Warhammer Darktide Patch 14 Notes Updates, Release Date and more
by Preethi | Updated Oct 26, 2023
Warhammer 40,000: Darktide
"Warhammer 40,000: Darktide" is a video game set in the Warhammer 40,000 universe. It was created by Fatshark and is similar to their earlier game, Warhammer: Vermintide. The game was released on November 30, 2022, for PCs, and on October 4, 2023, for Xbox Series X/S. In the game, players work together in a team to battle computer-controlled enemies. Each player can pick a character class and customize their appearance. There are four classes to choose from: Veteran, Zealot, Ogryn, and Psyker.
All characters have a shield that regenerates over time. The game also features different missions in the same area, some with extra goals to earn better rewards. Players can change the game's difficulty to make it harder or easier, affecting the number of enemies and the damage they deal. To progress in the game, players can earn random rewards, in-game currency to buy weapons, and complete contracts to get specific weapons. Crafting is also available to improve weapons and their stats.
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Warhammer Darktide Patch 14 Notes
Warhammer Darktide Patch 14 Notes released on October 25, 2023.
All
Psyker
Blitz - All
Blitz - Brain Rupture
Blitz - Assail
Blitz - Smite
Dev Note:
Smite being able to channel without cost when Empowered Psionics was active was a bug. We do however feel that without it Smite can feel a bit lacklustre in combination with Empowered Psionics, so we’re further increasing the power of it. We’ll be keeping an eye on it, and are up for doing something related to cost in the future as long as it's more balanced this time around!
Combat ability - Psykinetic’s Wrath
Combat ability - Scrier's Gaze
Combat ability - Telekine Shield/Telekine Dome
Talent “Soulstealer”
Talent “Perilous Combustion”
Talent “Prescience”
Zealot
Blitz - Blades of Faith
Combat ability - Shroudfield
Combat ability - Chorus of Spiritual Fortitude
Talent "Inexorable Judgement"
Talent “Second Wind”
Talent “Shield of Contempt”
Talent “Bleed for the Emperor”
Dev note:
These slight changes to damage reduction talents are to avoid high stacking damage reduction
Veteran
We are currently working on an update to the Veteran’s Talent Tree, including Keystones, which will be coming in a future patch. We hope that these changes to your Abilities will still be interesting enough and open up for a few more build paths, while we finalise the larger update.
Blitz - Smoke grenade
Blitz - Krak grenade
Combat ability - Volley Fire / Executioner’s stance
Combat Ability - Infiltrate
Combat Ability - Voice of Command
Talent “Only in Death Does Duty End”
Talent “Duty and Honor”
Talent “Deadshot”
Talent “Exploit Weakness”
The Description currently reads Rending, but should say Brittleness
Talent “Rending Strikes”
With the Class Overhaul we also changed how Rending was calculated, resulting in it being more effective than before. This resulted in ‘Rending Strikes’ being stronger than we anticipated.
Talent “Keep Their Heads Down!”
Talent “Demolition Team”
The gameplay change was already in, but the description didn’t get updated properly.
Ogryn
Blitz - Big Friendly Rock
Blitz - Ogryn Frag Bomb
Unyielding : 200%, 200% to 325%, 200%
Carapace: 75%, 37.5% to 100%, 37.5%
Unyielding : 187.5%, 100% to 262.5%, 112.5%
Combat ability - Loyal Protector
Combat ability - Point blank Barrage
Talent “Batter”
Talent “Pained Outburst”
Talent "Dominate"
Enemies
Spawning
Mutants
Plague Ogryn
Beast of Nurgle
General Weapon Changes
Full details on damage values, armour modifiers, etc. are found further down.
General:
Dev Note:
This was 40 before Patch #13 Class Overhaul
Duelling Swords:
Heavy Swords:
Chainaxe:
Kickback:
Grenadier Gauntlet:
Ripper Guns:
Force Swords:
Dev Note:
We believe infinite dodges aren't healthy for the balance of the game and decided instead to give Force Swords the same dodge count as the Combat Knife(one of the best dodging weapons). This change was made together with an overall bump in Force Sword damage and cleave output to compensate for the dodge loss and other weapons power increase.
Infantry Lasguns:
Laspistol:
Thunderhammers:
Crusher:
Tactical Axes:
Ogryn Club:
Combat Swords:
Combat Axes:
Headhunter Autoguns
Braced Autoguns
Boltgun
Infantry Autoguns
Force Staves
Ogryn Cleavers
Orox Mk II Battle Maul & Mk III Slab Shield
Standard-issue Munitorum Sapper Shovel
Catachan Mk III Combat Blade
Power Swords
Dev Note:
This change was made to make Munitorum Mk VI Power Sword more focused on defensive chaining, by allowing the block chain to be activated. The activation animation also matches the block animation so the transition from block -> activate is smoother.
Voidstrike
Surge Staff
Rumbler:
Human Shotguns
M35 Magnacore Mk II Plasma Gun
Grenades
Blessing Changes
Fire Frenzy
Stripped Down
Speedload
[Tiers 1-4] 2.5s.
[Tiers 1-4] 2.5s.
[Tiers 1-4] 2s.
[Tiers 1-4] 3.0s.
[Tiers 1-4] 3s.
[Tiers 1-4] 4s.
Limbsplitter
Ruthless Backstab
Infernus
Can Opener
Bug Fixes
HUD/UI
Weapons, Curios, Blessings, and Talents
Localisation
VFX, SFX, and Animation
Mourningstar and Mission Board
Misc
Weapon Balance Details
Agripinaa Mk I Infantry Autogun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 15, 31 to 25, 37.
○ Reserve: 120, 248 to 250, 370.
Columnus Mk V Infantry Autogun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 30, 46 to 50, 58.
○ Reserve: 270, 414 to 500, 580.
● Armour Modifiers (near, far):
○ Unarmoured: 100%, 80% to 125%, 60%.
○ Unyielding: 100%, 80% to 125%, 40%.
○ Maniac: 100%, 80% to 125%, 75%.
○ Flak: 60%, 50% to 80%, 40%.
○ Infested: 100%, 80% to 125%, 80%.
Graia Mk VIII Infantry Autogun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 20, 36 to 40, 56.
○ Reserve: 160, 288 to 320, 448.
Columnus Mk II Braced Autogun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 40, 56 to 50, 74.
○ Reserve: 320, 448 to 400, 580.
● Base Damage (0%, 80% Damage Stat):
70, 126 to 80, 144.
● Replaced the Special Action damage values with the Headhunter Autogun Special
Action damage values:
○ New Special Action Damage Profile:
■ Base Damage: 25, 65.
■ Base Impact: 5, 9.
■ Armour Modifiers:
● Unarmored: 80%.
● Flak: 30%.
● Unyielding: 50%.
● Maniac: 60%.
● Carapace: 0%.
● Infested: 100%.
Graia Mk IV Braced Autogun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 40, 56 to 50, 74.
○ Reserve: 320, 448 to 500, 740.
● Replaced the Special Action damage values with the Headhunter Autogun Special
Action damage values:
○ New Special Action Damage Profile:
■ Base Damage: 25, 65.
■ Base Impact: 5, 9.
■ Armour Modifiers:
● Unarmored: 80%.
● Flak: 30%.
● Unyielding: 50%.
● Maniac: 60%.
● Carapace: 0%.
● Infested: 100%.
Agripinaa Mk VIII Braced Autogun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 25, 41 to 30, 46.
○ Reserve: 200, 328 to 300, 460.
● Replaced the Special Action damage values with the Headhunter Autogun Special
Action damage values:
○ New Special Action Damage Profile:
■ Base Damage: 25, 65.
