Desert Treasure 2 Walkthrough, Desert Treasure 2 Quest Guide
by Naveenkumar
Updated Jul 27, 2023
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Desert Treasure 2 Walkthrough
Once you climb down, prepare to face the Ancient Guardian. This fight is instanced, so any dropped items will disappear after the battle. The guardian has 200 health and a shield that regenerates when not attacked with melee. Use melee attacks to deal faster damage, ignoring the shield. A pickaxe in your inventory (not equipped) is needed to deplete the rock shield.
After every five attacks, the guardian will rain rocks from above, dealing 15 to 25 damage if they hit you. Avoid damage by clicking on a tile without a shadow.
Note for pures: It's impossible to drain the guardian's shield without gaining Hitpoints experience. However, any melee style will work, allowing you to avoid gaining Attack, Strength, or Defence experience if desired. Non-melee methods are technically possible but require high-damage spells or ammunition, remaining in melee range, and having sufficient healing food or Saradomin brews.
Once you defeat the Ancient Guardian, Dr Banikan will appear and follow you in the cave. Inspect the golem machine further into the cave and then the nearby crates to get a stack of eight uncharged cells.
Proceed east to find an altar surrounded by four totems. Cast burst spells on each respective totem. Make sure not to splash while doing so. Once all four totems are activated, use the stack of cells on the altar to get charged cells. Bring these cells back to the golem in the center of the cave. Now, you'll face a puzzle where you need to line up the eight cells on a grid. Be careful, as submitting a faulty solution will cause you to take 5-10 damage. The solution can be revealed by clicking "show."
After restoring the golem, search for the terms "Vardorvis," "Perseriya," "Sucellus," and "The Whisperer." Additionally, you can find other Zaros-related pieces of lore like "azzanadra" and "ghorrock."
Proving your Medal: Now, you'll need to hunt for the medallions to unlock the Vault. Note that medallions are not bankable. As you attempt to return the first medallion, you might encounter a Mysterious Figure demanding it, but you can refuse and continue.
Vardorvis: Obtain melee gear and a slash weapon. Speak to Elissa, visit the Burning Man, and find the potion note south of the Hosidius Estate Agent. Travel to The Stranglewood, avoiding the Strangled enemies. Help Kasonde by building barricades and attacking the Strangled. Get ingredients from The Stranglewood for Kasonde's potion. Defeat Vardorvis, retrieve the Temple key, and defeat Kasonde as well. Take the medallion to the Ancient Vault northeast of Nardah and use it on Vardorvis' statue.
Perseriya: Obtain combat gear, Slayer helmet, food, and potions. Enter the Guardians of the Rift minigame, and go through The Scar. Complete puzzles and fight the Leviathan. Obtain Perseriya's medallion and return to the Ancient Vault, placing it on the southeast statue.
Duke Sucellus: Go to the prison under Weiss dungeon. Escape the cell, solve puzzles, and find the Arder-musca poisons. Use the poisons on Duke Sucellus to start the fight. Beware of his attacks and weaknesses. After defeating him, obtain his key and open the chest in the next room to get his medallion. Place it on the southwest statue at the quest start location.
Be cautious of the Mysterious Figure, as it might attack you if you return home before placing the medallion on the statue. Exiting your home can help you escape the Stranger.
The Whisperer Walkthrough:
Requirements: Ring of Visibility, Stamina Potions, and at least 8 free inventory slots.
Start by heading towards Camdozaal, located west of Ice Mountain. Enter the Camdozaal ruins and speak to Ramarno, the dwarf inside the ruins.
The Silent Choir:
Ensure you have seen the remnant on the second floor of the inn. Enter the Residential District Shadow Realm portal and run to the Western building (the pub icon). Upstairs, there is a remnant. Acquire the Icon. For the Icon Segment (palm and thumb), enter the Residential District Shadow Realm portal and run west. Use the Superior Shadow Torch on tentacles in front of both South Western houses. Leave the Shadow Realm. Enter the rectangle South Western house and go to the south room. Pick up the shadow key from on top of the crate in the Southeast of the room. Go to the square South Western house and place the Shadow Blocker where it will protect you while opening the chest. Enter the Residential District Shadow Realm portal and return to the chest in the South Western square house.
