Wild Hearts Patch Notes
Wild Hearts has received a new update called Wild Hearts 1.2.0 (content update 3) by Omega Force, which is now available to players on PS5, PC, and Xbox Series X/S. In this latest update, players can enjoy a new character named Murakumo, Spinning Top Karakuri, a limit break system, and new weapons and armor set. The Wild Hearts patch notes also mention several bug fixes.
In the past, a day 1 patch had added some minor adjustments to the game, and update 1.04 had improved performance on PC and consoles. Despite these changes, players have still been experiencing stuttering issues and other bugs. With the release of Wild Hearts version 1.2.0, players can expect some of these issues to be resolved.
Wild Hearts Update 1.2.0 Patch Notes
Improvements, Balance Adjustments
- Added a "Camera Distance" setting that allows the player to adjust the in-combat distance of the player character and the camera.
- Added a setting to change the color of the speaker name displayed in subtitles.
- Added an option to dismantle all Karakuri placed by guests from the Detailed Map.
- Added an option to dismantle Dragon Karakuri from the Detailed Map.
- Increased the reward for offering assistance by using a Hunter's Gate, as well as further increased the reward for assisting on story quests.
- The Stamina gauge will now flash when you do not have enough Stamina to perform an action.
- You can now use voice chat during loading screens.
- Icons for buffs obtained from skills or food will now appear for each individual buff, even if the icons are the same.
- An icon for the nearest campsite will now appear on the compass at the top of the screen.
- You can now check details for individual loadouts in the Forge.
- Adjusted the sorting order when sorting ingredients so that seasonings now are properly sorted together.
- While in the Karakuri Stance, player inputs will now prioritize the creation of Karakuri.
- Visiting hunters in Minato will now have their player name and ID displayed above their head. The display setting can be toggled on the chat wheel.
- Cladding will now be temporarily hidden when dying armor.
- The dye color will now be shown on the armor forging screen and the cladding production screen.
- It is now possible to check the overall number of tsukumo discovered in all areas by placing the cursor over Minato on the Main Map.
- It is now possible to collect materials and other items while riding on a Roller.
- It is now possible to eat in the middle of a hunt when hunting Giant Kemono.
- Food buffs will now not be reset after resting at a Hunter's Tent.
- It will no longer be possible to eat between the Final Blow of a hunt and traveling to a different area.
- Improved the camera lock-on to where it is less likely to unintentionally unlock during a hunt.
- The Flying Vine Dragon Karakuri is now easier to place in Minato, even in close proximity to a NPC.
- Added a notification for when there is a completed food processing item in Minato.
- The Paddle Scoop Karakuri will now return to its base when full.
- Attacks from the Training Bear Karakuri will no longer hit tsukumo.
- In specific cases when an area change is immediately triggered after defeating a Giant Kemono, broken off Kemono materials will automatically be added to the player's inventory.
- It is now possible to offer assistance on all quests from the Hunter's Gate located in Minato.
- When searching for an online co-op session to join for a particular hunt, if there isn't an exact match but other co-op hunting sessions with the same content are, the player will join one of the other co-op hunting sessions instead of finding no sessions at all. This applies to the following:
- Hunting Encore – Old Trail Tribulations: Search for "Hunting Song – Reverberations"
- Hunting Encore – Auspice of Minato: Search for "Hunting Song – Rising Glissando"
- Hunting Encore – Summit Strife: Search for "Hunting Song – Elegy"
- Volatile Spectral Tombtail: Search for "Volatile Kemono – Blossom Trail"
- Volatile Fervid Crazecomb: Search for "Volatile Kemono – Spirit Isle"
- Volatile Miasmic Grimquill: Search for "Volatile Kemono – Harvest Canyon"
- Volatile Lurid Soulstalker: Search for "Volatile Kemono – Frozen Fort"
- Deeply Volatile Laharback: Search for "Deeply Volatile Kemono — Ruins"
- Between Earth and Sky: Search for "Ocean Blaze Awakening"
- Blossoms of Oblivion: Search for "Remnants of Reverie""
- Small Kemono will no longer initiate combat when the health of the Giant Kemono being hunted is below a certain threshold. Regardless of the Giant Kemono's health, Small Kemono will escape during combat with the following Kemono: Volatile Pearlbeak, Volatile Onyxshard, and Miasmic Grimquill.
- Adjusted Hunter Vision to make it better at guiding players to a target Kemono.
- Added a "Dye" tutorial.
- Improved visibility of Talismans placed throughout Azuma.
- Adjusted rain and snow effects.
- Improved the loading speed of some loading screens.
- Reduced the time it takes to change stances after deploying the Ki Base with the Hand Cannon.
- Increased the transition speed from Celestial Thread Charge to fortified firing stance with the Hand Cannon.