■ Base Impact: 5, 9.
■ Armour Modifiers:
● Unarmored: 80%.
● Flak: 30%.
● Unyielding: 50%.
● Maniac: 60%.
● Carapace: 0%.
● Infested: 100%.
Vraks Mk III Headhunter Autogun
● Finesse Modifier (0%, 80% Damage Stat):
○ 150%, 270% to 125%, 225%.
● Armour Modifiers (near, far):
○ Unyielding: 80%, 60% to 60%, 50%.
● Special Action Impact:
○ 5 to 7.5.
● Special Action Impact Armour Modifiers:
○ Unyielding: 100% to 25%.
Vraks Mk VII Headhunter Autogun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 25, 33 to 15, 23.
○ Reserve: 200, 264 to 120, 184.
● Base Damage (0%, 80% Damage Stat):
○ 100, 180 to 150, 270.
● Armour Modifiers (near, far):
○ Unyielding: 80%, 60% to 60%, 50%.
● Special Action Impact:
○ 5 to 7.5.
● Special Action Impact Armour Modifiers:
○ Unyielding: 100% to 25%.
Agripinaa Mk IX Headhunter Autogun
● Armour Modifiers (near, far):
○ Unyielding: 80%, 60% to 60%, 50%.
● Special Action Impact:
○ 5 to 7.5.
● Special Action Impact Armour Modifiers:
○ Unyielding: 100% to 25%.
Locke Mk IIb Spearhead Boltgun
● Armour Modifiers (near, far):
○ Unyielding: 75%, 75% to 100%, 100%.
○ Carapace: 25%, 25% to 40%, 40%.
● Finesse Modifier:
○ 50% to 75%.
Orestes Mk IV Assault Chainaxe
● Heavy Attack Armour Modifiers:
○ Maniac: 50% to 80%.
Cadia Mk IV Assault Chainsword
● Light Strikedown Attack Cleave:
○ 4.5 to 1.5.
● Light Special Finish Base Damage (0%, 80% Damage Stat):
○ 400, 720 to 300, 540.
● Push-Followup Base Damage (0%, 80% Damage Stat):
○ 100, 180 to 130, 234.
● Push-Followup Finesse Modifier (0%, 80% Damage Stat):
○ 100% to 100%, 180%.
● Push-Followup Special Finesse Modifier (0%, 80% Damage Stat):
○ 20%, 52% to 50%, 90%.
Tigrus Mk II Heavy Eviscerator
● Special Action Finish Finesse Modifier (0%, 80% Damage Stat):
○ 20%, 52% to 40%, 72%.
● Heavy Strikedown Special Finish Base Damage (0%, 80% Damage Stat):
○ 300, 540 to 600, 1080.
Rashad Mk II Combat Axe
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 20%, 68% to 70%, 126%.
○ 2nd Target: 25% to 50%.
Antax Mk V Combat Axe
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 20%, 68% to 70%, 126%.
○ 2nd Target: 25% to 50%.
● Special Action Finesse Modifier (0%, 80% Damage Stat):
○ 20%, 124% to 100, 180%.
Achlys Mk VIII Combat Axe
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 20%, 68% to 70%, 126%.
○ 2nd Target: 25% to 50%.
● Heavy Relentless Attack Armour Modifiers:
○ Unyielding: 50% to 200%.
○ Maniac: 60% to 100%.
● Heavy Relentless Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 40%, 88% to 70, 126%.
○ 2nd Target: 25% to 60, 108%.
Atrox Mk II Tactical Axe
● Light Assassin Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 50, 90 to 60, 108.
○ 2nd Target: 35, 47 to 40, 72.
● Light Assassin Attack Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
● Light Assassin Attack Cleave:
○ 1.5 to 3.
● Light Assassin Attack Armour Modifiers:
○ Carapace: 20% to 40%.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 50, 90 to 70, 126.
● Light Strikedown Attack Finesse Modifier (0%, 80% Damage Stat):
○ 75%, 115% to 100%, 180%.
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
● Push-Followup Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
Atrox Mk IV Tactical Axe
● Light Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 50, 90 to 60, 108.
○ 2nd Target: 35, 47 to 40, 72.
● Light Attack Cleave:
○ 1.5 to 3.
● Light Attack Armour Modifiers:
○ Carapace: 20% to 40%.
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
● Push-Followup Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
Atrox Mk VII Tactical Axe
● Light Assassin Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 50, 90 to 60, 108.
○ 2nd Target: 35, 47 to 40, 72.
● Light Assassin Attack Cleave:
○ 1.5 to 3.
● Light Assassin Attack Armour Modifiers:
○ Carapace: 20% to 40%.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 50, 90 to 70, 126.
● Light Strikedown Attack Finesse Modifier (0%, 80% Damage Stat):
○ 75%, 115% to 100%, 180%.
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
● Push-Followup Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
Standard-issue Munitorum Sapper Shovel
● Light Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 50, 90 to 70, 126.
○ 2nd Target: 40, 72 to 50, 90.
● Heavy Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 75, 143 to 100, 180.
○ 2nd Target: 50, 90 to 50, 90.
○ 3rd Target: 40, 72 to 40, 72.
○ 4th Target: 25, 45 to 35, 63.
○ 5th Target: 20, 28 to 40, 72.
○ 6th Target: 10, 18 to 20, 36.
● Heavy Attack Armoured Modifiers:
○ Flak: 50% to 75%.
○ Maniac: 50% to 75%.
○ Carapace: 10% to 40%.
● Heavy Attack Cleave:
○ 6.5 to 10.5.
● Push-Followup Base Damage (0%, 80% Damage Stat):
○ 75, 135 to 100, 180.
● Push-Followup Finesse Modifier (0%, 80% Damage Stat):
○ 50%,130% to 100%, 180%.
Catachan Mk III Combat Blade
● Light Assassin Attack Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Infected: 75% to 90%.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 30, 56 to 40, 72.
● Light Strikedown Attack Extra Backstab Bonus:
○ 0% to 25%.
● Light Strikedown Attack Finesse Modifiers (0%, 80% Damage Stat):
○ 100%, 260% to 175%, 315%.
● Light Strikedown Attack Armour Modifiers:
○ Flak: 50% to 80%.
○ Carapace: 5% to 60%.
○ Maniac: 50% to 80%.
● Heavy Attack Extra Backstab Bonus:
○ 0% to 25%.
● Heavy Attack Finesse Modifiers (0%, 80% Damage Stat):
○ 100%, 260% to 175%, 315%.
● Heavy Attack Armour Modifiers:
○ Maniac: 50% to 100%.
○ Carapace: 25% to 50%.
○ Infested: 75% to 90%.
Catachan Mk I “Devil’s Claw” Sword
● Armour Modifiers:
○ Unarmoured: 150% to 125%.
● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 35, 67 to 40, 72.
○ 2nd Target: 25, 53 to 35, 67.
○ 3rd Target: 15, 27 to 30, 54.
○ 4th Target: 8, 14.4 to 8, 14.4.
● Light Vanguard Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 50%, 130% to 50%, 130%.
○ 2nd Target: 50%, 130% to 75%, 135%.
○ 3rd Target: 50%, 130% to 75%, 135%.
○ 4th Target: 50%, 130% to 50%, 130%.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 75, 135 to 100, 180.
○ 2nd Target: 25, 53 to 25, 53.
○ 3rd Target: 15, 27 to 15, 27.
○ 4th Target: 10, 18 to 10, 18.
● Light Strikedown Attack Armour Modifiers:
○ Flak: 75% to 80%.
○ Unyielding: 100% to 125%.
○ Carapace: 25% to 50%.
