Call Of Duty: Modern Warfare II And Warzone 2.0, The Path To Season 02, Call Of Duty: Modern Warfare II And Warzone 2.0

Call Of Duty Modern Warfare Ii And Warzone 2.0 Call of Duty Modern Warfare II is a 2022 first-person shooter game developed by Infinity Ward and published by Activision.Call of Duty: Warzone 2.0 is a free-to-play battle royale video game developed by Infinity Ward and Raven Software for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.People are more curious to know about Call Of Duty: Modern Warfare Ii And Warzone 2.0. In this article, we can find information about Call Of Duty: Modern Warfare Ii And Warzone 2.0 Call of Duty.

by Kowsalya

Updated Jan 28, 2023

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Call Of Duty: Modern Warfare II And Warzone 2.0, The Path To Season 02, Call Of Duty: Modern Warfare II And Warzone 2.0
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Call Of Duty: Modern Warfare II

Call of Duty: Modern Warfare II is a 2022 first-person sharpshooter game created by Infinity Ward and published by Activision. It is a sequel to the 2019 reboot and acts as the nineteenth installment in the overall Call of Duty series. It was fired on October 28, 2022, for the PlayStation 4, PlayStation 5, Windows, Xbox One, and also Xbox Series X/S.Like its predecessor, the game carries a place in a realistic and current setting. The campaign tracks multinational unit Task Force 141 and Mexican Special Forces unit Los Vaqueros as they try to track down Iranian Quds Force primary and terrorist Hassan Zyani, who has American-made ballistic missiles

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Call of Duty: Modern Warfare II and Warzone 2.0Community Update

We want to share some updates coming to Season 02 for Multiplayer, DMZ, and Battle Royale. Information on new features, maps, modes, and more will be shared over the coming weeks. All the changes outlined in this blog will be further detailed along with new content in Call of Duty: Modern Warfare II and Warzone 2.0 Patch Notes to be released prior to the season launch on February 15, 2023.

Global Changes

Crashes and Stability

We remain dedicated to improving the overall stability and performance of our games, including reduced crashes across all platforms and titles.

Expect the Season 02 Patch Notes to further detail specific bug fixes and changes ahead of February 15th.

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Audio (Global)

Data suggests that some PC Players may be experiencing audio issues due to discrepancies in the number of channels they are outputting. Weve added an option to force the PC to stereo output; please be sure to check Windows and in-game audio settings are set correctly in accordance with your listening environment. Investigation into player reports regarding audio led us to identify a previously unknown issue impacting occlusion across the game. Audio occlusion is a filter that is applied based on the type of material that an object or structure is composed of, primarily based on its thickness and how it blocks the full frequency of the sound. Only large structural objects should apply the filter, but we found some small items like a stapler or a pile of rags on the ground that was causing the filter to turn on when it shouldnt have. For example, a wastebasket tagged with the incorrect material may have occluded the sound like it was behind a wall making the sound more difficult for a player to hear. This issue will be addressed in the Season 02 update and we continue to work on fixes and new audio features to better our players experience.

UI

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A number of UI/UX updates are coming to Season 02 to improve the overall flow of in-game menus. These updates include:

  • Improved navigation and organization of the Camo menu
  • More polished Social tab, including improved channel swapping and player muting
  • New My Bundles screen
  • Quick equip items from Battle pass, My Bundles, and Store
  • Reticle previews in Store and Gunsmith
  • Improved clarity of attachment blocking logic in Gunsmith
  • And many more bug fixes

Weve also recently introduced a fix that restored:

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  • Instance speed of Recent Players in the menu
  • Status refresh of Friends

Further details on these changes and more will appear in our Season 02 Patch Notes.

Experience

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  • Improved After Action Report with audio
  • Play Again feature in Battle Royale
  • Bug fixes for inconsistencies between

    • Challengers
    • Battle Pass
    • Weapon progression

Weapon Balance

Weapon balance is something we are always analyzing, and well be balancing Weapons for Season 02 just like any other seasonal or mid-season update. Details on Weapon balancing can be found in the upcoming Season 02 launch Patch Notes. Were excited to discuss some changes to the armor below that will make for more consistent engagement in Warzone 2.0.

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Battle Royale

The Gulag

1v1 Gulag will be returning with the launch of Season 02. With this change, Players will see the return of the original Warzone overtime mechanic the Domination-style flag control point in place of the Jailer.

In order to bring this change online sooner we have edited the existing Season 01 Gulag for better 1v1 combat, but are actively working on a dedicated 1v1 map for future seasons.