- Increased the standard firing rate of the Hand Cannon.
- Changed the following Hand Cannon action names:
- "Battō Aerial shot" → "Aerial Bombardment"
- "Aerial Bombardment" → "Heatwave Bombardment"
- Hand Cannon's fortified shot can now be interrupted by placing Karakuri.
- It will now be easier to land attacks following a successful Bladed Wagasa's parry.
- Increased the power of attacks chained after Attack 1 immediately following a successful parry with a Bladed Wagasa.
- Sped up the Stamina recovery following a successful parry with a Bladed Wagasa.
- Increased the movement distance of Bladed Wagasa's Twenty Tatami Spit.
- Reduced Stamina consumption of the Karakuri Katana's Single-Handed Lunge, and increased its power and movement distance.
- Increased the transition speed from Aerial Downward Slash into Iai Slash Burst with a Karakuri Katana.
- Increased the speed of Karakuri Katana's Bamboo Cleave.
- Increased the gauge amount generated from Karakuri Katana's Iai Slash Burst.
- Increased the range of the Maul's Chaser Smash attack.
- Increased the speed and power of the Maul's Overhead Swing attack.
- Increased the speed of Maul's Jumping Smash, Extended: Jumping Smash, and Flame Smash attacks.
- Increased the power of the Power Smash attack performed with a fully-extended Maul.
- Decreased the number of Karakuri required before extension when the Expert Hitter skill is activated.
- Increased the power of Nodachi's Iai: Bisection.
- Increased the power of Nodachi's Iai: High Dive.
- Increased the power of Nodachi's Iai: Soaring Slash Streak.
- Increased the power, speed, and gauge build-up amount of Nodachi's Flaming Slash.
- Decreased the delay following the Running Slash attack with a Nodachi, and made it possible to follow up with another Running Slash in the same direction.
- Made it easier to transition into Downward Slash from Double Spin Slash with a Nodachi.
- Decreased the delay following the Celestial Stab attack with a Nodachi using the Crate Karakuri.
- Wingblade Spin Slash can now combo into Wingblade Crescent Slash.
- Wingblade Crescent Slash can now combo into Wingblade Spin Slash.
- Changed the requirements of the Turbulence: Fury and Turbulence: Body skills and increased their effect time.
- The claw gauge will now decrease when performing attacks with the claw lodged in.
- Increased the number of attacks required to trigger the reinforced state while attacking with the claw lodged in.
- Decreased the power of Claw Blade's Wingblade Spin Slash.
- Improved visibility when performing the Glider Karakuri attack with a Claw Blade.
- Increased the speed of the Slash Streak attack with a Karakuri Staff.
- Increased the number of arrows released at the end of the Burst: Haya attack with a Bow.
- Reduced the screen shaking during Burst: Haya and Volley: Haya.
- Made it easier to knock Kemono over with the Ephemeral Lightning Arrow skill.
- Adjusted to prevent Karakuri Thread recovery on resonance during attacks using the Basic Karakuri with a Bow.
- Increased the amount of Stamina consumed when dodging with a Bow.
- Reduced the dodge distance when using a Bow.
- Adjusted the movement of tsukumo companions.
- Adjusted the amount of Karakuri Thread each weapon generates when attacking Kemono.
- Added the following adjustments to the Celestial Anchor Karakuri:
- Reduced durability;
- Sliding dodge can now be performed with your weapon sheathed;
- Special sliding dodge can now be performed by canceling various actions with your weapon drawn.
- Reduced the effect time of the Tangle ailment on players.
- Increased the effect time of the Tangle ailment on Kemono.
- Adjusted damage dealt from critical hits.
- Adjusted the Claw Blade tutorial. This can be accessed through Main Menu > Information > Tutorials.
- Adjusted the Bow tutorial. This can be accessed through Main Menu > Information > Tutorials.
- Made it easier for the player to have a flash of inspiration during the Fumebeak and Pearlbeak hunts.
- Made it easier for the player to have a flash of inspiration while hunting Golden Tempest.
- Adjusted the behavior of the Roller Dragon Karakuri.
- Adjusted the Celestial Cannon Karakuri to make it easier to hit Kemono.
- Adjusted the effect of Healing Mist Karakuri when multiple are placed in close proximity to each other.
- Increased damage dealt by the Pounder Karakuri.
- Increased the damage, range, and flammability of the Star Bomb Karakuri.
- Increased the placement speed of the Firework Karakuri.
- Increased the healing amount of the Healing Mist Karakuri.
- Increased the damage dealt by the Pile Driver Karakuri. Additionally, fixed an issue where sometimes the Pile Driver Karakuri would be destroyed after multiple were placed.
- Changed the Basic Karakuri required to create the Celestial Shield Fusion Karakuri.
