What Does EN Shortfall Mean in Armored Core 6? Know Here!
by Kavya | Updated Aug 25, 2023
Armored Core VI: Fires of Rubicon
Armored Core 6 is an action-packed video game that forms part of the renowned Armored Core series developed by FromSoftware. Placing players in the role of a skilled mercenary pilot, known as a "Raven," the game unfolds in a futuristic and dystopian setting where players engage in adrenaline-fueled battles using customizable mechs called Armored Cores (ACs).
The heart of the game lies in its deep customization system, allowing players to meticulously design and build their mechs by selecting various components, weapons, and systems.
As players embark on diverse missions, ranging from combat to escort scenarios, they must strategically manage their mech's energy resources to avoid an "EN Shortfall," a key gameplay mechanic that adds a layer of tactical decision-making. With its captivating storyline, intricate customization options, and dynamic combat, Armored Core 6 offers an immersive experience for fans of intense mecha battles and strategic RPG gameplay.
What Does EN Shortfall Mean in Armored Core 6?
EN Shortfall in Armored Core 6 refers to a critical gameplay concept related to energy management within the game's mech customization and combat mechanics. In the context of the game, EN stands for "Energy" and represents the power supply required to operate various components, weapons, and systems of your mech. EN Shortfall occurs when your equipped Generator fails to provide sufficient energy to meet the demands of your mech's loadout, resulting in an energy deficit.
When customizing your mech in the game's Fires of Rubicon mode, you might encounter situations where certain choices lead to a red warning label displaying "EN Shortfall." This warning indicates that your current energy supply is inadequate to power all the selected components and systems, making your mech inefficient and less capable in combat scenarios.
The consequences of having an EN Shortfall are significant. If your mech's energy consumption surpasses its available energy capacity, you won't be able to deploy it for missions. This limitation can hinder your ability to engage effectively in battles and accomplish mission objectives. Therefore, managing EN Shortfall is crucial to ensuring your mech's optimal performance during gameplay.
To address an EN Shortfall, players have a couple of strategies at their disposal:
Equip a Higher EN Capacity Generator:
A Generator is a core component that determines your mech's energy capacity. Choosing a Generator with a higher "EN Capacity" stat provides a larger energy pool, allowing you to support more energy-consuming components.
Opt for Lower EN Load Components:
Each component, weapon, and system in your mech has an associated "EN load" value that represents its energy consumption. Swapping out energy-intensive components for those with lower EN load values can help you reduce overall energy consumption and prevent an EN Shortfall.
It's important to note that certain components, such as energy-based weapons like lasers and plasma, tend to have higher energy requirements. Therefore, players need to carefully balance their loadout to avoid overloading their energy supply.
In essence, EN Shortfall in Armored Core 6 emphasizes the strategic aspect of mech customization, requiring players to make informed decisions about their loadouts and energy management. By ensuring your mech has an adequate energy supply to support its components, you can optimize your combat effectiveness and successfully navigate the challenges presented in the game.
Armored Core VI: Fires of Rubicon Gameplay
Armored Core VI delivers a captivating gameplay experience that revolves around dynamic mecha-based vehicular combat and intricate customization. Players step into the roles of skilled pilots known as Ravens, who command powerful humanoid mechs called Armored Cores. The gameplay offers a seamless blend of strategic thinking, precise controls, and diverse combat tactics.
At the heart of the gameplay is the extensive customization system, allowing players to fine-tune their Armored Cores to match their preferred combat style. With a plethora of parts available, including head, arms, legs, and an array of weaponry, players can enhance their mechs' mobility, defense, and offensive capabilities. This creative freedom encourages players to experiment with combinations, fostering strategic depth.
The weaponry options are a standout feature, providing a wide range of armaments to equip on the mechs. Each Armored Core has slots on both arms and the back to accommodate different weapon types, such as rifles, cannons, missiles, and energy-based arms. This diverse arsenal empowers players to tailor their loadouts for specific encounters, enabling adaptive strategies that suit various combat scenarios.
Missions form the core of the gameplay experience, presenting players with diverse objectives to test their piloting and combat prowess. Whether it's engaging in mech battles, defending strategic points, or executing precise strikes, each mission requires thoughtful tactics and precise execution. The evolving challenges keep the gameplay engaging and offer a sense of progression as players navigate increasingly complex scenarios.
