Counter-Strike 2 Patch Notes

"Counter-Strike 2, released in 2023 by Valve, is a tactical first-person shooter and the fifth main installment in the series. It's an updated version of Counter-Strike: Global Offensive, announced on March 22 and released on September 27, 2023, replacing Global Offensive on Steam."

by Th

Updated Feb 16, 2024

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Counter-Strike 2 Patch Notes
Source: Fresherslive.com

Counter-Strike 2

Counter-Strike 2 is a multiplayer tactical first-person shooter game released in 2023, developed and published by Valve. It's the fifth main installment in the Counter-Strike series, succeeding Counter-Strike: Global Offensive (2012). The game was announced on March 22, 2023, and released on September 27, 2023, replacing Global Offensive on Steam.

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In Counter-Strike 2, players are divided into two teams, Counter-Terrorists and Terrorists, competing in various objective-based game modes. The game also includes additional modes that deviate from this setup. It features significant technical upgrades over Global Offensive, such as transitioning from the Source to the Source 2 engine, improved graphics, and new server architecture. Many maps from Global Offensive were updated to utilize Source 2 features, with some receiving complete redesigns.

Critics generally praised Counter-Strike 2 upon release. However, player reception was more mixed due to the delisting of Global Offensive from Steam, decreased game performance, and the removal of several features from Global Offensive. These issues led to numerous negative user reviews on Steam, making Counter-Strike 2 one of the lowest-rated Valve titles on the platform.

Counter-Strike 2 Patch Notes

Release Notes for 2/15/2024

Animation

  1. Fixed animations when climbing ladders.
  2. Fixed menu agents wielding tasers.
  3. Fixed Kukri knife hold animation during team intro sequence.

Spectating

  1. Commands like spec_lock_to_accountid and spec_lock_to_current_player are now available for casters/observers.
  2. Commands like spec_player and spec_goto now work in CSTV and demo playback.
  3. tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers.

Gameplay

  1. In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode.
  2. In Deathmatch, getting a second Zeus kill in the same life will earn double points.
  3. mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if a backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout.

Logging

  1. Start and end of warmup will now be logged in the game server log.
  2. Reported damage in the game server log no longer has a rounding error.

Miscellaneous:

  1. Improved viewmodel animation smoothness when client framerates are low or unstable.
  2. Fixed issues with scancode-based key bindings, making them independent of input locales.
  3. Added a performance diagnostic HUD element that can be configured in the Game Settings menu ("Telemetry").
  4. Deleted cq_netgraph and cq_netgraph_problem_show_auto. Use cl_hud_telemetry_serverrecvmargin_graph_show instead.
  5. Fixed a bug that sometimes caused failure to connect to a local practice server without Steam connectivity.
  6. Fixed a bug with Skill Group animation at the end of competitive matches.
  7. Fixed sniper scope performance hitch and adjusted visual treatment.
  8. Various performance improvements.

MAPS

Vertigo

  1. Fixed grenade clipping around AC unit at B-site.
  2. Fixed clipping of pillar at T-Start that could allow the bomb to be thrown into an unreachable area.

Nuke

  1. Adjusted clipping around Vents entrance to prevent players' feet from clipping through the vent geo.
  2. Improved collision of sliding door meshes at Ramp.

Anubis

  1. Added and removed a ladder near boost spot by T spawn.
  2. Fixed a couple of spots where the bomb could be thrown out of the map.

Overpass

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  1. Clipping improvements.
  2. Fixed some disappearing mesh.

Counter-Strike 2 Maps Changes

A number of Counter-Strike 2 maps have been released, featuring updated content and features from CS:GO. These include changes to weapon skins, dynamic smoke reactions to bullets and lighting, and increased tick rates on official servers.

This new game, Counter-Strike 2, includes overhauls to Counter-Strike’s legacy maps, with varying levels of updates for each. Valve grouped the new maps into three categories: Touchstone, Upgrades, and Overhauls.

Touchstone Maps are classic maps with minor improvements to lighting and character read, such as Dust II.Touchstone maps are legacy maps that have been in Counter-Strike for the longest. They are relatively unchanged in Counter-Strike 2, with minimal changes like visual upgrades and lighting improvements.

Upgrade Maps use the new Source 2 engine for realistic materials, lighting, and reflections, like Nuke. Upgrades are maps from CS:GO that received major updates to lighting and textures, taking advantage of Source 2’s improved graphics.