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Weve also made some logistical changes to the Gulag experience. Ground loot has been revisited as well as the Loadouts that Players will spawn in with. Weve updated the pool to include Assault Rifles, Submachine Guns, and Light Machine Guns as Primary Weapons as the Circles progress. Shotguns have been removed from the rotation, while Handguns will remain available as Secondary Weapons.

For those leaving the arena victorious, the Gulag will grant a larger Cash reward to players. This change to cash will allow redeploying players to get back on their feet a bit faster.

Alongside increased victory Cash rewards mentioned in the previous section, the Gulag will now spawn Cash as ground loot to encourage and reward Players willing to prowl the arena.

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Cash Economy

In addition to the cash changes to the Gulag outlined above, we are balancing the Battle Royale economy with a slight reduction to cash rewards for completing contracts. Additionally, we are increasing the lowest value of Cash piles from ground loot to $800 and from Cash Registers to $500 (previously $100 minimum).

In addition to this, Cash can be acquired via ground loot, containers, and white Stronghold Supply Boxes throughout Al Mazrah, but can no longer be found in basic and legendary Supply Boxes.

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This redistribution should make for quicker, more consistent gameplay in the pursuit of resources.

Loot & Inventory

As announced last week, were shifting away from loot windows/menus to floating loot that will now drop out of all containers in the world, similar to loot from Supply Boxes.

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This change is intended to improve the pace of gameplay by minimizing time spent navigating the UI and getting Players back in the action faster.

We were excited to see the new Backpack system give Players the agency to customize their inventory for a desired playstyle or role within a Squad. In our continued effort to balance engagements, Medium/Large Backpacks will no longer be available and eliminated Players will drop loot onto the ground rather than loot-filled Backpacks. Every Player will have the same Backpack throughout the entire game which will subsequently reduce the impact of stacking medical supplies, Equipment, and Killstreaks. We will continue to look for feedback and provide updates that streamline the looting experience for everyone.

Loadouts

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Loadouts have always been a core part of Warzones Battle Royale, and something we pay close attention to. The changes Players have seen with the launch of Warzone 2.0 and since then have ultimately been in pursuit of the most fulfilling experience for the individual, and the team, all while keeping things challenging. As such, were making further changes to how Players acquire part of or the entirety of their Loadouts.

Season 02 will introduce customizable Perk Packages! This feature will launch with a slightly reduced pool of available Perks, which we may slowly reintroduce over time. We want to navigate this particular feature as carefully as possible, ensuring that all available Perks provide ample utility and remain viable/balanced options.

Primary Weapons will continue to be available at Buy Stations but now at a more affordable price point so that Players can pursue victory with their most desired Weapons. We also remain happy with the introduction of Loadout Drop Markers, though we have carefully considered the price point. The price of Loadout Drop Markers has been slightly reduced so that respective Squad sizes can acquire their full Loadouts at a faster pace. In addition, on extremely rare occasions, Players may find one while looting throughout Al Mazrah. A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles of each match.

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3-Plate Vests

Were continuously evaluating the pace of combat engagements and have decided to make a change: all Players will now start with a 3-Plate Vest. Varying sizes of Vests will no longer exist in Battle Royale loot. This standardization will bring a more reliable feel to each engagement from the get-go. Well continue looking at data about optimizing downtime and improving the ability to recover from a prior engagement.

Movement

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We have made an important tweak to a movement that should yield better outcomes for Players in combat. Starting with Season 02, Players will be able to bust through doors while plating the way they would if they were sprinting. This change includes a slight increase to movement speed while plating to enable Players to get to cover faster in moments of need.

Buy Stations

In order to make Buy Stations and their goods easier to access, weve revamped our approach; spawn locations have been added/adjusted, spawns will be static across the map, and Loadout Drop Markers have unlimited stock at all stations. As always, we will continue to monitor the global balance of our economy and the availability of resources as we move forward.

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Strongholds

Strongholds provide an alternative gameplay experience with a high payoff for those willing to tackle the objective and for others interested in robbing Players of their rewards. We are committed to providing a balanced engagement for Players who choose to enter Strongholds. Season 02 will bring changes to the rewards Players receive from Stronghold and Black Site completion, as well as additional adjustments to A.I. combatant damage.

DMZ

Enemy Tuning

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In Season 01 the AI in DMZ was challenging, but the ramp-up of difficulty was often steep with some players getting overwhelmed. With Season 02, weve introduced a number of balance changes to adjust the types of AI spawning, the number of AI spawning, the accuracy of AI at the range, and much more. All of this should provide a challenging but manageable play space that still requires player respect for enemy combatants in the DMZ.

Spawn Points

We are tuning some of the infill points across Al Mazrah for an improved early-match experience based on gameplay data. Starting at a point at which your squad feels isolated or without loot and contract opportunities is not the best experience. These tweaks should improve spawn points across the mode.