A strategic approach is paramount to success in Armored Core VI. Players must analyze opponents' strengths and weaknesses, adapt to changing battlefield conditions, and select weapons that complement their tactics. Utilizing cover effectively, employing tactical positioning, and making swift decisions play a crucial role in gaining the upper hand against opponents.
The multiplayer component adds depth to the experience, with competitive arenas that allow players to showcase their customized mechs in thrilling player-versus-player battles. The satisfaction of outmaneuvering opponents and demonstrating mastery over personalized loadouts amplifies the excitement of multiplayer encounters.
In-game progression and rewards are driven by the acquisition of credits, earned by completing missions and excelling in battles. These credits enable players to purchase new parts, weapons, and upgrades to further optimize their Armored Cores. The dynamic interplay between customization, combat strategy, and resource management enhances the overall gameplay loop, promoting continuous engagement.
In conclusion, Armored Core VI's gameplay intertwines strategic depth, intense combat, and intricate customization. The combination of versatile weaponry, diverse mission types, and competitive multiplayer modes provides a rich and immersive experience. By allowing players to mold their mechs according to their playstyle and adapt to ever-changing challenges, Armored Core VI offers an engaging and rewarding mecha-themed gaming adventure.
Armored Core VI: Fires of Rubicon Plot
Armored Core VI presents a futuristic narrative set in a universe where humanity has expanded into the cosmos, establishing an interstellar civilization. The focal point of the story is the planet Rubicon 3, situated on the outer edges of this new realm.
Here, a groundbreaking substance called Coral is discovered, with the dual potential to serve as a potent energy source and a conduit for data transmission. Initially hailed as a revolutionary advancement, Coral's true nature becomes a harbinger of disaster.
The turning point arrives with the catastrophic event known as the Fires of Ibis. Coral, which was once celebrated as the pinnacle of human achievement, triggers a cataclysmic blaze that engulfs not only Rubicon 3 but also the entire star system surrounding it. The aftermath leaves behind a deadly contaminant, casting a shadow of destruction and uncertainty. The flames obliterate much of what was once known, plunging the planet into chaos and ruin.
Fast forward fifty years, and the remnants of humanity are confronted with a surprising development. Despite the presumed obliteration of Coral, traces of this enigmatic substance resurface on Rubicon 3.
This discovery ignites a race among powerful corporations vying to harness the potential of Coral, regardless of the devastating toll it might exact on the planet's inhabitants. The quest for control over this newfound resource becomes a ruthless struggle, marked by conflict, greed, and disregard for the well-being of Rubicon 3's residents.
Amid this turmoil, mercenaries emerge as a key force, drawn by the promise of riches and power. The player takes on the role of an enhanced human known as "C4-621," indebted to an enigmatic figure named Walter. Operating as an Armored Core pilot, the player undertakes various mercenary missions, navigating a world rife with danger and moral ambiguity.
The story takes a pivotal turn when C4-621, against all odds, sets foot on the ravaged planet of Rubicon 3. Seizing an opportunity to escape servitude, C4-621 adopts a new identity as a "Raven" – a renowned mercenary's callsign – by assuming the deceased soldier's license. This decision plunges the player into a complex web of intrigue, alliances, and confrontations as they become a key player in the struggle for control over Coral.
Armored Core VI's plot weaves a tale of survival, power dynamics, and the ethical complexities of a society driven by technological advancements and unchecked ambition. As players embody the role of Raven, they are immersed in a narrative that unfolds through missions, interactions with various factions, and the exploration of a world deeply scarred by the consequences of its own progress.
What does EN Shortfall mean in Armored Core 6-FAQs
EN Shortfall refers to a battery power deficit in Armored Core 6. It signifies that your mech's equipped Generator is not producing enough energy to sustain its functions and weapons.
EN (Energy) powers your mech's operations and weaponry. If your Generator can't provide sufficient energy for your loadout, you face a shortfall, hindering your mech's effectiveness in combat.
You can fix EN Shortfall by adjusting your mech's components. Equip a Generator with higher "EN Capacity" or replace parts with lower "EN load" numbers to reduce power consumption.
The "Current EN load" bar indicates your mech's energy consumption. Keep the filled section below the white line, representing your Generator's max energy, to avoid EN Shortfall during missions.
Yes, some weapons consume less energy. Energy-based weapons like Lasers or Plasma might drain more power. Balance your loadout to ensure you don't exceed your mech's energy limits.