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Overhauls are complete rebuilds of CS’s oldest maps, including those from CS:GO or even older versions. These maps feature new textures, lighting, structures, and possibly updates for gameplay and improved shadowing.

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Counter-Strike 2 HUD

Counter-Strike 2 introduced many new features, but some players miss the simplicity of the old HUD from Counter-Strike: Global Offensive. The updated game offers improved graphics, redesigned maps, and various enhancements. However, players have encountered numerous bugs and glitches.

Valve has been responsive, fixing issues like hitbox misalignment and the broken surrender feature. However, one major complaint is the new HUD, which focuses more on aesthetics than functionality. The player count, which was previously displayed prominently, is now relegated to a small text-only area at the top of the screen.

Players have voiced their frustration, noting that it's harder to quickly assess who's still alive in the game. Some suggest workarounds, like hiding enemy profile pictures. Overall, players question why the HUD was changed when it was not a problem in the first place.

Counter -Strike 2 spectator fixes

The commands "spec_lock_to_accountid" and "spec_lock_to_current_player" are now accessible for casters and observers. Additionally, "spec_player" and "spec_goto" now function in CSTV and demo playback. The server setting "tv_secure_bypass" now enables HLAE observers to connect to VAC secure CSTV servers.

Counter-Strike 2 Gameplay

Counter-Strike 2 is a multiplayer tactical first-person shooter game where players are divided into two teams, the Counter-Terrorists and the Terrorists, each with different objectives depending on the game mode. Most modes involve multiple rounds, where players can buy weapons and equipment between rounds. If a player dies, they must wait until the next round to respawn.

The game features three main competitive modes: Competitive, Wingman, and Premier. Competitive has two teams of five competing to complete objectives like planting a bomb or eliminating the other team. Wingman is a smaller-scale version with two players per team and one bombsite. Premier is like Competitive but with a map voting system and a different ranking system.

There are also four unranked modes: Casual, Deathmatch, Hostage, and Arms Race. Casual is like Competitive but with more players. Deathmatch is a free-for-all with no teams and the goal of getting the most kills. Hostage has Terrorists guarding hostages that Counter-Terrorists must rescue. Arms Race has players earn new weapons by getting kills, with the goal of being the first to kill with a golden knife.

Counter-Strike 2 Development and Release

Counter-Strike 2 is a 2023 multiplayer tactical first-person shooter developed and published by Valve, serving as the fifth main installment of the Counter-Strike series. It was created as an update to Counter-Strike: Global Offensive (2012), using the Source 2 game engine. The game was announced on March 22, 2023, and released on September 27, 2023, replacing Global Offensive on Steam. 

Counter-Strike 2 features updated aspects from Global Offensive to utilize Source 2's capabilities. Maps were categorized into "Touchstone," "Upgrades," or "Overhauls" based on the extent of changes made. Cosmetic items from Global Offensive were transferred to Counter-Strike 2. 

Following its announcement, a beta version called the "Limited Test" was released to select Global Offensive players, with a public release on September 27, 2023. Some features from Global Offensive were removed, and only ten maps were initially included. 

Post-release, support for the Steam Workshop was added on November 3, 2023, allowing custom maps. On February 7, 2024, the Arms Race mode was re-added to Counter-Strike 2, after being excluded from the initial release.

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Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Counter-Strike 2 Patch Notes- FAQs

1. What fixes were made to the animation in the Counter-Strike 2 February 15 patch?

The patch fixed animations when climbing ladders, menu agents wielding tasers, and the Kukri knife hold animation during the team intro sequence.

2. What improvements were made to the spectator experience in the patch?

Commands like spec_lock_to_accountid and spec_lock_to_current_player are now available for casters/observers, and commands like spec_player and spec_goto now work in CSTV and demo playback. The tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers.

3. How did the patch change gameplay in Counter-Strike 2?

In Deathmatch, the Zeus can now be bought each life and will rebuy if not in random weapon mode. Getting a second Zeus kill in the same life will earn double points. The mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if a backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout.

4. What logging improvements were included in the patch?

The start and end of warmup will now be logged in the game server log, and reported damage in the game server log no longer has a rounding error.

5. What miscellaneous improvements were made in the patch?

The patch included improved viewmodel animation smoothness when client framerates are low or unstable, fixed issues with scancode-based key bindings making them independent of input locales, added a performance diagnostic HUD element that can be configured in the Game Settings menu ("Telemetry"), and fixed various performance issues.

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