Armored Core 6 Beginners Guide: Basic Strategy and Combat Theory
by C Hariharan
Updated Aug 25, 2023
Armored Core 6 Game Info
Armored Core VI: Fires of Rubicon stands as a long-awaited addition to the beloved mecha-based vehicular combat franchise, developed by the acclaimed studio FromSoftware and published by Bandai Namco Entertainment.
This title serves as a significant milestone, arriving eight years after the previous installment, Armored Core: Verdict Day (2013). Notably, it broadens its accessibility by releasing on multiple platforms, including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.
What truly sets Fires of Rubicon apart is its debut on the Windows platform, expanding the player base and inviting PC gamers into the immersive world of Armored Core. The game has garnered extensive praise from both critics and fans alike, earning the title of the highest-rated installment in the franchise's history.
This success can be attributed to its impressive visuals, intricate mecha customization options, and engaging vehicular combat mechanics. As players take control of their personalized mechs, they embark on thrilling battles in a post-apocalyptic setting, making Armored Core VI: Fires of Rubicon a must-play for enthusiasts of the series and newcomers alike.
Armored Core 6 Beginners Guide
The three key points to the strategy and combat of AC6
Three-dimensional action unique to mechs
Observe and Learn
Assembly Ingenuity
These are some tips that will help you excel in Armored Core 6.
In order to break through tough situations, strong enemies, bosses, and other challenges that await you throughout the missions, it is important to observe and learn repeatedly, an approach to the difficulty that is common to FromSoftware's action titles.
In addition to that, AC6's unique three-dimensional action and assembly ingenuity are also essential to the game. Only by combining these three approaches we can overcome the difficulties.
Armored Core 6 Combat Theories
Observing and Learning
The approach to difficulty that is common to FromSoftware's action titles is also effective in this title.
In AC6, it is important to observe and learn enemy behavior and situations, and use clues to adjust your strategy, rather than blindly trying the same tactic over and over.
Three-dimensional Action Unique to Mechs
In AC6, the player has the ability to move not only horizontally but also forward, backward, and vertically in all directions within three-dimensional space, allowing for omni-directional combat movement.
Utilizing this omnidirectional action, which is unique to mechs, is fundamental to AC combat.
It is very important to be aware that the battle space in AC6 is not flat but three-dimensional.
Take advantage of the space dynamically and utilize omnidirectional movement to overcome the many combat situations you will find yourself in.
Assembly Ingenuity
There are three categories of parts that make up the AC: weapons, frame parts, and inner parts.
Weapons affect attack power, frames affect strength and action, and inner parts affect agility and response of the AC.
The different parts change not only the action, but also the style of play and its strategy.
Sometimes, the assembly itself can be the clue to successfully overcoming difficult situation.
The first step in the assembly process is to decide what kind of AC you want to use for the mission.
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Weapons
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Frame parts
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Internal parts
Armored Core 6 Gameplay
Armored Core VI focuses primarily on mecha-based vehicular combat. In this game, players step into the roles of skilled pilots who command powerful mechs known as Armored Cores. These mechs can be extensively customized using a wide array of parts, allowing players to enhance their performance.
One standout feature of the game is the ability for players to equip their mechs with a variety of weapons. There are slots available on each arm and two on the mech's back for these weapons. This broad selection of weaponry provides players with strategic flexibility during combat engagements.
The game retains the concept of arenas from its predecessors, which is now presented as a "combat aptitude evaluation program." This mode allows players to test their skills and compete against other players.
Successful mission completions reward players with in-game currency known as credits. The amount of credits earned is determined by the objectives achieved in these missions, with potential deductions for uncompleted goals.
Armored Core VI has done away with the debt system found in earlier games in the series, where players would lose money if missions failed. In this installment, players can attempt missions as many times as they like without worrying about financial penalties. This change encourages players to focus on improving their performance and aiming for greater success without the burden of financial consequences.
Armored Core 6 Trailer
Armored Core 6 Beginners Guide - FAQs
Armored Core VI: Fires of Rubicon is the latest installment in the mecha-based vehicular combat series, developed by FromSoftware and published by Bandai Namco Entertainment.
The previous game in the series, Armored Core: Verdict Day, was released in 2013, making Fires of Rubicon a highly anticipated release after an eight-year gap.
The game is available on multiple platforms, including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, marking the first time the franchise is available on Windows.
The standout feature of Fires of Rubicon is its debut on the Windows platform, expanding the player base and offering a fresh experience for PC gamers.
The game has received acclaim due to its impressive visuals, deep mecha customization options, and engaging vehicular combat mechanics, making it the highest-rated installment in the franchise's history.