Diablo 4 1.1.2 Patch Notes, Gameplay Updates and Fixes

Explore the enhancements and updates in Diablo 4's 1.1.2 patch through its comprehensive notes, uncovering new gameplay elements and improvements that enhance the gaming experience in the dark and immersive world of Sanctuary.

by Srinithi

Updated Aug 14, 2023

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Diablo 4 1.1.2 Patch Notes, Gameplay Updates and Fixes
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Diablo 4 Game Info

Diablo IV, developed and published by Blizzard Entertainment in 2023, marks the highly anticipated fourth main entry in the iconic action role-playing game series, Diablo. First unveiled at BlizzCon 2019, the game officially launched on June 5, 2023, simultaneously available on multiple platforms including the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Microsoft Windows. In this latest iteration, players are granted the exciting opportunity to embark on epic adventures by assuming the roles of five distinct playable classes: Barbarian, Druid, Necromancer, Rogue, or Sorcerer. Through the lens of these diverse characters, players engage in quests enriched with combat challenges that form the backbone of the gameplay experience.

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Diablo IV retains several core features that have become synonymous with the franchise, such as the focus on replayability through procedurally generated dungeons and a character progression system centered around obtaining valuable loot. However, this installment also introduces fresh mechanics, breathing new life into the series. One of the most notable additions is the incorporation of an expansive open world, inviting players to immerse themselves in a sprawling and interconnected environment ripe for exploration and discovery. Moreover, Diablo IV marks the series' debut into player versus player (PvP) combat, allowing players to test their mettle against each other in exhilarating battles.

 

Diablo 4 1.1.2 Patch Notes

Gameplay Updates

  • The wait time for a Malignant Monster to spawn after activating a Malignant Heart in the world has been reduced from 5 to 2 seconds.
  • Players are now in the Trade Channel by default. Navigate to the in-game settings to opt-out.

Bug Fixes

Dungeons and Events

  • Fixed an issue where Nightmare Dungeons could be repeated by promoting other party members to leader.
  • Fixed an issue where the Gathering Legions event could stop progressing even after defeating all nearby enemies.

Druid

  • Fixed an issue where Boulders cast with the Aspect of Metamorphic Stone equipped would not deal more than 100% damage.
  • Fixed an issue where the Agitated Winds malignant power would trigger when breaking destructible objects.
  • Fixed an issue where the Aspect of the Alpha Werewolf companions could float above the ground.

Quests

  • Fixed an issue where the Fury Against Fate quest couldn't be completed.
  • Fixed an issue where Iron Skin Elixirs could be obtained indefinitely by repeatedly accepting and abandoning the Desperate Remedies quest.
  • Fixed an issue where the Call of the Ancients quest would not progress if the party leader was dead when the boss was defeated.
  • Fixed an issue where the Call of the Ancients quest would not progress if Gharl was killed before his dialogue was triggered.
  • Fixed an issue where side quests for crafting items could direct the player to the wrong NPC.
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User Interface and User Experience

  • Fixed an issue where white lines were appearing on the World Map.
  • Fixed an issue where the Season Journey menu could malfunction when finishing a chapter.
  • Fixed an issue where the notification for the World Boss appearance would malfunction if the player hadn't unlocked Whispers of the Dead yet.
  • Fixed an issue where linking an item in chat wouldn't display properly in the Battle.net app.
  • Fixed an issue where the Holding Back the Flood quest marker would display on Dungeon exits but not on the world map.
  • The tooltips for the Caged Heart of Tal'Rasha and Caged Heart of the Great Feast now correctly state that their bonuses are additive instead of multiplicative.
  • The tooltip for the Caged Heart of Determination had its description updated to clarify that it specifically reduces resource draining effects from enemies.

Miscellaneous

  • Fixed an issue where the A Boon in the Tide Season Journey objective could not be completed as expected.
  • Fixed an issue where teleporting to a Dungeon entrance could be done while using invincibility-granting skills (Ex: Blood Mist).
  • Fixed an issue where some interactable objects—particularly corpses— could not be interacted with.
  • Fixed an issue where mount skills were sometimes not available after leaving a city.
  • Fixed an issue where the Calculated malignant power would consume the stun effect on non-damaging abilities.
  • Fixed an issue where Druids, Necromancers, and Rogues could not gamble for Helms at the Unsavory Oddities vendor in Fields of Hatred towns.
  • Fixed an issue where you could not replace an equipped Wrathful Heart with another Wrathful Heart.
  • Fixed an issue where the frost effect of the Penitent Greaves didn't display properly in the final campaign boss arena.
  • Fixed an issue where quest items could randomly appear in town.
  • Various stability and performance improvements.
  • Various other miscellaneous fixes to Shop Cosmetics.

Diablo Gameplay

The central gameplay concept of the series centres around progressively acquiring more potent gear by conquering increasingly formidable foes. Different character class skills are employed to combat enemies, which can be tailored through equipment and talent trees. This approach drives the narrative progression and quest completion.