- Reduced the durability of the Celestial Shield Karakuri.
- It is now possible to topple Kemono multiple times by using the Celestial Cannon Karakuri.
- The Combat Vine Karakuri can now also be unlocked during a hunt with Mighty Icetusk.
- Changed the trigger condition of the Peril Promise skill to "when even a single player is near death".
- It is now possible to consume Healing Water even at full HP when the Nostrum Water or Miracle Water skills are active.
- The Mountain Felling Giant Blade skill now increases the power of Full-Body Slam and Full-Body Cleave when the mutation level of the Karakuri Staff is Maxed Out.
- Adjusted the explanation text for the Mountain Felling Giant Blade skill.
- Adjusted the name of the Claw Expert skill in languages other than Japanese.
- Adjusted the explanation of the Hunting Encore – Summit Strife quest.
- The accumulation value for ailments no longer decreases over time on Kemono.
- Reduced the frequency at which Giant Kemono change areas due to lowered health or attacks from out of range.
- Reduced the HP of Sporetail Pups summoned by Sporetail and reduced the damage they do to Karakuri.
- Adjusted Deathstalker's behavior in Doleful Upper Keep of Fuyufusagi Fort.
- Adjusted Ragetail's behavior in Harugasumi Way.
- Made it easier to land attacks on the weak point located on the Earthbreaker's head.
- Reduced the time before Deeply Volatile Kemono notice the player.
- Adjusted the behavior of some Golden Tempest's attacks.
- Adjusted the openings in some of Lavaback and Cobalt Lavaback's attacks.
- Adjusted the hit boxes of some attacks for the following Kemono:
- Kingtusk
- Icetusk
- Dreadclaw
- Ripclaw
- Lavaback
- Cobalt Lavaback
- Made it easier to detach the following Kemono parts: Golden Tempest's Claw, Kingtusk's and Icetusk's Tusks, Ragetail's and Sporetail's Tails.
- Increased the effectiveness of the elemental attributes of the following Kemono:
- Deathstalker
- Grimstalker
- Lurid Soulstalker
- Lavaback
- Cobalt Lavaback
- Hellfire Laharback
- Made it easier to deal damage with elemental attacks to Fumebeak and Goldshard.
- Adjusted the accumulation rate of Sapscourge's sap from all attacks except sap-throwing attacks.
- Increased the equipped Talisman cost limit to 80.
- Adjusted the Talismans dropped by Deeply Volatile Kemono and made it easier to obtain certain effects. Additionally, added the following skills attached to Talismans:
- Spectral Tombtail
- Nimble-Fingered (Human-path)
- Nimble-Fingered (Kemono-path)
- Fervid Crazecomb
- Deaf Ears (Pure human-path)
- Sidestepper (Human-path)
- Sidestepper (Kemono-path)
- Miasmic Grimquill
- Resurrection (Pure human-path)
- Rapid Rescue (Human-path)
- Rapid Rescue (Kemono-path)
- Lurid Soulstalker
- Desperation (Kemono-path)
- Critical Master (Human-path)
- Critical Master (Kemono-path)
- Hellfire Laharback
- Nostrum Water (Pure human-path)
- Critical Master (Human-path)
- Critical Master (Kemono-path)
- Adjusted the drop rate of Talismans from Deeply Volatile Kemono containing the Slash Bolster, Pummel Bolster, and Lunge Bolster skills:
- Spectral Tombtail & Lurid Soulstalker
- Slash Bolster is now easier to obtain, while Pummel Bolster and Lunge Bolster are slightly more difficult to obtain.
- Fervid Crazecomb
- Lunge Bolster is now easier to obtain, while Slash Bolster and Pummel Bolster are slightly more difficult to obtain.
- Miasmic Grimquill & Hellfire Laharback
- Pummel Bolster is now easier to obtain, Slash Bolster and Lunge Bolster are slightly more difficult to obtain.
