Dark and Darker Wipe Patch Notes, What is New in Dark and Darker Wipe Update?

Early Access Wipe #1 patch for Dark and Darker brings about a comprehensive reset of character levels, skills, and possessions. This is accompanied by fine-tuned adjustments to gameplay mechanics and the revival of VoIP functionality.

by Ruksana

Updated Aug 31, 2023

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Dark and Darker Wipe Patch Notes, What is New in Dark and Darker Wipe Update?
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Dark and Darker Wipe Patch Notes

Hi Everyone,
The Early Access Wipe #1 will commence on August 28, 2023. When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time. Players in a match or in-game will have 30 minutes to complete the match and exit safely. The servers will return to full service 2 hours after the start of the patch.

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All character levels, items, gold, and skills have been reset. This first wipe occurred much sooner than we expected due to challenges we faced from exploiters. We have learned from this experience and have updated the game and our services to be more robust against these adversaries. In the future, it is our hope to have more time between the Early Access wipes and to give more ample notification.

We also want to let you know how we plan to use this Early Access period going forward. We will be doing frequent balance updates during the upcoming weeks as we adapt and learn from your feedback. We hope that together we can find the right sweet spot in supporting multiple paths of having fun.

Finally, we are thrilled to announce the return of VoIP. We hope you enjoy screaming to your hearts delight in the dungeons.

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Dark and darker wipe patch notes:

  • All spells Attribute Bonus Ratio returned to 100%.

  • The All Attributes random modifiers can now go up to +3.

  • Wizard’s Zap 1s -> 1.25s

  • All potions now heal for 15 hp. The required duration for the potion decreases as the grade improves.

  • Improved the ratio of recoverable health from 0.5 to 0.65 for taken damage.

  • All bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade.

  • Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage.

  • Francisca Axe price reduced from 24 to 18 and Hunting Trap price increased from 7 to 10.

  • Bard's Accelerating 5/8/11 -> 5/7/9

  • Bard’s Allegro 3%/5%/7% -> 3%/4.5%/6%

  • Bard’s Shriek of Weakness -10/-25/-40 -> -10/-20/-30

  • QuaterStaff MoveSpeed Penalty -35 -> -30

  • Zweihander MoveSpeed Penalty -50 -> -45

  • High Roller entrance fee will be kept at 50 gold for now.

  • The gold hoard has been removed from the Ruins map.

Developers Comment:

We have decided to revert the spell attribute ratio back to 100% after realizing that a universal nerf to all spells in this manner was too broad a change and made it difficult to easily gauge the effectiveness of bonus magic stats on items. We have reverted the change and will attempt to use a more surgical approach to spell balancing in the future. As you can see, this update we have started with a slight debuff to the Wizard’s Zap spell to try testing this approach. We will continue making changes to more spells in the upcoming weeks in a similar manner. 

We have also decided to try a new approach to the healing items which we hope makes it a little more palatable for solo and newer player players while still hopefully reducing the need to bring in an excessive amount of consumables. Bandages will still only apply to recoverable health, however we hope they have more application through the increased amount of recoverable health you keep. Potions have been updated so they heal for a set 15 HP and the duration is variable now based on the grade. 

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Finally, we have started some general balance changes to the Bard and some weapon changes. We believe the Bard is still in a fairly strong position and wanted to reduce the upper end of some of their more powerful songs. We understand that we may have gone overboard with the nerf hammer and we’ll also look into trying to make some of the more underused items a little more viable. We have started with some of the most unpopular weapons and will continue on this path for the foreseeable future. Thanks!

Dark and Darker 

Developed by the South Korean game studio Ironmace, Dark and Darker, a upcoming multiplayer fantasy extraction game is poised to offer a gaming encounter that blurs the lines between reality and imagination.

Although the full revelation of the game remains in the future, its early access debut on August 7, 2023. Players and enthusiasts, hungry for new escapades, streamed into the virtual domain of Dark and Darker, ready to unveil its enigmas and embrace the trials that lie ahead. The game can be played in Microsoft Windows.