● Light Strikedown Attack Finesse Modifier (0%, 80% Damage Stat):
○ 75, 135 to 100, 180.
● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 100, 180 to 90, 162.
● Heavy Relentless Attack Finesse Modifiers (0%, 80% Damage Stat):
○ 150%, 270% to 125%, 225%.
● Heavy Relentless Attack Armour Modifiers:
○ Unarmoured: 150% to 125%.
Tigrus Mk II Heavy Eviscerator
● Special Action Finish Finesse Modifier (0%, 80% Damage Stat):
○ 20%, 52% to 40%, 72%.
● Heavy Strikedown Special Finish Base Damage (0%, 80% Damage Stat):
○ 300, 540 to 600, 1080.
Rashad Mk II Combat Axe
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 20%, 68% to 70%, 126%.
○ 2nd Target: 25% to 50%.
Antax Mk V Combat Axe
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 20%, 68% to 70%, 126%.
○ 2nd Target: 25% to 50%.
● Special Action Finesse Modifier (0%, 80% Damage Stat):
○ 20%, 124% to 100, 180%.
Achlys Mk VIII Combat Axe
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 20%, 68% to 70%, 126%.
○ 2nd Target: 25% to 50%.
● Heavy Relentless Attack Armour Modifiers:
○ Unyielding: 50% to 200%.
○ Maniac: 60% to 100%.
● Heavy Relentless Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 40%, 88% to 70, 126%.
○ 2nd Target: 25% to 60, 108%.
Atrox Mk II Tactical Axe
● Light Assassin Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 50, 90 to 60, 108.
○ 2nd Target: 35, 47 to 40, 72.
● Light Assassin Attack Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
● Light Assassin Attack Cleave:
○ 1.5 to 3.
● Light Assassin Attack Armour Modifiers:
○ Carapace: 20% to 40%.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 50, 90 to 70, 126.
● Light Strikedown Attack Finesse Modifier (0%, 80% Damage Stat):
○ 75%, 115% to 100%, 180%.
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
● Push-Followup Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
Atrox Mk IV Tactical Axe
● Light Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 50, 90 to 60, 108.
○ 2nd Target: 35, 47 to 40, 72.
● Light Attack Cleave:
○ 1.5 to 3.
● Light Attack Armour Modifiers:
○ Carapace: 20% to 40%.
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
● Push-Followup Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
Atrox Mk VII Tactical Axe
● Light Assassin Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 50, 90 to 60, 108.
○ 2nd Target: 35, 47 to 40, 72.
● Light Assassin Attack Cleave:
○ 1.5 to 3.
● Light Assassin Attack Armour Modifiers:
○ Carapace: 20% to 40%.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 50, 90 to 70, 126.
● Light Strikedown Attack Finesse Modifier (0%, 80% Damage Stat):
○ 75%, 115% to 100%, 180%.
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
● Push-Followup Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 130% to 100%, 180%.
Standard-issue Munitorum Sapper Shovel
● Light Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 50, 90 to 70, 126.
○ 2nd Target: 40, 72 to 50, 90.
● Heavy Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 75, 143 to 100, 180.
○ 2nd Target: 50, 90 to 50, 90.
○ 3rd Target: 40, 72 to 40, 72.
○ 4th Target: 25, 45 to 35, 63.
○ 5th Target: 20, 28 to 40, 72.
○ 6th Target: 10, 18 to 20, 36.
● Heavy Attack Armoured Modifiers:
○ Flak: 50% to 75%.
○ Maniac: 50% to 75%.
○ Carapace: 10% to 40%.
● Heavy Attack Cleave:
○ 6.5 to 10.5.
● Push-Followup Base Damage (0%, 80% Damage Stat):
○ 75, 135 to 100, 180.
● Push-Followup Finesse Modifier (0%, 80% Damage Stat):
○ 50%,130% to 100%, 180%.
Catachan Mk III Combat Blade
● Light Assassin Attack Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Infected: 75% to 90%.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 30, 56 to 40, 72.
● Light Strikedown Attack Extra Backstab Bonus:
○ 0% to 25%.
● Light Strikedown Attack Finesse Modifiers (0%, 80% Damage Stat):
○ 100%, 260% to 175%, 315%.
● Light Strikedown Attack Armour Modifiers:
○ Flak: 50% to 80%.
○ Carapace: 5% to 60%.
○ Maniac: 50% to 80%.
● Heavy Attack Extra Backstab Bonus:
○ 0% to 25%.
● Heavy Attack Finesse Modifiers (0%, 80% Damage Stat):
○ 100%, 260% to 175%, 315%.
● Heavy Attack Armour Modifiers:
○ Maniac: 50% to 100%.
○ Carapace: 25% to 50%.
○ Infested: 75% to 90%.
Catachan Mk I “Devil’s Claw” Sword
● Armour Modifiers:
○ Unarmoured: 150% to 125%.
● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 35, 67 to 40, 72.
○ 2nd Target: 25, 53 to 35, 67.
○ 3rd Target: 15, 27 to 30, 54.
○ 4th Target: 8, 14.4 to 8, 14.4.
● Light Vanguard Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 50%, 130% to 50%, 130%.
○ 2nd Target: 50%, 130% to 75%, 135%.
○ 3rd Target: 50%, 130% to 75%, 135%.
○ 4th Target: 50%, 130% to 50%, 130%.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 75, 135 to 100, 180.
○ 2nd Target: 25, 53 to 25, 53.
○ 3rd Target: 15, 27 to 15, 27.
○ 4th Target: 10, 18 to 10, 18.
● Light Strikedown Attack Armour Modifiers:
○ Flak: 75% to 80%.
○ Unyielding: 100% to 125%.
○ Carapace: 25% to 50%.
● Light Strikedown Attack Finesse Modifier (0%, 80% Damage Stat):
○ 75, 135 to 100, 180.
● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 100, 180 to 90, 162.
● Heavy Relentless Attack Finesse Modifiers (0%, 80% Damage Stat):
○ 150%, 270% to 125%, 225%.
● Heavy Relentless Attack Armour Modifiers:
○ Unarmoured: 150% to 125%.
Catachan Mk IV “Devil’s Claw” Sword
● Armour Modifiers:
○ Unarmoured: 150% to 125%.
● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 35, 67 to 40, 72.
○ 2nd Target: 25, 53 to 35, 67.
○ 3rd Target: 15, 27 to 30, 54.
○ 4th Target: 8, 14.4 to 8, 14.4.
● Light Vanguard Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 50%, 130% to 50%, 130%.
○ 2nd Target: 50%, 130% to 75%, 135%.
○ 3rd Target: 50%, 130% to 75%, 135%.
○ 4th Target: 50%, 130% to 50%, 130%.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 75, 135 to 100, 180.
○ 2nd Target: 25, 53 to 25, 53.
○ 3rd Target: 15, 27 to 15, 27.
○ 4th Target: 10, 18 to 10, 18.
● Light Strikedown Attack Armour Modifiers:
○ Flak: 75% to 80%.
○ Unyielding: 100% to 125%.
○ Carapace: 25% to 50%.
● Light Strikedown Attack Finesse Modifier (0%, 80% Damage Stat):
○ 75, 135 to 100, 180.
● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 100, 180 to 90, 162.
● Heavy Relentless Attack Finesse Modifiers (0%, 80% Damage Stat):
○ 150%, 270% to 125%, 225%.
● Heavy Relentless Attack Armour Modifiers:
○ Unarmoured: 150% to 125%.
Catachan Mk VII “Devil’s Claw” Sword
● Armour Modifiers:
○ Unarmoured: 150% to 125%.
● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 35, 67 to 40, 72.