- The elemental damage of all weapons with elemental attributes have been revised, except for the following weapons:
- Apex Blade: Kemonobane
- Apex Nodachi: Kemono Carver
- Apex Bow: Kemono Hunter
- Apex Bladed Wagasa: Kemono's End
- Apex Maul: Kemono's Doom
- Apex Karakuri Staff: Kemono Chaos
- Apex Cannon: Kemono's Oblivion
- Apex Claw: Kemono's Curse
- Added skills to the following equipment:
- Basara Helm - Critical Master(Kemono-path)
- Roaming Bard Uwagi - Sidestepper(Kemono-path)
- Grithide Zukin - Destiny(Pure kemono-path)
- Grithide Body Armor - Destiny(Pure human-path)
- Ninja Uwagi - Bridge Burning(Kemono-path)
- All-Black Mengu - Critical Master(Kemono-path)
- Bandit Mengu - Resurrection(Pure human-path)
- Bandit Tekkō - Rapid Rescue(Kemono-path)
- Argent Faulds - Nimble-Fingered(Kemono-path)
- Argent Sabatons - Sidestepper(Kemono-path)
- Red Plum Cannular Sune-ate - Resurrection(Pure human-path)
- Great Juniper Headgear - Critical Master(Kemono-path)
- Great Juniper Gauntlets - Hawk Eye(Pure kemono-path)
- Jadedance Mengu - Deaf Ears(Pure human-path)
- Jadedance Uwagi - Sidestepper(Kemono-path)
- Jadedance Tekkō - Rapid Rescue(Kemono-path)
- Small Jadedance Hakama - Benevolence(Pure human-path)
- Myōtara Cowl - Destiny(Pure kemono-path)
- Myōtara Body Armor - Destiny(Pure human-path)
- Brighteye Archer Straw Hat - Solar Protection(Pure kemono-path)
- Brighteye Archer Hakama - Battle Spirit(Kemono-path)
- Dawn Guard Body Armor - Nimble-Fingered(Kemono-path)
- Dawn Guard Sune-ate - Resurrection(Pure human-path)
- Sunrise Princess Hairpin - Critical Master(Kemono-path)
- Sunrise Princess Uwagi - Death Wail(Kemono-path)
- Sunrise Princess Loincloth - Rapid Rescue(Kemono-path)
- Sable Mara Mengu - Critical Master(Kemono-path)
- Sable Mara Body Armor - Critical Master(Kemono-path)
- Moonshadow Waistguard - Nimble-Fingered(Kemono-path)
- Moonshadow Leg-guards - Sidestepper(Kemono-path)
- Wayward Brigand Mengu - Resurrection(Pure human-path)
- Wayward Brigand Tekkō - Destiny(Pure human-path)
- Wayward Brigand Tekkō - Rapid Rescue(Kemono-path)
- Fūma Clan Mengu - Deaf Ears(Pure human-path)
- Fūma Clan Mengu - Inversion Attack(Kemono-path)
- Fūma Clan Uwagi - Presence of Mind(Kemono-path)
- Fūma Clan Hakama - Sidestepper(Kemono-path)
- Fūma Clan Sune-ate - Strong Swimmer(Pure kemono-path)
- Garuda Uwagi - Nostrum Water(Pure human-path)
- Garuda Hakama Death Wail(Kemono-path)
- White Fang Brocaded Mengu Rally: Fury(Kemono-path)
- White Fang Brocaded Armor Rally: Ironclad(Kemono-path)
- Fulgent Torso Armor Hunter's Hunger(Kemono-path)
- Fulgent Leg Armor Sidestepper(Kemono-path)”
- Adjusted the attack power of the following weapons:
- Apex Blade: Kemonobane
- Apex Nodachi: Kemono Carver
- Apex Bow: Kemono Hunter
- Apex Bladed Wagasa: Kemono's End
- Apex Maul: Kemono's Doom
- Apex Karakuri Staff: Kemono Chaos
- Apex Cannon: Kemono's Oblivion
- Apex Claw: Kemono's Curse
- The mustache will not appear when certain armor and ornaments are equipped.
- The material Refined Lumber can now be collected in Akikure Canyon and the Fuyufusagi Fort.
- The number of Keystones gained from hunting the following Kemono has been increased:
- Volatile Ragetail
- Volatile Sapscourge
- Volatile Spineglider
- Volatile Dreadclaw
- Volatile Sporetail
- Volatile Goldshard
- Volatile Icetusk
- Volatile Ripclaw
- The number of Keystones obtained from the following hunts has been increased:
- Stagnant Verdant Spikemoss
- Stagnant Balmy Orange
- Stagnant Russet Canopy
- Stagnant Silvery Rimes
- Adjusted the drop rates of materials obtained from hunting Celestial Dragon.
- When hunting a Volatile Kemono, the corresponding Magical Orbs will always drop. Also, the number of Orbs obtained has been increased.
- Commodity materials will now drop when hunting Volatile Kemono.
- Increased the number of Large Crystals obtained from Volatile Kemono hunts.
- Adjusted the range in which the camera will see through objects.
- Guests will now no longer be able to join an online co-op session when a Kemono's remaining HP is very low.
- Adjusted auto-save timing.
- [PC] "Tab" key has been added as the initial key setting for the Main Menu
- [PC] Added FSR to "Upscaling" options in settings to help reduce the drawing load while maintaining high resolution.
- [PC] Arrow keys on the keyboard can now also be used to select Karakuri on the info screen.
- [PC] Additional mouse buttons can now be used to assign commands.
