7 Small Quality-of-Life Changes in Zelda: Tears of the Kingdom

Discover the transformative power of 7 small quality-of-life changes in Zelda: Tears of the Kingdom to enhance your gaming experience of Tears of the Kingdom in this article.

by Rubaditsha

Updated Jun 04, 2023

Advertisement
7 Small Quality-of-Life Changes in Zelda: Tears of the Kingdom
Fresherslive

Zelda: Tears of The Kingdom 

The Legend of Zelda: Tears of the Kingdom is an action-adventure game, developed and published by Nintendo for the Nintendo Switch. It is the sequel to the critically acclaimed The Legend of Zelda: Breath of the Wild. It's fascinating to think about how Tears of the Kingdom builds upon the foundations of its predecessor while introducing new elements and expanding the open world of Hyrule for even more vertical exploration.

Article continues below advertisement

As the player takes control of Link once again, the stakes are higher than ever as he joins forces with Princess Zelda to thwart Ganondorf's plans of destroying Hyrule. Tears of the Kingdom came to be when the ideas for Breath of the Wild's downloadable content grew beyond what was originally planned. Nintendo's talented Entertainment Planning & Development division, led by director Hidemaro Fujibayashi and producer Eiji Aonuma, took the reins to bring this exciting sequel to life. Although the initial release date was set for 2022, it was released in May 2023.

The early reception and acclaim for Tears of the Kingdom are absolutely fascinating. The game has garnered praise for its improvements, expanded open world, and the emphasis it places on exploration and experimentation. Within just three days of its release, Tears of the Kingdom sold over 10 million copies—an impressive achievement that speaks volumes about its popularity and the excitement surrounding it.

7 Small Quality-of-Life Changes in Zelda: Tears of The Kingdom Changes the Game Needs

Zelda: Tears of the Kingdom is an exceptional sequel to Breath of the Wild that greatly enhances the core gameplay mechanics. Some people have even compared Breath of the Wild to a "beta version" in comparison to Tears of the Kingdom, which they consider the "full release."

However, despite its overall greatness, Tears of the Kingdom is not without its flaws. There are several minor changes that Nintendo could implement to significantly improve the player experience. Let's discuss the most crucial quality-of-life (QoL) improvements that the game could benefit from.

  1. Adding Hyrule Compendium Images to the Camera Album: Taking pictures of various creatures and objects in Hyrule is an enjoyable aspect of Tears of the Kingdom. These images serve both mechanical and bonus purposes in the game. However, players often unintentionally fill their camera albums with compendium pictures due to limited space. Nintendo could address this issue by modifying the pop-up prompts when taking compendium pictures. Players should be given the option to add the picture to the compendium first and then decide whether to save or delete it. Additionally, providing access to the original image instead of resizing it to a 1:1 aspect ratio would be advantageous.
  2. Break Down and Combine Zonaite Types: Currently, there are two types of Zonaite in Tears of the Kingdom: Large Zonaite and regular Zonaite. Large Zonaite is used for specific purposes, while regular Zonaite is more common. To simplify the process of purchasing crystals, players should have the ability to break down Large Zonaite into regular Zonaite or combine a certain amount of regular Zonaite to create a Large Zonaite.
  3. Slight Item Rotation Adjustment: The current method of rotating items with Ultrahand in Tears of the Kingdom is functional but could be improved. Allowing players to utilize gyro controls to rotate items alongside the default snap-rotations would enhance building and make it more viable during tense situations against challenging enemies. Additionally, players should be aware that using ZL can "flatten" objects, providing additional assistance in certain scenarios.
  4. Set Materials to Auto Attach to Arrows: To streamline gameplay, it would be beneficial to include a button prompt or toggle option that allows Link to automatically attach a specified material, typically explosive in nature, to each arrow as he draws the bow. This feature would eliminate the need for players to manually select the material each time, enhancing efficiency and overall gameplay flow.
  5. Sage Summon Abilities Are Difficult to Use: In Tears of the Kingdom, as Link investigates the four Regional Phenomena across Hyrule, he unlocks abilities through summons. However, the process of using these abilities is unintuitive. Players need to divert Link's attention from opponents to interact with the summons and trigger the abilities. Additionally, the summons' auto-pathing AI can be unreliable, requiring players to chase them down. Many fans have suggested a simple fix: integrating the Sage Abilities into a power wheel, making them easily accessible for Link with specific inputs.
  6. General Autobuild Additions and Fixes: Autobuild is a prominent feature in Tears of the Kingdom, allowing players to construct various structures and share their creations. However, the limited number of favorite slots (only 8) and the lack of customization options for naming favorites is disappointing. Expanding the number of favorite slots and providing more flexibility in naming and editing would greatly enhance the autobuild system.
  7. More Filters or a "Favorites" Option: Tears of the Kingdom offers an immense number of potential combinations for weapons, armor sets, and materials. While this allows players to express their creativity, it can become cumbersome to scroll through the extensive list of materials in the middle of combat. Although there are default filters, such as sorting by type, fuse attack power, and most used, players would greatly benefit from the ability to set certain materials or armor pieces as "favorites." These favorites would be conveniently located at the beginning of the list or activate a filter, making the selection process much smoother.

Revamping Zelda: 7 Game-Changing Quality-of-Life

Implementing these quality-of-life changes would enhance the overall experience for players. Just imagine how much more intuitive and seamless it would be if the Sage Summon Abilities were easier to use, allowing players to activate them without diverting their attention from the action. And having more filters or a 'favorites' option would certainly make it a breeze to find specific materials amidst the overwhelming number of options available. It's intriguing to think about the possibilities!

Incorporating gyro controls in conjunction with snap rotations could provide players with more control and precision, especially in intense combat situations. Additionally, the idea of automatically attaching materials to arrows when drawing the bow sounds incredibly convenient and would certainly streamline gameplay.

The suggestion to include Hyrule Compendium images in the camera album raises some interesting points as well. It would be great to see a more streamlined approach to managing these images, with options to add them directly to the Compendium and re-access the original image instead of resizing it. It's these little details that can make a big difference in enhancing the overall experience.

And let's not forget about the auto-build feature! The idea of expanding the number of favorite slots and offering more customization options is intriguing. It would certainly encourage players to unleash their creativity even further and share their unique creations with the community.

Lastly, the proposal to break down and combine Zonaite types presents an interesting solution for obtaining crystals more efficiently. It's fascinating to think about how this change would simplify the process and provide players with more flexibility in their resource management.

Article continues below advertisement


Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

7 Small Quality-of-Life Changes in Zelda: Tears of The Kingdom:FAQs

1. What is The Legend of Zelda: Tears of the Kingdom?

The Legend of Zelda: Tears of the Kingdom is an action-adventure game developed and published by Nintendo for the Nintendo Switch. It serves as the sequel to The Legend of Zelda: Breath of the Wild.

2. When was Tears of the Kingdom released?

Tears of the Kingdom was released in May 2023.

3. Who is the main character in Tears of the Kingdom?

The player controls Link, the protagonist, who embarks on a mission to help Princess Zelda and prevent Ganondorf from destroying Hyrule.

Advertisement