○ 2nd Target: 25, 53 to 35, 67.
○ 3rd Target: 15, 27 to 30, 54.
○ 4th Target: 8, 14.4 to 8, 14.4.
● Light Vanguard Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 50%, 130% to 50%, 130%.
○ 2nd Target: 50%, 130% to 75%, 135%.
○ 3rd Target: 50%, 130% to 75%, 135%.
○ 4th Target: 50%, 130% to 50%, 130%.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 75, 135 to 100, 180.
○ 2nd Target: 25, 53 to 25, 53.
○ 3rd Target: 15, 27 to 15, 27.
○ 4th Target: 10, 18 to 10, 18.
● Light Strikedown Attack Armour Modifiers:
○ Flak: 75% to 80%.
○ Unyielding: 100% to 125%.
○ Carapace: 25% to 50%.
● Light Strikedown Attack Finesse Modifier (0%, 80% Damage Stat):
○ 75, 135 to 100, 180.
● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 100, 180 to 90, 162.
● Heavy Relentless Attack Finesse Modifiers (0%, 80% Damage Stat):
○ 150%, 270% to 125%, 225%.
● Heavy Relentless Attack Armour Modifiers:
○ Unarmoured: 150% to 125%.
Turtolsky Mk VI Heavy Sword
● Heavy Strikedown Attack Cleave (0%, 80% Cleave Stat):
○ 1, 1.8 to 8.5, 11.7.
● Heavy Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 180, 324 to 180, 324.
○ 2nd Target: 75, 135 to 180, 324.
○ 3rd Target: 15, 27 to 15, 27.
○ 4th Target: 10, 18 to 5, 9.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 75, 135 to 100, 180.
○ 2nd Target: 25, 53 to 25, 53.
○ 3rd Target: 15, 27 to 15, 27.
○ 4th Target: 10, 18 to 10, 18.
● Light Strikedown Attack Armour Modifiers:
○ Flak: 75% to 80%.
○ Unyielding: 100% to 125%.
○ Carapace: 25% to 50%.
● Light Strikedown Attack Finesse Modifier (0%, 80% Damage Stat):
○ 75, 135 to 100, 180.
Turtolsky Mk VII Heavy Sword
● Heavy Strikedown Attack Cleave (0%, 80% Cleave Stat):
○ 1, 1.8 to 8.5, 11.7.
● Heavy Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 180, 324 to 180, 324.
○ 2nd Target: 75, 135 to 180, 324.
○ 3rd Target: 15, 27 to 15, 27.
○ 4th Target: 10, 18 to 5, 9.
Turtolsky Mk IX Heavy Sword
● Heavy Strikedown Attack Cleave (0%, 80% Cleave Stat):
○ 1, 1.8 to 8.5, 11.7.
● Heavy Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 180, 324 to 180, 324.
○ 2nd Target: 75, 135 to 180, 324.
○ 3rd Target: 15, 27 to 15, 27.
○ 4th Target: 10, 18 to 5, 9.
● Heavy Vanguard Attack Base Damage (0%, 80% Damage Stat):
○ 100, 180 to 90, 162.
● Heavy Vanguard Attack Finesse Modifiers (0%, 80% Damage Stat):
○ 150%, 270% to 125%, 225%.
● Heavy Vanguard Attack Armour Modifiers:
○ Unarmoured: 150% to 125%.
Maccabian Mk II Duelling Sword
● Light Attack Cleave:
○ 3 to 4.5.
● Heavy Attack Cleave (0%, 80% Cleave Stat):
○ 2, 3.6 to 4, 8.
● Heavy Strikedown Attack Armour Modifiers:
○ Unyielding: 75% to 100%.
○ Flak: 60% to 80%.
○ Carapace: 40% to 60%.
Maccabian Mk IV Duelling Sword
● Light Attack Cleave:
○ 3 to 4.5.
● Heavy Strikedown Attack Armour Modifiers:
○ Unyielding: 75% to 100%.
○ Flak: 60% to 80%.
○ Carapace: 40% to 60%.
Maccabian Mk V Duelling Sword
● Light Attack Cleave:
○ 3 to 4.5.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 75, 135 to 100, 180.
○ 2nd Target: 25, 53 to 25, 53.
○ 3rd Target: 15, 27 to 15, 27.
○ 4th Target: 10, 18 to 10, 18.
● Light Strikedown Attack Armour Modifiers:
○ Flak: 75% to 80%.
○ Unyielding: 100% to 125%.
○ Carapace: 25% to 50%.
● Light Strikedown Attack Finesse Modifier (0%, 80% Damage Stat):
○ 75, 135 to 100, 180.
● Heavy Strikedown Attack Armour Modifiers:
○ Unyielding: 75% to 100%.
Equinox Mk III Trauma Force Staff
● Special Action Base Damage (0%, 80% Damage Stat):
○ 8, 11.2 to 25, 65.
● Special Action Armour Modifiers:
○ Unarmoured: 25% to 80%.
○ Flak: 50% to 30%.
○ Unyielding: 100% to 50%.
○ Maniac: 50% to 60%.
○ Carapace: 0% to 0%.
○ Infested: 75% to 100%.
Rifthaven Mk II Purgatus Force Staff
● Special Action Base Damage (0%, 80% Damage Stat):
○ 8, 11.2 to 25, 65.
● Special Action Armour Modifiers:
○ Unarmoured: 25% to 80%.
○ Flak: 50% to 30%.
○ Unyielding: 100% to 50%.
○ Maniac: 50% to 60%.
○ Carapace: 0% to 0%.
○ Infested: 75% to 100%.
Nomanus Mk VI Surge Force Staff
● Special Action Base Damage (0%, 80% Damage Stat):
○ 8, 11.2 to 25, 65.
● Special Action Armour Modifiers:
○ Unarmoured: 25% to 80%.
○ Flak: 50% to 30%.
○ Unyielding: 100% to 50%.
○ Maniac: 50% to 60%.
○ Carapace: 0% to 0%.
○ Infested: 75% to 100%.
Equinox Mk IV Voidstrike Force Staff
● Secondary Base Damage (0%, 80% Damage Stat):
○ 425, 765 to 375, 675.
● Secondary Armour Modifiers:
○ Carapace: 100% to 75%.
● Special Action Base Damage (0%, 80% Damage Stat):
○ 8, 11.2 to 25, 65.
● Special Action Armour Modifiers:
○ Unarmoured: 25% to 80%.
○ Flak: 50% to 30%.
○ Unyielding: 100% to 50%.
○ Maniac: 50% to 60%.
○ Carapace: 0% to 0%.
○ Infested: 75% to 100%.
Obscurus Mk II Blaze Force Sword
● Light Sweep Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 40, 72 to 50, 98.
○ 2nd Target: 30, 54 to 50, 90.
○ 1st Target: 20, 28 to 30, 38.
● Light Sweep Attack Armor Modifiers:
○ Maniac: 50% to 75%.
● Light Sweep Attack Cleave:
○ 3 to 4.5.
● Light Stab Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 80, 144 to 100, 180.
○ 2nd Target: 35, 59 to 35, 59.
○ 1st Target: 15, 39 to 15, 39.
● Light Stab Attack Armor Modifiers:
○ Maniac: 50% to 80%.
○ Infested: 75% to 90%.
● Heavy Sweep Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 100, 180.
○ 2nd Target: 60, 84 to 80, 144.
○ 3rd Target: 35, 59 to 50, 90.
● Heavy Stab Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 200, 360.
○ 2nd Target: 150, 270 to 150, 270.
Deimos Mk IV Blaze Force Sword
● Light Sweep Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 40, 72 to 50, 98.