- [PC] Removed "240" from the "FPS Limit" setting in the Preferences.
- [PC] Improved processing performance on some CPUs and GPUs.
- [PS5, XBOX] Improved processing performance.
Fixes
- Fixed an issue where dodging was still possible while no Stamina was available after firing the Hand Cannon following a sliding dodge.
- Fixed an issue where an incorrect number of bases were displayed after deploying a Ki Base just prior to changing areas.
- Fixed an issue where it took longer than expected to be able to move or dodge after being staggered while using a Hand Cannon
- Fixed an issue where the number of Hand Cannon bases would sometimes remain at a lower number than intended.
- Fixed an issue with the movement transition after landing following Savage Dance with a Bladed Wagasa.
- Fixed an issue where, when the third hit of Bladed Wagasa's Trey Star increased the Spindance level to level 2, the attack would end on the fourth hit.
- Fixed an issue where a parry with a Bladed Wagasa incorrectly became an aerial parry following certain ground attacks.
- Fixed an issue where it was impossible to parry after starting to move with the Bladed Wagasa drawn or after healing.
- Fixed an issue where it was still possible to receive damage even after activating the Instinct Parry skill.
- Fixed an issue where the Bladed Wagasa's multi-hit attacks, such as Trey Star, sometimes had a reduced number of hits depending on the frame rate settings.
- Fixed an issue when sometimes it was possible to still receive damage even after a successful parry with a Bladed Wagasa.
- Fixed an issue when sometimes it was impossible to receive the effects of a Healing Vaporizer Karakuri after performing a parry with a Bladed Wagasa.
- Fixed an issue that caused an unexpected amount of movement when unleashing the Karakuri Katana Unbound State while using the Celestial Anchor Karakuri.
- Fixed an issue that made it impossible to unleash the Karakuri Katana Unbound State while using a Glider or a Stake.
- Fixed an issue where unleashing the Karakuri Katana Unbound State canceled Crate or Glider attacks.
- Fixed an issue where it was sometimes impossible to use Karakuri other than already placed Crates after walking with a Karakuri Katana drawn.
- Fixed an issue that triggered unexpected movement when performing an attack using the Stake Karakuri with a Karakuri Katana.
- Fixed an issue where Karakuri launched with the Maul's Power Smash sometimes flew in unexpected directions.
- Fixed an issue where the Valor Gauge was reduced to 0 when moving after performing Jumping Slash with a Nodachi while charging.
- Fixed an issue where Iai: Soaring Slash Streak was unexpectedly triggered after landing following a Double Spin Slash with a Nodachi.
- Fixed an issue where it took longer than expected to be able to move or dodge after being staggered while equipped with a Nodachi.
- Fixed an issue in which jumping while in an Iai Stance with a Nodachi would cause the Valor Gauge to build up faster than expected even while moving.
- Fixed an issue where the Claw Blade was sometimes not displayed correctly when performing the Claw Plunge.
- Fixed an issue where the camera would sometimes face an unintended direction when using a Claw Blade.
- Fixed an issue where it was possible to continue to deal damage to Kemono even after an attack animation ended by performing an attack using the Celestial Anchor Karakuri in the middle of Giant Shuriken Duster with a Karakuri Staff.
- Fixed an issue where the player was not being staggered when hit during the Battle Paragon attack with the Karakuri Staff.
- Fixed an issue where it was possible to dodge even when the player did not have enough Stamina after the Full-Body Wave Slice attack with a Karakuri Staff.
- Fixed an issue where the karakuri staff was not displayed correctly when accessing a campfire.
- [PS5, XBOX] Fixed an issue where sometimes the player character would stop moving after a Glider or a Celestial Anchor attack with a Karakuri Staff when graphic settings were set to Prioritize Performance.
- Fixed an issue where the effect of arrows stuck in a Kemono sometimes disappeared when the Deep Arrow skill was activated.
- Fixed an issue in which the placement speed of the Healing Vaporizer Karakuri was slower than expected. In addition, reduced the amount of healing over time with the Healing Vaporizer: Nostrum skill activated.
- Fixed an issue that sometimes caused a Kemono's HP and other stats to remain the same after the end of online play.
- Fixed an issue where Ailment gauges were not displayed correctly when afflicted with multiple Ailments.
- Fixed a problem in which some icons were displayed incorrectly when the screen aspect ratio was 16:10.
- Fixed a problem in which the maximum HP was not accurately displayed when checking the status of other players on the session confirmation screen in online co-op.
- Fixed a bug that sometimes prevented target markers from disappearing.
- Fixed an issue in which the number of slots in the store were not displayed correctly when a guest in online co-op was in the host player's Minato.
- Fixed a bug that could cause some settings to be changed unintentionally on the character creation screen.