Mission Difficulty Tuning

Data and feedback reinforced that the Faction Mission difficulty ramp was too aggressive for many Players and that the demanding scale ultimately made it very challenging to unlock the second Insured Weapon Slot (completing all Tier 3 Missions) in Season 01. We have adjusted the overall scaling of difficulty in Missions as the Tiers progress. Later Tier Missions will still be quite challenging even for the experienced Operator, but we believe more straightforward access to an additional Insured Slot will provide a better path forward for all Players.

Crashes

We know crashes are especially impactful in DMZ if you lose your items and Contraband Weapons as a result. Addressing these crashes is a priority for Season 02, and we are committed to increased stability. Stay tuned for more specifics on this.

Seasonal Refresh

All-new missions are coming to Season 02 including a refresh of your current Faction mission progress and an inventory (Contraband and Keys) reset. We will be detailing all the need-to-know intel for DMZ ahead of Season 02 in an upcoming blog.

Locations

With a new Exclusion Zone coming to Season 02, players will have a third option to choose from when deploying in DMZ. The Faction Mission refresh will provide new missions that send you across these destinations, including Building 21. We suggest you and your squad gear up for infiltration first!

Multiplayer

Audio (MP)

As noted in previous updates, one type of our audio occlusion system remained off in Multiplayer periodically after launch. Occlusion still existed in Multiplayer at this time but was not the newer and more advanced system. We have spent this time testing and re-implementing that occlusion system and are happy to report that it will be back online with the launch of Season 02.

Perk Balancing

We have heard a lot of feedback about the timing of the bonus perks, specifically the Ghost Perk. We looked at swapping this perks position but we felt this would create a severe imbalance in the perk system. For Season 02 weve updated the rate at which the bonus and the ultimate perks are earned (reduces bonus perk cost by 50% and ultimate by 25%). This adjustment will allow Players to get Ghost earlier in matches, which will better support Players looking to engage more aggressively.

Weapon Balancing

We have several weapons balancing changes coming along with new weapons for Season 02. Full details on weapon balancing will be available in the upcoming Season 02 launch Patch Notes. Well also reveal five new Weapons coming to Season 2 in the next few weeks. Stay tuned.

Hardcore

As announced last week, Hardcore mode is returning to MWII. Hardcore will replace the Tier 1 mode. We are excited for fans to have this franchise favorite back in the mix for Season 02.

Playlists

  • Our Valentines Day playlists will return! Stay tuned.
  • Well be detailing the multiplayer modes coming to Season 02 in the coming weeks.
  • One week per month, Infinity Ward will be creating a Twitter Poll for fans to vote on one of that weeks playlists from a rotating pool.

Ranked Play

Last week we confirmed that Ranked Play, a deep Multiplayer experience done in partnership with Treyarch and the Call of Duty League, and Infinity Ward, is coming to Season 02. Details on Ranked maps, modes, and more will be revealed prior to launch.

Call Of Duty: Warzone 2.0

Call of Duty: Warzone 2.0 is a free-to-play battle royale videotape game created by Infinity Ward and Raven Software for PlayStation 4, PlayStation 5, Windows, Xbox One, and also Xbox Series X/S. It is a sequel to 2020's Call of Duty: Warzone. The game is a portion of 2022's Call of Duty: Modern Warfare II but does not need the purchase of the aforementioned title. It was presented during Season 1 of Modern Warfare II content. The play features cross-platform play and a fresh extraction method titled DMZ.

Call Of Duty: Modern Warfare II Gameplay

Modern Warfare II presents several design improvements and modifications to the series gameplay, such as developed AI systems in the campaign and co-op modes, moisture physics, swimming technicians, and an overhauled vehicle system. Fresh gameplay features and movement tactics contain dive to prone, mantle, and ledge ride along with the removal of slide withdrawing. New vehicle gameplay components include leaning out of vehicle windows, mantling onto an automobile roof, and hijacking. The leveling and Gunsmith system has been updated, permitting players to fine-tune specific attachments to fit their playstyles. It also presents weapon platforms that branch advance to reduce repetitiveness, as well as featuring a blast range for practice.



Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Call of Duty: Modern Warfare II and Warzone 2.0 - FAQs

1. Who is the developer of Call of Duty: Modern Warfare II?

    Infinity Ward

2. Who is the publisher of Call of Duty: Modern Warfare II?

    Activision

3. Who is the publisher of Call of Duty: Warzone 2.0?

Activision

4. Who is the developer of Call of Duty: Warzone 2.0?

Infinity Ward
Raven Software

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