Dark and Darker Gameplay

As a first-person experience, Dark and Darker defies convention by intertwining elements from iconic role-playing systems like Dungeons & Dragons, the allure of roguelikes, and the thrill of multiplayer engagement seen in titles such as DayZ. This creative fusion positions the game squarely in the "extraction" subgenre of battle royales, promising a distinct and compelling gameplay experience.

At the heart of the gameplay lies a dynamic choice: players can select from a roster of eight character classes, each offering a unique style and strategy. This diversity fuels the journey as players find themselves engaged in an intricately woven narrative of PvPvE, a blend of player versus player versus environment encounters. The objective is to conquer fearsome monsters for valuable loot, all while staying vigilant against potential threats posed by fellow players navigating the same enigmatic realm.

The game's rhythm evolves as the playable area shrinks progressively, a hallmark of battle royale gameplay. This gradual contraction pushes players towards encounters with adversaries, resulting in tense battles where skill and strategy determine the victor. Triumph in these conflicts opens the door to a rewarding outcome—a chance to extract precious loot as a testament to one's proficiency and survival prowess. Conversely, defeat carries a weighty consequence, stripping players of their possessions and equipment, a stark reminder of the high stakes in the shadowy domain.

Dark and Darker weaves a tapestry of cooperative interaction as players can trade items among themselves using in-game currency or valuable artifacts. This collaborative facet introduces a layer of strategic negotiation and camaraderie, further enriching the gaming experience. In this complex and dynamic world, players are encouraged to embrace the darkness, craft their personal narratives, and etch their legacy onto the enthralling canvas of the game.

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Dark and Darker Plot

In the enigmatic realm of Dark and Darker, a haunting melody of shadows and fantasy, a gripping narrative unfolds. The game's dark medieval fantasy setting forms the backdrop for a tale that is as riveting as it is mysterious.

As players step into this digital realm, they assume the roles of courageous adventurers, each belonging to one of eight unique character classes. Fighters, barbarians, rogues, rangers, wizards, clerics, bards, and warlocks each bring their distinct skills and strategies to the journey. These brave souls find themselves embroiled in a battle royale-style gameplay, infused with the essence of extraction mechanics—a blend that challenges their wits, reflexes, and cooperation.

The core objective is survival and supremacy. In a realm where PvPvE dynamics reign, players must combat menacing monsters to secure coveted treasures and items. The haunting echoes of clashes against both creatures and rival players reverberate through the land. As the boundaries of the playable area gradually constrict, alliances and rivalries are forged, forcing face-to-face confrontations that are nothing short of intense. Victory in these battles yields the opportunity to extract valuable loot, showcasing one's prowess and resilience in the face of danger.

Amidst the tension, a delicate balance emerges. Players must navigate the haunting labyrinth with caution, for defeat comes with a heavy price—the loss of possessions and equipment. However, for those who navigate the dark paths with skill and determination, a refuge awaits. A designated storage space offers the chance to preserve hard-earned loot, preparing for future endeavors or trades with fellow adventurers.

As players traverse this ever-shifting realm, they also have the opportunity to engage in a rich web of exchanges. The in-game economy, fueled by currency and valuable items, brings a layer of camaraderie and strategy to the forefront. This interaction serves as a testament to the dynamic nature of the Dark and Darker universe, where shadows hide secrets, battles forge legends, and the journey is as gripping as the destination

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Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Dark and Darker Wipe Patch notes - FAQs

1. What changes were made to spell attributes?

All spells' Attribute Bonus Ratios were reverted to 100% for better balance, and the random modifiers for All Attributes can now go up to +3.

2. How has the Wizard's Zap spell been adjusted?

The Wizard's Zap spell has been slightly extended from 1 second to 1.25 seconds.

3. Why were these changes made to spells and attributes?

The developers wanted to address the broad changes that affected spell effectiveness and will now focus on more targeted balancing methods.

4. What adjustments were made to healing items?

Potions now heal for a fixed 15 HP, with the duration decreasing as the grade improves. Recoverable health from taken damage has been improved from 0.5 to 0.65.

5. What changes were made to the Bard class?

The Bard's songs like Accelerating, Allegro, and Shriek of Weakness have been adjusted for balance.

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