- Fixed an issue in which the number of Karakuri Thread that the player picked up did not always match the increase in number of Karakuri Thread held.
- Fixed an issue where Hunter's Arm effects were not triggered sometimes.
- Fixed an issue that could cause players to be thrown skyward when releasing their grip on a Kemono.
- Fixed a problem in which sliding could be automatically triggered on uphill slopes.
- Fixed an issue that prevented guests from being immobilized from Amaterasu's initial roar in Minato.
- Fixed the character behavior when follow-up actions were linked during the post-attack recovery frames.
- Fixed flickering effects when a weapon is covered with flames.
- Fixed an issue that made it difficult to perform Crate-related actions when on the edge of a Crate.
- Fixed an issue that prevented players from grabbing cliffs and other objects when leaping from an area with a ceiling.
- Fixed an issue in which using Hunter's Arm while not having the maximum number of Karakuri Thread a player could currently carry resulted in the player acquiring nearby Karakuri Thread.
- Fixed an issue where a Sliding Dodge sometimes slid longer than expected.
- Fixed a bug that sometimes caused Ujishige to motion differently than expected in the "Return to camp" goal in Chapter 1.
- Fixed an issue that prevented some UI from being displayed when dodging while in a Flash of Inspiration.
- Fixed an issue that prevented some UI from being displayed when dodging while in a Fusion Flash.
- Improved synchronization of Kemono positions in online co-op.
- Fixed an issue where the camera would behave unexpectedly when releasing a long press of the lock-on button in a situation where locking-on was not possible, such as during the Bow's unsheathing animation, and then resheathing the Bow.
- Fixed an issue where Hellfire Laharback would sometimes launch the player into the air when grabbed.
- Fixed an issue that caused crouching to take precedence over dodging when attempting to dodge while moving with a stowed weapon.
- Fixed an issue where it was sometimes not possible to drink Healing Water while dodging.
- Fixed an issue in which players would sometimes not land after being knocked back by a Kemono, instead floating in midair.
- Fixed an issue that decreased the jump distance when using the sprint toggle input.
- Fixed an issue that destroyed surrounding objects when slaying a Small Kemono.
- Fixed an issue that sometimes caused two Healing Waters to be consumed when entering multiple inputs to drink Healing Water.
- Fixed an issue in which drinking multiple Healing Waters in succession would cause an interval between recoveries.
- Fixed an issue in which recovering health from drinking Healing Water sometimes occurred too slow.
- Fixed an issue that could cause players to warp to an unexpected position during Final Blow.
- Fixed an issue in which the Final Blow could be performed multiple times on some Giant Kemono without them falling when their health reached 0 while in the air.
- Fixed an issue where the Final Blow would not be triggered correctly and the Giant Kemono would not fall when its health reached 0 in mid-air.
- When multiple players perform the Final Blow at the same time in online co-op, the waiting time for players who did not perform the Final Blow has been shortened.
- Fixed an issue where subtitles would sometimes advance before the voiceover had finished during dialogue events.
- Fixed an issue that could cause the player character to vibrate during dialogue events if the "FPS limit" setting in the preferences was set too high.
- Fixed an issue where the guest's voice setting was used in cutscenes watched from a guest's point of view.
- Fixed an issue that could cause an online co-op session to erroneously end at the end of a dialogue event if a guest drowns during online co-op.
- Fixed an issue that occurred during online co-op when the host was talking to an NPC and the guest drowned but did not perish.
- Fixed an issue during online co-op where the screen would go black during a conversation event leading to the disbanding of the session.
- Fixed an issue in which players could interact with a broken Bench.
- Fixed an issue that sometimes prevented the placement of the Flying Vine on top of a Crate
- Fixed an issue in which the visual food model continued to be displayed even after the food was retrieved from a Drying Rack.
- Fixed an issue that prevented the installation of the Paddle Scoop in the Akikure Canyon and Natsukodachi Isle.
- Fixed an issue in which some characters were not displayed on the Sign Karakuri.
- Fixed an issue that prevented some Karakuri from being placed when starting a quest as host after selecting Join Session but not finding an online co-op session.
- Fixed an issue in which the skill effect was not applied to Karakuri when a guest acquired the skill during online co-op.
- Fixed an issue in which the recovery range of Healing Vaporizer differed from player to player in online play.
- Fixed an issue in which the recovery time of the Healing Mist differed from player to player in online play.
- Fixed an issue in which some hairstyles were not displayed correctly while using the Looking Glass.
- Fixed an issue in online co-op where the Karakuri placement animation would sometimes play multiple times.
- Fixed an issue in which an unexpected Fusion Flash could occur during the Celestial Dragon hunt.
- Fixed an issue in which the Bulwark animation was sometimes incorrect in online co-op.
