Apex Legends Update 2.36 Patch Notes
RESURRECTION MAP ROTATION
The following maps will be available for public matchmaking in the Battle Royale mode:
- Broken Moon
- Kings Canyon
- Olympus
RING UPDATE
Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here’s an in-depth look:
- Ring Size Changes
- Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
- No other Ring sizes changed
- Ring Damage Changes
- Ring 2 Damage increased from 3 per tick to 4 per tick
- Ring 4 Damage reduced from 20 per tick to 15 per tick
- Timing Changes
- Round 1
- Preshrink time reduced from 90s to 75s
- Shrink speed on small Maps reduced from 167 to 160
- Shrink speed on large Maps reduced from ~180 to ~165
- Shrink time standardized to ~260s on each map
- Round 2
- Preshrink time reduced from 165s to 120s
- Shrink speed reduced from 160 to 140
- Shrink time increased by ~25s per map
- Round 3
- Preshrink time reduced from 135s to 90s
- Round 4
- Preshrink time reduced from 105s to 90s
- Shrink speed reduced from 100 to 85
- Shrink time increased from 40s to ~50s
- Round 5
- Preshrink time reduced from 90s to 75s
- Shrink speed reduced from 50 to 40
- Shrink time increased from 40s to 50s
- Maximum match length has been shortened
- Small maps: reduced to ~19.0 mins (was ~21.5 mins)
- Large maps: reduced to ~20.0 mins (was ~22.5 mins)
RANKED UPDATE
Read the full breakdown of this season’s ranked changes in our July 2023 Ranked Blog and check out an update on Ranked Rewards in our Resurrection highlights blog.
- LP Table Adjusted: LP Gain overall has been reduced.
- Diamond+ Cost Adjustments: 50% increased losses.
Placement
|
S17
|
S18
|
S18 Diamond+
|
1
|
200
|
150
|
150
|
2
|
175
|
100
|
100
|
3
|
150
|
85
|
85
|
4
|
125
|
70
|
70
|
5
|
100
|
55
|
55
|
6
|
80
|
40
|
40
|
7
|
60
|
25
|
25
|
8
|
40
|
10
|
10
|
9
|
24
|
0
|
0
|
10
|
20
|
0
|
0
|
11
|
-25
|
-30
|
-45
|
12
|
-25
|
-30
|
-45
|
13
|
-25
|
-30
|
-45
|
14
|
-35
|
-50
|
-75
|
15
|
-35
|
-50
|
-75
|
16
|
-35
|
-50
|
-75
|
17
|
-35
|
-50
|
-75
|
18
|
-35
|
-50
|
-75
|
19
|
-35
|
-50
|
-75
|
20
|
-35
|
-50
|
-75
|
- New: A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player's MMR.
- Skill & Rating Bonuses have been dramatically reduced.
- Elimination bonuses are increased slightly
- We mentioned in our July 2023 Ranked blog that we would be bumping up the Elimination Bonus slightly. In our attempt to reduce the Master spike, we identified the need to instead reduce the overall points given within the whole system. Instead of bumping as planned, we took a different approach and reduced placement scores to make eliminations more valuable when compared to the now lowered placement score.
PATCH NOTES
BALANCE UPDATES
Armor Changes
Crafting Rotation
- Rampage and R-99 leave the crafter and are back on the floor
- Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
- Double Tap Trigger and Hammerpoint Rounds removed from rotation
- Boosted Loader and Disruptor Rounds added to rotation
- Medkit price increased to 20 (was 15)
Care Package Weapon Rotation
Gold Weapons Rotation
- Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle
Loot Spawn Changes
- Blue and Purple Weapon Attachment spawn rate reduced by 20%
- Blue and Purple Armor spawn rate reduced by 30%
WEAPONS
Charge Rifle Rework
- New ballistics and projectile
- Removed hitscan
- Removed pre-fire laser
- Projectiles have player passthrough: 80% damage retained
- Opens doors
- Projectiles gain damage with distance
- 50 meters: 75 Damage
- 300 meters: 110 Damage
- New charge mechanics
- Holding the trigger down will increase charge
- Releasing the trigger will decrease charge
- Fires at 100% charge
- Added Extended Sniper Mag attachment slot
- Base: 4
- White: 5
- Blue: 6
- Purple/Gold: 8
- Ammo Consumption per shot reduced to 1 (was 2)
- Handling timings adjusted
- Tactical reload time decreased to 3.5 (was 4.0)
- Empty reload time decreased to 4.6 (was 5.1)
All SMGs (R-99, Alternator, CAR, Volt)
- Strafe Speed: ADS strafe scale reduced to 0.75 (was 0.85)
- Headshot multi reduced to 1.25 (was 1.5)
R-99
M600 Spitfire
- Added Barrels for improved stability
- ADS Recoil improved
- Hipfire spread slightly improved
Mastiff
HOP UPS
Boosted Loader (Hemlok, Wingman)
Reloading when near empty will speed up reloading and overload the next magazine
- Hemlok overload ammo: 9
- Wingman overload ammo: 3
Disruptor Rounds (Alternator, Peacekeeper)
Increases shield damage
- Alternator shield damage increased by 20%
- Peacekeeper shield damage (per pellet) increased by 25%
Double Tap Trigger (EVA-8, G7 Scout)
- Removed from floor and crafting bundles
Grenades
LEGENDS
Revenant has been reborn
- Updated class to Skirmisher (was Assault)
- New abilities (see above)
Ultimate Cooldowns
Tactical Updates
- Ballistic’s Whistler
- Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
- Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)
- Loba’s Burglar’s Best Friend
- Cooldown reduced to 25s (was 30s)
- Seer’s Focus of Attention
- Slow Duration reduced to 0.5s (was 2.5s)
- Silence Duration reduced to 8s (was 10s)
- Firing Speed increased to 1.4s (was 0.9s)
MAPS
WORLD SYSTEMS
MODES
- Control
- Capture Bonus bounty reduced ~20%
- Capture time reduced to 10 seconds (was 20 sec)
- Score limit reduced to 1000 (was 1250)
- Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
- Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time
BUG FIXES
- About Game Mode button now works while in game modes
- Adjusted sizing and positioning of elements on the Switch’s communication wheel to give it more breathing room
- Consumables UI no longer freezes while in use and reviewing inventory
- Dying or swapping Legends with a Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
- Challenges no longer flip to NBR version when tracking in Ranked matches
- Fixed black line in Kill Feed when a player dies out of bounds
- Fixed persistent gift notifications after returning to lobby
- Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
- Fixed Support Bins occasionally being prevented from providing Survival items (Heat Shield or Mobile Respawn Beacons)
- In-game map no longer clips behind the challenges on 16:10 resolutions
- Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
- Players can no longer get stuck inside a Trident’s collision box
- Pinging Icarus Vault from the map (with vault key in inventory) won’t present a malformed string
- Predator badge no longer fades away on Champion screen
- Reduced the animate in time of death recap in Control, Team Deathmatch, and Gun Run
- Spectres no longer stand in Catalyst’s Piercing Spikes
- Unitframe consumable progress now updating in the inventory screen
- Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
- Fixed players seeing the ranking of players they are spectating
AUDIO
- Fixed animations not playing audio in rare cases
- Improved prioritization for certain enemy movement sounds
- Players movement transitions no longer occasionally play duplicate audio events
LEGENDS
MAPS
MODES
WEAPONS
- Left most ammo on squad member unitframes now represents their currently equipped weapon
- L-Star: low ammo indicator now only appears when ammo is actually low
- P2020: fixed high inaccuracy with first shot using ADS
QUALITY OF LIFE
- Firing Range
- Dynamic dummy spawning now remains off when you die
- Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
- A new nessie… and more!
- French
- In-game/lobby chat now available when language is set to French on console
- Corrected French translation for R-301 Mastery Challenge Level 20
- Kill feed will now call out when a player has been removed from the match
- Multiple stickers can now be placed
- Players can no longer interact with enemy holosprays through walls
- Ranked progress bar no longer bounces value while sitting on Match Summary screen
- Seer: Exhibit AR throw indicator is no longer offset from ground
- (no longer gives false impression of where the Ultimate will land)
- Support Perk - Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
- Weapon Mastery:
- New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
- New animated icon in the HUD weapon element when a weapon is level 100
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Apex Legends
Apex Legends is an exciting and free-to-play video game that first landed on the gaming scene on February 4, 2019. Developed by Respawn Entertainment and published by Electronic Arts, it has since become a gaming sensation. In this game, you team up with friends to choose unique heroes, each with their own special abilities, and together, you face off against other squads.
The game offers two thrilling modes: "Battle Royale," where you and your squad land on an island, hunt for weapons, and aim to be the last team standing, and "Arenas," where you engage in intense 3v3 team battles to determine the victor. Set in an intriguing science fiction universe,Apex Legends" is part of the "Titanfall" series, so you may encounter some familiar faces. The game is accessible on various platforms, including PlayStation, Xbox, and mobile devices, ensuring that players can enjoy the action-packed experience wherever they go. So, gear up and get ready for an epic adventure with your friends in "Apex Legends".
Apex Legends Gameplay
Apex Legends is an action-packed multiplayer game where you join forces with two other players to form a team. Each player selects a unique character called a "Legend," and these Legends come with special abilities that add excitement and strategy to each match. You can play in various modes, including solo, two-player squads, or the standard three-player squads. With a roster of 24 different characters, each with its own personality and abilities, Apex Legends offers a diverse and engaging experience. Starting from Season 16, Legends are grouped into five distinct class styles, like Assault, Skirmisher, Recon, Controller, and Support, adding more variety to the game.
The game starts with your team on an aircraft flying over the game map. One player becomes the "jumpmaster" and decides when and where your team parachutes down. However, you're not forced to stick together; you can choose your own landing spots. Once you land, the race is on to find weapons, armor, and gear while being on the lookout for rival squads. Apex Legends features a useful "ping system" that allows you to communicate with your team without using voice chat. You can mark directions, enemy locations, weapon drops, and strategies, making teamwork easy.
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