○ 2nd Target: 30, 54 to 50, 90.
○ 1st Target: 20, 28 to 30, 38.
● Light Sweep Attack Armor Modifiers:
○ Maniac: 50% to 75%.
● Light Sweep Attack Cleave:
○ 3 to 4.5.
● Light Stab Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 80, 144 to 100, 180.
○ 2nd Target: 35, 59 to 35, 59.
○ 1st Target: 15, 39 to 15, 39.
● Light Stab Attack Armor Modifiers:
○ Maniac: 50% to 80%.
○ Infested: 75% to 90%.
● Heavy Sweep Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 100, 180.
○ 2nd Target: 60, 84 to 80, 144.
○ 3rd Target: 35, 59 to 50, 90.
● Heavy Stab Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 200, 360.
○ 2nd Target: 150, 270 to 150, 270.
Illisi Mk V Blaze Force Sword
● Light Sweep Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 40, 72 to 50, 98.
○ 2nd Target: 30, 54 to 50, 90.
○ 1st Target: 20, 28 to 30, 38.
● Light Sweep Attack Armor Modifiers:
○ Maniac: 50% to 75%.
● Light Sweep Attack Cleave:
○ 3 to 4.5.
● Light Stab Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 80, 144 to 100, 180.
○ 2nd Target: 35, 59 to 35, 59.
○ 1st Target: 15, 39 to 15, 39.
● Light Stab Attack Armor Modifiers:
○ Maniac: 50% to 80%.
○ Infested: 75% to 90%.
● Heavy Sweep Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 100, 180.
○ 2nd Target: 60, 84 to 80, 144.
○ 3rd Target: 35, 59 to 50, 90.
● Heavy Stab Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 200, 360.
○ 2nd Target: 150, 270 to 150, 270.
● Light Special Action Damage (0%, 80% Damage Stat):
○ 1st Target: 200, 280 to 300, 380.
○ 2nd Target: 150, 210 to 150, 270.
● Heavy Special Action Damage (0%, 80% Damage Stat):
○ 1st Target: 270, 374 to 275, 495.
○ 2nd Target: 200, 280 to 200, 360.
○ 3rd Target: 150, 210 to 150, 270.
○ 4th Target: 115, 183 to 125, 225.
○ 5th Target: 90, 154 to 90, 162.
○ 6th Target: 90, 122 to 75, 135.
Kantrael MG Ia Infantry Lasgun
● Ammunition (0%, 80% Ammo Stat):
○ Reserve: 300, 540 to 400, 720.
● Base Damage (0%, 80% Damage Stat):
○ 100, 180 to 150, 270.
● Armour Modifiers (near, far):
○ Unyielding: 50%, 60% to 60%, 75%.
Kantrael MG IV Infantry Lasgun
● Base Damage (0%, 80% Damage Stat):
○ 75, 135 to 100, 180.
● Armour Modifiers (near, far):
○ Unyielding: 50%, 60% to 60%, 75%.
Lucius Mk I Helbore Lasgun
● Special Action Base Damage (0%, 80% Damage Stat):
○ 75, 135 to 200, 280.
● Special Action Finesse Modifier:
○ 25% to 150%.
● Special Action Armour Modifiers:
○ Flak: 50% to 80%.
○ Maniac: 50% to 80%.
Lucius Mk II Helbore Lasgun
● Special Action Base Damage (0%, 80% Damage Stat):
○ 75, 135 to 200, 280.
● Special Action Finesse Modifier:
○ 25% to 150%.
● Special Action Armour Modifiers:
○ Flak: 50% to 80%.
○ Maniac: 50% to 80%.
Lucius Mk III Helbore Lasgun
● Special Action Base Damage (0%, 80% Damage Stat):
○ 1st Target: 100, 180 to 250, 330.
○ 2nd Target: 75, 95 to 100, 132.
○ 3rd Target: 25, 33 to 25, 33.
● Special Action Finesse Modifier:
○ 25% to 75%.
● Special Action Armour Modifiers:
○ Flak: 50% to 80%.
○ Maniac: 50% to 80%.
Accatran Mk II Recon Lasgun
● Armour Modifiers (near, far):
○ Unarmoured: 100%, 75% to 125%, 90%.
○ Flak: 100%, 75% to 110%, 80%.
○ Unyielding: 75%, 50% to 90%, 50%.
○ Maniac: 60%, 50% to 75%, 65%.
○ Infested: 100%, 75% to 125%, 90%.
Accatran Mk VId Recon Lasgun
● Armour Modifiers (near, far):
○ Unarmoured: 75%, 100% to 90%, 75%.
○ Flak: 75%, 100% to 75%, 50%.
○ Unyielding: 50%, 100% to 65%, 50%.
○ Maniac: 50%, 60% to 60%, 50%.
○ Infested: 75%, 100% to 100%, 75%.
Accatran MG Mk II Heavy Laspistol
● Base Damage (0%, 80% Damage Stat):
○ 62.5, 112.5 to 75, 135.
“Brunt Special” Mk I Bully Club
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 100, 220 to 150, 270.
○ 2nd Target: 60, 76 to 60, 76.
● Light Strikedown Attack Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
● Light Strikedown Attack Armour Modifiers:
○ Maniac: 50% to 100%.
○ Infested: 75% to 100%.
● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 90, 162.
○ 2nd Target: 30, 54 to 50, 90.
○ 3rd Target: 20, 36 to 40, 72.
○ 4th Target: 10, 26 to 20, 36.
● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 120, 216 to 135, 243.
○ 2nd Target: 80, 144 to 80, 144.
○ 3rd Target: 20, 28 to 20, 28.
○ 4th Target: 0, 0 to 0, 0.
● Heavy Relentless Attack Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
○ 3rd Target: 25% to 25%.
○ 4th Target: 25% to 25%.
● Heavy Relentless Attack Armour Modifiers:
○ Maniac: 50% to 75%.
● Push-Followup Armour Modifiers:
○ Maniac: 50% to 75%.
● Special Action Impact:
○ 1st Target: 10 to 4.
○ 2nd Target: 7 to 2.
● Special Action Impact Armour Modifiers:
○ Unarmoured: 100% to 50%.
○ Unyielding: 100% to 25%.
○ Maniac: 100% to 50%.
○ Carapace: 20% to 50%.
○ Infested: 100% to 50%.
“Brunt’s Pride” Mk II Bully Club
● Light Relentless Attack Armour Modifiers:
○ Unyielding: 300% to 150%.
○ Maniac: 50% to 90%.
● Light Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 80, 144 to 90, 162.
○ 2nd Target: 60, 108 to 70, 126.
○ 3rd Target: 20, 28 to 30, 38.
○ 4th Target: 0, 0 to 15, 27.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 100, 220 to 150, 270.
○ 2nd Target: 60, 76 to 60, 76.
● Light Strikedown Attack Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
● Light Strikedown Attack Armour Modifiers:
○ Maniac: 50% to 100%.
○ Infested: 75% to 100%.
● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 90, 162.
○ 2nd Target: 30, 54 to 50, 90.
○ 3rd Target: 20, 36 to 40, 72.
○ 4th Target: 10, 26 to 20, 36.
● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 120, 216 to 135, 243.
○ 2nd Target: 80, 144 to 80, 144.
○ 3rd Target: 20, 28 to 20, 28.
○ 4th Target: 0, 0 to 0, 0.
● Heavy Relentless Attack Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
○ 3rd Target: 25% to 25%.
○ 4th Target: 25% to 25%.
● Heavy Relentless Attack Armour Modifiers:
○ Maniac: 50% to 75%.
● Push-Followup Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 90, 252.
○ 2nd Target: 30, 54 to 50, 90.