- Fixed an issue that allowed some Dragon Karakuri to be installed even when the player had no more corresponding Dragon Pit energy.
- Fixed an issue in which the Roller behaved incorrectly when multiple players tried to use it at the same time in online co-op.
- Fixed an issue in which a Roller was not displayed correctly for guests in online co-op.
- Fixed an issue that sometimes caused unexpected behavior when colliding with a Kemono with a Roller.
- Fixed an issue in which Creatures placed in a Wildlife Cage or a Wildlife Pen remained missing after hunting Amaterasu in Minato.
- Fixed an issue in which the number of Creatures could decrease when certain actions were performed on a Wildlife Cage or Wildlife Pen.
- When players attempt to collect materials from a Creature in a Wildlife Cage or a Wildlife Pen while your ingredient pouch is full, the materials will not be automatically discarded, but instead will remain uncollected.
- Fixed an issue in which Creatures that were currently being selected in a Wildlife Cage or a Wildlife Pen could disappear when attacked while operating said Dragon Karakuri.
- Fixed an issue in which attacks could hit a Berrybright Squirrel and Frostberry Squirrel that were in a Wildlife Cage.
- Fixed an issue in online co-op that made the Training Bear unusable after certain actions.
- Fixed the behavior when a Stake was used on a Training Bear.
- Fixed an issue in the Training Bear's weapon tutorial for the Claw Blade where the success of Aerial Slash Streaks was incorrectly determined.
- Fixed an issue in which some Training Bear weapon tutorial success judgments were incorrect.
- Fixed an issue in which the Ailment gauge was not displayed correctly during the activation of any skills that change the duration of an ailment effect.
- Fixed an issue in which a skill that was only activated with a specific weapon type could also be activated while another weapon type.
- Fixed an issue in which the skill Sprint Master was not being activated when using sprint toggle input.
- Fixed an issue in which the skill Vengeance could also be triggered by Healing Mist's mist and from Wind Vortex's wind.
- Fixed an issue in which the number of times the Celestial Anchor could be used was not increased when the skill Celestial Anchor: Expansion was acquired.
- Fixed an issue that could cause Sporetail to disappear while hunting Fumebeak.
- Fixed an issue where it could sometimes take too long for Amaterasu and Karakuri to appear after the cutscene during the hunt for Amaterasu in Minato.
- Fixed an issue that sometimes prevented Golden Tempest from appearing in the main story quest.
- Fixed an issue in which multiple markers were being displayed for the quest "Ensure the safety of the Tsuruhashi clan in Akikure Canyon".
- Fixed an issue that sometimes caused visitors to return to their own Minato when receiving a request from a visiting hunter.
- Fixed an issue in which new quests were sometimes not added to the map after hunting Gritdog and Dreadclaw.
- Fixed an issue in which the weapons in one's possession were displayed twice when the same hunt was accepted again in "Hunting Song – Reverberations" and "Hunting Encore – Old Trail Tribulation".
- Fixed an issue where only guests experience rain during online co-op when starting the following quests during the heavy rain in Chapter 4:
- "Hunting Song – Reverberations"
- "Hunting Song – Rising Glissando"
- "Hunting Encore – Auspice of Minato"
- Fixed a display issue when selecting "Return to Your Minato" during a visiting hunter's request.
- Fixed an issue where guests could not obtain the Hand Cannon when they joined an online co-op session at certain times in an Earthbreaker hunt.
- Fixed an issue in which Karakuri sometimes remained after hunting Amaterasu in Minato.
- Fixed an issue where players were moved to the starting position of the player they assisted after hunting with a player who requested assistance.
- Fixed an issue that caused Kingtusk and Icetusk to vibrate unnaturally under certain circumstances.
- Fixed an issue that caused Lavaback and Cobalt Lavaback's spinning attacks to hit continuously in an unexpected manner.
- Fixed an issue that caused some Giant Kemono attacks, such as Emberplume's fire breath, to hit continuously.
- Fixed an issue in which eggs released by Ripclaw did not explode in some locations.
- Fixed an issue that caused some flying attacks of the following Giant Kemono to ignore the durability value of a Karakuri and instantly destroy it:
- Dreadclaw
- Ripclaw
- Fervid Crazecomb
- Improved Giant Kemono behavior when getting stuck on terrain while moving.
- Fixed an issue that sometimes caused Giant Kemono to not move as expected when dying.
- Fixed the behavior of Dreadclaw at Breezy Cape in Natsukodachi Isle.
- Fixed an issue that prevented Dreadclaw from moving forward at certain locations in Fuyufusagi Fort.
- Improved the movement of Gritdog.
- Fixed an issue that could cause Fumebeak to get stuck in mid-air.
- Improved movement of Amaterasu.