For the Icon Segment (Fingers), enter the North Western most house of the Science District (opposite the cave where you got the Anima schematics). Pick up a shadow key from on top of a crate in the Northeastern corner of the room.
Enter the Science District Shadow Realm portal and run south. Use the Shadow Torch on the tentacles in front of the furthest South Eastern building. Leave the Shadow Realm. Return to the South Eastern building and place the Shadow Blocker where it will protect you while opening the chest. Enter the Science District Shadow Realm portal and open the chest you protected. Use either Icon segment on the other segment.
Return to Ketla in the Northern Residential District. Enter the Drain in the center of the Residential District. Go through the door in front of you and down the ladder to the east
Talk to the head archaeologist, Prescott, near the bank chest to receive a long rope. If he directs you to speak to the dwarf by the forge, talk to Ramarno in the center room instead. Attach the rope to the rock by the sinkhole in the northwest to enter the Lassar Undercity. Climb down. Go southeast out of the room and walk towards the Sunken Cathedral in the center of the larger room to trigger a cutscene with an Imcando dwarf. She will provide information about the Whisperer, the Ring of Visibility, and instructions on manipulating the Shadow Realm to create an anti-shadow device.
Use the map to locate transportation icons that will help you navigate the undercity easily. Activate these devices. Teleport to the North Science District and enter the Western building. Find the Shadow Blocker schematic on a barrel in the northeast room.
Teleport to the Western Residential District and enter the building just northeast of the pub. Use the schematic on Ketla and finish the dialogue. Search the workbench next to her.
The Shadow Realm is a separate dimension accessed by clicking on "Puddles" found throughout the undercity. In the Shadow Realm, you have a sanity meter that depletes. Use the Blackstone fragment to leave the Shadow Realm and allow the sanity meter to refill before going back in.
Stand on an adjacent tile to the Shadow Blocker to avoid taking damage from ghosts. Teleport to the Shadow Realm in the middle of the Science District. Run west to the dock and touch the Remnant to spawn a Shadow Demon. Defeat it. Click on the Remnant in the Shadow Realm, finish the dialogue, and return to the normal world. Acquire the Basic Shadow Torch Blueprint. Find it in the southwestern building of the Science District, on a table as you enter.
In the normal world, go into the house east of the Science District shadow realm portal. Place the Shadow Blocker next to the locked door to avoid damage from the ghost while the key takes time to open the door.
Enter the Shadow Realm and use the key on the door where you placed the Shadow Blocker. Head to the north room and pick up the Basic Shadow Torch schematic. Take the Blueprint to Ketla in the Western Residential District. Search and take the Shadow Torch from the workbench.
Acquire the Revitalizing Idol Blueprint. Enter the Shadow Realm in the Residential District and use the Basic Shadow Torch on the tentacles directly southeast of the portal. Leave the Shadow Realm.
Enter the doors you cleared of tentacles and take the Revitalizing Idol schematic from the crate in front of the stairs in the north of the building. Take the Blueprint to Ketla in the Western Residential District. Search and take the Revitalizing Idol from the workbench.
Acquire the Superior Shadow Torch Blueprint. Go through the southeastern house of the Residential District and activate the teleporter. While there, place the Revitalizing Idol near the building north of the teleporter.
Enter the Residential District Shadow Realm and run towards the teleporter icon. Use the placed Revitalizing Idol and head to the "back" door of the larger Northeastern building. Use the Basic Shadow Torch on the tentacles and pick up the key in the North West room. Leave the Shadow Realm.
Place the Shadow Blocker in front of the locked doors of the westernmost building in the Residential District. Enter the Residential District Shadow Realm and run to the locked doors of the westernmost building. Use the key on the doors and leave the Shadow Realm. Return to the unlocked doors, go through, and take the Superior Shadow Torch schematics from the table to the south. Take the Blueprint to Ketla in the Northern Residential District. Search and take the tool from the workbench. Acquire the Anima Portal Blueprint. Enter the Science District Shadow Realm portal, run west then north up the stairs, and use the Superior Torch on the tentacles. Pick up the Anima Portal schematic.