○ 3rd Target: 20, 36 to 40, 72.
○ 4th Target: 10, 26 to 20, 36.
● Push-Followup Armour Modifiers:
○ Maniac: 50% to 75%.
● Special Action Impact:
○ 1st Target: 10 to 4.
○ 2nd Target: 7 to 2.
● Special Action Impact Armour Modifiers:
○ Unarmoured: 100% to 50%.
○ Unyielding: 100% to 25%.
○ Maniac: 100% to 50%.
○ Carapace: 20% to 50%.
○ Infested: 100% to 50%.
“Brunt’s Basher” Mk IIIb Bully Club
● Light Relentless Attack Armour Modifiers:
○ Unyielding: 300% to 150%.
○ Maniac: 50% to 90%.
● Light Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 80, 144 to 90, 162.
○ 2nd Target: 60, 108 to 70, 126.
○ 3rd Target: 20, 28 to 30, 38.
○ 4th Target: 0, 0 to 15, 27.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 100, 220 to 150, 270.
○ 2nd Target: 60, 76 to 60, 76.
● Light Strikedown Attack Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
● Light Strikedown Attack Armour Modifiers:
○ Maniac: 50% to 100%.
○ Infested: 75% to 100%.
● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 90, 162.
○ 2nd Target: 30, 54 to 50, 90.
○ 3rd Target: 20, 36 to 40, 72.
○ 4th Target: 10, 26 to 20, 36.
● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 120, 216 to 135, 243.
○ 2nd Target: 80, 144 to 80, 144.
○ 3rd Target: 20, 28 to 20, 28.
○ 4th Target: 0, 0 to 0, 0.
● Heavy Relentless Attack Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
○ 3rd Target: 25% to 25%.
○ 4th Target: 25% to 25%.
● Heavy Relentless Attack Armour Modifiers:
○ Maniac: 50% to 75%.
● Push-Followup Base Damage (0%, 80% Damage Stat):
○ 1st Target: 100, 220 to 150, 270.
○ 2nd Target: 60, 76 to 60, 76.
● Push-Followup Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
● Push-Followup Armour Modifiers:
○ Maniac: 50% to 100%.
○ Infested: 75% to 100%.
● Special Action Impact:
○ 1st Target: 10 to 4.
○ 2nd Target: 7 to 2.
● Special Action Impact Armour Modifiers:
○ Unarmoured: 100% to 50%.
○ Unyielding: 100% to 25%.
○ Maniac: 100% to 50%.
○ Carapace: 20% to 50%.
○ Infested: 100% to 50%.
Krourk Mk VI Cleaver
● Special Action Impact Armour Modifiers:
○ Carapace: 25% to 50%.
Bull Butcher Mk III Cleaver
● Special Action Impact Armour Modifiers:
○ Carapace: 25% to 50%.
Krourk Mk IV Cleaver
● Special Action Impact Armour Modifiers:
○ Carapace: 25% to 50%.
Blastoom Mk III Grenadier Gauntlet
● Light Relentless Melee Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 92 to 80, 144.
○ 2nd Target: 10, 10 to 40, 72.
○ 3rd Target: 5, 5 to 35, 63.
○ 4th Target: 0, 0 to 30, 54.
○ 5th Target: 0, 0 to 20, 36.
● Light Relentless Melee Attack Cleave:
○ 12 to 10.5.
● Light Strikedown Melee Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 92 to 110, 198.
○ 2nd Target: 10, 10 to 60, 78.
○ 3rd Target: 5, 5 to 60, 78.
● Light Strikedown Melee Attack Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 125%.
○ Unyielding: 100% to 150%.
○ Maniac: 50% to 100%.
○ Carapace: 10% to 75%.
○ Infested: 100% to 125%.
● Light Strikedown Melee Attack Cleave:
○ 12 to 10.5.
● Heavy Relentless Melee Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 92 to 120, 216.
○ 2nd Target: 10, 10 to 40, 72.
○ 3rd Target: 5, 5 to 35, 63.
○ 4th Target: 0, 0 to 30, 54.
○ 5th Target: 0, 0 to 20, 36.
● Heavy Relentless Melee Attack Cleave:
○ 12 to 10.5.
● Heavy Strikedown Melee Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 92 to 175, 315.
○ 2nd Target: 10, 10 to 40, 72.
○ 3rd Target: 5, 5 to 35, 63.
○ 4th Target: 0, 0 to 30, 54.
○ 5th Target: 0, 0 to 20, 36.
● Special Action (initial punch) Base Damage (0%, 80% Damage Stat):
○ 1st Target: 170, 306 to 50, 50.
○ 2nd Target: 30, 30 to 0, 0.
○ 3rd Target: 5, 5 to 0, 0.
● Special Action (initial punch) Armour Modifiers:
○ Flak: 75% to 100%.
○ Unyielding: 75% to 100%.
○ Carapace: 25% to 100%.
● Special Action (initial punch) Cleave:
○ 5 to 0.
Achlys Mk I Power Maul
● Heavy Relentless Melee Attack Impact (0%, 80% Crowd Control Stat):
○ 1st Target: 30, 34 to 25, 45.
○ 2nd Target: 20, 24 to 25, 45.
○ 3rd Target: 15, 19 to 20, 36.
○ 4th Target: 10, 14 to 20, 36.
○ 5th Target: 0, 0 to 5, 9.
Orox Mk II Battle Maul & Mk III Slab Shield
● Light Relentless Melee Attack Cleave(0%, 80% Cleave Stat):
○ 4, 8 to 5.5, 9.5.
● Heavy Strikedown Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 180, 324.
○ 2nd Target: 45, 81 to 120, 216.
○ 3rd Target: 20, 36 to 100, 180.
○ 4th Target: 15, 27 to 30, 54.
● Heavy Strikedown Melee Attack Cleave(0%, 80% Cleave Stat):
○ 4, 8 to 10.5, 13.7.
● Heavy Relentless Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 80, 144 to 80, 144.
○ 2nd Target: 35, 63 to 50, 90.
○ 3rd Target: 25, 45 to 40, 72.
○ 4th Target: 15, 27 to 20, 36.
Foe-Rend Mk II Ripper Gun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 12, 21 to 12, 21.
○ Reserve: 72, 168 to 72, 148.
Foe-Rend Mk V Ripper Gun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 12, 21 to 12, 21.
○ Reserve: 72, 168 to 72, 148.
Foe-Rend Mk VI Ripper Gun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 12, 21 to 12, 21.
○ Reserve: 72, 168 to 72, 148.
Lorenz Mk V Kickback
● Ammunition (0%, 80% Ammo Stat):
○ Reserve: 35 to 47.
● Base Damage (0%, 80% Damage Stat):
○ 750, 1350 to 1000, 1800.
● Cleave:
○ 2.5 to 4.
● Armour Modifiers (near, far):
○ Unarmoured: 100%, 20% to 100%, 40%.
○ Flak: 65%, 20% to 75%, 40%.
○ Unyielding: 80%, 20% to 80%, 40%.
○ Maniac: 100%, 20% to 125%, 60%.
○ Infested: 75%, 20% to 125%, 75%.
M35 Magnacore Mk II Plasma Gun
● Base Damage (0%, 80% Damage Stat):
○ 600, 1080 to 700, 1260.
● Finesse Modifier:
○ 20% to 50%.
● Armour Modifiers (near, far):
○ Unyielding: 125%, 100% to 150%, 150%.
○ Maniac: 100%, 100% to 125%, 125%.
● Cleave:
○ 4.15 to 100.
Indignatus Mk IVe Crusher
● Light Melee Attack Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 100%
○ Unyielding: 100% to 100%.