Opponents are categorized into distinct monster families, each characterized by a distinct theme, combat style, and location. These families encompass various archetypes with diverse roles, enabling synergistic special abilities among their members. Uniqueness is conveyed through individual silhouettes, stances, and weaponry. Creative Director Sebastian Stepien emphasized a desire for a more "grounded" storyline compared to Diablo III. To achieve this, the plot centres on the ordinary inhabitants of Sanctuary rather than lofty themes such as politics or royalty.

Combat effectiveness of playable characters hinges on their attributes and enhancements from equipped items. Offensive attributes like attack and critical chance amplify damage, while defensive stats such as elemental resistance and defence bolster survivability. Diablo IV introduces three new attributes: Angelic, Demonic, and Ancestral Power, each impacting the duration and application of effects. Weapons and gear come in varying degrees of rarity, serving as a gauge of their potency. The rarest items feature distinctive effects that extend beyond altering character parameters. Trading and crafting are present, albeit limited to resources excluding the most potent items.

Limited-time seasons make a return, influencing legendary powers and shifting the metagame. Cosmetic microtransactions are incorporated, offering visual enhancements. It's important to note that the game necessitates an internet connection and cannot be played offline.

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Diablo Plot

Diablo IV unfolds 50 years subsequent to the events of Diablo III: Reaper of Souls, immersing players in the world of Sanctuary. The central antagonist, Lilith, daughter of Mephisto, is summoned by cultists, capitalizing on the weakened forces of demons and angels after previous conflicts.

Thousands of years earlier, Lilith and the angel Inarius collaboratively created Sanctuary, a realm offering respite from the enduring celestial warfare. This union gave birth to the Nephalem, a unique race embodying traits of both Angels and Demons. Sanctuary's inhabitants, fearing the attention drawn by this power, sought to eradicate the Nephalem. In a protective stance, Lilith eliminated those opposing her, leading to her banishment by Inarius.

The player, referred to as "the Wanderer," becomes entwined in Lilith's machinations after ingesting her blood. Encountering Lorath Nahr, a Horadrim, the Wanderer learns of Lilith's impending return. Inarius aims to eliminate Lilith to fulfill a prophecy, intending to ascend to Heaven. Teaming up with Neyrelle, the Wanderer embarks on a journey involving Rathma, the Nephalem founder, and unravels the unfolding events.

The Sightless Eye artifact provides insight into Lilith's grand plan: summoning Lesser Evils to empower humanity against the Prime Evils. Seeking her father Mephisto's power, Lilith's scheme involves absorbing his essence and conquering Hell.

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Numerous battles ensue, leading to clashes with Lesser Evils such as Andariel and Duriel. Inarius confronts Lilith, ultimately meeting his demise. Donan and Neyrelle also suffer, while the Wanderer faces Lilith herself, emerging victorious. Lilith's death forewarns of challenges to come.

With Sanctuary's creators gone, Neyrelle takes the initiative, setting out alone with the Soulstone to combat the impending Prime Evil threat. The narrative concludes with the Wanderer and their allies returning home, embarking on a mission to confront the impending Prime Evils and seeking a definitive solution.

Diablo Development

Diablo IV was unveiled at BlizzCon 2019 on November 1, with plans for launch on PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S platforms. Game development, overseen by director Luis Barriga, occurred concurrently for PC and consoles, spanning more than six years according to Blizzard Entertainment president Mike Ybarra.

The game's visual style draws inspiration from heavy metal aesthetics, seeking a balance between the darkness of Diablo II and the hand-painted essence of Diablo III, influenced by medieval art. Characters, like the Rogue, were designed by amalgamating gameplay elements from previous Diablo editions.

Notably, Barriga and McCree departed Blizzard amid legal actions, while a delayed 2023 release for Diablo IV was confirmed due to internal changes and monetization decisions. Cosmetic items and a season pass would be offered instead of in-game upgrades. The release date was eventually clarified to begin on June 5, with early access from June 1 based on time zones.

However, users participating in the open beta encountered problems on Nvidia RTX 3080 Ti graphics cards, including performance issues, overheating, and crashes. Blizzard and Nvidia acknowledged the issue and were actively addressing it as of March 2023.

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Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Diablo 4 1.1.2 Patch Notes- FAQs

1. What is the Diablo 4 1.1.2 Patch? 

The Diablo 4 1.1.2 Patch is an update that introduces various fixes and improvements to the game, addressing issues in different aspects of gameplay.

2. What are the key areas addressed in the patch? 

The patch focuses on improving Dungeons and Events, Druid abilities, Quests, User Interface and User Experience, and includes various stability and performance enhancements.

3. What specific issues are fixed in the Dungeons and Events category? 

The patch addresses issues such as the ability to repeat Nightmare Dungeons by promoting party members, and resolving problems with the Gathering Legions event progression.

4. Are there any improvements to Druid abilities? 

Yes, the patch addresses issues related to the Druid class, including fixing problems with Boulders cast with the Aspect of Metamorphic Stone and the Agitated Winds malignant power.

5. How are Quest-related issues resolved in the patch?

The patch fixes issues like the completion of the Fury Against Fate quest, obtaining Iron Skin Elixirs, and progress glitches in quests like Call of the Ancients and side quests for crafting items.

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