Take the Blueprint to Ketla in the Northern Residential District. Search and take the item from the workbench. Acquire the Perfected Shadow Torch Blueprint. Enter the Science District Shadow Realm portal and run to the doors of the northeastern Science District building. Use the Superior Shadow Torch on the tentacles and go west through the building. Take the key from the north table of the outside area. Leave the Shadow Realm. Place the Shadow Blocker where it will cover you while opening the chest in the northwest of the Palace room. Place the Anima Portal north of the throne within the Palace, roughly in the center of the grey area, to attract nearby ghosts. Place the Revitalizing Idol south of the throne.
Enter the Shadow Realm from "The Plaza" portal and run northwest to the Palace. Use the Revitalizing Idol. Light the four Braziers around the chest in the northwest of the Palace. If any nearby ghosts are not attacking the Anima Portal, they will put out the lit Braziers. Leave the Shadow Realm and reposition the Anima Portal to a location that will collect all nearby ghosts. Open the chest and take the Blueprint to Ketla in the Northern Residential District.
Desert Treasure 2 Guide
Desert Treasure 2 Release Time
Desert Treasure II - The Fallen Empire is a highly anticipated grandmaster quest in the Mahjarrat quest series. The quest was officially announced during the Winter Summit in 2022 and was eagerly awaited by players. On the exciting date of 26th July 2023, the quest was finally released, marking a significant milestone in the Old School RuneScape's history.
As a grandmaster quest, Desert Treasure II promises to be one of the most challenging and engaging quests in the game. It continues the epic storyline of the Mahjarrat, a powerful and ancient race, and explores the remnants of an ancient empire that once dominated Gielinor during the Second Age.
The quest takes players on an epic journey across Gielinor, revealing both familiar locations and previously unexplored areas. Players will encounter a host of formidable bosses, including Duke Sucellus, Vardorvis, the Leviathan, and the Whisperer, each presenting unique challenges to overcome. Along the way, players will encounter various challenges, mysteries, and puzzles, which will test their skills, knowledge, and problem-solving abilities.
Desert Treasure II is not for the faint of heart, and players are advised to be well-prepared before venturing into this dangerous quest. The challenges are designed to push players to their limits, and even experienced adventurers might find themselves facing perilous situations.
The quest promises to be rich in lore and storytelling, offering answers to long-standing questions and connecting with previous quests in the Mahjarrat series. Players can expect to meet both familiar characters and new personalities, each with their own motives and secrets to uncover.
One of the key features of the quest is the range of powerful rewards it offers to those who manage to overcome its challenges. These rewards include the Ring of Shadows, which grants boss teleports and offensive stats, and four new rings: Bellator, Magus, Ultor, and Venator rings, each with its unique abilities.
Additionally, players can obtain Virtus Robes, which provide substantial boosts to Ancient Magick's damage. The Soulreaper Axe, a formidable 2-handed weapon with special abilities, is also among the coveted rewards.
To participate in the quest, players must meet specific skill requirements and complete several prerequisite quests, ensuring that only the most skilled and dedicated adventurers can take on this grandmaster challenge.
Overall, Desert Treasure II - The Fallen Empire promises to be a memorable and thrilling quest that will leave a lasting impact on players' experiences in the world of Old School RuneScape. As players embark on this epic adventure, they will face danger, uncover secrets, and explore the rich lore of Gielinor's ancient past.
Desert Treasure 2 Bosses
Exciting news awaits adventurers as the post-quest bosses in Desert Treasure II are about to receive a challenging upgrade. Players have eagerly voted in favor of introducing tougher, aspirational versions of these bosses, and the developers are thrilled to announce the development of these formidable foes, known as Awakened variants.
In the coming weeks (with the exact date yet to be determined), players will have the opportunity to face Awakened versions of each of the four post-quest bosses. To access these challenging encounters, players must acquire Awakener's Orbs, which act as tradeable "keys." These special orbs can be obtained as drops from the regular versions of the bosses.
While the Awakened bosses won't be immediately available upon the quest's launch, players can start acquiring Awakener's Orbs right away. This gives them the chance to stock up on these valuable items while they prepare themselves for the upcoming epic battles.