○ Maniac: 50% to 75%.
○ Carapace: 25% to 50%.
○ Infested: 100% to 125%.
● Light Relentless Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 65, 117 to 80, 144.
○ 2nd Target: 25, 45 to 40, 72.
○ 3rd Target: 20, 36 to 35, 63.
○ 4th Target: 15, 27 to 30, 54.
○ 5th Target: 15, 27 to 20, 36.
● Light Strikedown Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 100, 180 to 110, 198.
○ 2nd Target: 60, 76 to 60, 76.
○ 3rd Target: 20, 36 to 20, 36.
● Light Strikedown Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 100, 180 to 200, 360.
○ 2nd Target: 60, 76 to 60, 76.
○ 3rd Target: 20, 36 to 20, 36.
● Heavy Relentless Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 175, 315.
○ 2nd Target: 20, 24 to 80, 144.
○ 3rd Target: 15, 09 to 60, 108.
○ 4th Target: 10, 14 to 50, 90.
○ 5th Target: 0, 0 to 40, 72.
● Heavy Relentless Melee Attack Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 100%.
○ Unyielding: 100% to 125%.
○ Maniac: 50% to 75%.
○ Carapace: 25% to 25%.
○ Infested: 100% to 125%.
● Heavy Relentless Special Action Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 200, 360.
○ 2nd Target: 20, 24 to 80, 144.
○ 3rd Target: 15, 09 to 60, 108.
○ 4th Target: 10, 14 to 50, 90.
○ 5th Target: 0, 0 to 40, 72.
● Heavy Relentless Special Action Attack Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 100%.
○ Unyielding: 100% to 125%.
○ Maniac: 50% to 75%.
○ Carapace: 25% to 25%.
○ Infested: 100% to 125%.
● Push-Followup Base Damage(0%, 80% Damage Stat):
○ 1st Target: 65, 117 to 125, 225.
○ 2nd Target: 25, 45 to 40, 72.
○ 3rd Target: 20, 36 to 35, 63.
○ 4th Target: 15, 27 to 30, 54.
○ 5th Target: 15, 27 to 20, 36.
● Push-Followup Finesse Modifier(0%, 80% Damage Stat):
○ 50% to 225%.
● Push-Followup Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 100%.
○ Unyielding: 100% to 100%.
○ Maniac: 50% to 75%.
○ Carapace: 25% to 50%.
○ Infested: 100% to 125%.
● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 65, 117 to 150, 270.
○ 2nd Target: 25, 45 to 40, 72
○ 3rd Target: 20, 36 to 35, 63.
○ 4th Target: 15, 27 to 30, 54.
○ 5th Target: 15, 27 to 20, 36.
● Push-Followup Special Action Finesse Modifier(0%, 80% Damage Stat):
○ 50% to 225%.
● Push-Followup Special Action Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 100%.
○ Unyielding: 100% to 100%.
○ Maniac: 50% to 75%.
○ Carapace: 25% to 50%.
○ Infested: 100% to 125%.
Munitorum Mk III Power Sword
● Light Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 80, 144.
○ 2nd Target: 40, 72 to 60, 108.
○ 3rd Target: 15, 31 to 30, 52.
○ 4th Target: 10, 26 to 10, 26.
● Light Melee Attack Cleave (0%, 80% Cleave Stat):
○ 1.5, 2.9 to 4, 8.
● Light Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 200, 360.
○ 2nd Target: 100, 180 to 120, 216.
○ 3rd Target: 80, 144 to 80, 144.
○ 4th Target: 60, 108 to 60, 108.
○ 5th Target: 40, 72 to 40, 72.
○ 6th Target: 25, 61 to 25, 61.
○ 7th Target: 20, 52 to 20, 52.
○ 8th Target: 10, 42 to 10, 42.
● Light Special Action Finesse Modifier(0%, 80% Damage Stat):
○ 1st Target: 40%, 88% to 80%, 144%.
○ 2nd Target: 40%, 88% to 60%, 108%.
○ 3rd Target: 40%, 88% to 40%, 88%.
● Heavy Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 100, 180 to 120, 216.
○ 2nd Target: 60, 108 to 60, 108.
○ 3rd Target: 20, 52 to 20, 52.
○ 4th Target: 10, 42 to 10, 42.
● Heavy Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 270, 486.
○ 2nd Target: 130, 234 to 180, 324.
○ 3rd Target: 130, 234 to 150, 270.
○ 4th Target: 100, 180 to 90, 162.
○ 5th Target: 90, 162 to 85, 153.
○ 6th Target: 80, 144 to 75, 135.
○ 7th Target: 70, 126 to 70, 126.
○ 8th Target: 50, 90 to 50, 90.
● Heavy Special Action Armour Modifiers:
○ Unyielding: 175% to 65%.
○ Carapace: 75% to 150%.
● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 230 to 250, 400.
○ 2nd Target: 60, 108 to 120, 216.
○ 3rd Target: 60, 108 to 80, 144.
○ 4th Target: 60, 108 to 60, 108.
○ 5th Target: 60, 108 to 40, 72.
○ 6th Target: 60, 108 to 25, 61.
○ 7th Target: 20, 52 to 20, 52.
○ 8th Target: 10, 42 to 10, 42.
● Push-Followup Special Action Armour Modifiers:
○ Unyielding: 175% to 200%.
○ Carapace: 75% to 125%.
Munitorum Mk VI Power Sword
● Light Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 80, 144.
○ 2nd Target: 40, 72 to 60, 108.
○ 3rd Target: 15, 31 to 30, 52.
○ 4th Target: 10, 26 to 10, 26.
● Light Melee Attack Cleave (0%, 80% Cleave Stat):
○ 1.5, 2.9 to 4, 8.
● Light Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 200, 360.
○ 2nd Target: 100, 180 to 120, 216.
○ 3rd Target: 80, 144 to 80, 144.
○ 4th Target: 60, 108 to 60, 108.
○ 5th Target: 40, 72 to 40, 72.
○ 6th Target: 25, 61 to 25, 61.
○ 7th Target: 20, 52 to 20, 52.
○ 8th Target: 10, 42 to 10, 42.
● Light Special Action Finesse Modifier(0%, 80% Damage Stat):
○ 1st Target: 40%, 88% to 80%, 144%.
○ 2nd Target: 40%, 88% to 60%, 108%.
○ 3rd Target: 40%, 88% to 40%, 88%.
● Heavy Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 270, 486.
○ 2nd Target: 130, 234 to 180, 324.
○ 3rd Target: 130, 234 to 150, 270.
○ 4th Target: 100, 180 to 90, 162.
○ 5th Target: 90, 162 to 85, 153.
○ 6th Target: 80, 144 to 75, 135.
○ 7th Target: 70, 126 to 70, 126.
○ 8th Target: 50, 90 to 50, 90.
● Heavy Special Action Armour Modifiers:
○ Unyielding: 175% to 65%.
○ Carapace: 75% to 150%.
● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 230 to 250, 400.
○ 2nd Target: 60, 108 to 120, 216.
○ 3rd Target: 60, 108 to 80, 144.
○ 4th Target: 60, 108 to 60, 108.
○ 5th Target: 60, 108 to 40, 72.
○ 6th Target: 60, 108 to 25, 61.
○ 7th Target: 20, 52 to 20, 52.
○ 8th Target: 10, 42 to 10, 42.
● Push-Followup Special Action Armour Modifiers:
○ Unyielding: 175% to 200%.
○ Carapace: 75% to 125%.
Lawbringer Mk VI Combat Shotgun
● Ammunition (0%, 80% Ammo Stat):
○ Reserve: 40, 56 to 56, 75.
