Baldur's Gate 3
Baldur's Gate 3, developed and published by Larian Studios, is the third installment in the renowned Baldur's Gate series inspired by the Dungeons & Dragons tabletop role-playing system. Initially released in early access for Microsoft Windows, macOS, and Stadia on October 6, 2020, the full release for Microsoft Windows and PlayStation 5 is set for August 3, 2023.
In this captivating game, players embark on an epic journey through the Forgotten Realms, a fictional world within the Dungeons & Dragons universe. With a turn-based combat system, a dynamic storyline, and diverse character customization options, Baldur's Gate 3 has received acclaim from critics, praising its intricate combat mechanics, immersive world, and extensive character personalization.
Nevertheless, the game has faced some criticism for technical issues and lacking polish. However, the potential for Baldur's Gate 3 to become a legendary role-playing game remains evident. As the game is still in early access, Larian Studios is actively working on enhancements and expansions based on player feedback, aiming to deliver the ultimate Baldur's Gate experience.
Baldur's Gate 3 Patch Notes Hotfix
The latest hotfix for the RPG game is here to save the day, addressing over 150 pesky glitches and issues that have been bothering players. Good news for gamers, the update on August 4 tackles crashing problems, particularly those annoying ones that disrupt certain cutscenes.
And speaking of cutscenes, the patch notes show that they've got that covered too, aiming to reduce cinematic issues and ensure a smoother gaming experience for everyone after downloading the patch.
Crashes And Blockers
- Fixed possibly getting stuck in a dialogue in the first confrontation with a major boss.
- Fixed a rare issue where player character states would not update properly after dying.
- Fixed a crash that could occur related to one of Astarion’s cinematic dialogues in the endgame.
- Fixed a crash that could occur when loading an old save game while at Last Light.
- Fixed a crash that could occur when using the brain reader in the Colony.
- Fixed an issue that could cause you to get stuck in a loading screen when loading a save game after dying.
- Fixed a blocker during Character Creation preventing you from progressing if you chose a Zariel tiefling as your Guardian.
- Fixed a potential crash triggered by the light system.
- Added an error message to prevent crashes being caused by mods when starting the game.
- Disabled Larian Account cross-saves temporarily to solve an issue blocking loads and saves. Steam cross-saves are unaffected.
- Fixed a startup crash with the Steam API.
- Fixed a crash that could occur when quick-loading a game while a container or corpse was open for looting.
- Fixed a crash that could happen if an item unlocked a spell for a game entity without stats.
- Fixed a crash that could occur when switching a race or a class in Character Creation.
- Fixed potential crashes that could occur when closing screens like the options menu or when ending dialogues.
- Fixed a potential crash when an enemy tries to use the Motivator during combat in the Steel Watch Foundry.
- Fixed a blocker that could occur if you choose to attack the Emperor during a dialogue after you side with him.
- Fixed a crash in PhysX.
Multiplayer
- Players will now correctly join cinematic dialogues that require all players to be present if they were listening in previously.
- Fixed an issue that allowed players to listen in on private dialogues using the context menu.
- Fixed an issue causing players to get stuck and not be able to join a dialogue if someone else is already in a dialogue.
Gameplay
- Fixed hair physics on drow and elf male strong body types.
- Fixed an issue causing phase spiders to skip their turn in combat if they’re standing on a web that’s been destroyed.
- Fixed an issue with dice rolling, where retrying could cause the roll to fail if you were applying bonuses and clicking really fast.
- Duplicate spells no longer appear on followers’ hot bars and you can no longer customize their radial menus. (Important to note: followers are not companions or full party members.)
- Fixed Dark Urge randomization in Character Creation for non-white Dragonborn characters.
- Fixed an issue preventing you from interacting with Withers in one of the camp locations.
Ui
- Fixed issues in cinematic dialogues when listening in.
- Fixed an issue causing the character models for half-orcs, Dragonborn, and half-elves to not update correctly when unequipping armor in the character sheet.
- Fixed some issues with prepared spells during Level Up, when multiclassing.
- Hid the version number during dialogues.
- Fixed split-screen cinematics showing sampling garbage.
Audio
- Fixed audio issues with grunts, shouts, and moans across gameplay and cinematics.
- Fixed a line being cut off when speaking to the Restless Myconid in the Underdark.
- Removed a clicking sound during the credits.
- Fixed audio levels in a dialogue with Mayrina in the Lower City.
Engine
- Fixed a bug causing textures to appear in bright, neon colors.
- Fixed a split-screen issue causing characters to remain invisible after a dialogue ends.
- Fixed an aspect ratio issue when FSR is active during split-screen.
- Fixed surface texture details not updating when changing Texture Detail in the game video options.
Cinematic
- Fixed characters looking in the wrong direction in a dialogue with Mizora.
- Fixed the Emperor turning backward in an endgame cinematic.