- Fixed an issue in which the vfx of Hunter Vision sometimes did not disappear.
- Fixed an issue that sometimes caused unexpected voices to be played during cutscenes.
- Fixed an issue in online co-op where the Left Arm Leverager achievement was being credited only to the host.
- Fixed an issue in which players were not able to obtain the following achievements, even when meeting the requirements. Players will now be awarded with these achievements when transitioning to a specific menu, listed below:
- Commencing of Quests
- Main Menu > Information > Minato Requests
- Memory Rouser
- Main Menu > Communication > Profile > Karakuri card of the Profile
- Hidden History
- Main Menu > Information > Documents
- Quintessence of Form
- Campfire > Enhance tsukumo
- Charmed by the Hunt
- Threaded Harmony
- Access a Dragon Pit that has been enhanced to its maximum.
- Haven Hunter
- Master of the Skies
- Main Menu > Communication > Profile
- The Vanquisher of the Volatile and Volatile Vocation achievements have been modified so that they can be unlocked by guests as well if they meet the requirements.
- Fixed an issue in which the root bridge produced by Kingtusk would sometimes not appear in Harugasumi Way.
- Fixed an issue in which the protective Talismans in Harugasumi Way were buried in the trees after the appearance of invasive Kemono.
- Fixed an issue where the floating Talisman in Natsukodachi Isle was placed incorrectly after the appearance of invasive Kemono.
- Fixed an issue in which the sea level was not displayed correctly on Natsukodachi Isle.
- Fixed an issue that could cause inoperability when the player died with no lives left right at the start of a cutscene.
- Fixed an issue in which the game would freeze on a dark screen if the Final Blow coincided with a player leaving the session during online co-op.
- Fixed an issue that caused the host to become temporarily unable to move when a guest performed the final blow while the host was near death.
- Revised the calculation of certain respawn points to prevent looped deaths from falling or drowning.
- Fixed an issue in which rescuing in certain situations in online co-op would not release the action of the player being rescued.
- Fixed an issue that could cause an inability to progress in the story when talking to NPCs in certain situations in online co-op.
- Fixed an issue where the game would terminate if automatic chat messages and leaving the session overlapped during online co-op.
- Fixed an issue where the game would stop when the connection to a controller was lost during situations where the controller was vibrating.
- Fixed various other issues that caused the game to freeze or crush under specific conditions.
- Fixed an issue that could cause the Claw Blade to extend and contract unnaturally.
- Fixed an issue in which a player's maximum HP was reduced by more than expected when removing a Talisman with the skill Health Boost.
- Fixed an issue in which some NPCs were in different locations than expected when following the "Prepare for Amaterasu's return" objective.
- Fixed an issue where if you fail a hunt due to the hunt timer running out of time, your health and number of Healing Waters will be fully restored.
- Fixed an issue where a game console would not be able to connect to the network after being restored from a long standby state.
- Fixed an issue that sometimes left Minato's requests unfulfilled if the online co-op session was terminated before turning in the requests.
- Fixed an issue in which the speed of fade-out during screen transitions varied depending on FPS.
- Fixed an issue that sometimes caused the screen to go blank during cutscenes.
- Adjusted stage appearance and collision.
- Adjusted the placement of some accessories.
- [PS5, PC] Fixed an issue where the mute setting in the friends list was not applied correctly when participating in online co-op.
- [PC] Fixed an issue where the player character would sometimes stop moving after a Glider or a Celestial Anchor attack with a Karakuri Staff when the FPS limit was set to 30.
- [PC] Fixed an issue where the "Cursor Movement Speed Increase" was not reflected when using the keyboard or mouse.
- Fixed and improved miscellaneous issues.
- WILD HEARTS™ is now available* on PlayStation 5, Xbox Series X|S, and PC via the EA app, Steam and Epic. Buy Now and tame a world gone wild.
TRENDING
Wild Hearts Gameplay
In the game world of Azuma, players take on the role of a hunter whose task is to track down enormous monsters called Kemono. Unlike an open-world game, Azuma consists of various large areas that players can freely explore. The game offers eight distinct weapon types, including wagasa and katana. In addition to weapons, players can also use the Karakuri mechanic to construct useful items to assist in combat. For example, players can build crates that can be used to perform powerful attacks or a torch that can ignite enemies. Players can combine these items to form larger machines, such as a bulwark that can block an enemy's path. These built items remain permanent until Kemono destroys them. Moreover, Karakuri can also aid in traversal. Players can acquire thread by attacking enemies to construct Karakuri. As players progress through the game, they can unlock new weapons and armors to help them in their hunt for more challenging monsters. The game's narrative campaign can be completed in about 30 hours. Players can also join forces with up to two other players to progress in the game.
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