
The Origami Fish and Bird
Open the cabinet where the stereo is placed and take the toy robot inside. Turn it around using the curved arrow beside it, and remove the battery from its back compartment. Insert the battery into the empty compartment, then press the play button to hear a series of sound clips, such as a ringing bell, laughter, guitar strums, and croaking frogs.
Unwanted Experiment Gameplay Trailer
People are curious to know bout the Unwanted Experiment Gameplay Trailer. "The Unwanted Experiment" is an escape room game set in Hidden Town. it's the first installment in a series of games. The game was created by the Dark Dome. The walkthrough will guide players through all the puzzles and help them complete the game. Check out the unwanted experiment gameplay trailer in this section. View and enjoy the unwanted experiment gameplay trailer which was released on youtube.
Unwanted Experiment Walkthrough Wiki
"The Unwanted Experiment" is an escape room game set in Hidden Town. In completing "The Unwanted Experiment," an escape room game produced by the Dark Dome, set in the enigmatic Hidden Town, and the first in a series of games. Our walkthrough will aid you in solving all of the puzzles and finishing the game. Please keep in mind that although some of the puzzles may vary each time you play, the fundamental approach to solving them will remain the same. For example, a combination to unlock a safe may differ in each playthrough, but the clues to find the combination will stay constant. The game commences with the introduction of a peculiar scientist who takes up residence in a cabin on the outskirts of Hidden Town. Shortly after, strange forms are sighted moving in the darkness around his residence. The scientist keeps his distance from the inhabitants, and little is revealed about him, except for the fact that he has established a laboratory in the basement of his dwelling.
Unwanted Experiment Game Endings
The game, "The Unwanted Experiment," offers two possible endings: good and bad. In the bad ending, the player can choose to do nothing and watch the mad scientist transform into a mutant. This leads to Erik and Alex getting captured and turned into mutants. The good ending requires the player to act quickly, combining the dart with the antidote as soon as the mad scientist transforms. By doing so, Erik can throw the dart and turn the mad scientist back into a human. The police will then arrive and arrest the scientist, ending the game on a positive note.
Unwanted Experiment Walkthrough - FAQs
"The Unwanted Experiment" is an escape room game set in Hidden Town.
The game was created by the Dark Dome.
Hidden Town is a mysterious place full of secrets where the game is set.
Yes, it's the first installment in a series of games.
The walkthrough will guide players through all the puzzles and help them complete the game.