Armored Core 6 Player Beats Every Boss with Just His Fists
by Naveenkumar
Updated Aug 30, 2023
![Armored Core 6 Player Beats Every Boss with Just His Fists Armored Core 6 Player Beats Every Boss with Just His Fists](https://img20.fresherslive.com/latestnews/2023/08/armored-core-6-player-beats-every-boss-with-just-his-fists-64eecb5cdfd9b16445455-900.webp)
Armored Core 6 Player Beats Every Boss With Just His Fists
Twitch streamer ZeroLenny has achieved an astonishing feat in the challenging game Armored Core VI. Renowned for his daring stunt runs, ZeroLenny accomplished the remarkable task of defeating every boss in the game using only mech fisticuffs and no conventional weapons. This extraordinary achievement showcases his determination and skill in an unconventional playstyle.
In Armored Core VI, players typically rely on an array of weapons, including guns, laser swords, and rocket launchers, to take down adversaries. However, ZeroLenny opted for an entirely different approach, relying solely on his mech's punches to emerge victorious against formidable bosses. The game mechanics enable players to engage in battles without any weaponry, resorting to powerful punches to vanquish opponents.
Punching in the game proves to be a surprisingly effective strategy. The quick cooldown, significant damage output, and ability to draw the player towards enemies make it a viable combat tactic. Additionally, the punching maneuver can even disrupt the AI enemies' movements, giving the player a tactical advantage.
ZeroLenny's extraordinary endeavor involved meticulously conquering every boss in the game using only the assault charge kick and weapon-less arms. He documented his journey in a video, showcasing his dedication to this unique challenge. While the tutorial helicopter boss proved challenging due to the inability to manually discard weapons, ZeroLenny adjusted his strategy and even adopted a specialized quad-leg build for optimal kicking effectiveness and aerial maneuverability.
Notably, ZeroLenny's approach revealed interesting dynamics in boss battles. Even famously difficult bosses like Balteus posed less of a challenge than expected. Surprisingly, the Cleaner, a massive lava-spewing street sweeper, presented more difficulty due to its elusive weak point and dangerous close-range attacks. The CEL 240 boss encounter emerged as the most demanding, mainly due to its mobility and formidable second-phase health bar.
ZeroLenny's remarkable accomplishment sheds light on the depth of Armored Core VI's gameplay mechanics and the flexibility it offers players. While the undertaking was undoubtedly strenuous and demanding, ZeroLenny's perseverance paid off as he showcased his prowess by conquering bosses with sheer mechanical strength and strategic finesse. This feat adds to the allure of Armored Core VI, highlighting the game's potential for innovative experimentation and challenging gameplay styles.
Armored Core 6
Armored Core VI: Fires of Rubicon marks a triumphant return to the mecha-based vehicular combat arena, reinvigorating the long-standing franchise with a fresh surge of adrenaline. Developed by the renowned FromSoftware and brought to life through the publishing prowess of Bandai Namco Entertainment, this eagerly awaited title shatters a decade-long hiatus since the release of Armored Core: Verdict Day in 2013.
Released on multiple platforms including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and a significant first for the series, Windows, on the momentous date of August 25, 2023, Fires of Rubicon ushers in a new era of mechanized warfare. The gaming community's fervor reaches its zenith as players across diverse platforms converge to experience the thrill of piloting colossal mechs, engaging in spectacular battles that test their strategic acumen and reflexes.
As the mantle-bearers of mechanized combat, players immerse themselves in a world where cutting-edge technology and awe-inspiring mechs clash in spectacularly destructive confrontations. The game's narrative intricacies draw players into an immersive universe, weaving tales of conflict, intrigue, and unyielding determination against a backdrop of futuristic landscapes.
Critical reception has been overwhelmingly positive, with Fires of Rubicon ascending to the pinnacle of the franchise's acclaim. Effusive praise from both players and critics alike has positioned it as the highest-rated installment in the series, a testament to its masterful blend of engaging gameplay, captivating storytelling, and technological prowess.