- Fixed a camera issue with the deep rothé.
- Fixed camera and lighting issues with the strange ox at Last Light.
- Fixed a blank screen in the cinematic when you put on one of Auntie Ethel’s masks.
- The nautiloid crash scene will now play even if your avatar is dead and a companion used the transponder instead.
- Fixed Jaheira’s youngest daughter clipping in a cinematic dialogue.
- Fixed an issue with clipping characters in a cinematic dialogue in the Colony.
- Ravengard is no longer missing from a dialogue involving all the allies you’ve made.
- Fixed the avatar’s head popping into place in a dialogue in the Colony.
- You no longer look like you’re walking through Sceleritas Fel in the Temple of Bhaal.
- Fixed Cazador’s staff disappearing in a cinematic dialogue.
- Fixed a camera that was zoomed in too far on a wolf.
- Fixed Lae’zel’s head popping in a dialogue with Vlaakith.
- Fixed issues with animations, clipping, and camera shots in the romantic scene in the House of Hope.
- Fixed Orin and her victim clipping into an altar.
- Fixed a blocked camera in the dialogue with Lunkbug and Laridda.
- Fixed companions disappear the morning after the Dark Urge gives into a particular Urge.
- Fixed lighting issues in a scene with Z’rell at Moonrise Towers.
- Fixed Araj’s hands clipping when talking to her in the Lower City.
- Fixed some companions being visible in the background of dialogues where they shouldn’t be.
- Fixed some lines being cut off when speaking to Ravengard in Wyrm’s Crossing.
- Fixed Ketheric’s corpse standing back up in an idle pose.
- Fixed a blocked camera in the dialogue with the ogres at the Blighted Village.
- Fixed Raphael popping during the dialogue with the orthon.
- Fixed camera, audio, and character movement issues in the dialogue with the monk’s amulet.
- Fixed a looping animation in the cinematic dialogue with the Brewer.
- Fixed half-orc hirelings clipping when speaking to the pale individuals in Fraygo’s Flophouse.
- Fixed male halfling Dark Urge’s hand clipping through his body when lying down.
- Fixed lighting issues in the endgame cinematic.
- Fixed Jaheira having jittering and popping hands in a dialogue in the Lower City.
- Fixed a repeating animation on the submersible.
- Fixed Wyll looking in the wrong direction when recruited.
- Added reactions to the player character’s face when talking to the ox in Last Light.
- Fixed clipping between two Zealots of the Absolute in the Colony.
- Lae’zel no longer floats in a cinematic dialogue in the Temple of Bhaal.
- Fixed popping issues with Cazador in several dialogues with Astarion.
- Fixed some issues with where characters are facing, animations, and cameras in the final combat cinematic.
Baldur's Gate 3 Gameplay
Baldur's Gate 3 offers a rich and immersive gameplay experience that captures the essence of classic role-playing games while introducing modern enhancements. Here's a closer look at the gameplay features of Baldur's Gate 3:
- Character Creation and Customization: Players begin by creating their own unique character, selecting from a variety of races, classes, and backgrounds. Races range from humans, elves, and dwarves to more exotic options like tieflings and drow. Each race has its own distinct abilities and traits. Players can also choose from a range of classes, such as fighters, wizards, rogues, and clerics, each with their own skill sets and play styles. Furthermore, players can customize their character's appearance, personality, and backstory, allowing for a truly personalized experience.
- Exploration and World Interaction: Baldur's Gate 3 presents a richly detailed world where players can explore vast environments, interact with various objects, and engage in meaningful conversations with non-player characters. The game encourages exploration by offering hidden treasures, secret paths, and interactive elements in the environment. Players can interact with objects, solve puzzles, and discover secret passages, adding depth and immersion to the gameplay.
- Turn-Based Combat: Baldur's Gate 3 features turn-based combat, which adds a strategic layer to battles. Players can carefully plan their actions, considering positioning, tactics, and character abilities. The combat system utilizes a combination of physical attacks, magical spells, and special abilities specific to each character class. Environmental factors, such as height advantage, obstruction, and elements like fire and water, can be exploited to gain an edge in combat or to create tactical disadvantages for enemies.
- Player Choice and Consequences: The choices players make in Baldur's Gate 3 have a significant impact on the storyline, character relationships, and the overall outcome of the game. Players can choose to approach situations through diplomacy, stealth, or brute force, leading to different consequences and branching paths. The game presents morally ambiguous choices that can challenge players' beliefs and values, further immersing them in the game world.
- Cooperative and Multiplayer: Baldur's Gate 3 offers cooperative multiplayer, where players can join forces with friends to experience the game together. The multiplayer feature allows for collaborative decision-making, shared exploration, and coordinated combat strategies. Playing with friends can enhance the gameplay experience and offer unique opportunities for teamwork and strategic coordination.
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