Defeating the Awakened variant of all four bosses will grant players a much-coveted reward - the Blood Torva kit. This kit allows players to transform all of their Torva armor pieces into the striking Blood Torva, fulfilling the requests of many adventurers eager to obtain this impressive appearance.
The development team has plenty of ideas for these challenging encounters, but they're keeping the details under wraps until players get the chance to face them firsthand. As players anticipate the upcoming battles, they are encouraged to gather their Awakener's Orbs, prepare their strategies, and brace themselves for the thrilling challenge that lies ahead.
Best of luck to all adventurers in their quest to conquer the Awakened bosses, and may the battles be both rewarding and exhilarating!
Desert Treasure 2 Rewards
Ring of Shadows
The Ring of Shadows offers various boss teleports and offensive stats for players who are cautious with their GP. It is untradeable, but players can reobtain it for a fee if lost.
Four New Rings
Defeating Duke Sucellus, Vardorvis, the Leviathan, and the Whisperer will yield upgrade components to create powerful new tradeable rings – Bellator, Magus, Ultor, and Venator rings, respectively.
Vestiges and Crafting
Each boss drops an untradeable vestige, which can be made tradeable by combining it with specific bars and a Fremennik Icon. Players will need 90 Magic and 80 Crafting (boostable) to craft these new rings.
Virtus Robes
The Virtus Robes, tradeable and not requiring quest completion, offer significant boosts to Ancient Magick's damage, bridging the gap between Ahrim's Robes and Ancestral when using standard spells or powered staves.
Soulreaper Axe
The Soulreaper Axe is a powerful 2-handed weapon that grants a +6% Strength boost per "Mighty Stack" (up to five stacks), but also damages the player for 8 Hitpoints per attack. Its special attack, Behead, consumes Mighty Stacks for increased accuracy and healing.
These powerful rewards await those brave enough to conquer the challenges and mysteries of Desert Treasure II – The Fallen Empire in Old School RuneScape. Good luck with your adventure!
Desert Treasure 2 Requirements
Before embarking on the epic journey of Desert Treasure II, adventurers must ensure they have the necessary knowledge and skills to face the challenges that lie ahead. To gain access to the quest, players must meet both quest and skill requirements.
Quest Requirements:
These quests are essential for brushing up on the lore and understanding the Mahjarrat storyline, which plays a significant role in Desert Treasure II. Players must have completed all of the above quests to be eligible for the sequel.
Skill Requirements:
In addition to quest prerequisites, adventurers need to be sufficiently skilled in various areas to have a fighting chance when exploring the ancient vault. High Firemaking and Magic levels are crucial for tackling the challenges that await, while Thieving, Herblore, Runecraft, and Construction skills will also play significant roles in overcoming obstacles and adversaries.
It is important to note that none of these requirements are boostable, meaning players must achieve the specified skill levels legitimately. For those who are up to the challenge, the quest promises an immersive experience, but beware of the chill of the Wintertodt that may seep into your bones during your journey!
To commence the quest, adventurers should make their way to the Ancient Vault, which is located northeast of Nardah and south of the Ruins of Uzer. A visual guide to the quest's starting point is available for those in need of assistance.
Prepare yourself for the adventure of a lifetime as you delve into the mysteries of Desert Treasure II, equipped with the knowledge and skills required to confront the dangers that await in the fallen empire. Good luck on your quest to unlock the secrets of Gielinor's past and present
Desert Treasure 2 Walkthrough, Desert Treasure 2 Quest Guide-FAQS
Yes, it is a grandmaster quest and considered one of the most challenging and ambitious quests in Old School RuneScape. Players are advised to be well-prepared before attempting it.
Hardcore and Group Hardcore Ironmen are strongly recommended to play through the quest on a non-Hardcore account first due to its difficulty.
Players need 75 Firemaking, 75 Magic, 70 Thieving, 62 Herblore, 60 Runecraft, and 60 Construction. These requirements are not boostable.
The quest starts at the Ancient Vault, located northeast of Nardah and south of the Ruins of Uzer.
Yes, the quest is filled with hidden secrets and rewards for observant players. Pay attention to details and explore thoroughly for additional clues and treasures.