Armored Core VI: Fires of Rubicon not only resurrects a beloved series but propels it to unparalleled heights. With its successful launch and rapturous reception, it cements its status as a watershed moment in the world of mecha gaming, leaving an indelible mark on the hearts of players and setting a new benchmark for excellence in the realm of vehicular combat.
Armored Core 6 Gameplay
Diving into the heart of Armored Core VI's gameplay, the spotlight is firmly fixed on the exhilarating realm of mecha-based vehicular combat. Guiding players into the shoes of seasoned pilots, the game immerses them in the dynamic world of Armored Cores, formidable mechanized juggernauts primed for battle. What sets this experience alight is the extensive customization potential these mechs offer, empowering players to fine-tune and amplify their capabilities through an array of diverse parts.
A standout facet that electrifies gameplay is the weapon selection process. Adorning the mechs are a quartet of weapon slots – a pair for each arm and two more nestled upon the mech's robust back. This symphony of weaponry bestows players with an orchestra of strategic possibilities, enabling them to tailor their loadouts to perfection and orchestrate combat scenarios with a harmonious blend of tactics and firepower.
The legacy of the arena concept, a hallmark of the franchise's past iterations, endures in Armored Core VI, ingeniously reincarnated as the "combat aptitude evaluation program." Within this crucible of competition, players can pit their skills against both the game's AI and other formidable human pilots. This arena serves as the proving ground for prowess, inviting players to measure their mettle and finesse against fellow enthusiasts.
Economic dimensions shape the gameplay landscape, with credits emerging as the lifeblood of success. The completion of missions serves as the currency's fount, with the volume of credits earned intricately linked to the depth of mission accomplishments. A nuanced system also comes into play, as potential deductions loom for unmet objectives. Interestingly, the once-dreaded debt system, which cast a shadow over previous series installments, has been jettisoned. Players now relish the liberty to undertake missions repeatedly without the specter of financial setbacks, nurturing an environment ripe for improvement and anticipation.
In the grand tapestry of Armored Core VI's gameplay, the art of piloting mechs converges with strategic ingenuity and customizability, forging an experience that not only beckons players to the frontline of mechanized warfare but emboldens them to reshape their destiny through tactical prowess and fearless innovation.
Armored Core 6 Overview
Title
Armored Core VI: Fires of Rubicon
Developer
FromSoftware
Publisher
Bandai Namco Entertainment, JP: FromSoftware
Director
Masaru Yamamura
Producer
Yasunori Ogura
Programmer
Toshimitsu Koyachi
Artist
Kozo Maeda
Writers
Kazuhiro Hamatani, Masaru Yamamura
Composer
Kota Hoshino
Series
Armored Core
Platforms
-PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
Release Date
August 25, 2023
Genre
Vehicular combat
Modes
Single-player, Multiplayer
Specifications
Details
Armored Core 6 Player Beats Every Boss With Just His Fists, Armored Core 6 Game.-FAQs
Twitch streamer ZeroLenny accomplished the incredible feat of defeating all bosses in Armored Core VI using only melee attacks, showcasing exceptional skill and innovation in gameplay.
ZeroLenny chose to forgo conventional weaponry and relied solely on his mech's punches to defeat formidable bosses, highlighting the game's mechanics that allow battles without conventional weapons.
Punching proved surprisingly effective due to its quick cooldown, significant damage output, and ability to draw the player towards enemies. It also disrupted AI enemies' movements, granting a tactical edge.
ZeroLenny meticulously conquered bosses using the assault charge kick and weapon-less arms. He tailored his approach, adopting a specialized quad-leg build to enhance kicking effectiveness and maneuverability.
ZeroLenny's achievement shed light on the depth and flexibility of Armored Core VI's gameplay, showcasing innovative ways to engage with the game's mechanics and adding to the allure of experimentation and challenging gameplay styles.