● Hip-Fire Base Damage (0%, 80% Damage Stat):
○ 250, 370 to 250, 450.
● Hip-Fire Armour Modifiers (near, far):
○ Unarmoured: 100%, 50% to 125%, 50%.
○ Flak: 75%, 50% to 90%, 50%.
○ Unyielding: 80%, 50% to 100%, 50%.
○ Maniac: 90%, 50% to 110%, 50%.
● ADS Base Damage (0%, 80% Damage Stat):
○ 250, 370 to 250, 450.
● ADS Armour Modifiers (near, far):
○ Flak: 75%, 50% to 90%, 50%.
○ Unyielding: 80%, 50% to 100%, 50%.
○ Maniac: 90%, 50% to 110%, 50%.
● Special Action Base Damage (0%, 80% Damage Stat):
○ 1st Target: 250, 370 to 300, 444.
○ 2nd Target: 50, 90 to 150, 270.
○ 3rd Target: 50, 90 to 100, 180.
○ 4th Target: 50, 90 to 80, 144.
● Special Action Finesse Modifier (0%, 80% Damage Stat):
○ 80%, 144% to 100%, 180%.
● Special Action Cleave (0%, 80% Cleave Stat):
○ 2, 3.6 to 4, 8.
● Special Action Impact (0%, 80% Stopping Power Stat):
○ 40, 72 to 60, 76.
Agripinaa Mk VII Combat Shotgun
● Ammunition (0%, 80% Ammo Stat):
○ Reserve: 50, 70 to 75, 91.
● Armour Modifiers (near, far):
○ Flak: 75%, 50% to 125%, 50%.
○ Unyielding: 80%, 50% to 90%, 50%.
○ Maniac: 80%, 50% to 100%, 50%.
● Base Damage (0%, 80% Damage Stat):
○ 160, 272 to 200, 360.
● Hip-Fire Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 90% to 60%, 108%.
● ADS Finesse Modifier (0%, 80% Damage Stat):
○ 100%, 180% to 125%, 225%.
● Special Action Finesse Modifier (0%, 80% Damage Stat):
○ 100%, 180% to 112.5%, 202.5%.
Kantrael Mk IX Combat Shotgun
● Ammunition (0%, 80% Ammo Stat):
○ Reserve: 30, 48 to 45, 61.
● Base Damage (0%, 80% Damage Stat):
○ 400, 560 to 450, 690.
● Armour Modifiers (near, far):
○ Flak: 75%, 50% to 125%, 50%.
○ Unyielding: 80%, 50% to 100%, 50%.
○ Maniac: 90%, 50% to 100%, 50%.
Zarona Mk IIa Quickdraw Stub Revolver
● Base Damage (0%, 80% Damage Stat):
○ 250, 450 to 300, 540.
● Finesse Modifier:
○ 100% to 150%.
● Armour Modifiers (near, far):
○ Carapace: 50%, 30% to 60%, 50%.
Crucis Mk II Thunder Hammer
● Light Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 100, 220 to 150, 270.
○ 2nd Target: 15, 23 to 15, 23.
○ 3rd Target: 8, 11.2 to 8, 11.2.
● Push-Followup Melee Attack Cleave (0%, 80% Crowd Control Stat):
○ 4, 8 to 5.5, 9.5.
● Heavy Attack Armour Modifiers:
○ Flak: 0% to 50%.
○ Carapace: 0% to 50%.
Ironhelm Mk IV Thunder Hammer
● Light Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 100, 220 to 150, 270.
○ 2nd Target: 15, 23 to 15, 23.
○ 3rd Target: 8, 11.2 to 8, 11.2.
● Heavy Attack Armour Modifiers:
○ Flak: 0% to 50%.
○ Carapace: 0% to 50%.
Warhammer 40,000: Darktide Gameplay
In "Warhammer 40,000: Darktide," players team up to fight against waves of computer-controlled enemies. The game is played from a first-person perspective, meaning you see the game world as if you were the character. Each player can choose their character's class, customize their appearance, and even their gender. There are four classes available: Veteran, Zealot, Ogryn, and Psyker, and all of them have a shield that can regenerate.
The game offers various missions in the same setting, some with additional objectives to complete for better rewards. Players can adjust the game's difficulty, which affects the number of enemies and the amount of damage they take. As players progress, they can earn random rewards, an in-game currency to buy weapons, and complete contracts to obtain specific weapons. Crafting is also a feature that allows players to enhance their weapons and improve their stats, making them more powerful.
Warhammer 40,000: Darktide Plot
The story in "Warhammer 40,000: Darktide" is written by author Dan Abnett and centers on a group of Inquisitorial Agents investigating a possible Chaos threat in the Hive City of Tertium on the planet Atoma Prime. The player, known as the Operative, starts the story as a prisoner aboard the Tancred Bastion, a prison transport. The transport is suddenly attacked by followers of the Chaos god Nurgle, but the player manages to escape with the help of Explicator Zola.
Zola recruits the player into the Inquisition, saving them from the death penalty. From their base on the Mourningstar ship, the Inquisition sends the Operative to different parts of Tertium to investigate and combat the Nurgle infestation and cult. Over time, the player gains the trust of various members on the Mourningstar and works to thwart the chaos cult's plans.
There's also a spy within the Inquisition, and the player helps to uncover and eliminate this threat. As trust is earned, the Operative becomes a full member of the Inquisition, continuing the mission to eliminate the Nurgle corruption in Tertium.
Warhammer 40,000: Darktide Development
"Warhammer 40,000: Darktide" was first announced in July 2020 during an Xbox Series X and Series S showcase event, with plans for a 2021 release. The game was showcased in a gameplay trailer in December 2020, revealing weapons like Lasguns and chainswords being used against Poxwalkers and chaos traitors. The developers aimed to make Darktide less focused on melee combat compared to Vermintide 2, aiming for a more balanced mix of melee and ranged combat.
Due to challenges related to the COVID-19 pandemic, the game's release was delayed from 2021 to spring 2022 and then to September 13, 2022. A closed beta was held in October 2022 for select players to test the game. After the game's launch, the developers paused new content development to address player feedback, focusing on improving progression, stability, and performance.
They released Patch#4, titled "Blessings of the Omnissiah," in February 2023, which made changes to the game's loot system and crafting. The developers planned to introduce a revamped class system and progression in future updates. Additionally, the game was set to launch on the Xbox Series X and Series S on October 4, 2023, as part of its ongoing development.
Warhammer 40,000: Darktide Overview
Developer(s)
Fatshark
Publisher(s)
Fatshark
Director(s)
Anders De Geer
Writer(s)
Dan Abnett, Matt Ward
Composer(s)
Jesper Kyd
Series
Warhammer 40,000
Engine
Autodesk Stingray
Platform(s)
Microsoft Windows, Xbox Series X/S
Release
Microsoft Windows: November 30, 2022
Xbox Series X/S: October 4, 2023
Genre(s)
Action, First-person shooter
Mode(s)
Multiplayer
Warhammer 40,000: Darktide Trailer
Warhammer Darktide Patch 14 Notes - FAQs
Patch 14 for "Warhammer 40,000: Darktide" was released on October 25, 2023.
"Warhammer 40,000: Darktide" is a video game set in the Warhammer 40,000 universe developed by Fatshark, known for the "Vermintide" series.
The game was released on November 30, 2022, for Microsoft Windows, and on October 4, 2023, for Xbox Series X/S.
Players can choose from four character classes: Veteran, Zealot, Ogryn, and Psyker, each with unique abilities and playstyles.
No, it's a multiplayer game where up to four players cooperate to battle waves of AI-controlled enemies.